LabWork2 #2

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Tonby73 wants to merge 4 commits from LabWork2 into main
33 changed files with 2060 additions and 50 deletions

1
Lab_1/Data_Structure.cpp Normal file
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#include "Data_Structure.h"

42
Lab_1/Data_Structure.h Normal file
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//#include <stdio.h>
//#include <stdlib.h>
//
//#pragma once
//
//struct Node {
// int data;
// Node* next;
//};
//
//class Data_Structure
//{
//private:
// Node* head;
// struct Node {
// int data;
// Node* next;
// };
//public:
// Data_Structure(){
// head = NULL;
// }
// void addNode(int val){
// Node* newNode = new Node;
// newNode->data = val;
// newNode->next = head;
// head = newNode;
//
//
// }
// void printList() {
// Node* currentNode = head;
// while (currentNode->next != NULL) {
// printf("%d", currentNode->data);
// currentNode = currentNode->next;
//
// }
//
//
// }
//};
//

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Lab_1/Lab_1.sln Normal file
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Lab_1/Lab_1.vcxproj Normal file
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199
Lab_1/Source.cpp Normal file
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/*
Âàðèàíò 4
ÀÒÄ - ÑÒÅÊ
ÑÄ - Îäíîñâÿçàííûé ñïèñîê
Îáúåêòíàÿ îáëàòü - Ñòóäåíòû, îáùèå äàííûå
Ñîðòèðîâêà ñëèÿíèåì, øåéêåðîì
*/
#include <stdio.h>
#include <stdlib.h>
#include "Data_Structure.h"
int unsorted_array[10] = { 2, 5, 1,8,3,4,7,6,9,0 };
int arr[10] = { 2, 5, 1,8,3,4,7,6,9,0 };
int n = 10;
void Buble_sort() {
for (int i = 0; i < n; i++) {
for (int j = n - 1; j > i; j--) {
if (arr[j - 1] > arr[j]) {
int temp = arr[j];
arr[j] = arr[j - 1];
arr[j - 1] = temp;
}
}
}
}
void Merge(int arr[], int begin, int end) {
int mid = begin + (end - begin) / 2;
int i = begin;
int j = mid + 1;
int d[11] = { 0 };
int k = 0;
while (i <= mid && j <= end) {
if (arr[i] <= arr[j]) {
d[k] = arr[i];
i++;
}
else {
d[k] = arr[j];
j++;
}
k++;
}
while (i <= mid) {
d[k] = arr[i];
k++;
i++;
}
while (j <= end) {
d[k] = arr[j];
k++;
j++;
}
for (i = 0; i < k; i++) {
arr[begin + i] = d[i];
}
}
void Merge_sort(int* arr, int left, int right) {
int temp = 0;
if (left < right) {
if (right - left == 1) {
if (arr[left] > arr[right]) {
temp = arr[left];
arr[left] = arr[right];
arr[right] = temp;
}
}
else {
Merge_sort(arr, left, (right - left) / 2);
Merge_sort(arr, left + (right - left) / 2 + 1, right);
Merge(arr, left, right);
}
}
}
void Shake_sort() {
int direction = 0;
int left = arr[0];
int left_index = 0;
int right = arr[n];
int right_index = n;
for (int _ = 0; _ < n - 1; _++) {
if (direction == 0) {
for (int i = left_index; i < right_index - 1; i++) {
if (arr[i] > arr[i + 1]) {
int temp = arr[i];
arr[i] = arr[i + 1];
arr[i + 1] = temp;
}
}
if (right != arr[right_index]) {
for (int i = n; i > 0; i--) {
if (arr[i] == right) {
right_index = i;
}
}
}
direction = 1;
}
else {
for (int j = right_index; j > left_index; j--) {
if (arr[j] < arr[j - 1]) {
int temp1 = arr[j];
arr[j] = arr[j - 1];
arr[j - 1] = temp1;
}
}
if (left != arr[left_index]) {
for (int i = 0; i < n; i++) {
if (arr[i] == left) {
