feat(lab1): do lab1

task2 is complited

Some refactoring. Created folders for each components

complete task 3 (maybe)

some refactoring

some refactor

some minor fixes

minor changes

minor fixes

minor fixes
This commit is contained in:
Zakharov_Rostislav 2024-09-04 15:47:50 +04:00
parent d6360db5f1
commit 3ddd5b0500
19 changed files with 1576 additions and 0 deletions

31
ComponentLibrary1.sln Normal file
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MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TestApp1", "TestApp1\TestApp1.csproj", "{E318008C-A386-40D8-B623-47E6C2C14FD0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{9AA4EAF0-DA17-4872-A45B-25DC4A7C82CD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9AA4EAF0-DA17-4872-A45B-25DC4A7C82CD}.Release|Any CPU.Build.0 = Release|Any CPU
{E318008C-A386-40D8-B623-47E6C2C14FD0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E318008C-A386-40D8-B623-47E6C2C14FD0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E318008C-A386-40D8-B623-47E6C2C14FD0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E318008C-A386-40D8-B623-47E6C2C14FD0}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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SolutionGuid = {27B1B7B6-7B2C-49EA-B19C-2C947CD4CF24}
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EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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namespace ComponentLibrary1
{
partial class CheckList
{
/// <summary>
/// Обязательная переменная конструктора.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Освободить все используемые ресурсы.
/// </summary>
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором компонентов
/// <summary>
/// Требуемый метод для поддержки конструктора — не изменяйте
/// содержимое этого метода с помощью редактора кода.
/// </summary>
private void InitializeComponent()
{
checkedListBox = new CheckedListBox();
SuspendLayout();
//
// checkedListBox
//
checkedListBox.Dock = DockStyle.Fill;
checkedListBox.FormattingEnabled = true;
checkedListBox.Location = new Point(0, 0);
checkedListBox.Name = "checkedListBox";
checkedListBox.Size = new Size(209, 172);
checkedListBox.TabIndex = 0;
checkedListBox.SelectedIndexChanged += checkedListBox_SelectedIndexChanged;
//
// CheckList
//
Controls.Add(checkedListBox);
Name = "CheckList";
Size = new Size(209, 172);
ResumeLayout(false);
}
#endregion
private CheckedListBox checkedListBox;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ComponentLibrary1
{
public partial class CheckList : UserControl
{
private event EventHandler? _сhangeEvent;
public event EventHandler ChangeEvent
{
add
{
_сhangeEvent += value;
}
remove
{
_сhangeEvent -= value;
}
}
public string SelectedItem
{
get
{
return checkedListBox.SelectedItem?.ToString() ?? string.Empty;
}
set
{
checkedListBox.SelectedIndex = checkedListBox.Items.IndexOf(value);
}
}
public CheckList()
{
InitializeComponent();
}
public void Input(string input)
{
if (string.IsNullOrEmpty(input))
throw new ArgumentNullException("input");
checkedListBox.Items.Add(input);
}
public void Clear()
{
checkedListBox.Items.Clear();
}
private void checkedListBox_SelectedIndexChanged(object sender, EventArgs e)
{
_сhangeEvent?.Invoke(this, e);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace ComponentLibrary1
{
partial class LimitedText
{
/// <summary>
/// Обязательная переменная конструктора.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Освободить все используемые ресурсы.
/// </summary>
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором компонентов
/// <summary>
/// Требуемый метод для поддержки конструктора — не изменяйте
/// содержимое этого метода с помощью редактора кода.
/// </summary>
private void InitializeComponent()
{
textBox = new TextBox();
SuspendLayout();
//
// textBox
//
textBox.Dock = DockStyle.Fill;
textBox.Location = new Point(0, 0);
textBox.Name = "textBox";
textBox.Size = new Size(150, 23);
textBox.TabIndex = 0;
textBox.TextChanged += textBox_TextChanged;
//
// LimitedText
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(textBox);
Name = "LimitedText";
Size = new Size(150, 24);
ResumeLayout(false);
PerformLayout();
}
#endregion
private TextBox textBox;
}
}

