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18 changed files with 303 additions and 880 deletions

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@ -0,0 +1,24 @@
namespace LocomotiveProject;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,95 +1,62 @@
using LocomativeProject.Entities; namespace LocomotiveProject
namespace LocomativeProject.Drawnings
{ {
public class DrawningBaseLocomotive public class DrawningLocomotive
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityBaseLocomotive? _EntityLocomotive { get; protected set; } public EntityLocomotive? EntityLocomotive { get; private set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
/// </summary> /// </summary>
protected int? _pictureWidth; private int? _pictureWidth;
/// <summary> /// <summary>
/// Высота окна /// Высота окна
/// </summary> /// </summary>
protected int? _pictureHeight; private int? _pictureHeight;
/// <summary> /// <summary>
/// Левая координата прорисовки тепловоза /// Левая координата прорисовки тепловоза
/// </summary> /// </summary>
protected int? _startPosX; private int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки тепловоза /// Верхняя кооридната прорисовки тепловоза
/// </summary> /// </summary>
protected int? _startPosY; private int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки тепловоза /// Ширина прорисовки тепловоза
/// </summary> /// </summary>
private readonly int _drawningBaseLocomotiveWidth = 120; private readonly int _drawningLocomotiveWidth = 120;
/// <summary> /// <summary>
/// Высота прорисовки тепловоза /// Высота прорисовки тепловоза
/// </summary> /// </summary>
private readonly int _drawningBaseLocomotiveHeight = 60; private readonly int _drawningLocomotiveHeight = 60;
/// <summary> /// <summary>
/// Координата X объекта /// Инициализация свойств
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBaseLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBaseLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBaseLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор базового поезда
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
public DrawningBaseLocomotive(int speed, double weight, Color bodyColor) : this() /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="exehaustPipe">Признак наличия трубы</param>
/// <param name="fuelCompartment">Признак наличия отсека для топлива</param>
/// <param name="wheelCount">Признак количества колес</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool exehaustPipe, bool fuelCompartment, int wheelCount)
{ {
_EntityLocomotive = new EntityBaseLocomotive(speed, weight, bodyColor); EntityLocomotive = new EntityLocomotive();
} EntityLocomotive.Init(speed, weight, bodyColor, additionalColor,
/// <summary> exehaustPipe, fuelCompartment, wheelCount);
/// Конструктор для наследников _pictureWidth = null;
/// </summary> _pictureHeight = null;
/// <param name="drawningLocomotiveWidth">ширина</param> _startPosX = null;
/// <param name="drawningLocomotiveHeight">высота</param> _startPosY = null;
protected DrawningBaseLocomotive(int Width, int Height) : this()
{
_drawningBaseLocomotiveWidth = Width;
_drawningBaseLocomotiveHeight = Height;
} }
/// <summary> /// <summary>
/// Установка границ поля /// Установка границ поля
@ -100,15 +67,15 @@ namespace LocomativeProject.Drawnings
///разместить объект в этих размерах</returns> ///разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height) public bool SetPictureSize(int width, int height)
{ {
if (width > _drawningBaseLocomotiveWidth || height > _drawningBaseLocomotiveHeight) // если ширина и высота окна больше чем объект if (width > _drawningLocomotiveWidth || height > _drawningLocomotiveHeight) // если ширина и высота окна больше чем объект
{ {
_pictureWidth = width; _pictureWidth = width;
_pictureHeight = height; _pictureHeight = height;
if (_startPosX + _drawningBaseLocomotiveWidth > width || _startPosX < 0) // если координаты выходят за пределы, корректируем if (_startPosX + _drawningLocomotiveWidth > width || _startPosX < 0) // если координаты выходят за пределы, корректируем
{ {
_startPosX = 0; _startPosX = 0;
} }
if (_startPosY + _drawningBaseLocomotiveHeight > height || _startPosY < 0) if (_startPosY + _drawningLocomotiveHeight > height || _startPosY < 0)
{ {
_startPosY = 0; _startPosY = 0;
} }
@ -129,20 +96,20 @@ namespace LocomativeProject.Drawnings
} }
// если все нормально // если все нормально
