Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
7267348116 | |||
562a57db07 | |||
ba5f953c30 | |||
1a0e4e95fb | |||
11988efcd0 | |||
dfffe57fe3 |
@ -0,0 +1,32 @@
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,103 @@
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using ProjectAirFighter.Entities;
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirFighter : DrawningFighter
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyRockets">Признак наличия ракет</param>
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/// <param name="additionalWings">Признак наличия дополниельных крыльев</param>
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public DrawningAirFighter(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyRockets, bool additionalWings) : base()
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{
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EntityFighter = new EntityAirFighter(speed, weight, bodyColor, additionalColor,
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bodyRockets, additionalWings);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityFighter == null || EntityFighter is not EntityAirFighter airFighter || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(EntityFighter.BodyColor)
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{
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Width = 2
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};
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Pen additionalPen = new(airFighter.AdditionalColor)
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{
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Width = 2
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};
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Brush brushBlack = new SolidBrush(EntityFighter.BodyColor);
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Brush additionalBrush = new SolidBrush(airFighter.AdditionalColor);
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if (airFighter.BodyRockets)
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{
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// Толщина толстой палочки ракеты
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int rocketWidth = 6;
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// Длина толстой палочки ракеты
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int rocketLength = 15;
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PointF[] rocketsTop =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 13),
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new(_startPosX.Value + 90, _startPosY.Value + 33)
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};
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PointF[] rocketsBottom =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 103),
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new(_startPosX.Value + 90, _startPosY.Value + 123)
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};
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// Прорисовка ракет на верхнем крыле
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foreach (PointF rocketPos in rocketsTop)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - rocketWidth / 2, rocketLength, rocketWidth);
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}
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// Прорисовка ракет на нижнем крыле
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foreach (PointF rocketPos in rocketsBottom)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - rocketWidth / 2, rocketLength, rocketWidth);
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}
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}
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if (airFighter.AdditionalWings)
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{
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// Определение точек для дополнительных крыльев
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PointF[] additionalWingTop =
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{
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new(_startPosX.Value + 30, _startPosY.Value + 53),
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new(_startPosX.Value + 40, _startPosY.Value + 38),
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new(_startPosX.Value + 50, _startPosY.Value + 53)
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};
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PointF[] additionalWingBottom =
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{
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new(_startPosX.Value + 30, _startPosY.Value + 80),
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new(_startPosX.Value + 40, _startPosY.Value + 95),
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new(_startPosX.Value + 50, _startPosY.Value + 80)
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};
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// Прорисовка дополнительных крыльев
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g.DrawPolygon(additionalPen, additionalWingTop);
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g.DrawPolygon(additionalPen, additionalWingBottom);
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}
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base.DrawTransport(g);
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}
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}
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246
ProjectAirFighter/ProjectAirFighter/Drawnings/DrawningFighter.cs
Normal file
246
ProjectAirFighter/ProjectAirFighter/Drawnings/DrawningFighter.cs
Normal file
@ -0,0 +1,246 @@
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using ProjectAirFighter.Entities;
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namespace ProjectAirFighter.Drawnings;
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public class DrawningFighter
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityFighter? EntityFighter { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки истребителя
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки истребителя
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки истребителя
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/// </summary>
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private readonly int _drawningAirFighterWidth = 150;
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/// <summary>
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/// Высота прорисовки истребителя
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/// </summary>
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private readonly int _drawningAirFighterHeight = 140;
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/// <summary>
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/// Координата X
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int? GetWidth => _drawningAirFighterWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int? GetHeight => _drawningAirFighterHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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protected DrawningFighter()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningFighter(int speed, double weight, Color bodyColor) : this()
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{
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EntityFighter = new EntityFighter(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width <= _drawningAirFighterWidth || height <= _drawningAirFighterHeight) return false;
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningAirFighterWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _drawningAirFighterWidth;
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}
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if (_startPosY + _drawningAirFighterHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _drawningAirFighterHeight;
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}
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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if (_drawningAirFighterHeight + y > _pictureHeight || y < 0)
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{
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_startPosY = 0;
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}
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if (_drawningAirFighterWidth + x > _pictureWidth || x < 0)
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{
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_startPosX = 0;
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}
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return;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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|
