реализация стратегии перемещения
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@ -5,6 +5,10 @@
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -39,6 +39,28 @@ namespace LocomativeProject.Drawnings
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/// </summary>
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private readonly int _drawningBaseLocomotiveHeight = 60;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBaseLocomotiveWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBaseLocomotiveHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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@ -37,6 +37,8 @@
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonCreateLocomotive = new System.Windows.Forms.Button();
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this.comboBox1 = new System.Windows.Forms.ComboBox();
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this.buttonStrategyStep = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxLocomotive)).BeginInit();
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this.SuspendLayout();
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@ -129,11 +131,35 @@
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this.buttonCreateLocomotive.UseVisualStyleBackColor = true;
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this.buttonCreateLocomotive.Click += new System.EventHandler(this.ButtonCreateLocomotive_Click);
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//
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// comboBox1
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//
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this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.comboBox1.FormattingEnabled = true;
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this.comboBox1.Items.AddRange(new object[] {
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"К центру",
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"К краю"});
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this.comboBox1.Location = new System.Drawing.Point(667, 12);
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this.comboBox1.Name = "comboBox1";
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this.comboBox1.Size = new System.Drawing.Size(121, 23);
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this.comboBox1.TabIndex = 8;
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//
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// buttonStrategyStep
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//
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this.buttonStrategyStep.Location = new System.Drawing.Point(713, 41);
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this.buttonStrategyStep.Name = "buttonStrategyStep";
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this.buttonStrategyStep.Size = new System.Drawing.Size(75, 23);
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this.buttonStrategyStep.TabIndex = 9;
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this.buttonStrategyStep.Text = "Шаг";
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this.buttonStrategyStep.UseVisualStyleBackColor = true;
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this.buttonStrategyStep.Click += new System.EventHandler(this.buttonStrategyStep_Click);
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//
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// LocomotiveProject
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.buttonStrategyStep);
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this.Controls.Add(this.comboBox1);
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this.Controls.Add(this.buttonCreateLocomotive);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonLeft);
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@ -160,5 +186,7 @@
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private Button buttonLeft;
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private Button buttonRight;
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private Button buttonCreateLocomotive;
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private ComboBox comboBox1;
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private Button buttonStrategyStep;
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}
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}
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@ -11,6 +11,7 @@ using System.Windows.Forms;
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using LocomotiveProject.Entities;
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using LocomativeProject.Drawnings;
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using LocomotiveProject.Drawnings;
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using LocomativeProject.MovementStrategy;
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namespace LocomativeProject
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{
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@ -18,9 +19,12 @@ namespace LocomativeProject
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{
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private DrawningBaseLocomotive? _drawningLocomotive;
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private AbstractStrategy? _strategy;
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public LocomotiveProject()
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{
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InitializeComponent();
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_strategy = null;
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}
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private void Draw()
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@ -61,6 +65,8 @@ namespace LocomativeProject
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_drawningLocomotive.SetPictureSize(pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
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_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBox1.Enabled = true;
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Draw();
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}
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@ -107,5 +113,48 @@ namespace LocomativeProject
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Draw();
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningLocomotive == null)
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{
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return;
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}
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if (comboBox1.Enabled)
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{
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_strategy = comboBox1.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBoxLocomotive.Width, pictureBoxLocomotive.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBox1.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBox1.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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@ -0,0 +1,140 @@
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namespace LocomativeProject.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Получение статуса перемещения
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/// </summary
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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}
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@ -0,0 +1,23 @@
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namespace LocomativeProject.MovementStrategy;
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/// <summary>
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/// Интерфейс для работы с перемещаемым объектом
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/// </summary>
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
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@ -0,0 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LocomativeProject.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder - GetStep() <= FieldWidth && objParams.DownBorder - GetStep() < FieldHeight &&
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objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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if (objParams.RightBorder + GetStep() <= FieldWidth)
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{
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MoveRight();
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}
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if (objParams.DownBorder + GetStep() <= FieldHeight)
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{
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MoveDown();
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}
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}
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}
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@ -0,0 +1,54 @@
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namespace LocomativeProject.MovementStrategy;
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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@ -0,0 +1,64 @@
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using LocomativeProject.Drawnings;
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namespace LocomativeProject.MovementStrategy;
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/// <summary>
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/// Класс-реализация IMoveableObject с использованием DrawningLocomotive
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/// </summary>
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public class MoveableLocomotive : IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса DrawningBaseLocomotive или его наследника
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/// </summary>
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private readonly DrawningBaseLocomotive? _locomotive = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="_locomotive">Объект класса DrawningBaseLocomotive</param>
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public MoveableLocomotive(DrawningBaseLocomotive locomotive)
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{
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_locomotive = locomotive;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_locomotive == null || _locomotive._EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
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}
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}
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public int GetStep => (int)(_locomotive?._EntityLocomotive?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_locomotive == null || _locomotive._EntityLocomotive == null)
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{
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return false;
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}
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return _locomotive.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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@ -0,0 +1,26 @@
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namespace LocomativeProject.MovementStrategy;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum MovementDirection : byte
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down,
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/// <summary>
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/// Влево
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/// </summary>
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Left,
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/// <summary>
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/// Вправо
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/// </summary>
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Right
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
namespace LocomativeProject.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
namespace LocomativeProject.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user