if (x > 0 || x + _drawningBaseLocomotiveWidth < _pictureWidth) if (x > 0 || x + _drawningLocomotiveWidth < _pictureWidth)
{ {
_startPosX = x; _startPosX = x;
} }
if (y > 0 || y + _drawningBaseLocomotiveHeight < _pictureHeight) if (y > 0 || y + _drawningLocomotiveHeight < _pictureHeight)
{ {
_startPosY = y; _startPosY = y;
} }
// если не лезет, но мог бы влезть // если не лезет, но мог бы влезть
if (x < 0 || x + _drawningBaseLocomotiveWidth > _pictureWidth) if (x < 0 || x + _drawningLocomotiveWidth > _pictureWidth)
{ {
_startPosX = 0; _startPosX = 0;
} }
if (y < 0 || y + _drawningBaseLocomotiveHeight > _pictureHeight) if (y < 0 || y + _drawningLocomotiveHeight > _pictureHeight)
{ {
_startPosY = 0; _startPosY = 0;
} }
@ -156,7 +123,7 @@ namespace LocomativeProject.Drawnings
/// невозможно</returns> /// невозможно</returns>
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (_EntityLocomotive == null || !_startPosX.HasValue || if (EntityLocomotive == null || !_startPosX.HasValue ||
!_startPosY.HasValue) !_startPosY.HasValue)
{ {
return false; return false;
@ -165,30 +132,30 @@ namespace LocomativeProject.Drawnings
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - _EntityLocomotive.Step > 0) if (_startPosX.Value - EntityLocomotive.Step > 0)
{ {
_startPosX -= (int)_EntityLocomotive.Step; _startPosX -= (int)EntityLocomotive.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - _EntityLocomotive.Step > 0) if (_startPosY.Value - EntityLocomotive.Step > 0) // 10 высота трубы
{ {
_startPosY -= (int)_EntityLocomotive.Step; _startPosY -= (int)EntityLocomotive.Step;
} }
return true; return true;
// вправо // вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + _drawningBaseLocomotiveWidth + _EntityLocomotive.Step < _pictureWidth) if (_startPosX.Value + _drawningLocomotiveWidth + EntityLocomotive.Step < _pictureWidth)
{ {
_startPosX += (int)_EntityLocomotive.Step; _startPosX += (int)EntityLocomotive.Step;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + _drawningBaseLocomotiveHeight + _EntityLocomotive.Step < _pictureHeight) if (_startPosY.Value + _drawningLocomotiveHeight + EntityLocomotive.Step < _pictureHeight)
{ {
_startPosY += (int)_EntityLocomotive.Step; _startPosY += (int)EntityLocomotive.Step;
} }
return true; return true;
default: default:
@ -222,14 +189,15 @@ namespace LocomativeProject.Drawnings
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public virtual void DrawTransport(Graphics g) public void DrawTransport(Graphics g)
{ {
if (_EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(_EntityLocomotive.BodyColor); Brush additionalBrush = new SolidBrush(EntityLocomotive.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
Brush blackBrush = new SolidBrush(Color.Black); Brush blackBrush = new SolidBrush(Color.Black);
Brush whiteBrush = new SolidBrush(Color.White); Brush whiteBrush = new SolidBrush(Color.White);
//границы тепловоза //границы тепловоза
@ -239,6 +207,7 @@ namespace LocomativeProject.Drawnings
_startPosX.Value + 115, _startPosY.Value + 20 + 10, _startPosX.Value + 115, _startPosY.Value + 20 + 10,
_startPosX.Value + 5, _startPosY.Value + 20 + 10 _startPosX.Value + 5, _startPosY.Value + 20 + 10
); );
g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + +10 + 20, 110, 20);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 20 + 10, 110, 20); g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 20 + 10, 110, 20);
g.FillRectangle(blackBrush, _startPosX.Value, _startPosY.Value + 5 + 10, 5, 30); g.FillRectangle(blackBrush, _startPosX.Value, _startPosY.Value + 5 + 10, 5, 30);
//шасси //шасси
@ -271,6 +240,20 @@ namespace LocomativeProject.Drawnings
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 5 + 10, 10, 10); g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 5 + 10, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 5 + 10, 10, 10); g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 5 + 10, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5 + 10, 10, 10); g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5 + 10, 10, 10);
//труба
if (EntityLocomotive.ExehaustPipe)
{
Brush greyBrush = new SolidBrush(Color.Gray);
g.FillRectangle(greyBrush, _startPosX.Value + 80, _startPosY.Value, 5, 10);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 5, 10);
} }
// отсек для топлива
if (EntityLocomotive.FuelCompartment)
{
g.FillRectangle(bodyBrush, _startPosX.Value + 25, _startPosY.Value + 10 + 10, 10, 20);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 10 + 10, 10, 20);
}
}
} }
} }

