ISEbd-11-Abramov_Vladislav_LabWork1.Simple #1

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Vladiislave wants to merge 1 commits from LabWork1 into main
18 changed files with 789 additions and 88 deletions

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34622.214
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectBomber", "ProjectBomber\ProjectBomber.csproj", "{7F0774DC-8F8B-4C90-922C-4BAB7F02417C}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAirBomber", "ProjectBomber\ProjectAirBomber.csproj", "{7F0774DC-8F8B-4C90-922C-4BAB7F02417C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -0,0 +1,23 @@

namespace ProjectAirBomber;
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,211 @@
using ProjectAirBomber;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirBomber;
/// <summary>
///
/// </summary>
public class DrawingAirBomber
{
/// <summary>
/// класс-сущность
/// </summary>
public EntityAirBomber? EntityAirBomber { get; private set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWight;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHight;
/// <summary>
/// левая координата прорисовки самолета
/// </summary>
private int? _startPosX;
/// <summary>
/// верхняя координата прорисовки самолета
/// </summary>
private int? _startPosY;
/// <summary>
/// ширина прорисовки самолета
/// </summary>
private readonly int _drawingPlaneWidth = 115;
/// <summary>
/// высота прорисовки самолета
/// </summary>
private readonly int _drawingPlaneHeight = 170;
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engine">наличие двигателя</param>
/// <param name="bomb">наличие двигателя</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool engine, bool bomb)
{
EntityAirBomber = new EntityAirBomber();
EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, engine, bomb);
_pictureWight = null;
_pictureHight = null;
_startPosX = null;
_startPosY = null;
}
public bool SetPictureSize(int width, int height)
{
_pictureWight = width;
_pictureHight = height;
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureWight.HasValue || !_pictureHight.HasValue)
Review

Нет корректировки координат, если при текущих объект "выходит" за границы

Нет корректировки координат, если при текущих объект "выходит" за границы
{
return;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAirBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityAirBomber.Step > 0)
{
_startPosX -= (int)EntityAirBomber.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAirBomber.Step > 0)
{
_startPosY -= (int)EntityAirBomber.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawingPlaneWidth < _pictureWight)
_startPosX += (int)EntityAirBomber.Step;
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawingPlaneHeight < _pictureHight)
_startPosY += (int)EntityAirBomber.Step;
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
///
public void DrawAirBomber(Graphics g)
{
if (EntityAirBomber == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//главная часть
Brush br = new SolidBrush(EntityAirBomber.BodyColor);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 100, 30);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 50, 100, 30);
//носовая часть
Brush brBlack = new SolidBrush(Color.Black);
Point point1 = new Point(_startPosX.Value - 15, _startPosY.Value + 65);
Point point2 = new Point(_startPosX.Value + 10, _startPosY.Value + 80);
Point point3 = new Point(_startPosX.Value + 10, _startPosY.Value + 50);
Point[] curvePointsNos = { point1, point2, point3 };
g.DrawPolygon(pen, curvePointsNos);
g.FillPolygon(brBlack, curvePointsNos);
//верхнее левое крыло
Point point4 = new Point(_startPosX.Value + 60, _startPosY.Value);
Point point5 = new Point(_startPosX.Value + 60, _startPosY.Value + 50);
Point point6 = new Point(_startPosX.Value + 75, _startPosY.Value + 50);
Point point7 = new Point(_startPosX.Value + 65, _startPosY.Value);
Point[] Wings1 = { point4, point5, point6, point7 };
g.DrawPolygon(pen, Wings1);
g.FillPolygon(br, Wings1);
//нижнее левое крыло
Point point8 = new Point(_startPosX.Value + 60, _startPosY.Value + 140);
Point point9 = new Point(_startPosX.Value + 60, _startPosY.Value + 80);
Point point10 = new Point(_startPosX.Value + 75, _startPosY.Value + 80);
Point point11 = new Point(_startPosX.Value + 65, _startPosY.Value + 140);
Point[] Wings2 = { point8, point9, point10, point11 };
g.DrawPolygon(pen, Wings2);
g.FillPolygon(br, Wings2);
//нижнее правое крыло
Point point12 = new Point(_startPosX.Value + 110, _startPosY.Value + 100);
Point point13 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
Point point14 = new Point(_startPosX.Value + 95, _startPosY.Value + 80);
Point point15 = new Point(_startPosX.Value + 100, _startPosY.Value + 100);
Point[] Wings3 = { point12, point13, point14, point15 };
g.DrawPolygon(pen, Wings3);
g.FillPolygon(br, Wings3);
//верхнее правое крыло
Point point16 = new Point(_startPosX.Value + 110, _startPosY.Value + 30);
Point point17 = new Point(_startPosX.Value + 110, _startPosY.Value + 50);
Point point18 = new Point(_startPosX.Value + 95, _startPosY.Value + 50);
Point point19 = new Point(_startPosX.Value + 100, _startPosY.Value + 30);
Point[] Wings4 = { point16, point17, point18, point19 };
g.DrawPolygon(pen, Wings4);
g.FillPolygon(br, Wings4);
//наличие топливных баков
if (EntityAirBomber.Engine)
{
Brush brBrown = new SolidBrush(Color.Brown);
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 45, 20, 5);
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 80, 20, 5);
g.FillRectangle(brBrown, _startPosX.Value + 75, _startPosY.Value + 45, 20, 5);
g.FillRectangle(brBrown, _startPosX.Value + 75, _startPosY.Value + 80, 20, 5);
}
//наличие дополнительных бомб
if (EntityAirBomber.Bomb)
{
Brush brGreen = new SolidBrush(Color.Green);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 20, 20, 8);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 100, 20, 8);
g.FillRectangle(brGreen, _startPosX.Value + 40, _startPosY.Value + 20, 20, 8);
g.FillRectangle(brGreen, _startPosX.Value + 40, _startPosY.Value + 100, 20, 8);
}
}
}

