PIbd-21. Kryukov A.I. Lab work 02 base #17
@ -38,40 +38,6 @@ namespace ProjectExcavator.DrawningObjects
|
||||
/// </summary>
|
||||
protected readonly int _excavatorHeight = 80;
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _excavatorWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _excavatorHeight;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawningExcavator(int speed, double weight, Color bodyColor, int
|
||||
width, int height)
|
||||
{
|
||||
if (_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
@ -88,13 +54,13 @@ namespace ProjectExcavator.DrawningObjects
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_excavatorWidth = excavatorWidth;
|
||||
_excavatorHeight = excavatorHeight;
|
||||
if (_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
|
||||
if(_pictureHeight < _excavatorHeight || _pictureWidth < _excavatorWidth)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
EntityExcavator = new EntityExcavator(speed, weight, bodyColor);
|
||||
EntityExcavator = new EntityExcavator();
|
||||
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bodyKit, backet);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
@ -103,32 +69,11 @@ namespace ProjectExcavator.DrawningObjects
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
|
||||
_startPosX = Math.Min(x,_pictureWidth - _excavatorWidth);
|
||||
_startPosY = Math.Min(y,_pictureHeight - _excavatorHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if(EntityExcavator == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityExcavator.Step >0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityExcavator.Step > 0,
|
||||
//вправо
|
||||
DirectionType.Right => _startPosX + EntityExcavator.Step < _pictureWidth - _excavatorWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + EntityExcavator.Step < _pictureHeight - _excavatorHeight,
|
||||
_ => false,
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
@ -148,7 +93,10 @@ namespace ProjectExcavator.DrawningObjects
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityExcavator.Step;
|
||||
if (_startPosY - EntityExcavator.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityExcavator.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
@ -156,7 +104,10 @@ namespace ProjectExcavator.DrawningObjects
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityExcavator.Step;
|
||||
if (_startPosY + EntityExcavator.Step < _pictureHeight - _excavatorHeight)
|
||||
{
|
||||
_startPosY += (int)EntityExcavator.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -171,6 +122,12 @@ namespace ProjectExcavator.DrawningObjects
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
|
||||
if (EntityExcavator.BodyKit)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 70, 130, 10);
|
||||
g.DrawLine(pen, _startPosX + 20, _startPosY + 70, _startPosX + 150, _startPosY + 70);
|
||||
}
|
||||
//корпус
|
||||
Brush bodyBrush = new SolidBrush(EntityExcavator.BodyColor);
|
||||
g.FillRectangle(bodyBrush, _startPosX + 20, _startPosY + 60, 130, 20);
|
||||
@ -196,7 +153,17 @@ namespace ProjectExcavator.DrawningObjects
|
||||
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 80, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 80, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 80, 20, 20);
|
||||
|
||||
//ковш
|
||||
if (EntityExcavator.Backet)
|
||||
{
|
||||
Point[] pointsBacket = {
|
||||
new Point(_startPosX + 150, _startPosY + 25),
|
||||
new Point(_startPosX + 150, _startPosY + 85),
|
||||
new Point(_startPosX + 195, _startPosY + 85),
|
||||
};
|
||||
g.FillPolygon(additionalBrush, pointsBacket);
|
||||
g.DrawPolygon(pen, pointsBacket);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,11 @@ namespace ProjectExcavator.Entities
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес экскаватора</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor)
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="backet">Признак наличия антикрыла</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool backet)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
|
Loading…
Reference in New Issue
Block a user