{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityFighter.Step > 0)
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{
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_startPosX -= (int)EntityFighter.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityFighter.Step > 0)
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{
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_startPosY -= (int)EntityFighter.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _drawningAirFighterWidth + EntityFighter.Step < _pictureWidth)
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{
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_startPosX += (int)EntityFighter.Step;
|
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|
}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _drawningAirFighterHeight + EntityFighter.Step < _pictureHeight)
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{
|
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|
_startPosY += (int)EntityFighter.Step;
|
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|
}
|
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|
return true;
|
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|
default:
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|
return false;
|
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|
}
|
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|
}
|
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|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
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|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
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|
public virtual void DrawTransport(Graphics g)
|
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|
{
|
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|
if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
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|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
|
||||||
|
Pen pen = new(EntityFighter.BodyColor)
|
||||||
|
{
|
||||||
|
Width = 2
|
||||||
|
};
|
||||||
|
Brush brushBlack = new SolidBrush(EntityFighter.BodyColor);
|
||||||
|
|
||||||
|
// Определение точек основных элементов объекта
|
||||||
|
PointF[] front =
|
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|
{
|
||||||
|
new(_startPosX.Value + 130, _startPosY.Value + 53),
|
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|
new(_startPosX.Value + 155, _startPosY.Value + 66),
|
||||||
|
new(_startPosX.Value + 130, _startPosY.Value + 79)
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] tailTop =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 23),
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 38)
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] tailBottom =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 79),
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 109),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 94),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 79)
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] wingTop =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value),
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 60, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 75, _startPosY.Value),
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] wingBottom =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 79),
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 133),
|
||||||
|
new(_startPosX.Value + 75, _startPosY.Value + 133),
|
||||||
|
new(_startPosX.Value + 60, _startPosY.Value + 79),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Прорисовка основных элементов объекта
|
||||||
|
g.FillPolygon(brushBlack, front);
|
||||||
|
g.DrawPolygon(pen, tailTop);
|
||||||
|
g.DrawPolygon(pen, tailBottom);
|
||||||
|
g.DrawPolygon(pen, wingTop);
|
||||||
|
g.DrawPolygon(pen, wingBottom);
|
||||||
|
g.DrawRectangle(pen, (int)_startPosX, (int)_startPosY + 53, 130, 26);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,40 @@
|
|||||||
|
namespace ProjectAirFighter.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Истребитель"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityAirFighter : EntityFighter
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия ракет
|
||||||
|
/// </summary>
|
||||||
|
public bool BodyRockets { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия дополнительных крыльев
|
||||||
|
/// </summary>
|
||||||
|
public bool AdditionalWings { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса истребителя
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес истребителя</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="bodyRockets">Признак наличия ракет</param>
|
||||||
|
/// <param name="additionalWings">Признак наличия дополнительных крыльев</param>
|
||||||
|
public EntityAirFighter(int speed, double weight, Color bodyColor, Color
|
||||||
|
additionalColor, bool bodyRockets, bool additionalWings) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
BodyRockets = bodyRockets;
|
||||||
|
AdditionalWings = additionalWings;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,40 @@
|
|||||||
|
namespace ProjectAirFighter.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Истребитель без доп опций"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityFighter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения истребителя
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес истребителя</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityFighter(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -1,39 +0,0 @@
|
|||||||
namespace ProjectAirFighter
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Text = "Form1";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace ProjectAirFighter
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
177
ProjectAirFighter/ProjectAirFighter/FormAirFighter.Designer.cs
generated
Normal file
177
ProjectAirFighter/ProjectAirFighter/FormAirFighter.Designer.cs
generated
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
namespace ProjectAirFighter
|
||||||
|
{
|
||||||
|
partial class FormAirFighter
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
pictureBoxAirFighter = new PictureBox();
|
||||||
|
buttonCreateAirFighter = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
buttonCreateFighter = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxAirFighter
|
||||||
|
//
|
||||||
|
pictureBoxAirFighter.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxAirFighter.Location = new Point(0, 0);
|
||||||
|
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
|
||||||
|
pictureBoxAirFighter.Size = new Size(966, 548);
|
||||||
|
pictureBoxAirFighter.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxAirFighter.TabIndex = 0;
|
||||||
|
pictureBoxAirFighter.TabStop = false;
|
||||||
|
pictureBoxAirFighter.Resize += PictureBox_Resize;
|
||||||
|
//
|
||||||
|
// buttonCreateAirFighter
|
||||||
|
//
|
||||||
|
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateAirFighter.Location = new Point(12, 507);
|
||||||
|
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
|
||||||
|
buttonCreateAirFighter.Size = new Size(152, 29);
|
||||||
|
buttonCreateAirFighter.TabIndex = 1;
|
||||||
|
buttonCreateAirFighter.Text = "Создать истребитель";
|
||||||
|
buttonCreateAirFighter.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateAirFighter.Click += ButtonCreateAirFighter_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonUp.Location = new Point(871, 460);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(35, 35);
|
||||||
|
buttonUp.TabIndex = 2;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonLeft.Location = new Point(830, 501);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(35, 35);
|
||||||
|
buttonLeft.TabIndex = 3;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonDown.Location = new Point(871, 501);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(35, 35);
|
||||||
|
buttonDown.TabIndex = 4;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
buttonRight.Location = new Point(912, 501);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(35, 35);
|
||||||
|
buttonRight.TabIndex = 5;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonCreateFighter
|
||||||
|
//
|
||||||
|
buttonCreateFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateFighter.Location = new Point(170, 507);
|
||||||
|
buttonCreateFighter.Name = "buttonCreateFighter";
|
||||||
|
buttonCreateFighter.Size = new Size(283, 29);
|
||||||
|
buttonCreateFighter.TabIndex = 6;
|
||||||
|
buttonCreateFighter.Text = "Создать истребитель без доп элементов";
|
||||||
|
