PIbd-21. Kryukov A.I. Lab work 02 base #17
134
ProjectExcavator/ProjectExcavator/AbstractStrategy.cs
Normal file
134
ProjectExcavator/ProjectExcavator/AbstractStrategy.cs
Normal file
@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectExcavator.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestination();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectExcavator.Entities;
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namespace ProjectExcavator.DrawningObjects
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{
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public class DrawningExcavarorBodyKits : DrawningExcavator
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="bucket">Признак наличия антикрыла</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningExcavarorBodyKits(int speed, double weight,
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Color bodyColor, Color additionalColor,
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bool bodyKit, bool bucket,
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int width, int height) :
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base(speed, weight, bodyColor, width, height, 170, 100)
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{
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if(EntityExcavator != null)
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{
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EntityExcavator = new EntityExcavatorBodyKits(speed, weight,
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bodyColor, additionalColor, bodyKit, bucket);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if(EntityExcavator is not EntityExcavatorBodyKits excavator)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
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//ыспомогательные опоры
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if (excavator.BodyKit)
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{
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g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 50, 110, 10);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 50, 110, 10);
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}
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//отрисовка базы экскаватора
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base.DrawTransport(g);
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//ковш
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if (excavator.Bucket)
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{
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Point[] pointsBacket = {
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new Point(_startPosX + 150, _startPosY + 25),
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new Point(_startPosX + 150, _startPosY + 85),
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new Point(_startPosX + 195, _startPosY + 85),
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};
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g.FillPolygon(additionalBrush, pointsBacket);
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g.DrawPolygon(pen, pointsBacket);
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}
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}
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}
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}
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@ -1,17 +1,18 @@
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using System;
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using ProjectExcavator.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectExcavator
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namespace ProjectExcavator.DrawningObjects
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{
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public class DrawningExcavator
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityExcavator? EntityExcavator { get; private set; }
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public EntityExcavator? EntityExcavator { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -23,11 +24,11 @@ namespace ProjectExcavator
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/// <summary>
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/// Левая координата прорисовки экскаватора
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/// </summary>
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private int _startPosX;
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки экскаватора
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/// </summary>
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private int _startPosY;
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки экскаватора
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/// </summary>
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@ -37,29 +38,66 @@ namespace ProjectExcavator
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/// </summary>
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protected readonly int _excavatorHeight = 80;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _excavatorWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _excavatorHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия вспомогательных опор</param>
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/// <param name="backet">Признак наличия ковша</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool backet, int width, int height)
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public DrawningExcavator(int speed, double weight,
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Color bodyColor,
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int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if(_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
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{
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return false;
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return;
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}
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EntityExcavator = new EntityExcavator();
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EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bodyKit, backet);
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return true;
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_pictureWidth = width;
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_pictureHeight = height;
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EntityExcavator = new EntityExcavator(speed,weight,bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="excavatorWidth">Ширина прорисовки экскаватора</param>
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/// <param name="excavatorHeight">Высота прорисовки экскаватора</param>
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protected DrawningExcavator(int speed, double weight,
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Color bodyColor,
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int width, int height,
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int excavatorWidth, int excavatorHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_excavatorWidth = excavatorWidth;
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_excavatorHeight = excavatorHeight;
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if (_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
