2022-10-01 20:41:57 +04:00
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Catamaran
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{
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2022-11-06 23:24:34 +04:00
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public class EntityBoat
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2022-10-01 20:41:57 +04:00
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public float Weight { get; private set; }
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/// <summary>
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/// Цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public float Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public EntityBoat(int speed, float weight, Color bodyColor)
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{
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Random rnd = new Random();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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}
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}
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