Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
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0c0472e328 | ||
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f8096ea10a | ||
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5940b3ee19 |
19
Bulldozer/Bulldozer/DirectionBulldozer.cs
Normal file
19
Bulldozer/Bulldozer/DirectionBulldozer.cs
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@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bulldozer
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{
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public enum DirectionTypeBulldozer
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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209
Bulldozer/Bulldozer/DrawningBulldozer.cs
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209
Bulldozer/Bulldozer/DrawningBulldozer.cs
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@ -0,0 +1,209 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bulldozer
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{
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public class DrawningBulldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки бульдозера
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бульдозера
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки бульдозера
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/// </summary>
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private readonly int bulldozerWidth = 170;
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/// <summary>
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/// Высота прорисовки бульдозера
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/// </summary>
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private readonly int bulldozerHeight = 85;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bulldozerColor">Основной цвет</param>
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/// <param name="cabinColor">Дополнительный цвет</param>
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/// <param name="covshColor">Цвет для ковша</param>
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/// <param name="hasMoldboardfront">Признак наличия переднего ковша</param>
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/// <param name="hasRipper">Признак наличия заднего ковша</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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public bool Init(int speed, double weight, Color bulldozerColor, Color cabinColor, Color covshColor, bool hasMoldboardfront, bool hasRipper, int width, int height)
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{
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if (width < _pictureWidth || height < _pictureHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBulldozer = new EntityBulldozer();
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EntityBulldozer.Init(speed, weight, bulldozerColor, cabinColor, covshColor, hasMoldboardfront, hasRipper);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0 || x + bulldozerWidth > _pictureWidth || y + bulldozerHeight > _pictureHeight)
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{
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x = 10;
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y = 10;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionTypeBulldozer direction)
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{
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if (EntityBulldozer == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionTypeBulldozer.Left:
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if (_startPosX - EntityBulldozer.Step > 0)
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{
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_startPosX -= (int)EntityBulldozer.Step;
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}
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if (_startPosX - EntityBulldozer.Step < 0)
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{
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_startPosX -= _startPosX - (int)EntityBulldozer.Step;
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}
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break;
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//вверх
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case DirectionTypeBulldozer.Up:
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if (_startPosY - EntityBulldozer.Step > 0)
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{
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_startPosY -= (int)EntityBulldozer.Step;
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}
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else if (_startPosY - EntityBulldozer.Step < 0)
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{
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_startPosY -= _startPosY - (int)EntityBulldozer.Step;
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}
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break;
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// вправо
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case DirectionTypeBulldozer.Right:
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if (_startPosX + EntityBulldozer.Step + bulldozerWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBulldozer.Step;
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}
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else if (_startPosX + EntityBulldozer.Step + bulldozerWidth > _pictureWidth)
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{
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_startPosX += _pictureWidth - _startPosX - bulldozerWidth;
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}
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break;
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//вниз
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case DirectionTypeBulldozer.Down:
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if (_startPosY + EntityBulldozer.Step + bulldozerHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBulldozer.Step;
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}
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else if (_startPosY + EntityBulldozer.Step + bulldozerHeight > _pictureHeight)
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{
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_startPosY += _pictureHeight - _startPosY - bulldozerHeight;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBulldozer == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBulldozer.CabinColor);
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// Тело трактора
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Brush bulldozerColor = new SolidBrush(EntityBulldozer.BulldozerColor);
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g.FillRectangle(bulldozerColor, _startPosX + 25, _startPosY + 20, 110, 30);
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g.FillRectangle(bulldozerColor, _startPosX + 60, _startPosY, 10, 30);
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int x = _startPosX + 30; // начальная позиция X
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int y = _startPosY; // начальная позиция Y
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int width = 110; // ширина прямоугольника
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int height = 30; // высота прямоугольника
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int radius = 20; // радиус закругления углов
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// Рисуем закругленный прямоугольник
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g.DrawArc(pen, x - 5, y + 50, radius * 2, radius * 2, 180, 90); // верхний левый угол
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g.DrawLine(pen, x + radius - 5, y + 50, x + width - radius - 5, y + 50); // верхняя горизонталь
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g.DrawArc(pen, x + width - radius * 2 - 5, y + 50, radius * 2, radius * 2, 270, 90); // верхний правый угол
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g.DrawArc(pen, x + width - radius * 2 - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 0, 90); // нижний правый угол
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g.DrawLine(pen, x + width - radius - 5, y + height + 50, x + radius - 5, y + height + 50); // нижняя горизонталь
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g.DrawArc(pen, x - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 90, 90); // нижний левый угол
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int wheelRadius = 15;
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// Рисуем колеса трактора
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g.DrawEllipse(pen, _startPosX + 30, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.DrawEllipse(pen, _startPosX + 65, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.FillEllipse(additionalBrush, _startPosX + 65, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.DrawEllipse(pen, _startPosX + 100, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.FillEllipse(additionalBrush, _startPosX + 100, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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// Кабина