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{
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return;
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}
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EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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@ -73,6 +111,30 @@ namespace ProjectExcavator
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_startPosY = Math.Min(y,_pictureHeight - _excavatorHeight);
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityExcavator == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityExcavator.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityExcavator.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + EntityExcavator.Step < _pictureWidth - _excavatorWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityExcavator.Step < _pictureHeight - _excavatorHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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@ -80,7 +142,7 @@ namespace ProjectExcavator
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityExcavator == null)
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if (!CanMove(direction) || EntityExcavator == null)
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{
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return;
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}
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@ -88,10 +150,7 @@ namespace ProjectExcavator
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityExcavator.Step > 0)
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{
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_startPosX -= (int)EntityExcavator.Step;
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}
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_startPosX -= (int)EntityExcavator.Step;
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break;
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//вверх
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case DirectionType.Up:
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@ -102,10 +161,7 @@ namespace ProjectExcavator
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityExcavator.Step < _pictureWidth - _excavatorWidth)
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{
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_startPosX += (int)EntityExcavator.Step;
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}
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_startPosX += (int)EntityExcavator.Step;
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break;
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//вниз
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case DirectionType.Down:
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@ -120,19 +176,13 @@ namespace ProjectExcavator
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/// Прорисовка объекта
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/// </summary>
|
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/// <param name="g"></param>
|
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
|
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{
|
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if (EntityExcavator == null)
|
||||
{
|
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return;
|
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}
|
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
|
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if (EntityExcavator.BodyKit)
|
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{
|
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g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 70, 130, 10);
|
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g.DrawLine(pen, _startPosX + 20, _startPosY + 70, _startPosX + 150, _startPosY + 70);
|
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}
|
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//корпус
|
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Brush bodyBrush = new SolidBrush(EntityExcavator.BodyColor);
|
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g.FillRectangle(bodyBrush, _startPosX + 20, _startPosY + 60, 130, 20);
|
||||
@ -158,17 +208,7 @@ namespace ProjectExcavator
|
||||
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 80, 20, 20);
|
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g.DrawEllipse(pen, _startPosX + 100, _startPosY + 80, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 80, 20, 20);
|
||||
//ковш
|
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if (EntityExcavator.Backet)
|
||||
{
|
||||
Point[] pointsBacket = {
|
||||
new Point(_startPosX + 150, _startPosY + 25),
|
||||
new Point(_startPosX + 150, _startPosY + 85),
|
||||
new Point(_startPosX + 195, _startPosY + 85),
|
||||
};
|
||||
g.FillPolygon(additionalBrush, pointsBacket);
|
||||
g.DrawPolygon(pen, pointsBacket);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
40
ProjectExcavator/ProjectExcavator/DrawningObjectExcavator.cs
Normal file
40
ProjectExcavator/ProjectExcavator/DrawningObjectExcavator.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectExcavator.DrawningObjects;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectExcavator : IMoveableObject
|
||||
{
|
||||
private readonly DrawningExcavator? _drawningExcavator = null;
|
||||
public DrawningObjectExcavator(DrawningExcavator drawningExcavator)
|
||||
{
|
||||
_drawningExcavator = drawningExcavator;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if(_drawningExcavator == null || _drawningExcavator.EntityExcavator == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningExcavator.GetPosX,
|
||||
_drawningExcavator.GetPosY,
|
||||
_drawningExcavator.GetWidth,
|
||||
_drawningExcavator.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningExcavator?.EntityExcavator?.Step ?? 0);
|
||||
|
||||
public bool CheckCanMove(DirectionType direction) =>_drawningExcavator?.CanMove(direction) ?? false;
|
||||
|
||||
public void MoveObject(DirectionType direction) => _drawningExcavator?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -4,11 +4,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator
|
||||
namespace ProjectExcavator.Entities
|
||||
{
|
||||
public class EntityExcavator
|
||||
{
|
||||
// <summary>
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
@ -21,40 +21,20 @@ namespace ProjectExcavator
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия вспомогательных опор
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Backet { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// Шаг перемещения экскаватора
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="weight">Вес экскаватора</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="backet">Признак наличия антикрыла</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool backet)
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Backet = backet;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
51
ProjectExcavator/ProjectExcavator/EntityExcavatorBodyKits.cs
Normal file
51
ProjectExcavator/ProjectExcavator/EntityExcavatorBodyKits.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectExcavator.Entities;
|
||||
|
||||
|
||||
namespace ProjectExcavator.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
public class EntityExcavatorBodyKits : EntityExcavator
|
||||
eegov
commented
Имя элемента проекта не соответствует указанному в задании Имя элемента проекта не соответствует указанному в задании
