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6 Commits

Author SHA1 Message Date
Владимир Данилов
b66c25c7ab Лаб3 2023-11-01 15:27:19 +04:00
Владимир Данилов
e85221a51b Условия 2023-11-01 00:29:15 +04:00
Владимир Данилов
7c1c04dc31 Основа 2023-10-31 20:55:34 +04:00
Владимир Данилов
963213940d LabWork02 2023-10-28 13:29:28 +04:00
Владимир Данилов
2b42cbf8bc Добавление тента 2023-10-27 20:04:01 +04:00
Владимир Данилов
94fd66d63a Laba1 2023-10-27 19:48:57 +04:00
30 changed files with 1970 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Project_DumpTruck.Entities;
namespace Project_DumpTruck.DrawningObjects
{
public class DrawningDumpTruck: DrawningTruck
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="bodyKit">Признак наличия груза</param>
/// <param name="tent">Признак наличия тента</param>
public DrawningDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tent, int width, int height) :
base(speed, weight, bodyColor, width, height, 110, 60)
{
if (EntityTruck != null)
{
EntityTruck = new EntityDumpTruck(speed, weight, bodyColor, additionalColor, bodyKit, tent);
}
}
/// <summary>
/// Отрисовка автомобиля
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityTruck is not EntityDumpTruck dumpTruck)
{
return;
}
Brush brushAdditionalColor = new SolidBrush(dumpTruck.AdditionalColor);
Brush brushWhite = new SolidBrush(Color.White);
Pen penBlack = new Pen(Color.Black);
base.DrawTransport(g);
if (dumpTruck.BodyKit)
{
g.FillRectangle(brushAdditionalColor, _startPosX, _startPosY + 30, 100, 5);
g.FillRectangle(brushAdditionalColor, _startPosX, _startPosY + 10, 70, 20);
g.DrawRectangle(penBlack, _startPosX, _startPosY + 30, 100, 5);
g.DrawRectangle(penBlack, _startPosX, _startPosY + 10, 70, 20);
if (dumpTruck.Tent)
{
g.FillRectangle(brushWhite, _startPosX, _startPosY + 10, 70, 5);
g.DrawRectangle(penBlack, _startPosX, _startPosY + 10, 70, 5);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Project_DumpTruck.DrawningObjects;
namespace Project_DumpTruck.MovementStrategy
{
public class DrawningObjectTruck : IMoveableObject
{
private readonly DrawningTruck? _drawningTruck = null;
public DrawningObjectTruck(DrawningTruck drawningTruck)
{
_drawningTruck = drawningTruck;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningTruck == null || _drawningTruck.EntityTruck == null)
{
return null;
}
return new ObjectParameters(_drawningTruck.GetPosX, _drawningTruck.GetPosY, _drawningTruck.GetWidth, _drawningTruck.GetHeight);
}
}
public int GetStep => (int)(_drawningTruck?.EntityTruck?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _drawningTruck?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _drawningTruck?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Project_DumpTruck.Entities;
using Project_DumpTruck.MovementStrategy;
namespace Project_DumpTruck.DrawningObjects
{
public class DrawningTruck
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTruck? EntityTruck { get; protected set; }
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawningCar
/// </summary>
public IMoveableObject GetMoveableObject => new DrawningObjectTruck(this);
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
protected readonly int _truckWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
protected readonly int _truckHeight = 60;
/// <summary>
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _truckWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _truckHeight;
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningTruck(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _truckWidth || height < _truckHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityTruck = new EntityTruck(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="truckWidth">Ширина прорисовки автомобиля</param>
/// <param name="truckHeight">Высота прорисовки автомобиля</param>
protected DrawningTruck(int speed, double weight, Color bodyColor, int width, int height, int truckWidth, int truckHeight)
{
if (width <= _truckWidth || height <= _truckHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_truckWidth = truckWidth;
_truckHeight = truckHeight;
EntityTruck = new EntityTruck(speed, weight, bodyColor);
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityTruck == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityTruck.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityTruck.Step > 0,
// вправо
DirectionType.Right => _startPosX + _truckWidth + EntityTruck.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + _truckHeight + EntityTruck.Step < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x + _truckWidth > _pictureWidth)
{
x = Math.Max(0, _pictureWidth - _truckWidth);
}
if (y < 0 || y + _truckHeight > _pictureHeight)
{
y = Math.Max(0, _pictureHeight - _truckHeight);
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityTruck == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityTruck.Step > 0)
{
_startPosX -= (int)EntityTruck.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityTruck.Step > 0)
{
_startPosY -= (int)EntityTruck.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _truckWidth + EntityTruck.Step < _pictureWidth)
{
_startPosX += (int)EntityTruck.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _truckHeight + EntityTruck.Step < _pictureHeight)
{
_startPosY += (int)EntityTruck.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTruck == null)
{
return;
}
Pen penBlack = new Pen(Color.Black);
Brush brushBodyColor = new SolidBrush(EntityTruck.BodyColor);
Brush brushBlack = new SolidBrush(Color.Black);
Brush brushWhite = new SolidBrush(Color.White);
//Кабина
g.FillRectangle(brushBodyColor, _startPosX + 80, _startPosY, 20, 30);
g.DrawRectangle(penBlack, _startPosX + 80, _startPosY, 20, 30);
//Рама
g.FillRectangle(brushBodyColor, _startPosX, _startPosY + 30, 100, 5);
g.DrawRectangle(penBlack, _startPosX, _startPosY + 30, 100, 5);
//Колёса
g.FillEllipse(brushBlack, _startPosX, _startPosY + 35, 20, 20);
g.FillEllipse(brushBlack, _startPosX + 22, _startPosY + 35, 20, 20);
g.FillEllipse(brushBlack, _startPosX + 80, _startPosY + 35, 20, 20);
g.FillEllipse(brushWhite, _startPosX + 5, _startPosY + 40, 10, 10);
g.FillEllipse(brushWhite, _startPosX + 27, _startPosY + 40, 10, 10);
g.FillEllipse(brushWhite, _startPosX + 85, _startPosY + 40, 10, 10);
g.DrawEllipse(penBlack, _startPosX, _startPosY + 35, 20, 20);
g.DrawEllipse(penBlack, _startPosX + 22, _startPosY + 35, 20, 20);
g.DrawEllipse(penBlack, _startPosX + 80, _startPosY + 35, 20, 20);
}
}
}