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using ComponentLibrary1.limited_text;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ComponentLibrary1
{
public partial class LimitedText : UserControl
{
private event EventHandler? _changeEvent;
public event EventHandler ChangeEvent
{
add
{
_changeEvent += value;
}
remove
{
_changeEvent -= value;
}
}
private int? _min = null;
public int? Min
{
get
{
return _min;
}
set
{
if (value < 0)
{
return;
}
if (Max != null && value > Max)
{
return;
}
_min = value;
}
}
private int? _max = null;
public int? Max
{
get
{
return _max;
}
set
{
if (value < 0)
{
return;
}
if (Max != null && value < Min)
{
return;
}
_max = value;
}
}
public string TextField
{
get
{
if (Min == null || Max == null)
{
throw new RangeUndefinedException();
}
if (textBox.Text.Length < Min || textBox.Text.Length > Max)
{
throw new OutOfRangeException((int)Min, (int)Max);
}
return textBox.Text;
}
set
{
if (Min == null || Max == null)
{
return;
}
if (value.Length >= Min && value.Length <= Max)
{
return;
}
}
}
public LimitedText()
{
InitializeComponent();
}
private void textBox_TextChanged(object sender, EventArgs e)
{
_changeEvent?.Invoke(this, e);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ComponentLibrary1.limited_text
{
[Serializable]
internal class OutOfRangeException : ApplicationException
{
public OutOfRangeException(int min, int max) : base($"Введенное значение не входит в диапазон от {min} до {max}") { }
public OutOfRangeException() : base() { }
public OutOfRangeException(string message) : base(message) { }
public OutOfRangeException(string message, Exception exception) : base(message, exception) { }
protected OutOfRangeException(SerializationInfo info, StreamingContext context) : base(info, context) { }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ComponentLibrary1.limited_text
{
[Serializable]
internal class RangeUndefinedException : ApplicationException
{
public RangeUndefinedException() : base("Диапазон не определен") { }
public RangeUndefinedException(string message) : base(message) { }
public RangeUndefinedException(string message, Exception exception) : base(message, exception) { }
protected RangeUndefinedException(SerializationInfo info, StreamingContext context) : base(info, context) { }
}
}

