LabWork2 #2

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Tonby73 wants to merge 4 commits from LabWork2 into main
15 changed files with 878 additions and 298 deletions
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Lab_1/Data_Structure.cpp Normal file
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#include "Data_Structure.h"

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Lab_1/Data_Structure.h Normal file
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//#include <stdio.h>
//#include <stdlib.h>
//
//#pragma once
//
//struct Node {
// int data;
// Node* next;
//};
//
//class Data_Structure
//{
//private:
// Node* head;
// struct Node {
// int data;
// Node* next;
// };
//public:
// Data_Structure(){
// head = NULL;
// }
// void addNode(int val){
// Node* newNode = new Node;
// newNode->data = val;
// newNode->next = head;
// head = newNode;
//
//
// }
// void printList() {
// Node* currentNode = head;
// while (currentNode->next != NULL) {
// printf("%d", currentNode->data);
// currentNode = currentNode->next;
//
// }
//
//
// }
//};
//

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Lab_1/Lab_1.sln Normal file
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Lab_1/Lab_1.vcxproj Normal file
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Lab_1/Source.cpp Normal file
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/*
Âàðèàíò 4
ÀÒÄ - ÑÒÅÊ
ÑÄ - Îäíîñâÿçàííûé ñïèñîê
Îáúåêòíàÿ îáëàòü - Ñòóäåíòû, îáùèå äàííûå
Ñîðòèðîâêà ñëèÿíèåì, øåéêåðîì
*/
#include <stdio.h>
#include <stdlib.h>
#include "Data_Structure.h"
int unsorted_array[10] = { 2, 5, 1,8,3,4,7,6,9,0 };
int arr[10] = { 2, 5, 1,8,3,4,7,6,9,0 };
int n = 10;
void Buble_sort() {
for (int i = 0; i < n; i++) {
for (int j = n - 1; j > i; j--) {
if (arr[j - 1] > arr[j]) {
int temp = arr[j];
arr[j] = arr[j - 1];
arr[j - 1] = temp;
}
}
}
}
void Merge(int arr[], int begin, int end) {
int mid = begin + (end - begin) / 2;
int i = begin;
int j = mid + 1;
int d[11] = { 0 };
int k = 0;
while (i <= mid && j <= end) {
if (arr[i] <= arr[j]) {
d[k] = arr[i];
i++;
}
else {
d[k] = arr[j];
j++;
}
k++;
}
while (i <= mid) {
d[k] = arr[i];
k++;
i++;
}
while (j <= end) {
d[k] = arr[j];
k++;
j++;
}
for (i = 0; i < k; i++) {
arr[begin + i] = d[i];
}
}
void Merge_sort(int* arr, int left, int right) {
int temp = 0;
if (left < right) {
if (right - left == 1) {
if (arr[left] > arr[right]) {
temp = arr[left];
arr[left] = arr[right];
arr[right] = temp;
}
}
else {
Merge_sort(arr, left, (right - left) / 2);
Merge_sort(arr, left + (right - left) / 2 + 1, right);
Merge(arr, left, right);
}
}
}
void Shake_sort() {
int direction = 0;
int left = arr[0];
int left_index = 0;
int right = arr[n];
int right_index = n;
for (int _ = 0; _ < n - 1; _++) {
if (direction == 0) {
for (int i = left_index; i < right_index - 1; i++) {
if (arr[i] > arr[i + 1]) {
int temp = arr[i];
arr[i] = arr[i + 1];
arr[i + 1] = temp;
}
}
if (right != arr[right_index]) {
for (int i = n; i > 0; i--) {
if (arr[i] == right) {
right_index = i;
}
}
}
direction = 1;
}
else {
for (int j = right_index; j > left_index; j--) {
if (arr[j] < arr[j - 1]) {
int temp1 = arr[j];
arr[j] = arr[j - 1];
arr[j - 1] = temp1;
}
}
if (left != arr[left_index]) {
for (int i = 0; i < n; i++) {
if (arr[i] == left) {
left_index = i;
}
}
}
}
direction = 0;
}
}
void print_list() {
for (int i = 0; i < n; i++) {
printf("%d ", arr[i]);
}
printf("\n");
}
struct Node {
int student_year;
int student_group;
struct Node* next;
};
struct Node* first = NULL;
void s_addToHead(int year, int group) {
struct Node* NewNode = (struct Node*)malloc(sizeof(NewNode));
NewNode->student_year = year;
NewNode->student_group = group;
NewNode->next = first;
first = NewNode;
}
void s_deleteFromHead() {
struct Node* DelNode = first;
int val1 = DelNode->student_year;
int val2 = DelNode->student_group;
first = first->next;
printf("****|PI-%d, %d| - Deleted\n", val2, val1);
}
void s_print() {
struct Node* i = first;
while (i) {
printf("|PI-%d, %d|\n", i->student_group, i->student_year);
i = i->next;
}
}
int main() {
s_addToHead(2020, 12);
s_addToHead(2021, 13);
s_addToHead(2022, 14);
s_addToHead(2024, 15);
s_print();
printf("------------------------\n");
s_deleteFromHead();
s_print();
print_list();
Shake_sort();
//Merge_sort(arr, 0, n - 1);
print_list();
//Data_structure newStructure;
return 0;
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
{