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using Project_DumpTruck.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.Entities
{
internal class EntityDumpTruck: EntityTruck
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия кузова
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия тента
/// </summary>
public bool Tent { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса автомобиля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <returns></returns>
public EntityDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tent) :
base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Tent = tent;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.Entities
{
public class EntityTruck
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityTruck(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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namespace Project_DumpTruck
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace Project_DumpTruck
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace Project_DumpTruck
{
partial class FormDumpTruck
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxDumpTruck = new PictureBox();
buttonCreateTruck = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateDumpTruck = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonSelectTruck = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxDumpTruck).BeginInit();
SuspendLayout();
//
// pictureBoxDumpTruck
//
pictureBoxDumpTruck.Dock = DockStyle.Fill;
pictureBoxDumpTruck.Location = new Point(0, 0);
pictureBoxDumpTruck.Name = "pictureBoxDumpTruck";
pictureBoxDumpTruck.Size = new Size(884, 461);
pictureBoxDumpTruck.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxDumpTruck.TabIndex = 0;
pictureBoxDumpTruck.TabStop = false;
//
// buttonCreateTruck
//
buttonCreateTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTruck.Location = new Point(12, 406);
buttonCreateTruck.Name = "buttonCreateTruck";
buttonCreateTruck.Size = new Size(107, 43);
buttonCreateTruck.TabIndex = 1;
buttonCreateTruck.Text = "Создать грузовик";
buttonCreateTruck.UseVisualStyleBackColor = true;
buttonCreateTruck.Click += buttonCreateTruck_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(770, 426);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(806, 390);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(806, 426);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(842, 426);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonCreateDumpTruck
//
buttonCreateDumpTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateDumpTruck.Location = new Point(125, 406);
buttonCreateDumpTruck.Name = "buttonCreateDumpTruck";
buttonCreateDumpTruck.Size = new Size(118, 43);
buttonCreateDumpTruck.TabIndex = 6;
buttonCreateDumpTruck.Text = "Создать грузовик с кузовом";
buttonCreateDumpTruck.UseVisualStyleBackColor = true;
buttonCreateDumpTruck.Click += buttonCreateDumpTruck_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Путь к центру", "Путь к правому нижнему углу" });
comboBoxStrategy.Location = new Point(751, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStep.Location = new Point(797, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonSelectTruck
//
buttonSelectTruck.Location = new Point(249, 406);
buttonSelectTruck.Name = "buttonSelectTruck";
buttonSelectTruck.Size = new Size(110, 43);
buttonSelectTruck.TabIndex = 9;
buttonSelectTruck.Text = "Выбрать";
buttonSelectTruck.UseVisualStyleBackColor = true;
buttonSelectTruck.Click += buttonSelectTruck_Click;
//
// FormDumpTruck
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonSelectTruck);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateDumpTruck);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateTruck);
Controls.Add(pictureBoxDumpTruck);
Name = "FormDumpTruck";
StartPosition = FormStartPosition.CenterScreen;
Text = "Проект";
((System.ComponentModel.ISupportInitialize)pictureBoxDumpTruck).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxDumpTruck;
private Button buttonCreateTruck;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateDumpTruck;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonSelectTruck;
}
}

