PIbd-21 Yakovlev M.G. lab work 02 #2

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YakovlevMaxim wants to merge 4 commits from Lab2SailBoat into Lab1SailBoat
14 changed files with 570 additions and 140 deletions

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@ -0,0 +1,110 @@
using SailBoat.Entities;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.DrawningObjects
{
public class DrawningBoat
{
public EntityBoat? EntityBoat { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _boatWidth = 180;
protected readonly int _boatHeight = 125;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _boatWidth;
public int GetHight => _boatHeight;
public bool CanMove(DirectionType direction)
{
if (EntityBoat == null) { return false; }
return direction switch
{
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
DirectionType.Right => _startPosX + EntityBoat.Step + _boatWidth < _pictureWidth,
DirectionType.Down => _startPosY + EntityBoat.Step + _boatHeight < _pictureHeight,
_ => false
};
}
public DrawningBoat(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _boatWidth) { width = 900; }
if (height < _boatHeight) { height = 500; }
_pictureWidth = width;
_pictureHeight = height;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
protected DrawningBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
{
if (width < _boatWidth) { return; }
if (height < _boatHeight) { return; }
_pictureWidth = width;
_pictureHeight = height;
_boatWidth = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x < 0) { x = 0; }
else if (x > _pictureWidth) { x = _pictureWidth; }
if (y < 0) { y = 0; }
else if (y > _pictureHeight) { y = _pictureHeight; }
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBoat == null) return;
switch (direction)
{
case DirectionType.Left:
_startPosX -= (int)EntityBoat.Step;
break;
case DirectionType.Right:
_startPosX += (int)EntityBoat.Step;
break;
case DirectionType.Up:
_startPosY -= (int)EntityBoat.Step;
break;
case DirectionType.Down:
_startPosY += (int)EntityBoat.Step;
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null) return;
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityBoat.BodyColor);
g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
g.FillEllipse(BodyBrush, _startPosX + 15, _startPosY + 65, 95, 50);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SailBoat.Entities;
namespace SailBoat.DrawningObjects
{
internal class DrawningSailBoat : DrawningBoat
{
public DrawningSailBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody, int width, int height) : base(speed, weight, bodyColor, width, height, 180,125)
{
if(EntityBoat != null)
{
EntityBoat = new EntitySailBoat(speed, weight, bodyColor, additionalColor, sail, rainforcedBody);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat is not EntitySailBoat sailBoat) { return; }
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(sailBoat.AdditionalColor);
g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
g.FillEllipse(additionalBrush, _startPosX + 15, _startPosY + 65, 95, 50);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
base.DrawTransport(g);
if (sailBoat.RainforcedBody)
{
Brush rainforcedBody = new SolidBrush(Color.DarkGray);
g.FillRectangle(rainforcedBody, _startPosX + 2, _startPosY + 65, 10, 50);
g.DrawRectangle(pen, _startPosX + 2, _startPosY + 65, 10, 50);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 53, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 53, 90, 10);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 118, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 118, 90, 10);
}
if (sailBoat.Sail)
{
Brush mast = new SolidBrush(Color.Brown);
g.FillRectangle(mast, _startPosX + 60, _startPosY, 4, 90);
g.DrawRectangle(pen, _startPosX + 60, _startPosY, 4, 90);
g.DrawLine(pen, _startPosX + 25, _startPosY + 20, _startPosX + 100, _startPosY);
g.DrawLine(pen, _startPosX + 100, _startPosY, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 25, _startPosY + 20);
}
}
}
}

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@ -1,113 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat
{
internal class DrawningSailBoat
{
public EntitySailBoat? EntitySailBoat { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _boatWidth = 180;
private readonly int _boatHeight = 125;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody, int width, int height)
{
if (width < _boatWidth) { return false; }
if (height < _boatHeight) { return false; }
_pictureWidth = width;
_pictureHeight = height;
EntitySailBoat = new EntitySailBoat();
EntitySailBoat.Init(speed, weight, bodyColor, additionalColor, sail, rainforcedBody);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0) { x = 0; }
else if (x > _pictureWidth) { x = _pictureWidth; }
if (y < 0) { y = 0; }
else if (y > _pictureHeight) { y = _pictureHeight; }
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (EntitySailBoat == null) return;
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntitySailBoat.Step > 0)
{
_startPosX -= (int)EntitySailBoat.Step;
}
break;
case DirectionType.Right:
if (_startPosX + _boatWidth + EntitySailBoat.Step < _pictureWidth)
{
_startPosX += (int)EntitySailBoat.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntitySailBoat.Step > 0)
{
_startPosY -= (int)EntitySailBoat.Step;
}
break;
case DirectionType.Down:
if (_startPosY + _boatHeight + EntitySailBoat.Step < _pictureHeight)
{
_startPosY += (int)EntitySailBoat.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntitySailBoat == null) return;
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntitySailBoat.AdditionalColor);
//границы корабля
g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
g.FillEllipse(additionalBrush, _startPosX + 15, _startPosY + 65, 95, 50);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
if (EntitySailBoat.RainforcedBody)
{
Brush rainforcedBody = new SolidBrush(Color.DarkGray);
g.FillRectangle(rainforcedBody, _startPosX + 2, _startPosY + 65, 10, 50);
g.DrawRectangle(pen, _startPosX + 2, _startPosY + 65, 10, 50);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 53, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 53, 90, 10);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 118, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 118, 90, 10);
}
if (EntitySailBoat.Sail)
{
Brush mast = new SolidBrush(Color.Brown);
g.FillRectangle(mast, _startPosX + 60, _startPosY , 4, 90);
g.DrawRectangle(pen, _startPosX + 60, _startPosY , 4, 90);
g.DrawLine(pen, _startPosX + 25, _startPosY + 20, _startPosX + 100, _startPosY);
g.DrawLine(pen, _startPosX + 100, _startPosY, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 25, _startPosY + 20);
}
}
}
}