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namespace ComponentLibrary1.tree_list
{
partial class TreeList
{
/// <summary>
/// Обязательная переменная конструктора.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Освободить все используемые ресурсы.
/// </summary>
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Код, автоматически созданный конструктором компонентов
/// <summary>
/// Требуемый метод для поддержки конструктора — не изменяйте
/// содержимое этого метода с помощью редактора кода.
/// </summary>
private void InitializeComponent()
{
treeView = new TreeView();
SuspendLayout();
//
// treeView
//
treeView.Dock = DockStyle.Fill;
treeView.Location = new Point(0, 0);
treeView.Name = "treeView";
treeView.Size = new Size(150, 150);
treeView.TabIndex = 0;
//
// TreeList
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
Controls.Add(treeView);
Name = "TreeList";
ResumeLayout(false);
}
#endregion
private TreeView treeView;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ComponentLibrary1.tree_list
{
public partial class TreeList : UserControl
{
private List<string> CategoriesNames = new List<string>();
public TreeList()
{
InitializeComponent();
}
public void SetCategories (List<string> categories)
{
CategoriesNames = categories;
}
public void AddTreeListObject<T>(T treeListObject) where T : class, new()
{
if (CategoriesNames == null || CategoriesNames.Count == 0)
{
throw new Exception("CategoriesNames is null or empty");
}
if (treeListObject == null)
{
throw new ArgumentException("treeObject is null");
}
Queue<string> values = new Queue<string>();
Type type = treeListObject.GetType();
foreach (string categoryName in CategoriesNames)
{
string? value = type.GetProperty(categoryName)?.GetValue(treeListObject) as string;
if (string.IsNullOrEmpty(value))
{
throw new ArgumentException($"{type.Name}.{categoryName} is not found or is not a not empty string");
}
values.Enqueue(value);
}
TreeNodeCollection nodeCollection = treeView.Nodes;
string hierarchyElement = values.Dequeue();
while (values.Count > 0)
{
bool branchIsFind = false;
foreach (TreeNode node in nodeCollection)
{
if (node.Text == hierarchyElement)
{
branchIsFind = true;
nodeCollection = node.Nodes;
hierarchyElement = values.Dequeue();
break;
}
}
if (branchIsFind)
{
continue;
}
TreeNode newBranch = nodeCollection.Add(hierarchyElement);
nodeCollection = newBranch.Nodes;
hierarchyElement = values.Dequeue();
}
TreeNode newLeaf = nodeCollection.Add(hierarchyElement);
for(TreeNode node = newLeaf; node != null; node = node.Parent)
{
node.Expand();
}
}
public T? GetSelectedObject<T>() where T : class, new()
{
if(treeView.SelectedNode == null)
{
throw new Exception("There are no selected nodes");
}
T result = new T();
Type type = typeof(T);
int i;
TreeNode treeNode = treeView.SelectedNode;
for (i = CategoriesNames.Count - 1; i >= 0 && treeNode != null; i--, treeNode = treeNode.Parent)
{
type.GetProperty(CategoriesNames[i])?.SetValue(result, treeNode.Text);
}
if(treeNode != null || i >= 0)
{
return null;
}
return result;
}
public void Clear()
{
treeView.Nodes.Clear();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

28
TestApp1/Employee.cs Normal file
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using ComponentLibrary1.tree_list;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestApp1
{
internal class Employee
{
public string Department { get; set; }
public string JobTitle { get; set; }
public string FullName { get; set; }
public Employee()
{
Department = string.Empty;
JobTitle = string.Empty;
FullName = string.Empty;
}
public Employee(string department, string jobTitle, string fullName)
{
Department = department;
JobTitle = jobTitle;
FullName = fullName;
}
}
}