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@ -1,29 +0,0 @@
namespace LocomativeProject.Drawnings
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down,
/// <summary>
/// Влево
/// </summary>
Left,
/// <summary>
/// Вправо
/// </summary>
Right
}
}

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@ -1,51 +0,0 @@
using LocomativeProject.Drawnings;
using LocomotiveProject.Entities;
namespace LocomotiveProject.Drawnings
{
public class DrawningLocomotive : DrawningBaseLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="exehaustPipe">Признак наличия трубы</param>
/// <param name="fuelCompartment">Признак наличия топливного отсека</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool exehaustPipe, bool fuelCompartment) : base(120, 60)
{
_EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor, additionalColor, exehaustPipe, fuelCompartment);
}
public override void DrawTransport(Graphics g)
{
if (_EntityLocomotive == null || _EntityLocomotive is not EntityLocomotive entityLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(entityLocomotive.AdditionalColor);
Brush bodyBrush = new SolidBrush(entityLocomotive.BodyColor);
//Brush blackBrush = new SolidBrush(Color.Black);
//Brush whiteBrush = new SolidBrush(Color.White);
g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + +10 + 20, 110, 20);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 20 + 10, 110, 20);
base.DrawTransport(g);
if (entityLocomotive.ExehaustPipe)
{
Brush greyBrush = new SolidBrush(Color.Gray);
g.FillRectangle(greyBrush, _startPosX.Value + 80, _startPosY.Value, 5, 10);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 5, 10);
}
// отсек для топлива
if (entityLocomotive.FuelCompartment)
{
g.FillRectangle(bodyBrush, _startPosX.Value + 25, _startPosY.Value + 10 + 10, 10, 20);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 10 + 10, 10, 20);
}
}
}
}

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@ -1,37 +0,0 @@
namespace LocomativeProject.Entities
{
/// <summary>
/// Класс-сущность базовый тепловоз
/// </summary>
public class EntityBaseLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения тепловоза
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBaseLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -1,32 +0,0 @@
using LocomativeProject.Entities;
namespace LocomotiveProject.Entities
{
public class EntityLocomotive : EntityBaseLocomotive
{
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие трубы
/// </summary>
public bool ExehaustPipe { get; private set; }
/// <summary>
/// Признак (опция) наличие топливного отсека
/// </summary>
public bool FuelCompartment { get; private set; }
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="exehaustPipe">Признак наличия трубы</param>
/// <param name="fuelCompartment">Признак наличия топливного отсека</param>
public EntityLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool exehaustPipe, bool fuelCompartment) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
ExehaustPipe = exehaustPipe;
FuelCompartment = fuelCompartment;
}
}
}

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@ -0,0 +1,60 @@
namespace LocomotiveProject
{
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие трубы
/// </summary>
public bool ExehaustPipe { get; private set; }
/// <summary>
/// Признак (опция) наличие топливного отсека
/// </summary>
public bool FuelCompartment { get; private set; }
/// <summary>
/// Признак количество колес
/// </summary>
public int WheelCount { get; private set; }
/// <summary>
/// Шаг перемещения тепловоза
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса тепловоз
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="exehaustPipe">Признак наличия трубы</param>
/// <param name="fuelCompartment">Признак наличия топливного отсека</param>
/// <param name="wheelCount">Признак количества колес</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool exehaustPipe, bool fuelCompartment, int wheelCount)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
ExehaustPipe = exehaustPipe;
FuelCompartment = fuelCompartment;
WheelCount = wheelCount;
}
}
}