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Brush cabinColor = new SolidBrush(EntityBulldozer.CabinColor);
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g.FillRectangle(cabinColor, _startPosX + 105, _startPosY, 30, 20);
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// Рисуем ковш спереди
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if (EntityBulldozer.HasMoldboardfront)
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{
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Point[] trianglePoints = new Point[]
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{
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new Point(_startPosX + 25, _startPosY + 30),
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new Point(_startPosX + 25, _startPosY + 80),
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new Point(_startPosX, _startPosY + 80),
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};
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g.DrawPolygon(pen, trianglePoints);
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}
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// Рисуем ковш сзади
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if (EntityBulldozer.HasRipper)
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{
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Point[] trianglePoints2 = new Point[]
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{
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new Point(_startPosX + 130, _startPosY + 50),
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new Point(_startPosX + 160, _startPosY + 50),
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new Point(_startPosX + 160, _startPosY + 80)
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|
|
||||||
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};
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||||||
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g.DrawPolygon(pen, trianglePoints2);
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||||||
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}
|
||||||
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}
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||||||
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}
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||||||
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}
|
61
Bulldozer/Bulldozer/EntityBulldozer.cs
Normal file
61
Bulldozer/Bulldozer/EntityBulldozer.cs
Normal file
@ -0,0 +1,61 @@
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|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Bulldozer
|
||||||
|
{
|
||||||
|
public class EntityBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BulldozerColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color CabinColor { get; private set; }
|
||||||
|
public Color CovshColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия переднего ковша
|
||||||
|
/// </summary>
|
||||||
|
public bool HasMoldboardfront { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия заднего ковша
|
||||||
|
/// </summary>
|
||||||
|
public bool HasRipper { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bulldozerColor">Основной цвет</param>
|
||||||
|
/// <param name="cabinColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="covshColor">Цвет для ковша</param>
|
||||||
|
/// <param name="hasMoldboardfront">Признак наличия переднего ковша</param>
|
||||||
|
/// <param name="hasRipper">Признак наличия заднего ковша</param>
|
||||||
|
public void Init(int speed, double weight, Color bulldozerColor, Color cabinColor, Color covshColor, bool hasMoldboardfront, bool hasRipper)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BulldozerColor = bulldozerColor;
|
||||||
|
CabinColor = cabinColor;
|
||||||
|
CovshColor = covshColor;
|
||||||
|
HasMoldboardfront = hasMoldboardfront;
|
||||||
|
HasRipper = hasRipper;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
45
Bulldozer/Bulldozer/Form1.Designer.cs
generated
45
Bulldozer/Bulldozer/Form1.Designer.cs
generated
@ -1,45 +0,0 @@
|
|||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
partial class FormBulldozer
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// FormBulldozer
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(800, 450);
|
|
||||||
Name = "FormBulldozer";
|
|
||||||
Text = "Form1";
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace Bulldozer
|
|
||||||
{
|
|
||||||
public partial class FormBulldozer : Form
|
|
||||||
{
|
|
||||||
public FormBulldozer()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
136
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
Normal file
136
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
Normal file
@ -0,0 +1,136 @@
|
|||||||
|
namespace Bulldozer
|
||||||
|
{
|
||||||
|
partial class FormBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
pictureBoxBulldozer = new PictureBox();
|
||||||
|
ButtonCreateBulldozer = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxBulldozer
|
||||||
|
//
|
||||||
|
pictureBoxBulldozer.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxBulldozer.Location = new Point(0, 0);
|
||||||
|
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
||||||
|
pictureBoxBulldozer.Size = new Size(800, 450);
|
||||||
|
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxBulldozer.TabIndex = 0;
|
||||||
|
pictureBoxBulldozer.TabStop = false;
|
||||||
|
//
|
||||||
|
// ButtonCreateBulldozer
|
||||||
|
//
|
||||||
|
ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
ButtonCreateBulldozer.Location = new Point(54, 396);
|
||||||
|
ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
|
||||||
|
ButtonCreateBulldozer.Size = new Size(75, 23);
|
||||||
|
ButtonCreateBulldozer.TabIndex = 1;
|
||||||
|
ButtonCreateBulldozer.Text = "Создать";
|
||||||
|
ButtonCreateBulldozer.UseVisualStyleBackColor = true;
|
||||||
|
ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(660, 373);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(30, 30);
|
||||||
|
buttonLeft.TabIndex = 2;
|
||||||
|
buttonLeft.Text = "<";
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(732, 373);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(30, 30);
|
||||||
|
buttonRight.TabIndex = 3;
|
||||||
|
buttonRight.Text = ">";
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(696, 342);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(30, 30);
|
||||||
|
buttonUp.TabIndex = 4;
|
||||||
|
buttonUp.Text = "^";
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(696, 403);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(30, 30);
|
||||||
|
buttonDown.TabIndex = 5;
|
||||||
|
buttonDown.Text = "v";
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// FormBulldozer
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(800, 450);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(ButtonCreateBulldozer);
|
||||||
|
Controls.Add(pictureBoxBulldozer);
|
||||||
|
Name = "FormBulldozer";
|
||||||
|
Text = "Бульдозер";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxBulldozer;
|
||||||
|
private Button ButtonCreateBulldozer;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
}
|
||||||
|
}
|
63
Bulldozer/Bulldozer/FormBulldozer.cs
Normal file
63
Bulldozer/Bulldozer/FormBulldozer.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Bulldozer
|
||||||
|
{
|
||||||
|
public partial class FormBulldozer : Form
|
||||||
|
{
|
||||||
|
private DrawningBulldozer? _drawningBulldozer;
|
||||||
|
public FormBulldozer()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningBulldozer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBoxBulldozer.Width,
|
||||||
|
pictureBoxBulldozer.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningBulldozer.DrawTransport(gr);
|
||||||
|
pictureBoxBulldozer.Image = bmp;
|
||||||
|
}
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningBulldozer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningBulldozer = new DrawningBulldozer();
|
||||||
|
_drawningBulldozer.Init(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||||
|
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
Normal file
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Bulldozer.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer_Lab1.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_down {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_left {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_right {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_up {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
Bulldozer/Bulldozer/Properties/Resources.resx
Normal file
133
Bulldozer/Bulldozer/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
Bulldozer/Bulldozer/Resources/arrow_down.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 264 B |
BIN
Bulldozer/Bulldozer/Resources/arrow_left.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 225 B |
BIN
Bulldozer/Bulldozer/Resources/arrow_right.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
Bulldozer/Bulldozer/Resources/arrow_up.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 294 B |
Loading…
Reference in New Issue
Block a user