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main ... Lab3

Author SHA1 Message Date
[USERNAME]
08fc6e78cd Лаба 3 2023-11-17 01:19:08 +04:00
[USERNAME]
ddba502b60 Лаба 2 2023-11-16 23:54:30 +04:00
[USERNAME]
0c0472e328 Исправил 2023-11-14 22:07:43 +04:00
[USERNAME]
f8096ea10a Переделал 2023-11-08 00:09:24 +04:00
[USERNAME]
5940b3ee19 Лаба 1 2023-11-07 23:51:58 +04:00
29 changed files with 1700 additions and 56 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.Drawnings;
namespace Bulldozer.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionTypeBulldozer.Left);
protected bool MoveRight() => MoveTo(DirectionTypeBulldozer.Right);
protected bool MoveUp() => MoveTo(DirectionTypeBulldozer.Up);
protected bool MoveDown() => MoveTo(DirectionTypeBulldozer.Down);
protected ObjectParameters? GetObjectParametrs => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(DirectionTypeBulldozer directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using Bulldozer.Drawnings;
using Bulldozer.MovementStrategy;
using Bulldozer.DrawningObjects;
namespace Bulldozer.Generics
{
/// <summary>
/// Параметризованный класс для набора объектов DrawningBulldozer
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class BulldozerGenericCollection<T, U>
where T : DrawningBulldozer
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 200;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 110;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public BulldozerGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int? operator +(BulldozerGenericCollection<T, U> collect, T?
obj)
{
if (obj == null)
{
return -1;
}
return collect?._collection.Insert(obj);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(BulldozerGenericCollection<T, U> collect, int
pos)
{
T? obj = collect._collection.Get(pos);
if (obj != null)
{
return collect._collection.Remove(pos);
}
return false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowBulldozer()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / (_placeSizeWidth); i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{//линия разметки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2 + 8, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
int c = 11;
int k = 3;
for (int i = 0; i < _collection.Count; i++)
{
if (i % 3 == 0 && i != 0)
{
c = c - 3;
}
if (k != 0)
{
k--;
}
else
{
k = 2;
}
T? obj = _collection.Get(i);
if (obj != null)
{
// Получение объекта
IMoveableObject moveableObject = obj.GetMoveableObject;
// Установка позиции
int x = k % (_pictureWidth / _placeSizeWidth) * _placeSizeWidth;
int y = c / (_pictureWidth / _placeSizeWidth) * _placeSizeHeight + 10;
moveableObject.SetPosition(x, y);
// Прорисовка объекта
moveableObject.Draw(g);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.Drawnings
{
public enum DirectionTypeBulldozer
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.Entities;
using Bulldozer.Drawnings;
using Bulldozer.MovementStrategy;
namespace Bulldozer.DrawningObjects
{
public class DrawningBulldozer
{
public EntityBulldozer? EntityTractor { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _tractorWidth = 160;
protected readonly int _tractorHeight = 80;
public DrawningBulldozer(int speed, double weight, Color mainColor, int width, int heigth)
{
if (width <= _tractorWidth || heigth <= _tractorHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = heigth;
EntityTractor = new EntityBulldozer(speed, weight, mainColor);
}
protected DrawningBulldozer(int speed, double weight,
Color mainColor, int width, int heigth,
int tractorWidth, int tractorHeight)
{
if (width <= tractorWidth || heigth <= tractorHeight)
{
return;
}
_pictureHeight = heigth;
_pictureWidth = width;
_tractorHeight = tractorHeight;
_tractorWidth = tractorWidth;
EntityTractor = new EntityBulldozer(speed, weight, mainColor);
}
public void SetPosition(int x, int y)
{
if (x < 0 || y < 0 || x + _tractorWidth > _pictureWidth || y + _tractorHeight > _pictureHeight)
{
x = 10;
y = 10;
}
_startPosX = x;
_startPosY = y;
}
public IMoveableObject GetMoveableObject => new DrawningObjectBulldozer(this);
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _tractorWidth;
public int GetHeight => _tractorHeight;
public bool CanMove(DirectionTypeBulldozer direction)
{
if (EntityTractor == null)
{
return false;
}
return direction switch
{
DirectionTypeBulldozer.Left => _startPosX - EntityTractor.Step > 0,
DirectionTypeBulldozer.Up => _startPosY - EntityTractor.Step > 0,
DirectionTypeBulldozer.Right => _startPosX + EntityTractor.Step + _tractorWidth <= _pictureWidth,
DirectionTypeBulldozer.Down => _startPosY + EntityTractor.Step + _tractorHeight <= _pictureHeight,
_ => false,
};
}
public void MoveTransport(DirectionTypeBulldozer direction)
{
if (!CanMove(direction) || EntityTractor == null)
