ПИбд-21 Кувшинов Тимур 3Лаба простая #6

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TImourka wants to merge 3 commits from laba3 into laba2
11 changed files with 643 additions and 6 deletions

View File

@ -10,6 +10,7 @@ namespace Laba1Loco
{
internal class DrawingTrain
{
public IMoveableObject GetMoveableObject => new DrawningObjectTrain(this);
/// <summary>
/// Класс-сущность
/// </summary>
@ -64,6 +65,7 @@ namespace Laba1Loco
{
_startPosX = Math.Min(x, _pictureWidth - _locoWidth);
_startPosY = Math.Min(y, _pictureHeight - _locoHeight);
clouds = new List<cloud>();
}
/// <summary>
/// Координата X объекта

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@ -39,6 +39,8 @@
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
this.strategysstep = new System.Windows.Forms.Button();
this.createLocomotive = new System.Windows.Forms.Button();
this.SelectTrain = new System.Windows.Forms.Button();
this.backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
this.SuspendLayout();
//
@ -143,11 +145,22 @@
this.createLocomotive.UseVisualStyleBackColor = true;
this.createLocomotive.Click += new System.EventHandler(this.createLocomotive_Click);
//
// SelectTrain
//
this.SelectTrain.Location = new System.Drawing.Point(346, 415);
this.SelectTrain.Name = "SelectTrain";
this.SelectTrain.Size = new System.Drawing.Size(75, 23);
this.SelectTrain.TabIndex = 11;
this.SelectTrain.Text = "Select Train";
this.SelectTrain.UseVisualStyleBackColor = true;
this.SelectTrain.Click += new System.EventHandler(this.ButtonSelectTrain_Click);
//
// FormLocomotive
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.SelectTrain);
this.Controls.Add(this.createLocomotive);
this.Controls.Add(this.strategysstep);
this.Controls.Add(this.comboBoxStrategy);
@ -172,10 +185,12 @@
private System.Windows.Forms.Button up;
private System.Windows.Forms.Button down;
private System.Windows.Forms.Button right;
private System.Windows.Forms.Timer timer1;
public System.Windows.Forms.Timer timer1;
private System.Windows.Forms.ComboBox comboBoxStrategy;
private System.Windows.Forms.Button strategysstep;
private System.Windows.Forms.Button createLocomotive;
private System.Windows.Forms.Button SelectTrain;
private System.ComponentModel.BackgroundWorker backgroundWorker1;
}
}

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@ -13,6 +13,8 @@ namespace Laba1Loco
{
public partial class FormLocomotive : Form
{
AbstractStrategy abstractStrategy;
internal DrawingTrain SelectedTrain { get; private set; }
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
@ -23,6 +25,8 @@ namespace Laba1Loco
public FormLocomotive()
{
InitializeComponent();
abstractStrategy = null;
SelectedTrain = null;
}
/// <summary>
@ -50,9 +54,16 @@ namespace Laba1Loco
private void create_Click(object sender, EventArgs e)
{
Random random = new Random();
Color color = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new ColorDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawingTrain = new DrawingTrain(
random.Next(100, 300), random.Next(2000, 4000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
color,
pictureBox.Width, pictureBox.Height
);
_drawingTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
@ -108,10 +119,24 @@ namespace Laba1Loco
private void createLocomotive_Click(object sender, EventArgs e)
{
Random random = new Random();
Color color1 = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog1 = new ColorDialog();
if (dialog1.ShowDialog() == DialogResult.OK)
{
color1 = dialog1.Color;
}
Color color2 = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog2 = new ColorDialog();
if (dialog2.ShowDialog() == DialogResult.OK)
{
color2 = dialog2.Color;
}
_drawingTrain = new DrawingLoco(
random.Next(100, 300), random.Next(2000, 4000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
color1,
color2,
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBox.Width, pictureBox.Height
);
@ -119,7 +144,6 @@ namespace Laba1Loco
Draw();
}
AbstractStrategy abstractStrategy;
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
@ -168,5 +192,17 @@ namespace Laba1Loco
}
}
/// <summary>
/// Выбор автомобиля
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonSelectTrain_Click(object sender, EventArgs e)
{
SelectedTrain = _drawingTrain;
DialogResult = DialogResult.OK;
}
}
}