left_index = i;
}
}
}
}
direction = 0;
}
}
void print_list() {
for (int i = 0; i < n; i++) {
printf("%d ", arr[i]);
}
printf("\n");
}
struct Node {
int student_year;
int student_group;
struct Node* next;
};
struct Node* first = NULL;
void s_addToHead(int year, int group) {
struct Node* NewNode = (struct Node*)malloc(sizeof(NewNode));
NewNode->student_year = year;
NewNode->student_group = group;
NewNode->next = first;
first = NewNode;
}
void s_deleteFromHead() {
struct Node* DelNode = first;
int val1 = DelNode->student_year;
int val2 = DelNode->student_group;
first = first->next;
printf("****|PI-%d, %d| - Deleted\n", val2, val1);
}
void s_print() {
struct Node* i = first;
while (i) {
printf("|PI-%d, %d|\n", i->student_group, i->student_year);
i = i->next;
}
}
int main() {
s_addToHead(2020, 12);
s_addToHead(2021, 13);
s_addToHead(2022, 14);
s_addToHead(2024, 15);
s_print();
printf("------------------------\n");
s_deleteFromHead();
s_print();
print_list();
Shake_sort();
//Merge_sort(arr, 0, n - 1);
print_list();
//Data_structure newStructure;
return 0;
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Drawnings
{
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectElectricLocomotive.Entities;
namespace ProjectElectricLocomotive.Drawnings
{
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение обьекта-сущности
/// </summary>
public class DrawningElectricLocomotive: DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак наличия обвеса</param>
/// <param name="batterystorage">Признак наличия антикрыла</param>
/// --------------------------------------------------------------------------
/// Требуется конструктор, вызывать надо будет у класса EntityElectricLocomotive
/// ДОДЕЛАТЬ САМИМ!!!
public DrawningElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pantograph, bool batterystorage) : base(155, 100)
{
EntityLocomotive = new EntityElectricLocomotive(speed, weight, bodyColor, additionalColor,
pantograph, batterystorage);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityElectricLocomotive electricLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
Pen pen = new(Color.Black);
Brush additonalBrush = new SolidBrush(electricLocomotive.AdditionalColor);
Brush bodyBrush = new SolidBrush(electricLocomotive.BodyColor);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 10);
g.FillRectangle(additonalBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 9);
//Пантограф
if (electricLocomotive.Pantograph)
{
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 30, _startPosX.Value + 70, _startPosY.Value + 10);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 10, _startPosX.Value + 90, _startPosY.Value + 10);
}
//Отсек для батарей
if (electricLocomotive.BatteryStorage)
{
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 30, 30, 20);
g.FillRectangle(additonalBrush, _startPosX.Value + 101, _startPosY.Value + 31, 29, 19);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 40, _startPosX.Value + 115, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 115, _startPosY.Value + 40, _startPosX.Value + 120, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 30, _startPosX.Value + 115, _startPosY.Value + 40);
}
}
}
}