View File

@ -0,0 +1,161 @@
using Project_DumpTruck.DrawningObjects;
using Project_DumpTruck.MovementStrategy;
namespace Project_DumpTruck
{
public partial class FormDumpTruck : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTruck? _drawningTruck;
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Выбранный автомобиль
/// </summary>
public DrawningTruck? selectedTruck { get; private set; }
/// <summary>
/// Инициализация формы
/// </summary>
public FormDumpTruck()
{
InitializeComponent();
_abstractStrategy = null;
selectedTruck = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningTruck == null)
return;
Bitmap bmp = new(pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTruck.DrawTransport(gr);
pictureBoxDumpTruck.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать truck"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateTruck_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000), color,
pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningTruck == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningTruck.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningTruck.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningTruck.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningTruck.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonCreateDumpTruck_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
dopColor = dialog.Color;
}
_drawningTruck = new DrawningDumpTruck(random.Next(100, 300), random.Next(1000, 3000),
color, dopColor,
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningTruck == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectTruck(_drawningTruck), pictureBoxDumpTruck.Width,
pictureBoxDumpTruck.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void buttonSelectTruck_Click(object sender, EventArgs e)
{
selectedTruck = _drawningTruck;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -0,0 +1,123 @@
namespace Project_DumpTruck
{
partial class FormTruckCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBox1 = new GroupBox();
maskedTextBoxNumber = new MaskedTextBox();
buttonRefreshCollection = new Button();
buttonRemoveTruck = new Button();
buttonAddTruck = new Button();
pictureBoxCollection = new PictureBox();
groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// groupBox1
//
groupBox1.Controls.Add(maskedTextBoxNumber);
groupBox1.Controls.Add(buttonRefreshCollection);
groupBox1.Controls.Add(buttonRemoveTruck);
groupBox1.Controls.Add(buttonAddTruck);
groupBox1.Location = new Point(588, 12);
groupBox1.Name = "groupBox1";
groupBox1.Size = new Size(200, 426);
groupBox1.TabIndex = 0;
groupBox1.TabStop = false;
groupBox1.Text = "Инструменты";
//
// maskedTextBoxNumber
//
maskedTextBoxNumber.Location = new Point(52, 101);
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
maskedTextBoxNumber.Size = new Size(100, 23);
maskedTextBoxNumber.TabIndex = 4;
//
// buttonRefreshCollection
//
buttonRefreshCollection.Location = new Point(6, 224);
buttonRefreshCollection.Name = "buttonRefreshCollection";
buttonRefreshCollection.Size = new Size(188, 33);
buttonRefreshCollection.TabIndex = 3;
buttonRefreshCollection.Text = "Обновить коллекцию";
buttonRefreshCollection.UseVisualStyleBackColor = true;
buttonRefreshCollection.Click += buttonRefreshCollection_Click;
//
// buttonRemoveTruck
//
buttonRemoveTruck.Location = new Point(6, 130);
buttonRemoveTruck.Name = "buttonRemoveTruck";
buttonRemoveTruck.Size = new Size(188, 34);
buttonRemoveTruck.TabIndex = 2;
buttonRemoveTruck.Text = "Удалить грузовик";
buttonRemoveTruck.UseVisualStyleBackColor = true;
buttonRemoveTruck.Click += buttonRemoveTruck_Click;
//
// buttonAddTruck
//
buttonAddTruck.Location = new Point(6, 22);
buttonAddTruck.Name = "buttonAddTruck";
buttonAddTruck.Size = new Size(188, 31);
buttonAddTruck.TabIndex = 1;
buttonAddTruck.Text = "Добавить грузовик";
buttonAddTruck.UseVisualStyleBackColor = true;
buttonAddTruck.Click += buttonAddTruck_Click;
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new Point(12, 12);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new Size(570, 426);
pictureBoxCollection.TabIndex = 1;
pictureBoxCollection.TabStop = false;
//
// FormTruckCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(pictureBoxCollection);
Controls.Add(groupBox1);
Name = "FormTruckCollection";
Text = "Набор грузовиков";
groupBox1.ResumeLayout(false);
groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBox1;
private Button buttonAddTruck;
private Button buttonRemoveTruck;
private Button buttonRefreshCollection;
private PictureBox pictureBoxCollection;
private MaskedTextBox maskedTextBoxNumber;
}
}