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@ -29,164 +29,120 @@
private void InitializeComponent() private void InitializeComponent()
{ {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(LocomotiveProject)); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(LocomotiveProject));
this.pictureBox1 = new System.Windows.Forms.PictureBox(); pictureBox1 = new PictureBox();
this.pictureBoxLocomotive = new System.Windows.Forms.PictureBox(); pictureBoxLocomotive = new PictureBox();
this.buttonCreateBaseLocomotive = new System.Windows.Forms.Button(); create = new Button();
this.buttonUp = new System.Windows.Forms.Button(); buttonUp = new Button();
this.buttonDown = new System.Windows.Forms.Button(); buttonDown = new Button();
this.buttonLeft = new System.Windows.Forms.Button(); buttonLeft = new Button();
this.buttonRight = new System.Windows.Forms.Button(); buttonRight = new Button();
this.buttonCreateLocomotive = new System.Windows.Forms.Button(); ((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
this.comboBox1 = new System.Windows.Forms.ComboBox(); ((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).BeginInit();
this.buttonStrategyStep = new System.Windows.Forms.Button(); SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxLocomotive)).BeginInit();
this.SuspendLayout();
// //
// pictureBox1 // pictureBox1
// //
this.pictureBox1.Location = new System.Drawing.Point(0, 0); pictureBox1.Location = new Point(0, 0);
this.pictureBox1.Name = "pictureBox1"; pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(100, 50); pictureBox1.Size = new Size(100, 50);
this.pictureBox1.TabIndex = 0; pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false; pictureBox1.TabStop = false;
// //
// pictureBoxLocomotive // pictureBoxLocomotive
// //
this.pictureBoxLocomotive.Dock = System.Windows.Forms.DockStyle.Fill; pictureBoxLocomotive.Dock = DockStyle.Fill;
this.pictureBoxLocomotive.Location = new System.Drawing.Point(0, 0); pictureBoxLocomotive.Location = new Point(0, 0);
this.pictureBoxLocomotive.Name = "pictureBoxLocomotive"; pictureBoxLocomotive.Name = "pictureBoxLocomotive";
this.pictureBoxLocomotive.Size = new System.Drawing.Size(800, 450); pictureBoxLocomotive.Size = new Size(800, 450);
this.pictureBoxLocomotive.TabIndex = 1; pictureBoxLocomotive.TabIndex = 1;
this.pictureBoxLocomotive.TabStop = false; pictureBoxLocomotive.TabStop = false;
// //
// buttonCreateBaseLocomotive // create
// //
this.buttonCreateBaseLocomotive.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left))); create.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
this.buttonCreateBaseLocomotive.Location = new System.Drawing.Point(12, 415); create.Location = new Point(12, 415);
this.buttonCreateBaseLocomotive.Name = "buttonCreateBaseLocomotive"; create.Name = "create";
this.buttonCreateBaseLocomotive.Size = new System.Drawing.Size(171, 23); create.Size = new Size(75, 23);
this.buttonCreateBaseLocomotive.TabIndex = 2; create.TabIndex = 2;
this.buttonCreateBaseLocomotive.Text = "создать обычный поезд"; create.Text = "создать";
this.buttonCreateBaseLocomotive.UseVisualStyleBackColor = true; create.UseVisualStyleBackColor = true;
this.buttonCreateBaseLocomotive.Click += new System.EventHandler(this.ButtonCreateBaseLocomotive_Click); create.Click += create_Click;
// //
// buttonUp // buttonUp
// //
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
this.buttonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonUp.BackgroundImage"))); buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(691, 362); buttonUp.Location = new Point(691, 362);
this.buttonUp.Name = "buttonUp"; buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(35, 35); buttonUp.Size = new Size(35, 35);
this.buttonUp.TabIndex = 3; buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true; buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click); buttonUp.Click += ButtonMove_Click;
// //
// buttonDown // buttonDown
// //
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
this.buttonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonDown.BackgroundImage"))); buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(691, 403); buttonDown.Location = new Point(691, 403);
this.buttonDown.Name = "buttonDown"; buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(35, 35); buttonDown.Size = new Size(35, 35);
this.buttonDown.TabIndex = 4; buttonDown.TabIndex = 4;
this.buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click); buttonDown.Click += ButtonMove_Click;
// //
// buttonLeft // buttonLeft
// //
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
this.buttonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonLeft.BackgroundImage"))); buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(650, 403); buttonLeft.Location = new Point(650, 403);
this.buttonLeft.Name = "buttonLeft"; buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(35, 35); buttonLeft.Size = new Size(35, 35);
this.buttonLeft.TabIndex = 5; buttonLeft.TabIndex = 5;
this.buttonLeft.UseVisualStyleBackColor = true; buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click); buttonLeft.Click += ButtonMove_Click;
// //
// buttonRight // buttonRight
// //
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
this.buttonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonRight.BackgroundImage"))); buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(732, 403); buttonRight.Location = new Point(732, 403);
this.buttonRight.Name = "buttonRight"; buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(35, 35); buttonRight.Size = new Size(35, 35);
this.buttonRight.TabIndex = 6; buttonRight.TabIndex = 6;
this.buttonRight.UseVisualStyleBackColor = true; buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click); buttonRight.Click += ButtonMove_Click;
//
// buttonCreateLocomotive
//
this.buttonCreateLocomotive.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateLocomotive.Font = new System.Drawing.Font("Segoe UI Semibold", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.buttonCreateLocomotive.Location = new System.Drawing.Point(189, 415);
this.buttonCreateLocomotive.Name = "buttonCreateLocomotive";
this.buttonCreateLocomotive.Size = new System.Drawing.Size(173, 23);
this.buttonCreateLocomotive.TabIndex = 7;
this.buttonCreateLocomotive.Text = "создать продвинутый поезд";
this.buttonCreateLocomotive.UseVisualStyleBackColor = true;
this.buttonCreateLocomotive.Click += new System.EventHandler(this.ButtonCreateLocomotive_Click);
//
// comboBox1
//
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Items.AddRange(new object[] {
"К центру",
"К краю"});
this.comboBox1.Location = new System.Drawing.Point(667, 12);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(121, 23);
this.comboBox1.TabIndex = 8;
//
// buttonStrategyStep
//
this.buttonStrategyStep.Location = new System.Drawing.Point(713, 41);
this.buttonStrategyStep.Name = "buttonStrategyStep";
this.buttonStrategyStep.Size = new System.Drawing.Size(75, 23);
this.buttonStrategyStep.TabIndex = 9;
this.buttonStrategyStep.Text = "Шаг";
this.buttonStrategyStep.UseVisualStyleBackColor = true;
this.buttonStrategyStep.Click += new System.EventHandler(this.buttonStrategyStep_Click);
// //
// LocomotiveProject // LocomotiveProject
// //
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450); ClientSize = new Size(800, 450);
this.Controls.Add(this.buttonStrategyStep); Controls.Add(buttonRight);
this.Controls.Add(this.comboBox1); Controls.Add(buttonLeft);
this.Controls.Add(this.buttonCreateLocomotive); Controls.Add(buttonDown);
this.Controls.Add(this.buttonRight); Controls.Add(buttonUp);
this.Controls.Add(this.buttonLeft); Controls.Add(create);
this.Controls.Add(this.buttonDown); Controls.Add(pictureBoxLocomotive);
this.Controls.Add(this.buttonUp); Controls.Add(pictureBox1);
this.Controls.Add(this.buttonCreateBaseLocomotive); Name = "LocomotiveProject";
this.Controls.Add(this.pictureBoxLocomotive); Text = "Тепловоз";
this.Controls.Add(this.pictureBox1); ((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
this.Name = "LocomotiveProject"; ((System.ComponentModel.ISupportInitialize)pictureBoxLocomotive).EndInit();
this.Text = "Тепловоз"; ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxLocomotive)).EndInit();
this.ResumeLayout(false);
} }
#endregion #endregion
private PictureBox pictureBox1; private PictureBox pictureBox1;
private PictureBox pictureBoxLocomotive; private PictureBox pictureBoxLocomotive;
private Button buttonCreateBaseLocomotive; private Button create;
private Button buttonUp; private Button buttonUp;
private Button buttonDown; private Button buttonDown;
private Button buttonLeft; private Button buttonLeft;
private Button buttonRight; private Button buttonRight;
private Button buttonCreateLocomotive;
private ComboBox comboBox1;
private Button buttonStrategyStep;
} }
} }

