lab2 готово

This commit is contained in:
Zakharov_Rostislav 2023-10-12 17:09:15 +04:00
parent 6b3a0ed91b
commit 8cb412d042
13 changed files with 767 additions and 175 deletions

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@ -0,0 +1,133 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBattleship;
namespace ProjectBattleship.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -3,44 +3,17 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBattleship.Entities;
namespace ProjectBattleship
namespace ProjectBattleship.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingBattleship
public class DrawingBattleship : DrawingShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBattleship? EntityBattleship { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _shipWidth = 150;
/// <summary>
/// Высота прорисовки
/// </summary>
private readonly int _shipHeight = 50;
/// <summary>
/// Инициализация свойств
/// Конструктор и инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
@ -50,105 +23,24 @@ namespace ProjectBattleship
/// <param name="rocketLauncher">Признак наличия контейнера для ракет</param>
/// <param name="width">Ширина окна</param>
/// <param name="height">Высота окна</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
public DrawingBattleship(int speed, double weight, Color bodyColor, Color
additionalColor, bool turret, bool rocketLauncher, int width, int height)
: base(speed, weight, bodyColor, width, height)
{
if (width < _shipWidth || height < _shipHeight)
return false;
_pictureWidth = width;
_pictureHeight = height;
EntityBattleship = new EntityBattleship();
EntityBattleship.Init(speed, weight, bodyColor, additionalColor, turret, rocketLauncher);
return true;
if (EntityShip != null)
EntityShip = new EntityBattleship(speed, weight, bodyColor, additionalColor, turret, rocketLauncher);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
public override void DrawTransport(Graphics g)
{
if (x < 0 || y < 0 || x + _shipWidth > _pictureWidth || y + _shipHeight > _pictureHeight)
{
x = 0;
y = 0;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Перемещение объекта
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityBattleship == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityBattleship.Step > 0)
{
_startPosX -= (int)EntityBattleship.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityBattleship.Step > 0)
{
_startPosY -= (int)EntityBattleship.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _shipWidth + (int)EntityBattleship.Step < _pictureWidth)
{
_startPosX += (int)EntityBattleship.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _shipHeight + (int)EntityBattleship.Step < _pictureHeight)
{
_startPosY += (int)EntityBattleship.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBattleship == null)
if (EntityShip is not EntityBattleship battleship)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBattleship.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityBattleship.BodyColor);
//корпус
Point[] hull = new Point[] {new Point(_startPosX + 5, _startPosY), new Point(_startPosX + 100, _startPosY),
new Point(_startPosX + 150, _startPosY + 25), new Point(_startPosX + 100, _startPosY + 50), new Point(_startPosX + 5, _startPosY + 50)};
g.FillPolygon(bodyBrush, hull);
g.DrawPolygon(pen, hull);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX, _startPosY + 6, 5, 13);
g.FillRectangle(brBlack, _startPosX, _startPosY + 31, 5, 13);
//надстройки
Brush brDark = new SolidBrush(Color.DarkGray);
g.FillRectangle(brDark, _startPosX + 39, _startPosY + 20, 40, 10);
g.DrawRectangle(pen, _startPosX + 39, _startPosY + 20, 40, 10);
g.FillRectangle(brDark, _startPosX + 70, _startPosY + 12, 18, 26);
g.DrawRectangle(pen, _startPosX + 70, _startPosY + 12, 18, 26);
g.FillEllipse(brBlack, _startPosX + 94, _startPosY + 19, 12, 12);
Brush additionalBrush = new SolidBrush(battleship.AdditionalColor);
base.DrawTransport(g);
//орудийная башня
if (EntityBattleship.Turret)
if (battleship.Turret)
{
Point[] shield = new Point[] {new Point(_startPosX + 112, _startPosY + 19), new Point(_startPosX + 112, _startPosY + 31),
new Point(_startPosX + 119, _startPosY + 28), new Point(_startPosX + 119, _startPosY + 22)};
@ -158,7 +50,7 @@ namespace ProjectBattleship
g.DrawRectangle(pen, _startPosX + 119, _startPosY + 24, 12, 2);
}
//ячейки для ракет
if (EntityBattleship.RocketLauncher)
if (battleship.RocketLauncher)
{
g.FillRectangle(additionalBrush, _startPosX + 14, _startPosY + 14, 10, 10);
g.FillRectangle(additionalBrush, _startPosX + 26, _startPosY + 14, 10, 10);

