lab3 готово
This commit is contained in:
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectBattleship.Entities;
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using ProjectBattleship.MovementStrategy;
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namespace ProjectBattleship.DrawingObjects
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{
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectBattleship.Entities;
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using ProjectBattleship.MovementStrategy;
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namespace ProjectBattleship.DrawingObjects
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{
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@ -41,6 +42,10 @@ namespace ProjectBattleship.DrawingObjects
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/// </summary>
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private readonly int _shipHeight = 50;
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawingShip
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawingObjectShip(this);
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/// <summary>
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/// Конструктор и инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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@ -37,6 +37,7 @@
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buttonCreateBattleship = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStep = new Button();
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buttonSelectShip = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
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SuspendLayout();
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//
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@ -142,11 +143,23 @@
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buttonStep.UseVisualStyleBackColor = true;
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buttonStep.Click += ButtonStep_Click;
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//
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// buttonSelectShip
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//
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buttonSelectShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonSelectShip.Location = new Point(244, 419);
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buttonSelectShip.Name = "buttonSelectShip";
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buttonSelectShip.Size = new Size(115, 30);
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buttonSelectShip.TabIndex = 9;
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buttonSelectShip.Text = "Выбрать корабль";
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buttonSelectShip.UseVisualStyleBackColor = true;
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buttonSelectShip.Click += ButtonSelectShip_Click;
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//
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// FormBattleship
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(884, 461);
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Controls.Add(buttonSelectShip);
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Controls.Add(buttonStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateBattleship);
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@ -176,5 +189,6 @@
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private Button buttonCreateBattleship;
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private ComboBox comboBoxStrategy;
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private Button buttonStep;
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private Button buttonSelectShip;
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}
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}
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@ -17,6 +17,10 @@ namespace ProjectBattleship
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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/// <summary>
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/// Âûáðàííûé êîðàáëü
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/// </summary>
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public DrawingShip? SelectedShip { get; private set; }
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public FormBattleship()
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@ -44,10 +48,27 @@ namespace ProjectBattleship
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/// <param name="e"></param>
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private void ButtonCreateBattleship_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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_drawingShip = new DrawingBattleship(random.Next(100, 300), (double)random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Random random = new();
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Color bodyColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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bodyColor = dialog.Color;
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}
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Color additColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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additColor = dialog.Color;
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}
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_drawingShip = new DrawingBattleship(random.Next(100, 300),
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random.Next(1000, 3000), bodyColor,
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additColor, Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_drawingShip.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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/// <summary>
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@ -57,10 +78,19 @@ namespace ProjectBattleship
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/// <param name="e"></param>
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private void ButtonCreateShip_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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_drawingShip = new DrawingShip(random.Next(100, 300), (double)random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawingShip = new DrawingShip(random.Next(100, 300),
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random.Next(1000, 3000), color,
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pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawingShip.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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/// <summary>
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@ -133,5 +163,15 @@ namespace ProjectBattleship
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_abstractStrategy = null;
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}
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}
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/// <summary>
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/// Âûáîð êîðàáëÿ
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonSelectShip_Click(object sender, EventArgs e)
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{
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SelectedShip = _drawingShip;
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DialogResult = DialogResult.OK;
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}
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}
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}
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126
ProjectBattleship/ProjectBattleship/FormShipsCollection.Designer.cs
generated
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126
ProjectBattleship/ProjectBattleship/FormShipsCollection.Designer.cs
generated
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@ -0,0 +1,126 @@
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namespace ProjectBattleship
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{
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partial class FormShipsCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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groupBoxBattleship = new GroupBox();
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buttonRefreshCollection = new Button();
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buttonRemoveShip = new Button();
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maskedTextBoxNumber = new MaskedTextBox();
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buttonAddShip = new Button();
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pictureBoxCollection = new PictureBox();
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groupBoxBattleship.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
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SuspendLayout();
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//
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// groupBoxBattleship
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//
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groupBoxBattleship.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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groupBoxBattleship.Controls.Add(buttonRefreshCollection);
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groupBoxBattleship.Controls.Add(buttonRemoveShip);
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groupBoxBattleship.Controls.Add(maskedTextBoxNumber);
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groupBoxBattleship.Controls.Add(buttonAddShip);
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groupBoxBattleship.Location = new Point(719, 0);
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groupBoxBattleship.Name = "groupBoxBattleship";
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groupBoxBattleship.Size = new Size(164, 461);
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groupBoxBattleship.TabIndex = 0;
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groupBoxBattleship.TabStop = false;
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groupBoxBattleship.Text = "Инструменты";
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//
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// buttonRefreshCollection
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//
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buttonRefreshCollection.Location = new Point(6, 302);
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buttonRefreshCollection.Name = "buttonRefreshCollection";