377
TestApp1/Form1.Designer.cs generated Normal file
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namespace TestApp1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
input = new Button();
clear = new Button();
textBox1 = new TextBox();
set = new Button();
get = new Button();
checkList = new ComponentLibrary1.CheckList();
changeBox = new CheckBox();
groupBox1 = new GroupBox();
groupBox2 = new GroupBox();
numericMax = new NumericUpDown();
numericMin = new NumericUpDown();
inputMax = new Button();
inputMin = new Button();
limitedText = new ComponentLibrary1.LimitedText();
write = new Button();
read = new Button();
textBox2 = new TextBox();
changeBox2 = new CheckBox();
groupBox3 = new GroupBox();
textBoxOutput = new TextBox();
treeList = new ComponentLibrary1.tree_list.TreeList();
textBoxDepartment = new TextBox();
textBoxJobTitle = new TextBox();
add = new Button();
clearTreeList = new Button();
textBoxFullName = new TextBox();
getObject = new Button();
groupBox1.SuspendLayout();
groupBox2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericMax).BeginInit();
((System.ComponentModel.ISupportInitialize)numericMin).BeginInit();
groupBox3.SuspendLayout();
SuspendLayout();
//
// input
//
input.Location = new Point(6, 269);
input.Name = "input";
input.Size = new Size(70, 26);
input.TabIndex = 0;
input.Text = "input";
input.UseVisualStyleBackColor = true;
input.Click += input_Click;
//
// clear
//
clear.Location = new Point(82, 269);
clear.Name = "clear";
clear.Size = new Size(70, 26);
clear.TabIndex = 1;
clear.Text = "clear";
clear.UseVisualStyleBackColor = true;
clear.Click += clear_Click;
//
// textBox1
//
textBox1.Location = new Point(6, 240);
textBox1.Name = "textBox1";
textBox1.Size = new Size(146, 23);
textBox1.TabIndex = 2;
//
// set
//
set.Location = new Point(6, 301);
set.Name = "set";
set.Size = new Size(70, 26);
set.TabIndex = 3;
set.Text = "set";
set.UseVisualStyleBackColor = true;
set.Click += set_Click;
//
// get
//
get.Location = new Point(82, 301);
get.Name = "get";
get.Size = new Size(70, 26);
get.TabIndex = 4;
get.Text = "get";
get.UseVisualStyleBackColor = true;
get.Click += get_Click;
//
// checkList
//
checkList.Location = new Point(6, 22);
checkList.Name = "checkList";
checkList.SelectedItem = "";
checkList.Size = new Size(146, 172);
checkList.TabIndex = 5;
//
// changeBox
//
changeBox.AutoSize = true;
changeBox.Location = new Point(6, 200);
changeBox.Name = "changeBox";
changeBox.Size = new Size(72, 19);
changeBox.TabIndex = 6;
changeBox.Text = "changed";
changeBox.UseVisualStyleBackColor = true;
//
// groupBox1
//
groupBox1.Controls.Add(checkList);
groupBox1.Controls.Add(input);
groupBox1.Controls.Add(clear);
groupBox1.Controls.Add(textBox1);
groupBox1.Controls.Add(changeBox);
groupBox1.Controls.Add(set);
groupBox1.Controls.Add(get);
groupBox1.Location = new Point(16, 12);
groupBox1.Name = "groupBox1";
groupBox1.Size = new Size(157, 332);
groupBox1.TabIndex = 10;
groupBox1.TabStop = false;
groupBox1.Text = "Test1";
//
// groupBox2
//
groupBox2.Controls.Add(numericMax);
groupBox2.Controls.Add(numericMin);
groupBox2.Controls.Add(inputMax);
groupBox2.Controls.Add(inputMin);
groupBox2.Controls.Add(limitedText);
groupBox2.Controls.Add(write);
groupBox2.Controls.Add(read);
groupBox2.Controls.Add(textBox2);
groupBox2.Controls.Add(changeBox2);
groupBox2.Location = new Point(179, 12);
groupBox2.Name = "groupBox2";
groupBox2.Size = new Size(157, 332);
groupBox2.TabIndex = 11;
groupBox2.TabStop = false;
groupBox2.Text = "Test2";
//
// numericMax
//
numericMax.Location = new Point(7, 160);
numericMax.Name = "numericMax";
numericMax.Size = new Size(145, 23);
numericMax.TabIndex = 11;
//
// numericMin
//
numericMin.Location = new Point(7, 131);
numericMin.Name = "numericMin";
numericMin.Size = new Size(145, 23);
numericMin.TabIndex = 10;
//
// inputMax
//
inputMax.Location = new Point(82, 301);
inputMax.Name = "inputMax";
inputMax.Size = new Size(70, 26);
inputMax.TabIndex = 9;
inputMax.Text = "inputMax";
inputMax.UseVisualStyleBackColor = true;
inputMax.Click += inputMax_Click;
//
// inputMin
//
inputMin.Location = new Point(7, 301);
inputMin.Name = "inputMin";
inputMin.Size = new Size(70, 26);
inputMin.TabIndex = 8;
inputMin.Text = "inputMin";
inputMin.UseVisualStyleBackColor = true;
inputMin.Click += inputMin_Click;
//
// limitedText
//
limitedText.Location = new Point(7, 74);
limitedText.Max = null;