View File

@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Project_DumpTruck.DrawningObjects;
using Project_DumpTruck.Generics;
using Project_DumpTruck.MovementStrategy;
namespace Project_DumpTruck
{
public partial class FormTruckCollection : Form
{
/// <summary>
/// Набор объектов
/// </summary>
private readonly TrucksGenericCollection<DrawningTruck, DrawningObjectTruck> _trucks;
public FormTruckCollection()
{
InitializeComponent();
_trucks = new TrucksGenericCollection<DrawningTruck, DrawningObjectTruck>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
private void buttonAddTruck_Click(object sender, EventArgs e)
{
FormDumpTruck form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_trucks + form.selectedTruck != -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _trucks.ShowTrucks();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void buttonRemoveTruck_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (_trucks - pos)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _trucks.ShowTrucks();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void buttonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _trucks.ShowTrucks();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Project_DumpTruck.MovementStrategy;
namespace Project_DumpTruck
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -11,7 +11,7 @@ namespace Project_DumpTruck
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormTruckCollection());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Project_DumpTruck.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Project_DumpTruck.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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<xsd:attribute ref="xml:space" />
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<xsd:element name="data">
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<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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</xsd:choice>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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</resheader>
<resheader name="writer">
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<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.Generics
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="truck">Добавляемый автомобиль</param>
/// <returns></returns>
public int Insert(T truck)
{
return Insert(truck, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="truck">Добавляемый автомобиль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T truck, int position)
{
// TODO проверка позиции
if (position < 0 || position > Count)
{
return -1;
}
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
if (_places[position] != null)
{
// проверка, что после вставляемого элемента в массиве есть пустой элемент
int nullIndex = -1;
for (int i = position + 1; i < Count; i++)
{
if (_places[i] == null)
{
nullIndex = i;
break;
}
}
// Если пустого элемента нет, то выходим
if (nullIndex < 0)
{
return -1;
}
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
int j = nullIndex - 1;
while (j >= position)
{
_places[j + 1] = _places[j];
j--;
}
}
// TODO вставка по позиции
_places[position] = truck;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
// TODO проверка позиции
if ((position < 0) || (position > Count)) return false;
// TODO удаление объекта из массива, присвоив элементу массива значение null
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? Get(int position)
{
// TODO проверка позиции
if ((position < 0) || (position > Count)) return null;
return _places[position];
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}

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using Project_DumpTruck.DrawningObjects;
using Project_DumpTruck.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_DumpTruck.Generics
{
internal class TrucksGenericCollection<T, U>
where T : DrawningTruck
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 110;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 70;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public TrucksGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int operator +(TrucksGenericCollection<T, U> collect, T?
obj)
{
if (obj == null)
{
return -1;
}
return collect._collection.Insert(obj);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(TrucksGenericCollection<T, U> collect, int pos)
{
T? obj = collect._collection.Get(pos);
if (obj != null)
{
return collect._collection.Remove(pos);
}
return false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowTrucks()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
for (int i = 0; i < _collection.Count; i++)
{
// TODO получение объекта
// TODO установка позиции
// TODO прорисовка объекта
DrawningTruck? truck = _collection.Get(i);
if (truck == null)
continue;
truck.SetPosition(i % width * _placeSizeWidth, i / width * _placeSizeHeight);
truck.DrawTransport(g);
}
}
}
}