{
return;
}
switch (direction)
{
case DirectionTypeBulldozer.Left:
_startPosX -= (int)EntityTractor.Step;
break;
case DirectionTypeBulldozer.Up:
_startPosY -= (int)EntityTractor.Step;
break;
case DirectionTypeBulldozer.Right:
_startPosX += (int)EntityTractor.Step;
break;
case DirectionTypeBulldozer.Down:
_startPosY += (int)EntityTractor.Step;
break;
}
}
public virtual void DrawTrasport(Graphics g)
{
if (EntityTractor == null)
{
return;
}
Pen pen = new(Color.Black);
Brush mainBrush = new SolidBrush(EntityTractor.MainColor);
// Тело трактора
Brush tractorColor = new SolidBrush(EntityTractor.MainColor);
g.FillRectangle(tractorColor, _startPosX + 50, _startPosY + 20, 100, 30);
g.FillRectangle(tractorColor, _startPosX + 80, _startPosY, 10, 30);
int x = _startPosX + 50; // начальная позиция X
int y = _startPosY; // начальная позиция Y
int width = 110; // ширина прямоугольника
int height = 30; // высота прямоугольника
int radius = 20; // радиус закругления углов
// Рисуем закругленный прямоугольник
g.DrawArc(pen, x - 5, y + 50, radius * 2, radius * 2, 180, 90); // верхний левый угол
g.DrawLine(pen, x + radius - 5, y + 50, x + width - radius - 5, y + 50); // верхняя горизонталь
g.DrawArc(pen, x + width - radius * 2 - 5, y + 50, radius * 2, radius * 2, 270, 90); // верхний правый угол
g.DrawArc(pen, x + width - radius * 2 - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 0, 90); // нижний правый угол
g.DrawLine(pen, x + width - radius - 5, y + height + 50, x + radius - 5, y + height + 50); // нижняя горизонталь
g.DrawArc(pen, x - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 90, 90); // нижний левый угол
int wheelRadius = 15;
// Рисуем колеса трактора
g.DrawEllipse(pen, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.FillEllipse(mainBrush, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.FillEllipse(mainBrush, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
// Кабина
Brush cabinColor = new SolidBrush(EntityTractor.MainColor);
g.FillRectangle(cabinColor, _startPosX + 120, _startPosY, 30, 20);
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.Entities;
namespace Bulldozer.DrawningObjects
{
public class DrawningFastBulldozer : DrawningBulldozer
{
public DrawningFastBulldozer(int speed, double weight,
Color mainColor, Color optionalColor, bool covsh,
bool rearbucket, int width, int height) :
base(speed, weight, mainColor, width, height, 200, 110)
{
if (EntityTractor != null)
{
EntityTractor = new EntityFastBulldozer(speed, weight, mainColor,
optionalColor, covsh, rearbucket);
}
}
public override void DrawTrasport(Graphics g)
{
if (EntityTractor is not EntityFastBulldozer fastTractor)
{
return;
}
Pen pen = new(fastTractor.OptionalColor, 2);
if (fastTractor.Covsh)
{
Point[] trianglePoints = new Point[]
{
new Point(_startPosX+50, _startPosY + 30),
new Point(_startPosX+50, _startPosY + 80),
new Point(_startPosX + 10, _startPosY + 80)
};
// Рисуем треугольник
g.DrawPolygon(pen, trianglePoints);
}
if (fastTractor.Rearbucket)
{
Point[] trianglePoints = new Point[]
{
new Point(_startPosX+150, _startPosY + 30),
new Point(_startPosX+180, _startPosY + 30),
new Point(_startPosX + 180, _startPosY + 80)
};
// Рисуем треугольник
g.DrawPolygon(pen, trianglePoints);
}
base.DrawTrasport(g);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.DrawningObjects;
using Bulldozer.Drawnings;
namespace Bulldozer.MovementStrategy
{
public class DrawningObjectBulldozer : IMoveableObject
{
private readonly DrawningBulldozer? _drawningTractor = null;
public DrawningObjectBulldozer(DrawningBulldozer drawingTractor)
{
_drawningTractor = drawingTractor;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningTractor == null || _drawningTractor.EntityTractor == null)
{
return null;
}
return new ObjectParameters(_drawningTractor.GetPosX,
_drawningTractor.GetPosY, _drawningTractor.GetWidth,
_drawningTractor.GetHeight);
}
}
public int GetStep => (int)(_drawningTractor?.EntityTractor?.Step ?? 0);
public bool CheckCanMove(DirectionTypeBulldozer direction) =>
_drawningTractor?.CanMove(direction) ?? false;
public void MoveObject(DirectionTypeBulldozer direction) =>
_drawningTractor?.MoveTransport(direction);
public void SetPosition(int x, int y)
{
if (_drawningTractor != null)
{
_drawningTractor.SetPosition(x, y);
}
}
public void Draw(Graphics g)
{
if (_drawningTractor != null)
{
_drawningTractor.DrawTrasport(g);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.Entities
{
public class EntityBulldozer
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color MainColor{ get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityBulldozer(int speed, double weight, Color mainColor)
{
Speed = speed;
Weight = weight;
MainColor = mainColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.Entities