limitedText.Min = null;
limitedText.Name = "limitedText";
limitedText.Size = new Size(145, 26);
limitedText.TabIndex = 7;
//
// write
//
write.Location = new Point(6, 269);
write.Name = "write";
write.Size = new Size(70, 26);
write.TabIndex = 0;
write.Text = "write";
write.UseVisualStyleBackColor = true;
write.Click += write_Click;
//
// read
//
read.Location = new Point(82, 269);
read.Name = "read";
read.Size = new Size(70, 26);
read.TabIndex = 1;
read.Text = "read";
read.UseVisualStyleBackColor = true;
read.Click += read_Click;
//
// textBox2
//
textBox2.Location = new Point(6, 240);
textBox2.Name = "textBox2";
textBox2.Size = new Size(146, 23);
textBox2.TabIndex = 2;
//
// changeBox2
//
changeBox2.AutoSize = true;
changeBox2.Location = new Point(6, 200);
changeBox2.Name = "changeBox2";
changeBox2.Size = new Size(72, 19);
changeBox2.TabIndex = 6;
changeBox2.Text = "changed";
changeBox2.UseVisualStyleBackColor = true;
//
// groupBox3
//
groupBox3.Controls.Add(textBoxOutput);
groupBox3.Controls.Add(treeList);
groupBox3.Controls.Add(textBoxDepartment);
groupBox3.Controls.Add(textBoxJobTitle);
groupBox3.Controls.Add(add);
groupBox3.Controls.Add(clearTreeList);
groupBox3.Controls.Add(textBoxFullName);
groupBox3.Controls.Add(getObject);
groupBox3.Location = new Point(342, 12);
groupBox3.Name = "groupBox3";
groupBox3.Size = new Size(157, 332);
groupBox3.TabIndex = 11;
groupBox3.TabStop = false;
groupBox3.Text = "Test3";
//
// textBoxOutput
//
textBoxOutput.Location = new Point(6, 240);
textBoxOutput.Name = "textBoxOutput";
textBoxOutput.Size = new Size(146, 23);
textBoxOutput.TabIndex = 15;
//
// treeList
//
treeList.Location = new Point(6, 22);
treeList.Name = "treeList";
treeList.Size = new Size(146, 125);
treeList.TabIndex = 14;
//
// textBoxDepartment
//
textBoxDepartment.Location = new Point(6, 153);
textBoxDepartment.Name = "textBoxDepartment";
textBoxDepartment.Size = new Size(146, 23);
textBoxDepartment.TabIndex = 13;
//
// textBoxJobTitle
//
textBoxJobTitle.Location = new Point(6, 182);
textBoxJobTitle.Name = "textBoxJobTitle";
textBoxJobTitle.Size = new Size(146, 23);
textBoxJobTitle.TabIndex = 12;
//
// add
//
add.Location = new Point(6, 269);
add.Name = "add";
add.Size = new Size(70, 26);
add.TabIndex = 0;
add.Text = "add";
add.UseVisualStyleBackColor = true;
add.Click += add_Click;
//
// clearTreeList
//
clearTreeList.Location = new Point(6, 300);
clearTreeList.Name = "clearTreeList";
clearTreeList.Size = new Size(145, 26);
clearTreeList.TabIndex = 1;
clearTreeList.Text = "clear";
clearTreeList.UseVisualStyleBackColor = true;
clearTreeList.Click += clearTreeList_Click;
//
// textBoxFullName
//
textBoxFullName.Location = new Point(6, 211);
textBoxFullName.Name = "textBoxFullName";
textBoxFullName.Size = new Size(146, 23);
textBoxFullName.TabIndex = 2;
//
// getObject
//
getObject.Location = new Point(81, 269);
getObject.Name = "getObject";
getObject.Size = new Size(70, 26);
getObject.TabIndex = 3;
getObject.Text = "get object";
getObject.UseVisualStyleBackColor = true;
getObject.Click += getObject_Click;
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(518, 357);
Controls.Add(groupBox3);
Controls.Add(groupBox2);
Controls.Add(groupBox1);
Name = "Form1";
Text = "Form1";
groupBox1.ResumeLayout(false);
groupBox1.PerformLayout();
groupBox2.ResumeLayout(false);
groupBox2.PerformLayout();
((System.ComponentModel.ISupportInitialize)numericMax).EndInit();
((System.ComponentModel.ISupportInitialize)numericMin).EndInit();
groupBox3.ResumeLayout(false);
groupBox3.PerformLayout();
ResumeLayout(false);
}
#endregion
private Button input;
private Button clear;
private TextBox textBox1;
private Button set;
private Button get;
private ComponentLibrary1.CheckList checkList;
private CheckBox changeBox;
private GroupBox groupBox1;
private GroupBox groupBox2;
private Button write;
private Button read;
private TextBox textBox2;
private CheckBox changeBox2;
private ComponentLibrary1.LimitedText limitedText;
private Button inputMax;
private Button inputMin;
private NumericUpDown numericMin;
private NumericUpDown numericMax;
private GroupBox groupBox3;
private Button add;
private Button clearTreeList;
private TextBox textBoxFullName;
private Button getObject;
private TextBox textBoxDepartment;
private TextBox textBoxJobTitle;
private ComponentLibrary1.tree_list.TreeList treeList;
private TextBox textBoxOutput;
}
}