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buttonRefreshCollection.Size = new Size(140, 30);
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buttonRefreshCollection.TabIndex = 3;
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buttonRefreshCollection.Text = "Обновить коллекцию";
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buttonRefreshCollection.UseVisualStyleBackColor = true;
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buttonRefreshCollection.Click += ButtonRefreshCollection_Click;
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//
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// buttonRemoveShip
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//
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buttonRemoveShip.Location = new Point(6, 245);
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buttonRemoveShip.Name = "buttonRemoveShip";
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buttonRemoveShip.Size = new Size(140, 30);
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buttonRemoveShip.TabIndex = 2;
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buttonRemoveShip.Text = "Удалить корабль";
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buttonRemoveShip.UseVisualStyleBackColor = true;
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buttonRemoveShip.Click += ButtonRemoveShip_Click;
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//
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// maskedTextBoxNumber
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//
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maskedTextBoxNumber.Location = new Point(6, 150);
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maskedTextBoxNumber.Name = "maskedTextBoxNumber";
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maskedTextBoxNumber.Size = new Size(140, 23);
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maskedTextBoxNumber.TabIndex = 1;
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//
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// buttonAddShip
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//
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buttonAddShip.Location = new Point(7, 22);
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buttonAddShip.Name = "buttonAddShip";
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buttonAddShip.Size = new Size(140, 30);
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buttonAddShip.TabIndex = 0;
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buttonAddShip.Text = "Добавить корабль";
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buttonAddShip.UseVisualStyleBackColor = true;
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buttonAddShip.Click += ButtonAddShip_Click;
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//
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// pictureBoxCollection
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//
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pictureBoxCollection.Dock = DockStyle.Left;
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pictureBoxCollection.Location = new Point(0, 0);
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pictureBoxCollection.Name = "pictureBoxCollection";
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pictureBoxCollection.Size = new Size(713, 461);
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pictureBoxCollection.TabIndex = 4;
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pictureBoxCollection.TabStop = false;
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//
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// FormShipsCollection
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(884, 461);
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Controls.Add(groupBoxBattleship);
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Controls.Add(pictureBoxCollection);
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Name = "FormShipsCollection";
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StartPosition = FormStartPosition.CenterScreen;
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Text = "Набор кораблей";
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groupBoxBattleship.ResumeLayout(false);
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groupBoxBattleship.PerformLayout();
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((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private GroupBox groupBoxBattleship;
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private Button buttonAddShip;
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private MaskedTextBox maskedTextBoxNumber;
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private Button buttonRefreshCollection;
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private Button buttonRemoveShip;
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private PictureBox pictureBoxCollection;
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}
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}
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88
ProjectBattleship/ProjectBattleship/FormShipsCollection.cs
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88
ProjectBattleship/ProjectBattleship/FormShipsCollection.cs
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using ProjectBattleship.DrawingObjects;
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using ProjectBattleship.Generics;
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using ProjectBattleship.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ProjectBattleship
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{
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/// <summary>
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/// Форма для работы с набором объектов класса DrawingCarShip
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/// </summary>
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public partial class FormShipsCollection : Form
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{
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly ShipsGenericCollection<DrawingShip, DrawingObjectShip> _ships;
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/// <summary>
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/// Конструктор
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/// </summary>
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public FormShipsCollection()
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{
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InitializeComponent();
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_ships = new ShipsGenericCollection<DrawingShip, DrawingObjectShip>(pictureBoxCollection.Width, pictureBoxCollection.Height);
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonAddShip_Click(object sender, EventArgs e)
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{
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FormBattleship form = new();
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if (form.ShowDialog() == DialogResult.OK)
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{
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if (_ships + form.SelectedShip != null)
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{
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MessageBox.Show("Объект добавлен");
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pictureBoxCollection.Image = _ships.ShowShips();
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}
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else
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{
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MessageBox.Show("Не удалось добавить объект");
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}
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}
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}
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/// <summary>
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/// Удаление объекта из набора
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonRemoveShip_Click(object sender, EventArgs e)
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{
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if (MessageBox.Show("Удалить объект?", "Удаление",
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MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
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{
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return;
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}
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int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
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if (_ships - pos != null)
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{
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MessageBox.Show("Объект удален");
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pictureBoxCollection.Image = _ships.ShowShips();
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}
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else
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{
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MessageBox.Show("Не удалось удалить объект");
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}
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}
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/// <summary>
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/// Обновление рисунка по набору
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonRefreshCollection_Click(object sender, EventArgs
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e)
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{
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pictureBoxCollection.Image = _ships.ShowShips();
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}
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}
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}
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120
ProjectBattleship/ProjectBattleship/FormShipsCollection.resx
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120
ProjectBattleship/ProjectBattleship/FormShipsCollection.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
|
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
|
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|
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
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</data>
|
||||
|
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There are any number of "resheader" rows that contain simple
|
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name/value pairs.