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение обьекта-сущности
/// </summary>
public class DrawningElectricLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Электровоза
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Электровоза
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки Локомотива
/// </summary>
private readonly int _drawningElectriLocomotiveWidth = 155;
/// <summary>
/// Высота прорисовки локомотива
/// </summary>
private readonly int _drawningElectricLocomotiveHeight = 100;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак наличия обвеса</param>
/// <param name="batterystorage">Признак наличия антикрыла</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool pantograph, bool batterystorage)
{
EntityElectricLocomotive = new EntityElectricLocomotive();
EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor,
pantograph, batterystorage);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
if(_drawningElectriLocomotiveWidth > width || _drawningElectricLocomotiveHeight > height)
{
return false;
}
if(_startPosX.HasValue && _startPosY.HasValue)
{
if(_startPosX + _drawningElectriLocomotiveWidth > width)
{
_startPosX = width - _drawningElectriLocomotiveWidth;
}
if(_startPosY + _drawningElectricLocomotiveHeight > height)
{
_startPosY = height - _drawningElectricLocomotiveHeight;
}
}
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
if(x < 0 || x + _drawningElectriLocomotiveWidth > _pictureWidth.Value)
{
x = _pictureWidth.Value - _drawningElectriLocomotiveWidth;
}
if(y < 0 || y + _drawningElectricLocomotiveHeight > _pictureHeight.Value)
{
y = _pictureHeight.Value - _drawningElectricLocomotiveHeight;
}
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityElectricLocomotive == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityElectricLocomotive.Step > 0)
{
_startPosX -= (int)EntityElectricLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if ((_startPosY.Value) - EntityElectricLocomotive.Step > 0)
{
_startPosY -= (int)EntityElectricLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityElectricLocomotive.Step < _pictureWidth - _drawningElectriLocomotiveWidth)
{
_startPosX += (int)EntityElectricLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityElectricLocomotive.Step < _pictureHeight - _drawningElectricLocomotiveHeight)
{
_startPosY += (int)EntityElectricLocomotive.Step;
}
return true;
default:
return false;
}
}
public void DrawTransport(Graphics g)
{
if (EntityElectricLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additonalBrush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityElectricLocomotive.BodyColor);
//границы Электровоза
//колеса
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 65, 20, 20);
//кузов
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 40);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value + 20, _startPosY.Value + 30);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 135,20 );
//покраска кузова
g.FillEllipse(Brushes.Black, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 30, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 100, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
g.FillRectangle(bodyBrush, _startPosX.Value+1, _startPosY.Value + 51, 154, 39);
g.FillRectangle(bodyBrush, _startPosX.Value + 21, _startPosY.Value + 31, 134, 19);
g.DrawRectangle(pen, _startPosX.Value , _startPosY.Value + 50, 155, 10);
g.FillRectangle(additonalBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 9);
//g.FillPolygon(Brushes.AliceBlue, _startPosX.Value + 1, _startPosY.Value + 31, _startPosX.Value + 19, _startPosY.Value + 9, _startPosX.Value + 19, _startPosY.Value + 1);
//Пантограф
if (EntityElectricLocomotive.Pantograph)
{
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 30, _startPosX.Value + 70, _startPosY.Value + 10);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 10, _startPosX.Value + 90, _startPosY.Value + 10);
}
//Отсек для батарей
if (EntityElectricLocomotive.BatteryStorage)
{
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 30, 30, 20);
g.FillRectangle(additonalBrush, _startPosX.Value + 101, _startPosY.Value + 31, 29, 19);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 40, _startPosX.Value + 115, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 115, _startPosY.Value + 40, _startPosX.Value + 120, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 30, _startPosX.Value + 115, _startPosY.Value + 40);
}
}
}
}