136
TestApp1/Form1.cs Normal file
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namespace TestApp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
checkList.ChangeEvent += DoChange;
limitedText.ChangeEvent += DoChange2;
List<string> categories = new List<string>();
categories.Add("Department");
categories.Add("JobTitle");
categories.Add("FullName");
treeList.SetCategories(categories);
}
#region test1
private void input_Click(object sender, EventArgs e)
{
try
{
checkList.Input(textBox1.Text);
textBox1.Text = string.Empty;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void clear_Click(object sender, EventArgs e)
{
checkList.Clear();
}
private void set_Click(object sender, EventArgs e)
{
checkList.SelectedItem = textBox1.Text;
}
private void get_Click(object sender, EventArgs e)
{
textBox1.Text = checkList.SelectedItem;
}
private void DoChange(object? sender, EventArgs e)
{
changeBox.Checked = true;
}
#endregion
#region test2
private void write_Click(object sender, EventArgs e)
{
try
{
limitedText.TextField = textBox2.Text;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void read_Click(object sender, EventArgs e)
{
try
{
textBox2.Text = limitedText.TextField;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void inputMin_Click(object sender, EventArgs e)
{
limitedText.Min = (int)numericMin.Value;
}
private void inputMax_Click(object sender, EventArgs e)
{
limitedText.Max = (int)numericMax.Value;
}
private void DoChange2(object? sender, EventArgs e)
{
changeBox2.Checked = true;
}
#endregion
#region test3
private void add_Click(object sender, EventArgs e)
{
try
{
if (string.IsNullOrEmpty(textBoxDepartment.Text) ||
string.IsNullOrEmpty(textBoxJobTitle.Text) ||
string.IsNullOrEmpty(textBoxFullName.Text))
{
throw new Exception("Çàïîëíèòå äàííûå ñîòðóäíèêà");
}
treeList.AddTreeListObject(new Employee(textBoxDepartment.Text, textBoxJobTitle.Text, textBoxFullName.Text));
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void clearTreeList_Click(object sender, EventArgs e)
{
treeList.Clear();
}
private void getObject_Click(object sender, EventArgs e)
{
try
{
Employee? employee = treeList.GetSelectedObject<Employee>();
if (employee == null)
{
return;
}
textBoxDepartment.Text = employee.Department;
textBoxJobTitle.Text = employee.JobTitle;
textBoxFullName.Text = employee.FullName;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
#endregion
}
}

120
TestApp1/Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

17
TestApp1/Program.cs Normal file
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namespace TestApp1
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

15
TestApp1/TestApp1.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ComponentLibrary1\ComponentLibrary1.csproj" />
</ItemGroup>
</Project>