|
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|
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Each data row contains a name, and value. The row also contains a
|
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type or mimetype. Type corresponds to a .NET class that support
|
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text/value conversion through the TypeConverter architecture.
|
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Classes that don't support this are serialized and stored with the
|
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mimetype set.
|
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|
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The mimetype is used for serialized objects, and tells the
|
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ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
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|
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Note - application/x-microsoft.net.object.binary.base64 is the format
|
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that the ResXResourceWriter will generate, however the reader can
|
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read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
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: and then encoded with base64 encoding.
|
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|
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
|
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
|
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: using a System.ComponentModel.TypeConverter
|
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: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace ProjectBattleship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBattleship());
|
||||
Application.Run(new FormShipsCollection());
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectBattleship/ProjectBattleship/SetGeneric.cs
Normal file
59
ProjectBattleship/ProjectBattleship/SetGeneric.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBattleship.Generics
|
||||
{
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
private readonly T?[] _places;
|
||||
|
||||
public int Count => _places.Length;
|
||||
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
|
||||
public bool Insert(T ship)
|
||||
{
|
||||
if (_places[Count - 1] != null)
|
||||
return false;
|
||||
return Insert(ship, 0);
|
||||
}
|
||||
public bool Insert(T ship, int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return false;
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int ind = position;
|
||||
while (ind < Count && _places[ind] != null)
|
||||
ind++;
|
||||
if (ind == Count)
|
||||
return false;
|
||||
for (int i = ind - 1; i >= position; i--)
|
||||
_places[i + 1] = _places[i];
|
||||
}
|
||||
_places[position] = ship;
|
||||
return true;
|
||||
}
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count) || _places[position] == null)
|
||||
return false;
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
using ProjectBattleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectBattleship.DrawingObjects;
|
||||
using System.Drawing;
|
||||
|
||||
namespace ProjectBattleship.Generics
|
||||
{
|
||||
internal class ShipsGenericCollection<T,U>
|
||||
where T :DrawingShip
|
||||
where U: IMoveableObject
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
|
||||
private readonly int _pictureHeight;
|
||||
|
||||
private readonly int _placeSizeWidth = 150;
|
||||
|
||||
private readonly int _placeSizeHeight = 50;
|
||||
|
||||
private readonly SetGeneric<T> _collection;
|
||||
|
||||
public ShipsGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
|
||||
public static ShipsGenericCollection<T, U>? operator +(ShipsGenericCollection<T, U>? collect, T? obj)
|
||||
{
|
||||
if (obj != null)
|
||||
collect?._collection.Insert(obj);
|
||||
return collect;
|
||||
}
|
||||
public static ShipsGenericCollection<T, U>? operator -(ShipsGenericCollection<T, U>? collect, int pos)
|
||||
{
|
||||
T? obj = collect?._collection.Get(pos);
|
||||
if (obj != null)
|
||||
collect?._collection.Remove(pos);
|
||||
return collect;
|
||||
}
|
||||
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
|
||||
public Bitmap ShowShips()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
DrawingShip? ship = _collection.Get(i);
|
||||
if (ship != null)
|
||||
{
|
||||
int inRow = _pictureWidth / _placeSizeWidth;
|
||||
ship.SetPosition(i % inRow * _placeSizeWidth, (_collection.Count / inRow - 1 - i / inRow) * _placeSizeHeight );
|
||||
ship.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user