PIbd-21 Yakovlev M.G. lab work 02 #2

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YakovlevMaxim wants to merge 4 commits from Lab2SailBoat into Lab1SailBoat
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using SailBoat.Entities;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.DrawningObjects
{
public class DrawningBoat
{
public EntityBoat? EntityBoat { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _boatWidth = 180;
protected readonly int _boatHeight = 125;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _boatWidth;
public int GetHight => _boatHeight;
public bool CanMove(DirectionType direction)
{
if (EntityBoat == null) { return false; }
return direction switch
{
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
DirectionType.Right => _startPosX + EntityBoat.Step + _boatWidth < _pictureWidth,
DirectionType.Down => _startPosY + EntityBoat.Step + _boatHeight < _pictureHeight,
_ => false
};
}
public DrawningBoat(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < 200) { width = 900; }
if (height < 200) { height = 500; }
_pictureWidth = width;
_pictureHeight = height;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
protected DrawningBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
{
if (width < _boatWidth) { return; }
if (height < _boatHeight) { return; }
_pictureWidth = width;
_pictureHeight = height;
_boatWidth = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x < 0) { x = 0; }
else if (x > _pictureWidth) { x = _pictureWidth; }
if (y < 0) { y = 0; }
else if (y > _pictureHeight) { y = _pictureHeight; }
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBoat == null) return;
switch (direction)
{
case DirectionType.Left:
_startPosX -= (int)EntityBoat.Step;
break;
case DirectionType.Right:
_startPosX += (int)EntityBoat.Step;
break;
case DirectionType.Up:
_startPosY -= (int)EntityBoat.Step;
break;
case DirectionType.Down:
_startPosY += (int)EntityBoat.Step;
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null) return;
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityBoat.BodyColor);
g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
g.FillEllipse(BodyBrush, _startPosX + 15, _startPosY + 65, 95, 50);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SailBoat.Entities;
namespace SailBoat.DrawningObjects
{
internal class DrawningSailBoat : DrawningBoat
{
public DrawningSailBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody, int width, int height) : base(speed, weight, bodyColor, width, height, 180,125)
{
if(EntityBoat != null)
{
EntityBoat = new EntitySailBoat(speed, weight, bodyColor, additionalColor, sail, rainforcedBody);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat is not EntitySailBoat sailBoat) { return; }
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(sailBoat.AdditionalColor);
g.DrawLine(pen, _startPosX + 10, _startPosY + 60, _startPosX + 110, _startPosY + 60);
g.DrawLine(pen, _startPosX + 110, _startPosY + 60, _startPosX + 180, _startPosY + 90);
g.DrawLine(pen, _startPosX + 180, _startPosY + 90, _startPosX + 110, _startPosY + 120);
g.DrawLine(pen, _startPosX + 110, _startPosY + 120, _startPosX + 10, _startPosY + 120);
g.DrawLine(pen, _startPosX + 10, _startPosY + 120, _startPosX + 10, _startPosY + 60);
g.FillEllipse(additionalBrush, _startPosX + 15, _startPosY + 65, 95, 50);
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 65, 95, 50);
base.DrawTransport(g);
if (sailBoat.RainforcedBody)
{
Brush rainforcedBody = new SolidBrush(Color.DarkGray);
g.FillRectangle(rainforcedBody, _startPosX + 2, _startPosY + 65, 10, 50);
g.DrawRectangle(pen, _startPosX + 2, _startPosY + 65, 10, 50);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 53, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 53, 90, 10);
g.FillRectangle(rainforcedBody, _startPosX + 15, _startPosY + 118, 90, 10);
g.DrawRectangle(pen, _startPosX + 15, _startPosY + 118, 90, 10);
}
if (sailBoat.Sail)
{
Brush mast = new SolidBrush(Color.Brown);
g.FillRectangle(mast, _startPosX + 60, _startPosY, 4, 90);
g.DrawRectangle(pen, _startPosX + 60, _startPosY, 4, 90);
g.DrawLine(pen, _startPosX + 25, _startPosY + 20, _startPosX + 100, _startPosY);
g.DrawLine(pen, _startPosX + 100, _startPosY, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 25, _startPosY + 70, _startPosX + 25, _startPosY + 20);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.Entities
{
public class EntityBoat
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.Entities
{
public class EntitySailBoat : EntityBoat
{
public Color AdditionalColor { get; private set; }
public bool Sail { get; private set; }
public bool RainforcedBody { get; private set; }
public EntitySailBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool rainforcedBody) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Sail = sail;
RainforcedBody = rainforcedBody;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if(moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if(_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress) return false;
if(_moveableObject?.CheckCanMove(directionType)?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using SailBoat.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class DrawningObjectBoat : IMoveableObject
{
private readonly DrawningBoat? _drawningBoat = null;
public DrawningObjectBoat(DrawningBoat drawningBoat)
{
_drawningBoat = drawningBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningBoat == null || _drawningBoat.EntityBoat == null) return null;
return new ObjectParameters(_drawningBoat.GetPosX, _drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHight);
}
}
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawningBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawningBoat?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace SailBoat.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if(diffX < 0)
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if(Math.Abs(diffY) > GetStep())
{
if(diffY < 0)
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if(Math.Abs(diffX)>GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if(diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x , int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SailBoat.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}