{
public class EntityFastBulldozer : EntityBulldozer
{
public Color OptionalColor { get; private set; }
public bool Covsh { get; private set; }
public bool Rearbucket { get; private set; }
public EntityFastBulldozer(int speed, double weight,
Color mainColor, Color optionalColor,
bool covsh, bool rearbucket) : base (speed, weight, mainColor)
{
OptionalColor = optionalColor;
Covsh = covsh;
Rearbucket = rearbucket;
}
}
}

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namespace Bulldozer
{
partial class FormBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// FormBulldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "FormBulldozer";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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namespace Bulldozer
{
public partial class FormBulldozer : Form
{
public FormBulldozer()
{
InitializeComponent();
}
}
}

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namespace Bulldozer
{
partial class FastBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxFastBulldozer = new PictureBox();
buttonCreateBulldozer = new Button();
buttonCreateFastBulldozer = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
ButtonSelectBulldozer = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).BeginInit();
SuspendLayout();
//
// pictureBoxFastBulldozer
//
pictureBoxFastBulldozer.Dock = DockStyle.Fill;
pictureBoxFastBulldozer.Location = new Point(0, 0);
pictureBoxFastBulldozer.Name = "pictureBoxFastBulldozer";
pictureBoxFastBulldozer.Size = new Size(884, 461);
pictureBoxFastBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxFastBulldozer.TabIndex = 0;
pictureBoxFastBulldozer.TabStop = false;
//
// buttonCreateBulldozer
//
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBulldozer.Location = new Point(12, 426);
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
buttonCreateBulldozer.Size = new Size(119, 23);
buttonCreateBulldozer.TabIndex = 1;
buttonCreateBulldozer.Text = "Создать Трактор";
buttonCreateBulldozer.UseVisualStyleBackColor = true;
buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
//
// buttonCreateFastBulldozer
//
buttonCreateFastBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateFastBulldozer.Location = new Point(137, 426);
buttonCreateFastBulldozer.Name = "buttonCreateFastBulldozer";
buttonCreateFastBulldozer.Size = new Size(162, 23);
buttonCreateFastBulldozer.TabIndex = 2;
buttonCreateFastBulldozer.Text = "Создать быстрый трактор";
buttonCreateFastBulldozer.UseVisualStyleBackColor = true;
buttonCreateFastBulldozer.Click += ButtonCreateFastBulldozer_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(842, 419);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 3;
buttonRight.Text = ">";
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(806, 419);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
buttonDown.Text = "v";
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(770, 419);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 5;
buttonLeft.Text = "<";
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(806, 383);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 6;
buttonUp.Text = "^";
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Move to center", "Move to border" });
comboBoxStrategy.Location = new Point(751, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStep.Location = new Point(797, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += Buttonstep_Click;
//
// ButtonSelectBulldozer
//
ButtonSelectBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonSelectBulldozer.Location = new Point(318, 426);
ButtonSelectBulldozer.Name = "ButtonSelectBulldozer";
ButtonSelectBulldozer.Size = new Size(162, 23);
ButtonSelectBulldozer.TabIndex = 9;
ButtonSelectBulldozer.Text = "Выбор";
ButtonSelectBulldozer.UseVisualStyleBackColor = true;
ButtonSelectBulldozer.Click += ButtonSelectBulldozer_Click;
//
// FastBulldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(ButtonSelectBulldozer);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreateFastBulldozer);
Controls.Add(buttonCreateBulldozer);
Controls.Add(pictureBoxFastBulldozer);
Name = "FastBulldozer";
StartPosition = FormStartPosition.CenterScreen;
Text = "FastBulldozer";
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxFastBulldozer;
private Button buttonCreateBulldozer;
private Button buttonCreateFastBulldozer;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button ButtonSelectBulldozer;
}
}

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using Bulldozer.DrawningObjects;
using Bulldozer.MovementStrategy;
using Bulldozer.Drawnings;
namespace Bulldozer
{
public partial class FastBulldozer : Form
{
private DrawningBulldozer? _drawningTractor;
private AbstractStrategy? _abstractStrategy;
