Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
ddba502b60 | ||
|
0c0472e328 | ||
|
f8096ea10a | ||
|
5940b3ee19 |
71
Bulldozer/Bulldozer/AbstractStrategy.cs
Normal file
71
Bulldozer/Bulldozer/AbstractStrategy.cs
Normal file
@ -0,0 +1,71 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Bulldozer.DrawningObjects;
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namespace Bulldozer.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject? _movebleObject;
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private Status _state = Status.NotInit;
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protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public Status GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_movebleObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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protected bool MoveLeft() => MoveTo(DirectionTypeBulldozer.Left);
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protected bool MoveRight() => MoveTo(DirectionTypeBulldozer.Right);
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protected bool MoveUp() => MoveTo(DirectionTypeBulldozer.Up);
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protected bool MoveDown() => MoveTo(DirectionTypeBulldozer.Down);
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protected ObjectParameters? GetObjectParametrs => _movebleObject?.GetObjectPosition;
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _movebleObject?.GetStep;
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}
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protected abstract void MoveToTarget();
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protected abstract bool IsTargetDestination();
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private bool MoveTo(DirectionTypeBulldozer DirectionTypeBulldozer)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_movebleObject?.CheckCanMove(DirectionTypeBulldozer) ?? false)
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{
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_movebleObject.MoveObject(DirectionTypeBulldozer);
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return true;
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}
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return false;
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}
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}
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}
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19
Bulldozer/Bulldozer/DirectionBulldozer.cs
Normal file
19
Bulldozer/Bulldozer/DirectionBulldozer.cs
Normal file
@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Bulldozer
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{
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public enum DirectionTypeBulldozer
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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130
Bulldozer/Bulldozer/DrawningBulldozer.cs
Normal file
130
Bulldozer/Bulldozer/DrawningBulldozer.cs
Normal file
@ -0,0 +1,130 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Bulldozer.Entities;
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namespace Bulldozer.DrawningObjects
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{
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public class DrawningBulldozer
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{
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public EntityBulldozer? EntityBulldozer { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _bulldozerWidth = 160;
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protected readonly int _bulldozerHeight = 80;
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public DrawningBulldozer(int speed, double weight, Color mainColor, int width, int heigth)
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{
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if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = heigth;
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EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
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}
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protected DrawningBulldozer(int speed, double weight,
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Color mainColor, int width, int heigth,
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int bulldozerWidth, int bulldozerHeight)
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{
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if (width <= _bulldozerWidth || heigth <= _bulldozerHeight)
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{
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return;
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}
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_pictureHeight = heigth;
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_pictureWidth = width;
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_bulldozerHeight = bulldozerHeight;
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_bulldozerWidth = bulldozerWidth;
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EntityBulldozer = new EntityBulldozer(speed, weight, mainColor);
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0 || x + _bulldozerWidth > _pictureWidth || y + _bulldozerHeight > _pictureHeight)
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{
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x = 10;
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y = 10;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _bulldozerWidth;
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public int GetHeight => _bulldozerHeight;
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public bool CanMove(DirectionTypeBulldozer direction)
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{
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if (EntityBulldozer == null)
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{
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return false;
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}
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return direction switch
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{
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DirectionTypeBulldozer.Left => _startPosX - EntityBulldozer.Step > 0,