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// признак наличия вспомогательных опор
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Bucket { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса экскаватора
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес экскаватора</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="bucket">Признак наличия ковша</param>
|
||||
public EntityExcavatorBodyKits(int speed,
|
||||
double weight,
|
||||
Color bodyColor,
|
||||
Color additionalColor,
|
||||
bool bodyKit,
|
||||
bool bucket) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Bucket = bucket;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonCreateExcavatorBodyKits = new Button();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -41,8 +44,9 @@
|
||||
//
|
||||
pictureBoxExcavator.Dock = DockStyle.Fill;
|
||||
pictureBoxExcavator.Location = new Point(0, 0);
|
||||
pictureBoxExcavator.Margin = new Padding(3, 4, 3, 4);
|
||||
pictureBoxExcavator.Name = "pictureBoxExcavator";
|
||||
pictureBoxExcavator.Size = new Size(800, 450);
|
||||
pictureBoxExcavator.Size = new Size(914, 600);
|
||||
pictureBoxExcavator.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxExcavator.TabIndex = 0;
|
||||
pictureBoxExcavator.TabStop = false;
|
||||
@ -50,11 +54,12 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 415);
|
||||
buttonCreate.Location = new Point(14, 529);
|
||||
buttonCreate.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.Size = new Size(177, 55);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать простой экскаватор";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
@ -63,9 +68,10 @@
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(722, 415);
|
||||
buttonDown.Location = new Point(825, 553);
|
||||
buttonDown.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.Size = new Size(34, 40);
|
||||
buttonDown.TabIndex = 2;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
@ -75,9 +81,10 @@
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(722, 379);
|
||||
buttonUp.Location = new Point(825, 505);
|
||||
buttonUp.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.Size = new Size(34, 40);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
@ -87,9 +94,10 @@
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(686, 415);
|
||||
buttonLeft.Location = new Point(784, 553);
|
||||
buttonLeft.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.Size = new Size(34, 40);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
@ -99,24 +107,62 @@
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(758, 415);
|
||||
buttonRight.Location = new Point(866, 553);
|
||||
buttonRight.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.Size = new Size(34, 40);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "Двигаться в центр", "Двигаться к краю экрана" });
|
||||
comboBoxStrategy.Location = new Point(762, 16);
|
||||
comboBoxStrategy.Margin = new Padding(3, 4, 3, 4);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(138, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonCreateExcavatorBodyKits
|
||||
//
|
||||
buttonCreateExcavatorBodyKits.Location = new Point(198, 529);
|
||||
buttonCreateExcavatorBodyKits.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateExcavatorBodyKits.Name = "buttonCreateExcavatorBodyKits";
|
||||
buttonCreateExcavatorBodyKits.Size = new Size(166, 55);
|
||||
buttonCreateExcavatorBodyKits.TabIndex = 7;
|
||||
buttonCreateExcavatorBodyKits.Text = "Создать Экскаватор с обвесами";
|
||||
buttonCreateExcavatorBodyKits.UseVisualStyleBackColor = true;
|
||||
buttonCreateExcavatorBodyKits.Click += buttonCreateExcavatorBodyKits_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(815, 55);
|
||||
buttonStep.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(86, 31);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// ExcavatorForm
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
ClientSize = new Size(914, 600);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonCreateExcavatorBodyKits);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxExcavator);
|
||||
Margin = new Padding(3, 4, 3, 4);
|
||||
Name = "ExcavatorForm";
|
||||
Text = "Excavator";
|
||||
Click += buttonMove_Click;
|
||||
@ -133,5 +179,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonCreateExcavatorBodyKits;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
@ -1,3 +1,6 @@
|
||||
using ProjectExcavator.DrawningObjects;
|
||||
using ProjectExcavator.MovementStrategy;
|
||||
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
public partial class ExcavatorForm : Form
|
||||
@ -7,6 +10,10 @@ namespace ProjectExcavator
|
||||
/// </summary>
|
||||
private DrawningExcavator? _drawnigExcavator;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public ExcavatorForm()
|
||||
@ -41,17 +48,12 @@ namespace ProjectExcavator
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawnigExcavator = new DrawningExcavator();
|
||||
_drawnigExcavator.Init(random.Next(100, 300),
|
||||
_drawnigExcavator = new DrawningExcavator(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxExcavator.Width,
|
||||
pictureBoxExcavator.Height);
|
||||
_drawnigExcavator.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
@ -78,5 +80,56 @@ namespace ProjectExcavator
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateExcavatorBodyKits_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawnigExcavator = new DrawningExcavarorBodyKits(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxExcavator.Width,
|
||||
pictureBoxExcavator.Height);
|
||||
_drawnigExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawnigExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectExcavator(_drawnigExcavator),
|
||||
pictureBoxExcavator.Width,
|
||||
pictureBoxExcavator.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
34
ProjectExcavator/ProjectExcavator/IMoveableObject.cs
Normal file
34
ProjectExcavator/ProjectExcavator/IMoveableObject.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
49
ProjectExcavator/ProjectExcavator/MoveToBorder.cs
Normal file
49
ProjectExcavator/ProjectExcavator/MoveToBorder.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using ProjectExcavator.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if(objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder
|
||||
+ GetStep() <= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if(objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth - 150;
|
||||
var diffY = objParams.DownBorder - FieldHeight - 150;
|
||||
if(diffX >= 0)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
else if (diffY >= 0)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else if(Math.Abs(diffX) > Math.Abs(diffY))
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
ProjectExcavator/ProjectExcavator/MoveToCenter.cs
Normal file
57
ProjectExcavator/ProjectExcavator/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2 ;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2 ;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
ProjectExcavator/ProjectExcavator/ObjectParameters.cs
Normal file
54
ProjectExcavator/ProjectExcavator/ObjectParameters.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
15
ProjectExcavator/ProjectExcavator/Status.cs
Normal file
15
ProjectExcavator/ProjectExcavator/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit = 0,
|
||||
InProgress = 1,
|
||||
Finish = 2
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Имя элемента проекта не соответствует указанному в задании