Лаба 1

This commit is contained in:
[USERNAME] 2023-11-07 23:51:58 +04:00
parent fa28b4bc9d
commit 5940b3ee19
10 changed files with 722 additions and 55 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
{
public class DrawningBulldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBulldozer? EntityBulldozer { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки бульдозера
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бульдозера
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки бульдозера
/// </summary>
private readonly int bulldozerWidth = 170;
/// <summary>
/// Высота прорисовки бульдозера
/// </summary>
private readonly int bulldozerHeight = 85;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bulldozerColor">Основной цвет</param>
/// <param name="cabinColor">Дополнительный цвет</param>
/// <param name="covshColor">Цвет для ковша</param>
/// <param name="hasMoldboardfront">Признак наличия переднего ковша</param>
/// <param name="hasRipper">Признак наличия заднего ковша</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
public bool Init(int speed, double weight, Color bulldozerColor, Color cabinColor, Color covshColor, bool hasMoldboardfront, bool hasRipper, int width, int height)
{
if (width < _pictureWidth || height < _pictureHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityBulldozer = new EntityBulldozer();
EntityBulldozer.Init(speed, weight, bulldozerColor, cabinColor, covshColor, hasMoldboardfront, hasRipper);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x <= _pictureWidth - bulldozerWidth && y <= _pictureHeight - bulldozerHeight)
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityBulldozer == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityBulldozer.Step > 0)
{
_startPosX -= (int)EntityBulldozer.Step;
}
if (_startPosX - EntityBulldozer.Step < 0)
{
_startPosX -= _startPosX - (int)EntityBulldozer.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityBulldozer.Step > 0)
{
_startPosY -= (int)EntityBulldozer.Step;
}
else if (_startPosY - EntityBulldozer.Step < 0)
{
_startPosY -= _startPosY - (int)EntityBulldozer.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityBulldozer.Step + bulldozerWidth < _pictureWidth)
{
_startPosX += (int)EntityBulldozer.Step;
}
else if (_startPosX + EntityBulldozer.Step + bulldozerWidth > _pictureWidth)
{
_startPosX += _pictureWidth - _startPosX - bulldozerWidth;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityBulldozer.Step + bulldozerHeight < _pictureHeight)
{
_startPosY += (int)EntityBulldozer.Step;
}
else if (_startPosY + EntityBulldozer.Step + bulldozerHeight > _pictureHeight)
{
_startPosY += _pictureHeight - _startPosY - bulldozerHeight;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBulldozer == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBulldozer.CabinColor);
// Тело трактора
Brush bulldozerColor = new SolidBrush(EntityBulldozer.BulldozerColor);
g.FillRectangle(bulldozerColor, _startPosX + 25, _startPosY + 20, 110, 30);
g.FillRectangle(bulldozerColor, _startPosX + 60, _startPosY, 10, 30);
int x = _startPosX + 30; // начальная позиция X
int y = _startPosY; // начальная позиция Y
int width = 110; // ширина прямоугольника
int height = 30; // высота прямоугольника
int radius = 20; // радиус закругления углов
// Рисуем закругленный прямоугольник
g.DrawArc(pen, x - 5, y + 50, radius * 2, radius * 2, 180, 90); // верхний левый угол
g.DrawLine(pen, x + radius - 5, y + 50, x + width - radius - 5, y + 50); // верхняя горизонталь
g.DrawArc(pen, x + width - radius * 2 - 5, y + 50, radius * 2, radius * 2, 270, 90); // верхний правый угол
g.DrawArc(pen, x + width - radius * 2 - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 0, 90); // нижний правый угол
g.DrawLine(pen, x + width - radius - 5, y + height + 50, x + radius - 5, y + height + 50); // нижняя горизонталь
g.DrawArc(pen, x - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 90, 90); // нижний левый угол
int wheelRadius = 15;
// Рисуем колеса трактора
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.DrawEllipse(pen, _startPosX + 65, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.FillEllipse(additionalBrush, _startPosX + 65, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
g.FillEllipse(additionalBrush, _startPosX + 100, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
// Кабина
Brush cabinColor = new SolidBrush(EntityBulldozer.CabinColor);
g.FillRectangle(cabinColor, _startPosX + 105, _startPosY, 30, 20);
// Рисуем ковш спереди
if (EntityBulldozer.HasMoldboardfront)
{
Point[] trianglePoints = new Point[]
{
new Point(_startPosX + 25, _startPosY + 30),
new Point(_startPosX + 25, _startPosY + 80),
new Point(_startPosX, _startPosY + 80),
};
g.DrawPolygon(pen, trianglePoints);
}
// Рисуем ковш сзади
if (EntityBulldozer.HasRipper)
{
Point[] trianglePoints2 = new Point[]
{
new Point(_startPosX + 130, _startPosY + 50),
new Point(_startPosX + 160, _startPosY + 50),
new Point(_startPosX + 160, _startPosY + 80)
};
g.DrawPolygon(pen, trianglePoints2);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bulldozer
{
public class EntityBulldozer
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BulldozerColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color CabinColor { get; private set; }
public Color CovshColor { get; private set; }
/// <summary>
/// Признак (опция) наличия переднего ковша
/// </summary>
public bool HasMoldboardfront { get; private set; }
/// <summary>
/// Признак (опция) наличия заднего ковша
/// </summary>
public bool HasRipper { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bulldozerColor">Основной цвет</param>
/// <param name="cabinColor">Дополнительный цвет</param>
/// <param name="covshColor">Цвет для ковша</param>
/// <param name="hasMoldboardfront">Признак наличия переднего ковша</param>
/// <param name="hasRipper">Признак наличия заднего ковша</param>
public void Init(int speed, double weight, Color bulldozerColor, Color cabinColor, Color covshColor, bool hasMoldboardfront, bool hasRipper)
{
Speed = speed;
Weight = weight;
BulldozerColor = bulldozerColor;
CabinColor = cabinColor;
CovshColor = covshColor;
HasMoldboardfront = hasMoldboardfront;
HasRipper = hasRipper;
}
}
}