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DirectionTypeBulldozer.Up => _startPosY - EntityBulldozer.Step > 0,
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DirectionTypeBulldozer.Right => _startPosX + EntityBulldozer.Step + _bulldozerWidth <= _pictureWidth,
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DirectionTypeBulldozer.Down => _startPosY + EntityBulldozer.Step + _bulldozerHeight <= _pictureHeight,
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_ => false,
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};
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}
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public void MoveTransport(DirectionTypeBulldozer direction)
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{
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if (!CanMove(direction) || EntityBulldozer == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionTypeBulldozer.Left:
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_startPosX -= (int)EntityBulldozer.Step;
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break;
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case DirectionTypeBulldozer.Up:
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_startPosY -= (int)EntityBulldozer.Step;
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break;
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case DirectionTypeBulldozer.Right:
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_startPosX += (int)EntityBulldozer.Step;
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break;
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case DirectionTypeBulldozer.Down:
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_startPosY += (int)EntityBulldozer.Step;
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break;
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}
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}
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public virtual void DrawTrasport(Graphics g)
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{
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if (EntityBulldozer == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush mainBrush = new SolidBrush(EntityBulldozer.MainColor);
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// Тело трактора
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Brush tractorColor = new SolidBrush(EntityBulldozer.MainColor);
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g.FillRectangle(tractorColor, _startPosX + 50, _startPosY + 20, 100, 30);
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g.FillRectangle(tractorColor, _startPosX + 80, _startPosY, 10, 30);
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//g.DrawEllipse(pen, _startPosX, _startPosY + 60, 90, 40);
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int x = _startPosX + 50; // начальная позиция X
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int y = _startPosY; // начальная позиция Y
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int width = 110; // ширина прямоугольника
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int height = 30; // высота прямоугольника
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int radius = 20; // радиус закругления углов
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// Рисуем закругленный прямоугольник
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g.DrawArc(pen, x - 5, y + 50, radius * 2, radius * 2, 180, 90); // верхний левый угол
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g.DrawLine(pen, x + radius - 5, y + 50, x + width - radius - 5, y + 50); // верхняя горизонталь
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g.DrawArc(pen, x + width - radius * 2 - 5, y + 50, radius * 2, radius * 2, 270, 90); // верхний правый угол
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g.DrawArc(pen, x + width - radius * 2 - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 0, 90); // нижний правый угол
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g.DrawLine(pen, x + width - radius - 5, y + height + 50, x + radius - 5, y + height + 50); // нижняя горизонталь
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g.DrawArc(pen, x - 5, y + height - radius * 2 + 50, radius * 2, radius * 2, 90, 90); // нижний левый угол
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int wheelRadius = 15;
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// Рисуем колеса трактора
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g.DrawEllipse(pen, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.FillEllipse(mainBrush, _startPosX + 50, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.DrawEllipse(pen, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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g.FillEllipse(mainBrush, _startPosX + 120, _startPosY + 50, wheelRadius * 2, wheelRadius * 2);
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// Кабина
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Brush cabinColor = new SolidBrush(EntityBulldozer.MainColor);
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g.FillRectangle(cabinColor, _startPosX + 120, _startPosY, 30, 20);
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}
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}
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}
|
55
Bulldozer/Bulldozer/DrawningFastBulldozer.cs
Normal file
55
Bulldozer/Bulldozer/DrawningFastBulldozer.cs
Normal file
@ -0,0 +1,55 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
|
||||
using Bulldozer.Entities;
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||||
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namespace Bulldozer.DrawningObjects
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{
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public class DrawningFastBulldozer : DrawningBulldozer
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{
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public DrawningFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket, int width, int height) : base(speed, weight, mainColor, width, height, 200, 110)
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||||
{
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if (EntityBulldozer != null)