public DrawningBulldozer? SelectedTractor { get; private set; }
public FastBulldozer()
{
InitializeComponent();
_abstractStrategy = null;
SelectedTractor = null;
}
private void Draw()
{
if (_drawningTractor == null)
{
return;
}
Bitmap bmp = new(pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTractor.DrawTrasport(gr);
pictureBoxFastBulldozer.Image = bmp;
}
private void ButtonCreateFastBulldozer_Click(object sender, EventArgs e)
{
Random random = new Random();
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog_dop = new();
if (dialog_dop.ShowDialog() == DialogResult.OK)
{
dopColor = dialog_dop.Color;
}
Color dopColor2 = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog_dop2 = new();
if (dialog_dop2.ShowDialog() == DialogResult.OK)
{
dopColor2 = dialog_dop2.Color;
}
_drawningTractor = new DrawningFastBulldozer(
random.Next(100, 300), random.Next(1000, 3000),
dopColor,
dopColor2,
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
_drawningTractor.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
{
Random random = new Random();
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog_dop = new();
if (dialog_dop.ShowDialog() == DialogResult.OK)
{
dopColor = dialog_dop.Color;
}
_drawningTractor = new DrawningBulldozer(
random.Next(100, 300),
random.Next(1000, 3000),
dopColor,
pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
_drawningTractor.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTractor == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningTractor.MoveTransport(DirectionTypeBulldozer.Up);
break;
case "buttonDown":
_drawningTractor.MoveTransport(DirectionTypeBulldozer.Down);
break;
case "buttonLeft":
_drawningTractor.MoveTransport(DirectionTypeBulldozer.Left);
break;
case "buttonRight":
_drawningTractor.MoveTransport(DirectionTypeBulldozer.Right);
break;
}
Draw();
}
private void Buttonstep_Click(object sender, EventArgs e)
{
if (_drawningTractor == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(
new DrawningObjectBulldozer(_drawningTractor),
pictureBoxFastBulldozer.Width,
pictureBoxFastBulldozer.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void ButtonSelectBulldozer_Click(object sender, EventArgs e)
{
SelectedTractor = _drawningTractor;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -0,0 +1,125 @@
namespace Bulldozer
{
partial class FormBulldozerCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
ButtonAddBulldozer = new Button();
ButtonRemoveBulldozer = new Button();
ButtonRefreshCollection = new Button();
pictureBoxCollection = new PictureBox();
maskedTextBoxNumber = new MaskedTextBox();
groupBox1 = new GroupBox();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// ButtonAddBulldozer
//
ButtonAddBulldozer.Location = new Point(668, 45);
ButtonAddBulldozer.Name = "ButtonAddBulldozer";
ButtonAddBulldozer.Size = new Size(166, 31);
ButtonAddBulldozer.TabIndex = 0;
ButtonAddBulldozer.Text = "Добавить трактор";
ButtonAddBulldozer.UseVisualStyleBackColor = true;
ButtonAddBulldozer.Click += ButtonAddBulldozer_Click;
//
// ButtonRemoveBulldozer
//
ButtonRemoveBulldozer.Location = new Point(668, 129);
ButtonRemoveBulldozer.Name = "ButtonRemoveBulldozer";
ButtonRemoveBulldozer.Size = new Size(166, 31);
ButtonRemoveBulldozer.TabIndex = 1;
ButtonRemoveBulldozer.Text = "Удалить трактор";
ButtonRemoveBulldozer.UseVisualStyleBackColor = true;
ButtonRemoveBulldozer.Click += ButtonRemoveBulldozer_Click;
//
// ButtonRefreshCollection
//
ButtonRefreshCollection.Location = new Point(668, 215);
ButtonRefreshCollection.Name = "ButtonRefreshCollection";
ButtonRefreshCollection.Size = new Size(166, 31);
ButtonRefreshCollection.TabIndex = 2;
ButtonRefreshCollection.Text = "Обновить коллекцию";
ButtonRefreshCollection.UseVisualStyleBackColor = true;
ButtonRefreshCollection.Click += ButtonRefreshCollection_Click;
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new Point(0, 0);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new Size(624, 457);
pictureBoxCollection.SizeMode = PictureBoxSizeMode.Zoom;
pictureBoxCollection.TabIndex = 3;
pictureBoxCollection.TabStop = false;
//
// maskedTextBoxNumber
//
maskedTextBoxNumber.Font = new Font("Showcard Gothic", 9F, FontStyle.Regular, GraphicsUnit.Point);
maskedTextBoxNumber.Location = new Point(698, 100);
maskedTextBoxNumber.Mask = "00";
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
maskedTextBoxNumber.Size = new Size(100, 22);
maskedTextBoxNumber.TabIndex = 4;
maskedTextBoxNumber.ValidatingType = typeof(int);
//
// groupBox1
//
groupBox1.Location = new Point(646, 12);
groupBox1.Name = "groupBox1";
groupBox1.Size = new Size(209, 412);
groupBox1.TabIndex = 5;
groupBox1.TabStop = false;
groupBox1.Text = "Инструменты";
//
// FormBulldozerCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(877, 469);