View File

@ -8,23 +8,16 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using LocomotiveProject.Entities;
using LocomativeProject.Drawnings;
using LocomotiveProject.Drawnings;
using LocomativeProject.MovementStrategy;
namespace LocomativeProject namespace LocomativeProject
{ {
public partial class LocomotiveProject : Form public partial class LocomotiveProject : Form
{ {
private DrawningBaseLocomotive? _drawningLocomotive; private DrawningLocomotive? _drawningLocomotive;
private AbstractStrategy? _strategy;
public LocomotiveProject() public LocomotiveProject()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
private void Draw() private void Draw()
@ -39,52 +32,30 @@ namespace LocomativeProject
pictureBoxLocomotive.Image = bmp; pictureBoxLocomotive.Image = bmp;
} }
/// <summary> /// <summary>
/// Создание объекта класса-перемещения /// Обработка нажатия кнопки "Создать"
/// </summary> /// </summary>
/// <param name="type">Тип создаваемого объекта</param> /// <param name="sender"></param>
private void CreateObject(string type) /// <param name="e"></param>
private void create_Click(object sender, EventArgs e)
{ {
Random random = new(); Random random = new();
switch (type) _drawningLocomotive = new DrawningLocomotive();
{ _drawningLocomotive.Init
case nameof(DrawningBaseLocomotive): (
_drawningLocomotive = new DrawningBaseLocomotive(random.Next(100, 300), random.Next(1000, 3000), random.Next(100, 300),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256))); random.Next(1000, 3000),
break;
case nameof(DrawningLocomotive):
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)),
break; Convert.ToBoolean(random.Next(0, 2)),
default: random.Next(2, 6)
return; );
}
_drawningLocomotive.SetPictureSize(pictureBoxLocomotive.Width, pictureBoxLocomotive.Height); _drawningLocomotive.SetPictureSize(pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100)); _drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBox1.Enabled = true;
Draw(); Draw();
} }
/// <summary>
/// Обработка нажатия кнопки "Создать базовый поезд"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBaseLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBaseLocomotive));
/// <summary>
/// Обработка нажатия кнопки "Создать продвинутый поезд"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningLocomotive == null) if (_drawningLocomotive == null)
@ -114,47 +85,5 @@ namespace LocomativeProject
} }
} }
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
if (comboBox1.Enabled)
{
_strategy = comboBox1.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
}
if (_strategy == null)
{
return;
}
comboBox1.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBox1.Enabled = true;
_strategy = null;
}
}
} }
} }