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@ -120,4 +120,7 @@
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="backgroundWorker1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>104, 17</value>
</metadata>
</root>

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@ -0,0 +1,124 @@
namespace Laba1Loco
{
partial class FormTrainCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
this.panel1 = new System.Windows.Forms.Panel();
this.maskedTextBoxNumber = new System.Windows.Forms.TextBox();
this.ButtonAddTrain = new System.Windows.Forms.Button();
this.ButtonRefreshCollection = new System.Windows.Forms.Button();
this.ButtonRemoveTrain = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
this.panel1.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxCollection
//
this.pictureBoxCollection.Dock = System.Windows.Forms.DockStyle.Left;
this.pictureBoxCollection.Location = new System.Drawing.Point(0, 0);
this.pictureBoxCollection.Name = "pictureBoxCollection";
this.pictureBoxCollection.Size = new System.Drawing.Size(633, 473);
this.pictureBoxCollection.TabIndex = 0;
this.pictureBoxCollection.TabStop = false;
//
// panel1
//
this.panel1.Controls.Add(this.maskedTextBoxNumber);
this.panel1.Controls.Add(this.ButtonAddTrain);
this.panel1.Controls.Add(this.ButtonRefreshCollection);
this.panel1.Controls.Add(this.ButtonRemoveTrain);
this.panel1.Dock = System.Windows.Forms.DockStyle.Right;
this.panel1.Location = new System.Drawing.Point(639, 0);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(166, 473);
this.panel1.TabIndex = 1;
//
// maskedTextBoxNumber
//
this.maskedTextBoxNumber.Location = new System.Drawing.Point(59, 170);
this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
this.maskedTextBoxNumber.Size = new System.Drawing.Size(100, 20);
this.maskedTextBoxNumber.TabIndex = 4;
//
// ButtonAddTrain
//
this.ButtonAddTrain.Location = new System.Drawing.Point(71, 31);
this.ButtonAddTrain.Name = "ButtonAddTrain";
this.ButtonAddTrain.Size = new System.Drawing.Size(75, 23);
this.ButtonAddTrain.TabIndex = 3;
this.ButtonAddTrain.Text = "Add Train";
this.ButtonAddTrain.UseVisualStyleBackColor = true;
this.ButtonAddTrain.Click += new System.EventHandler(this.ButtonAddTrain_Click);
//
// ButtonRefreshCollection
//
this.ButtonRefreshCollection.Location = new System.Drawing.Point(71, 320);
this.ButtonRefreshCollection.Name = "ButtonRefreshCollection";
this.ButtonRefreshCollection.Size = new System.Drawing.Size(75, 23);
this.ButtonRefreshCollection.TabIndex = 2;
this.ButtonRefreshCollection.Text = "Refresh Collection";
this.ButtonRefreshCollection.UseVisualStyleBackColor = true;
this.ButtonRefreshCollection.Click += new System.EventHandler(this.ButtonRefreshCollection_Click);
//
// ButtonRemoveTrain
//
this.ButtonRemoveTrain.Location = new System.Drawing.Point(71, 196);
this.ButtonRemoveTrain.Name = "ButtonRemoveTrain";
this.ButtonRemoveTrain.Size = new System.Drawing.Size(75, 23);
this.ButtonRemoveTrain.TabIndex = 0;
this.ButtonRemoveTrain.Text = "Remove Train";
this.ButtonRemoveTrain.UseVisualStyleBackColor = true;
this.ButtonRemoveTrain.Click += new System.EventHandler(this.ButtonRemoveTrain_Click);
//
// FormTrainCollection
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(805, 473);
this.Controls.Add(this.panel1);
this.Controls.Add(this.pictureBoxCollection);
this.Name = "FormTrainCollection";
this.Text = "FormTrainCollection";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox pictureBoxCollection;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Button ButtonRefreshCollection;
private System.Windows.Forms.Button ButtonRemoveTrain;
private System.Windows.Forms.Button ButtonAddTrain;
private System.Windows.Forms.TextBox maskedTextBoxNumber;
}
}