buttonCreateFighter.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateFighter.Click += ButtonCreateFighter_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(833, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(121, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(879, 41);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(75, 23);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
|
// FormAirFighter
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(966, 548);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateFighter);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonCreateAirFighter);
|
||||||
|
Controls.Add(pictureBoxAirFighter);
|
||||||
|
Name = "FormAirFighter";
|
||||||
|
Text = "Истребитель";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxAirFighter;
|
||||||
|
private Button buttonCreateAirFighter;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonCreateFighter;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
|
}
|
||||||
|
}
|
155
ProjectAirFighter/ProjectAirFighter/FormAirFighter.cs
Normal file
155
ProjectAirFighter/ProjectAirFighter/FormAirFighter.cs
Normal file
@ -0,0 +1,155 @@
|
|||||||
|
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using ProjectAirFighter.Drawnings;
|
||||||
|
using ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectAirFighter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с объектом "Истребитель"
|
||||||
|
/// </summary>
|
||||||
|
public partial class FormAirFighter : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningFighter? _drawningFighter;
|
||||||
|
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация формы
|
||||||
|
/// </summary>
|
||||||
|
public FormAirFighter()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки истребителя
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningFighter == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (pictureBoxAirFighter.Width == 0 || pictureBoxAirFighter.Height == 0) return;
|
||||||
|
Bitmap bitmap = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bitmap);
|
||||||
|
_drawningFighter?.DrawTransport(gr);
|
||||||
|
pictureBoxAirFighter.Image = bitmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningFighter):
|
||||||
|
_drawningFighter = new DrawningFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningAirFighter):
|
||||||
|
_drawningFighter = new DrawningAirFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_drawningFighter.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||||
|
_drawningFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки создать истребитель
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateAirFighter_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirFighter));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки создать истребитель без доп элементов
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateFighter_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningFighter));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningFighter == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = ((Button)sender).Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningFighter.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningFighter.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningFighter.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "buttonRight":
|
||||||
|
result = _drawningFighter.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result) Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PictureBox_Resize(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
_drawningFighter?.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningFighter == null) return;
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null) return;
|
||||||
|
_strategy.SetData(new MoveableFighter(_drawningFighter), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||||
|
}
|
||||||
|
if (_strategy == null) return;
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,135 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Усановка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject"></param>
|
||||||
|
/// <param name="width"></param>
|
||||||
|
/// <param name="height"></param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldHeight = height;
|
||||||
|
FieldWidth = width;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestination())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDiraction.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDiraction.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDiraction.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDiraction.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цели
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestination();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDiraction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private bool MoveTo(MovementDiraction movementDiraction)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDiraction) ?? false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="diraction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
bool TryMoveObject(MovementDiraction diraction);
|
||||||
|
}
|
@ -0,0 +1,38 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в крайний правый угол экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0) MoveLeft();
|
||||||
|
else MoveRight();
|
||||||
|
}
|
||||||
|
int diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0) MoveUp();
|
||||||
|
else MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,54 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,65 @@
|
|||||||
|
using ProjectAirFighter.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableFighter : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningFighter или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningFighter? _fighter = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningFighter"></param>
|
||||||
|
public MoveableFighter(DrawningFighter drawningFighter)
|
||||||
|
{
|
||||||
|
_fighter = drawningFighter;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_fighter == null || _fighter.EntityFighter == null || !_fighter.GetPosX.HasValue || !_fighter.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new ObjectParameters(_fighter.GetPosX.Value, _fighter.GetPosY.Value, _fighter.GetWidth.Value, _fighter.GetHeight.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_fighter?.EntityFighter?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDiraction direction)
|
||||||
|
{
|
||||||
|
if (_fighter == null || _fighter.EntityFighter == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _fighter.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDiraction direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDiraction.Left => DirectionType.Left,
|
||||||
|
MovementDiraction.Right => DirectionType.Right,
|
||||||
|
MovementDiraction.Up => DirectionType.Up,
|
||||||
|
MovementDiraction.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,27 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDiraction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
@ -0,0 +1,72 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметр-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина обекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструткор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x"></param>
|
||||||
|
/// <param name="y"></param>
|
||||||
|
/// <param name="width"></param>
|
||||||
|
/// <param name="height"></param>
|
||||||
|
public ObjectParameters (int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
@ -11,7 +11,7 @@ namespace ProjectAirFighter
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormAirFighter());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
103
ProjectAirFighter/ProjectAirFighter/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectAirFighter/ProjectAirFighter/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectAirFighter.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirFighter.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowDown {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowLeft {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowRight {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowUp {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
ProjectAirFighter/ProjectAirFighter/Properties/Resources.resx
Normal file
133
ProjectAirFighter/ProjectAirFighter/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
ProjectAirFighter/ProjectAirFighter/Resources/arrowDown.png
Normal file
BIN
ProjectAirFighter/ProjectAirFighter/Resources/arrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.3 KiB |
BIN
ProjectAirFighter/ProjectAirFighter/Resources/arrowLeft.png
Normal file
BIN
ProjectAirFighter/ProjectAirFighter/Resources/arrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
BIN
ProjectAirFighter/ProjectAirFighter/Resources/arrowRight.png
Normal file
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