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@ -4,32 +4,24 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat
namespace SailBoat.Entities
{
internal class EntitySailBoat
public class EntityBoat
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Sail { get; private set; }
public bool RainforcedBody { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody)
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Sail = sail;
RainforcedBody = rainforcedBody;
}
}
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.Entities
{
public class EntitySailBoat : EntityBoat
{
public Color AdditionalColor { get; private set; }
public bool Sail { get; private set; }
public bool RainforcedBody { get; private set; }
public EntitySailBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Sail = sail;
RainforcedBody = rainforcedBody;
}
}
}

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@ -34,6 +34,9 @@
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonCreateBoat = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSailBoat).BeginInit();
SuspendLayout();
//
@ -50,11 +53,11 @@
// buttonCreateSailBoat
//
buttonCreateSailBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSailBoat.Location = new Point(12, 419);
buttonCreateSailBoat.Location = new Point(12, 407);
buttonCreateSailBoat.Name = "buttonCreateSailBoat";
buttonCreateSailBoat.Size = new Size(96, 30);
buttonCreateSailBoat.Size = new Size(96, 42);
buttonCreateSailBoat.TabIndex = 3;
buttonCreateSailBoat.Text = "Создать";
buttonCreateSailBoat.Text = "Создать Парусник";
buttonCreateSailBoat.UseVisualStyleBackColor = true;
buttonCreateSailBoat.Click += buttonCreateSailBoat_Click;
//
@ -106,11 +109,44 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Движение в центр", "Движение в правый нижний угол" });
comboBoxStrategy.Location = new Point(644, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(228, 23);
comboBoxStrategy.TabIndex = 11;
//
// buttonStep
//
buttonStep.Location = new Point(797, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 12;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Location = new Point(114, 407);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(75, 42);
buttonCreateBoat.TabIndex = 13;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += buttonCreateBoat_Click;
//
// FormSailBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
@ -133,5 +169,8 @@
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonCreateBoat;
}
}

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@ -1,49 +1,88 @@
using SailBoat.DrawningObjects;
using SailBoat.MovementStrategy;
namespace SailBoat
{
public partial class FormSailBoat : Form
{
private DrawningSailBoat _drawningSailBoat;
private DrawningBoat? _drawningBoat;
private AbstractStrategy? _abstractStrategy;
public FormSailBoat()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningSailBoat == null) { return; }
Bitmap bmp = new(pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSailBoat.DrawTransport(gr);
_drawningBoat.DrawTransport(gr);
pictureBoxSailBoat.Image = bmp;
}
private void buttonCreateSailBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSailBoat = new DrawningSailBoat();
_drawningSailBoat.Init(random.Next(300, 700), random.Next(2000, 4000), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
_drawningSailBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawningBoat = new DrawningSailBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10,100));
Draw();
}
private void buttonCreateBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBoat = new DrawningBoat(random.Next(300, 700), random.Next(2000, 4000), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningSailBoat == null) { return; }
if (_drawningBoat == null) { return; }
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningSailBoat.MoveTransport(DirectionType.Up);
_drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningSailBoat.MoveTransport(DirectionType.Down);
_drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonRight":
_drawningSailBoat.MoveTransport(DirectionType.Right);
_drawningBoat.MoveTransport(DirectionType.Right);
break;
case "buttonLeft":
_drawningSailBoat.MoveTransport(DirectionType.Left);
_drawningBoat.MoveTransport(DirectionType.Left);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null) return;
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null) return;
_abstractStrategy.SetData(new DrawningObjectBoat(_drawningBoat), pictureBoxSailBoat.Width, pictureBoxSailBoat.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null) return;
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if(moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if(_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress) return false;
if(_moveableObject?.CheckCanMove(directionType)?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -0,0 +1,34 @@
using SailBoat.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class DrawningObjectBoat : IMoveableObject
{
private readonly DrawningBoat? _drawningBoat = null;
public DrawningObjectBoat(DrawningBoat drawningBoat)
{
_drawningBoat = drawningBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningBoat == null || _drawningBoat.EntityBoat == null) return null;
return new ObjectParameters(_drawningBoat.GetPosX, _drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHight);
}
}
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawningBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawningBoat?.MoveTransport(direction);
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace SailBoat.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if(diffX < 0)
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if(Math.Abs(diffY) > GetStep())
{
if(diffY < 0)
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if(Math.Abs(diffX)>GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if(diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x , int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}