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
namespace ProjectElectricLocomotive.Drawnings
{
public enum DirectionType
{

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectElectricLocomotive.Entities;
namespace ProjectElectricLocomotive.Drawnings
{
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение обьекта-сущности
/// </summary>
public class DrawningElectricLocomotive: DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак наличия обвеса</param>
/// <param name="batterystorage">Признак наличия антикрыла</param>
/// --------------------------------------------------------------------------
/// Требуется конструктор, вызывать надо будет у класса EntityElectricLocomotive
/// ДОДЕЛАТЬ САМИМ!!!
public DrawningElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pantograph, bool batterystorage) : base(155, 100)
{
EntityLocomotive = new EntityElectricLocomotive(speed, weight, bodyColor, additionalColor,
pantograph, batterystorage);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityElectricLocomotive electricLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
Pen pen = new(Color.Black);
Brush additonalBrush = new SolidBrush(electricLocomotive.AdditionalColor);
Brush bodyBrush = new SolidBrush(electricLocomotive.BodyColor);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 10);
g.FillRectangle(additonalBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 9);
//Пантограф
if (electricLocomotive.Pantograph)
{
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 30, _startPosX.Value + 70, _startPosY.Value + 10);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 10, _startPosX.Value + 90, _startPosY.Value + 10);
}
//Отсек для батарей
if (electricLocomotive.BatteryStorage)
{
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 30, 30, 20);
g.FillRectangle(additonalBrush, _startPosX.Value + 101, _startPosY.Value + 31, 29, 19);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 40, _startPosX.Value + 115, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 115, _startPosY.Value + 40, _startPosX.Value + 120, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 30, _startPosX.Value + 115, _startPosY.Value + 40);
}
}
}
}

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@ -0,0 +1,204 @@
using ProjectElectricLocomotive.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Drawnings;
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Электровоза
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Электровоза
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки Локомотива
/// </summary>
private readonly int _drawningLocomotiveWidth = 155;
/// <summary>
/// Высота прорисовки локомотива
/// </summary>
private readonly int _drawningLocomotiveHeight = 90;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidtе">Ширина прорисовки локомотива</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки локомотива</param>
protected DrawningLocomotive(int drawningLocomotiveWidtе, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveHeight = drawningLocomotiveHeight;
_drawningLocomotiveWidth = drawningLocomotiveWidtе;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
if (_drawningLocomotiveWidth > width || _drawningLocomotiveHeight > height)
{
return false;
}
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningLocomotiveWidth > width)
{
_startPosX = width - _drawningLocomotiveWidth;
}
if (_startPosY + _drawningLocomotiveHeight > height)
{
_startPosY = height - _drawningLocomotiveHeight;
}
}
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
if (x < 0 || x + _drawningLocomotiveWidth > _pictureWidth.Value)
{
x = _pictureWidth.Value - _drawningLocomotiveWidth;
}
if (y < 0 || y + _drawningLocomotiveHeight > _pictureHeight.Value)
{
y = _pictureHeight.Value - _drawningLocomotiveHeight;
}
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityLocomotive.Step < _pictureWidth - _drawningLocomotiveWidth)
{
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityLocomotive.Step < _pictureHeight - _drawningLocomotiveHeight)
{
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityLocomotive.BodyColor);
//границы Электровоза
//колеса
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 65, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 120, _startPosY.Value + 65, 20, 20);
//кузов
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 40);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value + 20, _startPosY.Value + 30);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 30, 135, 20);
//покраска кузова
g.FillEllipse(Brushes.Black, _startPosX.Value + 10, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 30, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 100, _startPosY.Value + 85, 20, 20);
g.FillEllipse(Brushes.Black, _startPosX.Value + 120, _startPosY.Value + 85, 20, 20);
g.FillRectangle(bodyBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 39);
g.FillRectangle(bodyBrush, _startPosX.Value + 21, _startPosY.Value + 31, 134, 19);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 155, 10);
g.FillRectangle(bodyBrush, _startPosX.Value + 1, _startPosY.Value + 51, 154, 9);
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Entities
{
public class EntityElectricLocomotive : EntityLocomotive
{
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) "рогов"
/// </summary>
public bool Pantograph { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека под батареи
/// </summary>
public bool BatteryStorage { get; private set; }
/// <summary>
/// Шаг перемещения Локомотива
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса ЭлектроЛокомотива
/// </summary>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак "рогов"</param>
/// <param name="batteryStorage">Признак наличия отсека под батареи</param>
/// ------------------------------------------------------------------------------
/// Переписать!!!!!!!!!
/// САМИМ ТО ЧТО СНИЗУ!!!!!!!!!!!!!!!!!!
public EntityElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pantograph
, bool batteryStorage) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Pantograph = pantograph;
BatteryStorage = batteryStorage;
}
}
}