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namespace Bulldozer
{
partial class FormBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// FormBulldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "FormBulldozer";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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namespace Bulldozer
{
public partial class FormBulldozer : Form
{
public FormBulldozer()
{
InitializeComponent();
}
}
}

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namespace Bulldozer
{
partial class FormBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBulldozer = new PictureBox();
ButtonCreateBulldozer = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout();
//
// pictureBoxBulldozer
//
pictureBoxBulldozer.Dock = DockStyle.Fill;
pictureBoxBulldozer.Location = new Point(0, 0);
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
pictureBoxBulldozer.Size = new Size(800, 450);
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxBulldozer.TabIndex = 0;
pictureBoxBulldozer.TabStop = false;
//
// ButtonCreateBulldozer
//
ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBulldozer.Location = new Point(54, 396);
ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
ButtonCreateBulldozer.Size = new Size(75, 23);
ButtonCreateBulldozer.TabIndex = 1;
ButtonCreateBulldozer.Text = "Создать";
ButtonCreateBulldozer.UseVisualStyleBackColor = true;
ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(660, 373);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
buttonLeft.Text = "<";
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(732, 373);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 3;
buttonRight.Text = ">";
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(696, 342);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 4;
buttonUp.Text = "^";
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(696, 403);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 5;
buttonDown.Text = "v";
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormBulldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(ButtonCreateBulldozer);
Controls.Add(pictureBoxBulldozer);
Name = "FormBulldozer";
Text = "Бульдозер";
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxBulldozer;
private Button ButtonCreateBulldozer;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
}
}

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using System.Windows.Forms;
namespace Bulldozer
{
public partial class FormBulldozer : Form
{
private DrawningBulldozer? _drawningBulldozer;
public FormBulldozer()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningBulldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxBulldozer.Width,
pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBulldozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBulldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningBulldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningBulldozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningBulldozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningBulldozer.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBulldozer = new DrawningBulldozer();
_drawningBulldozer.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Bulldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer_Lab1.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_down {
get {
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_left {
get {
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_right {
get {
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_up {
get {
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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value : The object must be serialized into a byte array
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<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>