Controls.Add(ButtonRefreshCollection);
Controls.Add(ButtonRemoveBulldozer);
Controls.Add(maskedTextBoxNumber);
Controls.Add(ButtonAddBulldozer);
Controls.Add(groupBox1);
Controls.Add(pictureBoxCollection);
Name = "FormBulldozerCollection";
Text = "Набор трактористов";
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button ButtonAddBulldozer;
private Button ButtonRemoveBulldozer;
private Button ButtonRefreshCollection;
private PictureBox pictureBoxCollection;
private MaskedTextBox maskedTextBoxNumber;
private GroupBox groupBox1;
}
}

View File

@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Bulldozer.DrawningObjects;
using Bulldozer.Drawnings;
using Bulldozer.Generics;
using Bulldozer.MovementStrategy;
namespace Bulldozer
{
public partial class FormBulldozerCollection : Form
{
private readonly BulldozerGenericCollection<DrawningBulldozer, DrawningObjectBulldozer> _tractor;
public FormBulldozerCollection()
{
InitializeComponent();
_tractor = new BulldozerGenericCollection<DrawningBulldozer, DrawningObjectBulldozer>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
private void ButtonAddBulldozer_Click(object sender, EventArgs e)
{
FastBulldozer form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_tractor + form.SelectedTractor > -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _tractor.ShowBulldozer();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void ButtonRemoveBulldozer_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (_tractor - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _tractor.ShowBulldozer();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _tractor.ShowBulldozer();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bulldozer.DrawningObjects;
using Bulldozer.Drawnings;
namespace Bulldozer.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// получение координаты
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// шаг
/// </summary>
int GetStep { get; }
/// <summary>
/// проверка можно ли инди в этом направлении
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionTypeBulldozer direction);
/// <summary>
/// изменение напрвления перемещения
/// </summary>
/// <param name="direction"></param>
void MoveObject(DirectionTypeBulldozer direction);
void SetPosition(int x, int y);
void Draw(Graphics g);
}
}

View File

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParametrs;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth&&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParametrs;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
var objParams = GetObjectParametrs;
if (objParams == null )
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParametrs;
if(objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width/2;
public int ObjectMiddleVertical => _y + _height/2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -11,7 +11,7 @@ namespace Bulldozer
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBulldozer());
Application.Run(new FormBulldozerCollection());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Bulldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer_Lab1.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_down {
get {
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_left {
get {
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_right {
get {
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_up {
get {
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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namespace Bulldozer.Generics
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="tractor">Добавляемая установка</param>
/// <returns></returns>
public int Insert(T tractor)
{
return Insert(tractor, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="tractor">Добавляемая установкаь</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T tractor, int position)
{
// TODO проверка позиции
if (position < 0 || position >= Count)
{
// Позиция недопустима
return -1;
}
if (_places[position] != null)
{
int d = 0;
for(int j = 1; j < Count; j++)
{
if (_places[position + j] == null)
{
d = position + j;
break;
}
}
if(d == 0)
{
return -1;
}
for(int j = d; j > position; j--)
{
_places[j] = _places[j - 1];
}
}
_places[position] = tractor;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
// TODO проверка позиции
// Проверка позиции
if (position < 0 || position >= _places.Length)
{
// Позиция недопустима
return false;
}
// TODO удаление объекта из массива, присвоив элементу массива значение null
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? Get(int position)
{
// TODO проверка позиции
if (position < 0 || position >= _places.Length)
{
// Позиция недопустима
return null;
}
return _places[position];
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}