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@ -0,0 +1,55 @@
namespace ProjectAirBomber;
public class EntityAirBomber
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// наличие двигателя
/// </summary>
public bool Engine { get; private set; }
/// <summary>
/// наличие бомб
/// </summary>
public bool Bomb { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engine">наличие двигателя</param>
/// <param name="bomb">наличие двигателя</param>
///
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool engine, bool bomb)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Engine = engine;
Bomb = bomb;
}
}

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@ -1,39 +0,0 @@
namespace ProjectBomber
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectBomber
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,139 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectAirBomber
{
partial class ProjectAirBomber
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirBomber = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).BeginInit();
SuspendLayout();
//
// pictureBoxAirBomber
//
pictureBoxAirBomber.Dock = DockStyle.Fill;
pictureBoxAirBomber.Location = new Point(0, 0);
pictureBoxAirBomber.Name = "pictureBoxAirBomber";
pictureBoxAirBomber.Size = new Size(1555, 684);
pictureBoxAirBomber.TabIndex = 0;
pictureBoxAirBomber.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 655);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(1411, 637);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1452, 596);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.ImageAlign = ContentAlignment.BottomRight;
buttonDown.Location = new Point(1452, 637);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1493, 637);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// ProjectAirBomber
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1555, 684);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAirBomber);
Name = "ProjectAirBomber";
Text = "Бомбардировщик";
((System.ComponentModel.ISupportInitialize)pictureBoxAirBomber).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAirBomber;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
}
}

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@ -0,0 +1,71 @@
using ProjectAirBomber;
using System.Windows.Forms;
namespace ProjectAirBomber
{
public partial class ProjectAirBomber : Form
{
private DrawingAirBomber? _drawingAirBomber;
public ProjectAirBomber()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingAirBomber == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingAirBomber.DrawAirBomber(gr);
pictureBoxAirBomber.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingAirBomber = new DrawingAirBomber();
_drawingAirBomber.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingAirBomber.SetPictureSize(pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
_drawingAirBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingAirBomber == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingAirBomber.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingAirBomber.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingAirBomber.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingAirBomber.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -1,4 +1,4 @@
namespace ProjectBomber
namespace ProjectAirBomber
{
internal static class Program
{
@ -11,7 +11,7 @@ namespace ProjectBomber
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new ProjectAirBomber());
}
}
}

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@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAirBomber.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirBomber.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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