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using ProjectElectricLocomotive.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Drawnings;
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Электровоза
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Электровоза
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки Локомотива
/// </summary>
public readonly int _drawningLocomotiveWidth = 155;
/// <summary>
/// Высота прорисовки локомотива
/// </summary>
public readonly int _drawningLocomotiveHeight = 90;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidtе">Ширина прорисовки локомотива</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки локомотива</param>
protected DrawningLocomotive(int drawningLocomotiveWidtе, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveHeight = drawningLocomotiveHeight;
_drawningLocomotiveWidth = drawningLocomotiveWidtе;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
if (_drawningLocomotiveWidth > width || _drawningLocomotiveHeight > height)
{
return false;
}
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningLocomotiveWidth > width)
{
_startPosX = width - _drawningLocomotiveWidth;
}
if (_startPosY + _drawningLocomotiveHeight > height)
{
_startPosY = height - _drawningLocomotiveHeight;
}
}
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
if (x < 0 || x + _drawningLocomotiveWidth > _pictureWidth.Value)
{
x = _pictureWidth.Value - _drawningLocomotiveWidth;
}
if (y < 0 || y + _drawningLocomotiveHeight > _pictureHeight.Value)
{
y = _pictureHeight.Value - _drawningLocomotiveHeight;
}
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityLocomotive.Step < _pictureWidth - _drawningLocomotiveWidth)
{
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityLocomotive.Step < _pictureHeight - _drawningLocomotiveHeight)
{
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
//границы Электровоза
//колеса
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 65, 20, 20);
//кузов
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 40);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value + 20, _startPosY.Value + 30);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 135, 20);
//покраска кузова
g.FillEllipse(Brushes.Black, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 30, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 100, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
g.FillRectangle(bodyBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 39);
g.FillRectangle(bodyBrush, _startPosX.Value + 21, _startPosY.Value + 31, 134, 19);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 10);
g.FillRectangle(bodyBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 9);
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Entities
{
public class EntityElectricLocomotive : EntityLocomotive
{
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) "рогов"
/// </summary>
public bool Pantograph { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека под батареи
/// </summary>
public bool BatteryStorage { get; private set; }
/// <summary>
/// Шаг перемещения Локомотива
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса ЭлектроЛокомотива
/// </summary>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак "рогов"</param>
/// <param name="batteryStorage">Признак наличия отсека под батареи</param>
/// ------------------------------------------------------------------------------
/// Переписать!!!!!!!!!
/// САМИМ ТО ЧТО СНИЗУ!!!!!!!!!!!!!!!!!!
public EntityElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pantograph
, bool batteryStorage) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Pantograph = pantograph;
BatteryStorage = batteryStorage;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Entities
{
/// <summary>
/// Класс-сущность "Локомотив"
/// </summary>
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения Локомотива
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес локомотива</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -1,39 +0,0 @@
namespace ProjectElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectElectricLocomotive
{
partial class FormlectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxElectricLocomotive = new PictureBox();
buttonCreate = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonCreateLocomotive = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
SuspendLayout();
//
// pictureBoxElectricLocomotive
//
pictureBoxElectricLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
pictureBoxElectricLocomotive.BackgroundImageLayout = ImageLayout.Stretch;
pictureBoxElectricLocomotive.Location = new Point(9, -12);
pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
pictureBoxElectricLocomotive.Size = new Size(779, 411);
pictureBoxElectricLocomotive.TabIndex = 0;
pictureBoxElectricLocomotive.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 353);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(263, 34);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать ЭлектроЛокомотив";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.UpArrow;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(697, 312);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.RightArrow__1_;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(656, 352);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.LeftArrow;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(738, 352);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.DownArrow;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(697, 352);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonCreateLocomotive
//
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(281, 353);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(263, 34);
buttonCreateLocomotive.TabIndex = 6;
buttonCreateLocomotive.Text = "Создать Локомотив";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += buttonCreateLocomotive_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(594, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(182, 33);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(664, 51);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(112, 34);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormlectricLocomotive
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(788, 399);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxElectricLocomotive);
Name = "FormlectricLocomotive";
Text = "ЭлектроВоз";
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxElectricLocomotive;
private Button buttonCreate;
private Button buttonUp;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonCreateLocomotive;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectElectricLocomotive.Drawnings;
using ProjectElectricLocomotive.MovementStrategy;
namespace ProjectElectricLocomotive
{
public partial class FormlectricLocomotive : Form
{
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public FormlectricLocomotive()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawnningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawnningLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningLocomotive):
_drawnningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningElectricLocomotive):
_drawnningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawnningLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
_drawnningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private DrawningLocomotive? _drawnningLocomotive;
/// <summary>
/// Обработка кнопки создать "ЭлектроЛокомотив"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningElectricLocomotive));
/// <summary>
/// Обработка нажатия кнопки создать "Локомотив"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawnningLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawnningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawnningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawnningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawnningLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawnningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLocomotive(_drawnningLocomotive),
pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMovableObject _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMovableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемыми объектами
/// </summary>
public interface IMovableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">направление</param>
/// <returns>true - объект перемещен , false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,65 @@
using ProjectElectricLocomotive.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy
{
public class MoveableLocomotive : IMovableObject
{
private readonly DrawningLocomotive? _locomotive = null;
public MoveableLocomotive(DrawningLocomotive locomotive)
{
_locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
}
}
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_locomotive == null || _locomotive.EntityLocomotive == null)
{
return false;
}
return _locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,78 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy
{
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина обьекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота обьекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Вернхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина обьекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина обьекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectElectricLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormlectricLocomotive());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,113 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap DownArrow {
get {
object obj = ResourceManager.GetObject("DownArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap LeftArrow {
get {
object obj = ResourceManager.GetObject("LeftArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RightArrow {
get {
object obj = ResourceManager.GetObject("RightArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap RightArrow__1_ {
get {
object obj = ResourceManager.GetObject("RightArrow (1)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap UpArrow {
get {
object obj = ResourceManager.GetObject("UpArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:element name="resheader">
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