View File

@ -1,4 +1,64 @@
<root> <?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
@ -468,7 +528,7 @@
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value> <value>
iVBORw0KGgoAAAANSUhEUgAAAgAAAAIACAYAAAD0eNT6AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO iVBORw0KGgoAAAANSUhEUgAAAgAAAAIACAYAAAD0eNT6AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vAAADrwBlbxySQAAABl0RVh0U29mdHdhcmUAd3d3Lmlua3NjYXBlLm9yZ5vuPBoAABq4SURBVHhe7d1X vQAADr0BR/uQrQAAABl0RVh0U29mdHdhcmUAd3d3Lmlua3NjYXBlLm9yZ5vuPBoAABq4SURBVHhe7d1X
0F1lvcfxAOMMioCAQbBhL9jBgqKCXcCC0WgsGFSMElIgBEgU4+g4OuOV114w44W3inKBBSxYsEdFRQWj 0F1lvcfxAOMMioCAQbBhL9jBgqKCXcCC0WgsGFSMElIgBEgU4+g4OuOV114w44W3inKBBSxYsEdFRQWj
YAkaFYMFQcjyeZKlIcmTt+z3v/deaz2fz8z3cI5Jdlkvx/9vHI9nUQMAVMcAAIAKGQAAUCEDAAAqZAAA YAkaFYMFQcjyeZKlIcmTt+z3v/deaz2fz8z3cI5Jdlkvx/9vHI9nUQMAVMcAAIAKGQAAUCEDAAAqZAAA
QIUMAACokAEAABUyAACgQgYAAFTIAACAChkAAFAhAwAAKmQAAECFDAAAqJABAAAVMgAAoEIGAABUyAAA QIUMAACokAEAABUyAACgQgYAAFTIAACAChkAAFAhAwAAKmQAAECFDAAAqJABAAAVMgAAoEIGAABUyAAA

View File

@ -1,140 +0,0 @@
namespace LocomativeProject.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Получение статуса перемещения
/// </summary
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@ -1,23 +0,0 @@
namespace LocomativeProject.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LocomativeProject.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.DownBorder - GetStep() < FieldHeight &&
objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
if (objParams.RightBorder + GetStep() <= FieldWidth)
{
MoveRight();
}
if (objParams.DownBorder + GetStep() <= FieldHeight)
{
MoveDown();
}
}
}

View File

@ -1,54 +0,0 @@
namespace LocomativeProject.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,64 +0,0 @@
using LocomativeProject.Drawnings;
namespace LocomativeProject.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningLocomotive
/// </summary>
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBaseLocomotive или его наследника
/// </summary>
private readonly DrawningBaseLocomotive? _locomotive = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="_locomotive">Объект класса DrawningBaseLocomotive</param>
public MoveableLocomotive(DrawningBaseLocomotive locomotive)
{
_locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_locomotive == null || _locomotive._EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
}
}
public int GetStep => (int)(_locomotive?._EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_locomotive == null || _locomotive._EntityLocomotive == null)
{
return false;
}
return _locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,26 +0,0 @@
namespace LocomativeProject.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection : byte
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down,
/// <summary>
/// Влево
/// </summary>
Left,
/// <summary>
/// Вправо
/// </summary>
Right
}

View File

@ -1,71 +0,0 @@
namespace LocomativeProject.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -1,21 +0,0 @@
namespace LocomativeProject.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}