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@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBattleship;
using ProjectBattleship.DrawingObjects;
namespace ProjectBattleship.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningShip (паттерн Adapter)
/// </summary>
public class DrawingObjectShip : IMoveableObject
{
private readonly DrawingShip? _drawingShip = null;
public DrawingObjectShip(DrawingShip drawingShip)
{
_drawingShip = drawingShip;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingShip == null || _drawingShip.EntityShip == null)
{
return null;
}
return new ObjectParameters(_drawingShip.GetPosX,
_drawingShip.GetPosY, _drawingShip.GetWidth, _drawingShip.GetHeight);
}
}
public int GetStep => (int)(_drawingShip?.EntityShip?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingShip?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingShip?.MoveTransport(direction);
}
}

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@ -0,0 +1,189 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBattleship.Entities;
namespace ProjectBattleship.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityShip? EntityShip { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _shipWidth = 150;
/// <summary>
/// Высота прорисовки
/// </summary>
private readonly int _shipHeight = 50;
/// <summary>
/// Конструктор и инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="width">Ширина окна</param>
/// <param name="height">Высота окна</param>
public DrawingShip(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _shipWidth || height < _shipHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор и инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="width">Ширина окна</param>
/// <param name="height">Высота окна</param>
/// <param name="shipWidth">Ширина прорисовки</param>
/// <param name="shipHeight">Высота прорисовки</param>
protected DrawingShip(int speed, double weight, Color bodyColor,
int width, int height, int shipWidth, int shipHeight)
{
if (width < _shipWidth || height < _shipHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
_shipWidth = shipWidth;
_shipHeight = shipHeight;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x < 0 || y < 0 || x + _shipWidth > _pictureWidth || y + _shipHeight > _pictureHeight)
{
x = 0;
y = 0;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityShip == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityShip.BodyColor);
//корпус
Point[] hull = new Point[] {new Point(_startPosX + 5, _startPosY), new Point(_startPosX + 100, _startPosY),
new Point(_startPosX + 150, _startPosY + 25), new Point(_startPosX + 100, _startPosY + 50), new Point(_startPosX + 5, _startPosY + 50)};
g.FillPolygon(bodyBrush, hull);
g.DrawPolygon(pen, hull);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX, _startPosY + 6, 5, 13);
g.FillRectangle(brBlack, _startPosX, _startPosY + 31, 5, 13);
//надстройки
Brush brDark = new SolidBrush(Color.DarkGray);
g.FillRectangle(brDark, _startPosX + 39, _startPosY + 20, 40, 10);
g.DrawRectangle(pen, _startPosX + 39, _startPosY + 20, 40, 10);
g.FillRectangle(brDark, _startPosX + 70, _startPosY + 12, 18, 26);
g.DrawRectangle(pen, _startPosX + 70, _startPosY + 12, 18, 26);
g.FillEllipse(brBlack, _startPosX + 94, _startPosY + 19, 12, 12);
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _shipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _shipHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityShip == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityShip.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityShip.Step > 0,
//вправо
DirectionType.Right => _startPosX + EntityShip.Step + _shipWidth < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityShip.Step + _shipHeight < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityShip == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityShip.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityShip.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityShip.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityShip.Step;
break;
}
}
}
}

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@ -4,25 +4,13 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBattleship
namespace ProjectBattleship.Entities
{
/// <summary>
/// Класс - сущность "Линкор"
/// Класс-сущность "Линкор"
/// </summary>
public class EntityBattleship
public class EntityBattleship : EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -36,11 +24,7 @@ namespace ProjectBattleship
/// </summary>
public bool RocketLauncher { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса линкора
/// Конструктор и инициализация полей объекта-класса линкора
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
@ -48,12 +32,10 @@ namespace ProjectBattleship
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="turret">Признак наличия орудийной башни</param>
/// <param name="rocketLauncher">Признак наличия контейнера для ракет</param>
public void Init(int speed, double weight, Color bodyColor, Color
public EntityBattleship(int speed, double weight, Color bodyColor, Color
additionalColor, bool turret, bool rocketLauncher)
: base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Turret = turret;
RocketLauncher = rocketLauncher;

