using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Catamaran
{
public class EntityBoat
{
///
/// Скорость
///
public int Speed { get; private set; }
///
/// Вес
///
public float Weight { get; private set; }
///
/// Цвет
///
public Color BodyColor { get; private set; }
///
/// Шаг перемещения
///
public float Step => Speed * 100 / Weight;
///
/// Инициализация полей объекта-класса
///
///
///
///
///
public EntityBoat(int speed, float weight, Color bodyColor)
{
Random rnd = new Random();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}