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Entities
{
/// <summary>
/// Класс-сущность "Локомотив"
/// </summary>
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения Локомотива
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес локомотива</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

View File

@ -1,62 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive
{
public class EntityElectricLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) "рогов"
/// </summary>
public bool Pantograph{ get; private set; }
/// <summary>
/// Признак (опция) наличия отсека под батареи
/// </summary>
public bool BatteryStorage { get; private set; }
/// <summary>
/// Шаг перемещения Локомотива
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса ЭлектроЛокомотива
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес локомотива</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pantograph">Признак "рогов"</param>
/// <param name="batterystorage">Признак наличия отсека под батареи</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool pantograph, bool batterystorage)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pantograph = pantograph;
BatteryStorage = batterystorage;
}
}
}

View File

@ -34,6 +34,7 @@
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonCreateLocomotive = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
SuspendLayout();
//
@ -46,16 +47,15 @@
pictureBoxElectricLocomotive.Size = new Size(779, 411);
pictureBoxElectricLocomotive.TabIndex = 0;
pictureBoxElectricLocomotive.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 353);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(112, 34);
buttonCreate.Size = new Size(263, 34);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать ЭлектроЛокомотив";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
@ -107,11 +107,23 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonCreateLocomotive
//
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(281, 353);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(263, 34);
buttonCreateLocomotive.TabIndex = 6;
buttonCreateLocomotive.Text = "Создать Локомотив";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += buttonCreateLocomotive_Click;
//
// FormlectricLocomotive
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(788, 399);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
@ -120,7 +132,6 @@
Controls.Add(pictureBoxElectricLocomotive);
Name = "FormlectricLocomotive";
Text = "ЭлектроВоз";
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
ResumeLayout(false);
}
@ -133,5 +144,6 @@
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonCreateLocomotive;
}
}

View File

@ -8,6 +8,7 @@ using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectElectricLocomotive.Drawnings;
namespace ProjectElectricLocomotive
{
@ -15,41 +16,63 @@ namespace ProjectElectricLocomotive
{
private void Draw()
{
if (_drawnningElectricLocomotive == null)
if (_drawnningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawnningElectricLocomotive.DrawTransport(gr);
_drawnningLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
private DrawningElectricLocomotive? _drawnningElectricLocomotive;
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningLocomotive):
_drawnningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningElectricLocomotive):
_drawnningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawnningLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
_drawnningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private DrawningLocomotive? _drawnningLocomotive;
public FormlectricLocomotive()
{
InitializeComponent();
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawnningElectricLocomotive = new DrawningElectricLocomotive();
_drawnningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawnningElectricLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
_drawnningElectricLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка кнопки создать "ЭлектроЛокомотив"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningElectricLocomotive));
/// <summary>
/// Обработка нажатия кнопки создать "Локомотив"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawnningElectricLocomotive == null)
if (_drawnningLocomotive == null)
{
return;
}
@ -59,19 +82,19 @@ namespace ProjectElectricLocomotive
{
case "buttonUp":
result =
_drawnningElectricLocomotive.MoveTransport(DirectionType.Up);
_drawnningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawnningElectricLocomotive.MoveTransport(DirectionType.Down);
_drawnningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawnningElectricLocomotive.MoveTransport(DirectionType.Left);
_drawnningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawnningElectricLocomotive.MoveTransport(DirectionType.Right);
_drawnningLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -80,5 +103,7 @@ namespace ProjectElectricLocomotive
}
}
}
}