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{
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EntityBulldozer = new EntityFastBulldozer(speed, weight, mainColor,
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optionalColor, covsh, rearbucket);
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}
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}
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public override void DrawTrasport(Graphics g)
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{
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if (EntityBulldozer is not EntityFastBulldozer fastBulldozer)
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||||
{
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return;
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}
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Pen pen = new(Color.Black);
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Brush optionalBrush = new SolidBrush(fastBulldozer.OptionalColor);
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if (fastBulldozer.Covsh)
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{
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Point[] trianglePoints = new Point[]
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{
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new Point(_startPosX+50, _startPosY + 60),
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new Point(_startPosX+50, _startPosY + 110),
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new Point(_startPosX + 10, _startPosY + 110)
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||||
};
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||||
// Рисуем треугольник
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g.DrawPolygon(pen, trianglePoints);
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}
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if (fastBulldozer.Rearbucket)
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||||
{
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||||
Point[] trianglePoints = new Point[]
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{
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||||
new Point(_startPosX+150, _startPosY + 60),
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new Point(_startPosX+200, _startPosY + 60),
|
||||
new Point(_startPosX + 200, _startPosY + 110)
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||||
};
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||||
// Рисуем треугольник
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||||
g.DrawPolygon(pen, trianglePoints);
|
||||
}
|
||||
_startPosY += 30;
|
||||
base.DrawTrasport(g);
|
||||
_startPosY -= 30;
|
||||
}
|
||||
}
|
||||
}
|
34
Bulldozer/Bulldozer/DrawningObjectBulldozer.cs
Normal file
34
Bulldozer/Bulldozer/DrawningObjectBulldozer.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Bulldozer.DrawningObjects;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public class DrawningObjectBulldozer : IMoveableObject
|
||||
{
|
||||
private readonly DrawningBulldozer? _drawningBulldozer = null;
|
||||
public DrawningObjectBulldozer(DrawningBulldozer drawningBulldozer)
|
||||
{
|
||||
_drawningBulldozer = drawningBulldozer;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningBulldozer == null || _drawningBulldozer.EntityBulldozer == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningBulldozer.GetPosX,
|
||||
_drawningBulldozer.GetPosY, _drawningBulldozer.GetWidth,
|
||||
_drawningBulldozer.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningBulldozer?.EntityBulldozer?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionTypeBulldozer direction) => _drawningBulldozer?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionTypeBulldozer direction) => _drawningBulldozer?.MoveTransport(direction);
|
||||
}
|
||||
}
|
22
Bulldozer/Bulldozer/EntityBulldozer.cs
Normal file
22
Bulldozer/Bulldozer/EntityBulldozer.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
public class EntityBulldozer
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color MainColor { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public EntityBulldozer(int speed, double weight, Color mainColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
MainColor = mainColor;
|
||||
}
|
||||
}
|
||||
}
|
22
Bulldozer/Bulldozer/EntityFastBulldozer.cs
Normal file
22
Bulldozer/Bulldozer/EntityFastBulldozer.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using Bulldozer.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.Entities
|
||||
{
|
||||
public class EntityFastBulldozer : EntityBulldozer
|
||||
{
|
||||
public Color OptionalColor { get; private set; }
|
||||
public bool Covsh { get; private set; }
|
||||
public bool Rearbucket { get; private set; }
|
||||
public EntityFastBulldozer(int speed, double weight, Color mainColor, Color optionalColor, bool covsh, bool rearbucket) : base(speed, weight, mainColor)
|
||||
{
|
||||
OptionalColor = optionalColor;
|
||||
Covsh = covsh;
|
||||
Rearbucket = rearbucket;
|
||||
}
|
||||
}
|
||||
}
|
45
Bulldozer/Bulldozer/Form1.Designer.cs
generated
45
Bulldozer/Bulldozer/Form1.Designer.cs
generated
@ -1,45 +0,0 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
partial class FormBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
SuspendLayout();
|
||||
//
|
||||
// FormBulldozer
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Name = "FormBulldozer";
|
||||
Text = "Form1";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
public partial class FormBulldozer : Form
|
||||
{
|
||||
public FormBulldozer()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
178
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
Normal file
178
Bulldozer/Bulldozer/FormBulldozer.Designer.cs
generated
Normal file
@ -0,0 +1,178 @@
|
||||
namespace Bulldozer
|
||||
{
|
||||
partial class FastBulldozer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxFastBulldozer = new PictureBox();
|
||||
buttonCreateBulldozer = new Button();
|
||||
buttonCreateFastBulldozer = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxFastBulldozer
|
||||
//
|
||||
pictureBoxFastBulldozer.Dock = DockStyle.Fill;
|
||||
pictureBoxFastBulldozer.Location = new Point(0, 0);
|
||||
pictureBoxFastBulldozer.Name = "pictureBoxFastBulldozer";
|
||||