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBattleship.Entities
{
/// <summary>
/// Класс-сущность "Корабль"
/// </summary>
public class EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения линкора
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор и инициализация полей (простого) объекта-класса линкора
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityShip(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -28,25 +28,28 @@
/// </summary>
private void InitializeComponent()
{
buttonCreate = new Button();
buttonCreateShip = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonRight = new Button();
pictureBoxBattleship = new PictureBox();
buttonCreateBattleship = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
SuspendLayout();
//
// buttonCreate
// buttonCreateShip
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 421);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(98, 28);
buttonCreate.TabIndex = 0;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateShip.Location = new Point(128, 419);
buttonCreateShip.Name = "buttonCreateShip";
buttonCreateShip.Size = new Size(110, 30);
buttonCreateShip.TabIndex = 0;
buttonCreateShip.Text = "Создать корабль";
buttonCreateShip.UseVisualStyleBackColor = true;
buttonCreateShip.Click += ButtonCreateShip_Click;
//
// buttonDown
//
@ -106,16 +109,52 @@
pictureBoxBattleship.TabIndex = 5;
pictureBoxBattleship.TabStop = false;
//
// buttonCreateBattleship
//
buttonCreateBattleship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBattleship.Location = new Point(12, 419);
buttonCreateBattleship.Name = "buttonCreateBattleship";
buttonCreateBattleship.Size = new Size(110, 30);
buttonCreateBattleship.TabIndex = 6;
buttonCreateBattleship.Text = "Создать линкор";
buttonCreateBattleship.UseVisualStyleBackColor = true;
buttonCreateBattleship.Click += ButtonCreateBattleship_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к границе" });
comboBoxStrategy.Location = new Point(751, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(110, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStep.Location = new Point(751, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(110, 30);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += ButtonStep_Click;
//
// FormBattleship
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBattleship);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonCreate);
Controls.Add(buttonCreateShip);
Controls.Add(pictureBoxBattleship);
Name = "FormBattleship";
StartPosition = FormStartPosition.CenterScreen;
@ -128,11 +167,14 @@
#endregion
private Button buttonCreate;
private Button buttonCreateShip;
private Button buttonDown;
private Button buttonUp;
private Button buttonLeft;
private Button buttonRight;
private PictureBox pictureBoxBattleship;
private Button buttonCreateBattleship;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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@ -1,3 +1,6 @@
using ProjectBattleship.DrawingObjects;
using ProjectBattleship.MovementStrategy;
namespace ProjectBattleship
{
/// <summary>
@ -8,7 +11,11 @@ namespace ProjectBattleship
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawingBattleship? _drawingBattleship;
private DrawingShip? _drawingShip;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
@ -17,27 +24,53 @@ namespace ProjectBattleship
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw()
{
if (_drawingBattleship == null)
if (_drawingShip == null)
{
return;
}
Bitmap bmp = new Bitmap(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBattleship.DrawTransport(gr);
_drawingShip.DrawTransport(gr);
pictureBoxBattleship.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïîê äâèæåíèÿ
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ëèíêîð"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBattleship_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawingShip = new DrawingBattleship(random.Next(100, 300), (double)random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ëèíêîð"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateShip_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawingShip = new DrawingShip(random.Next(100, 300), (double)random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Ïåðåìåùåíèå îáúåêòà
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingBattleship == null)
if (_drawingShip == null)
{
return;
}
@ -45,33 +78,60 @@ namespace ProjectBattleship
switch (name)
{
case "buttonUp":
_drawingBattleship.MoveTransport(DirectionType.Up);
_drawingShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingBattleship.MoveTransport(DirectionType.Down);
_drawingShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingBattleship.MoveTransport(DirectionType.Left);
_drawingShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingBattleship.MoveTransport(DirectionType.Right);
_drawingShip.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
private void ButtonStep_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawingBattleship = new DrawingBattleship();
_drawingBattleship.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawingBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100));
if (_drawingShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawingObjectShip(_drawingShip), pictureBoxBattleship.Width,
pictureBoxBattleship.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBattleship;
namespace ProjectBattleship.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,42 @@
using ProjectBattleship.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBattleship.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

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@ -0,0 +1,60 @@
using ProjectBattleship.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBattleship.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBattleship.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBattleship.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}