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@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Laba1Loco
{
public partial class FormTrainCollection : Form
{
/// <summary>
/// Набор объектов
/// </summary>
private readonly TrainsGenericCollection<DrawingTrain, DrawningObjectTrain> _trains;
/// <summary>
/// Конструктор
/// </summary>
public FormTrainCollection()
{
InitializeComponent();
_trains = new TrainsGenericCollection<DrawingTrain, DrawningObjectTrain>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddTrain_Click(object sender, EventArgs e)
{
FormLocomotive form = new FormLocomotive();
if (form.ShowDialog() == DialogResult.OK)
{
if ((_trains + form.SelectedTrain) != -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _trains.ShowTrains();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
form.timer1.Stop();
}
/// <summary>
/// Удаление объекта из набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveTrain_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
foreach (var it in maskedTextBoxNumber.Text)
if (it < '0' || it > '9')
{
MessageBox.Show("Не удалось удалить объект");
return;
}
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (_trains - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _trains.ShowTrains();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление рисунка по набору
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _trains.ShowTrains();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -47,6 +47,13 @@
</ItemGroup>
<ItemGroup>
<Compile Include="AbstractStrategy.cs" />
<Compile Include="FormTrainCollection.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormTrainCollection.Designer.cs">
<DependentUpon>FormTrainCollection.cs</DependentUpon>
</Compile>
<Compile Include="TrainsGenericCollection.cs" />
<Compile Include="Direction.cs" />
<Compile Include="DrawingLoco.cs" />
<Compile Include="DrawingTrain.cs" />
@ -65,10 +72,14 @@
<Compile Include="ObjectParameters.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SetGeneric.cs" />
<Compile Include="Status.cs" />
<EmbeddedResource Include="FormLocomotive.resx">
<DependentUpon>FormLocomotive.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormTrainCollection.resx">
<DependentUpon>FormTrainCollection.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>

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@ -16,7 +16,7 @@ namespace Laba1Loco
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormLocomotive());
Application.Run(new FormTrainCollection());
}
}
}

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@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Laba1Loco
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_places = new T[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="train">Добавляемый поезд</param>
/// <returns></returns>
public int Insert(T train)
{
int i = 0;
TImourka marked this conversation as resolved
Review

Правильнее было вызвать Insert(T obj, 0);

Правильнее было вызвать Insert(T obj, 0);
for (;i < _places.Length; i++)
{
if (_places[i] == null)
break;
}
if (i == _places.Length)
return -1;
for (; i > 0; i--)
{
_places[i] = _places[i - 1];
}
_places[i] = train;
return i;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="train">Добавляемый поезд</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public bool Insert(T train, int position)
{
if (position < 0 || position >= _places.Length)
return false;
for (; position < _places.Length; position++)
{
if (_places[position] == null)
break;
}
if (position == _places.Length)
return false;
for (; position > 0; position--)
{
_places[position] = _places[position - 1];
}
_places[position] = train;
return true;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
if (position < 0 || position >= _places.Length)
return false;
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Get(int position)
{
if (position < 0 || position >= _places.Length)
return null;
return _places[position];
}
}
}

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@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Laba1Loco
{
internal class TrainsGenericCollection<T, U>
where T : DrawingTrain
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public TrainsGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int operator +(TrainsGenericCollection<T, U> collect, T obj)
{
if (obj == null)
{
return -1;
}
return collect?._collection.Insert(obj) ?? -1;
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static T operator -(TrainsGenericCollection<T, U> collect, int pos)
Review

Требовалось поменять тип возвращаемого значения

Требовалось поменять тип возвращаемого значения
{
T obj = collect._collection.Get(pos);
if (obj != null)
{
collect._collection.Remove(pos);
}
return obj;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U GetU(int pos)
{
return (U)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowTrains()
{
Bitmap bmp = new Bitmap(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new Pen(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
for (int i = 0; i < _collection.Count; i++)
{
T t = _collection.Get(i);
if (t != null)
{
t.SetPosition((i % (_pictureWidth / _placeSizeWidth)) * _placeSizeWidth, (i / (_pictureWidth / _placeSizeWidth)) * _placeSizeHeight);
if (t is DrawingLoco)
(t as DrawingLoco).DrawTransport(g);
else
t.DrawTransport(g);
}
}
}
}
}