pictureBoxFastBulldozer.Size = new Size(884, 461);
|
||||
pictureBoxFastBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxFastBulldozer.TabIndex = 0;
|
||||
pictureBoxFastBulldozer.TabStop = false;
|
||||
//
|
||||
// buttonCreateBulldozer
|
||||
//
|
||||
buttonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBulldozer.Location = new Point(12, 426);
|
||||
buttonCreateBulldozer.Name = "buttonCreateBulldozer";
|
||||
buttonCreateBulldozer.Size = new Size(119, 23);
|
||||
buttonCreateBulldozer.TabIndex = 1;
|
||||
buttonCreateBulldozer.Text = "Создать Трактор";
|
||||
buttonCreateBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
|
||||
//
|
||||
// buttonCreateFastBulldozer
|
||||
//
|
||||
buttonCreateFastBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateFastBulldozer.Location = new Point(137, 426);
|
||||
buttonCreateFastBulldozer.Name = "buttonCreateFastBulldozer";
|
||||
buttonCreateFastBulldozer.Size = new Size(162, 23);
|
||||
buttonCreateFastBulldozer.TabIndex = 2;
|
||||
buttonCreateFastBulldozer.Text = "Создать быстрый трактор";
|
||||
buttonCreateFastBulldozer.UseVisualStyleBackColor = true;
|
||||
buttonCreateFastBulldozer.Click += ButtonCreateFastBulldozer_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(842, 419);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.Text = ">";
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(806, 419);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.Text = "v";
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(770, 419);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.Text = "<";
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(806, 383);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 6;
|
||||
buttonUp.Text = "^";
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "Move to center", "Move to border" });
|
||||
comboBoxStrategy.Location = new Point(751, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonStep.Location = new Point(797, 41);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(75, 23);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += Buttonstep_Click;
|
||||
//
|
||||
// FastBulldozer
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreateFastBulldozer);
|
||||
Controls.Add(buttonCreateBulldozer);
|
||||
Controls.Add(pictureBoxFastBulldozer);
|
||||
Name = "FastBulldozer";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "FastBulldozer";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxFastBulldozer).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxFastBulldozer;
|
||||
private Button buttonCreateBulldozer;
|
||||
private Button buttonCreateFastBulldozer;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
114
Bulldozer/Bulldozer/FormBulldozer.cs
Normal file
114
Bulldozer/Bulldozer/FormBulldozer.cs
Normal file
@ -0,0 +1,114 @@
|
||||
using Bulldozer.DrawningObjects;
|
||||
using Bulldozer.MovementStrategy;
|
||||
|
||||
namespace Bulldozer
|
||||
{
|
||||
public partial class FastBulldozer : Form
|
||||
{
|
||||
private DrawningBulldozer? _drawningBulldozer;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public FastBulldozer()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBulldozer.DrawTrasport(gr);
|
||||
pictureBoxFastBulldozer.Image = bmp;
|
||||
}
|
||||
private void ButtonCreateFastBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningBulldozer = new DrawningFastBulldozer(
|
||||
random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningBulldozer = new DrawningBulldozer(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningBulldozer.MoveTransport(DirectionTypeBulldozer.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
private void Buttonstep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBulldozer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(
|
||||
new DrawningObjectBulldozer(_drawningBulldozer),
|
||||
pictureBoxFastBulldozer.Width,
|
||||
pictureBoxFastBulldozer.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
Bulldozer/Bulldozer/IMoveableObject.cs
Normal file
32
Bulldozer/Bulldozer/IMoveableObject.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Bulldozer.DrawningObjects;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// получение координаты
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// шаг
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// проверка можно ли инди в этом направлении
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionTypeBulldozer direction);
|
||||
/// <summary>
|
||||
/// изменение напрвления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
void MoveObject(DirectionTypeBulldozer direction);
|
||||
}
|
||||
}
|
42
Bulldozer/Bulldozer/MoveToBorder.cs
Normal file
42
Bulldozer/Bulldozer/MoveToBorder.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
Bulldozer/Bulldozer/MoveToCenter.cs
Normal file
56
Bulldozer/Bulldozer/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParametrs;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
29
Bulldozer/Bulldozer/ObjectParameters.cs
Normal file
29
Bulldozer/Bulldozer/ObjectParameters.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int DownBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Bulldozer
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBulldozer());
|
||||
Application.Run(new FastBulldozer());
|
||||
}
|
||||
}
|
||||
}
|
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
Normal file
103
Bulldozer/Bulldozer/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Bulldozer.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bulldozer_Lab1.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Bulldozer/Bulldozer/Properties/Resources.resx
Normal file
133
Bulldozer/Bulldozer/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Bulldozer/Bulldozer/Resources/arrow_down.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 264 B |
BIN
Bulldozer/Bulldozer/Resources/arrow_left.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 225 B |
BIN
Bulldozer/Bulldozer/Resources/arrow_right.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
Bulldozer/Bulldozer/Resources/arrow_up.png
Normal file
BIN
Bulldozer/Bulldozer/Resources/arrow_up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 294 B |
15
Bulldozer/Bulldozer/Status.cs
Normal file
15
Bulldozer/Bulldozer/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bulldozer.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user