PIbd-14 Oripov SH. H. LabWork01 Simple #1
26
ProjectAircraft12/ProjectAircraft12/DirectionType.cs
Normal file
26
ProjectAircraft12/ProjectAircraft12/DirectionType.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace ProjectAircraft12;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
|
298
ProjectAircraft12/ProjectAircraft12/DrawningAircraft.cs
Normal file
298
ProjectAircraft12/ProjectAircraft12/DrawningAircraft.cs
Normal file
@ -0,0 +1,298 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAircraft12;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningAircraft
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityAircraft? EntityAircraft { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки самолета
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки самолета
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки самолета
|
||||
/// </summary>
|
||||
private readonly int _drawingAircraftWidth = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки самолета
|
||||
/// </summary>
|
||||
private readonly int _drawingAircraftHeight = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="radar">Признак наличия радара</param>
|
||||
/// <param name="extraFuelTanks">Признак наличия дополнительных топливных баков</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool extraFuelTanks)
|
||||
{
|
||||
EntityAircraft = new EntityAircraft();
|
||||
EntityAircraft.Init(speed, weight, bodyColor, additionalColor, radar, extraFuelTanks);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO: проверка, что объект "влезает" в размеры поля
|
||||
if (width > _drawingAircraftWidth && height > _drawingAircraftHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
if (x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
|
||||
if(_pictureWidth < x + _drawingAircraftWidth)
|
||||
{
|
||||
_startPosX = _drawingAircraftWidth - _drawingAircraftWidth;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
if (_pictureHeight < y + _drawingAircraftWidth)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingAircraftWidth;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
//_startPosX = x;
|
||||
//_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityAircraft.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityAircraft.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawingAircraftWidth + EntityAircraft.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawingAircraftHeight + EntityAircraft.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
private GraphicsPath CreateRoundedRectangle(Rectangle rect, int radius)
|
||||
{
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
int d = radius * 2;
|
||||
|
||||
// Добавляем скруглённые углы
|
||||
path.AddArc(rect.X, rect.Y, d, d, 180, 90); // Верхний левый
|
||||
path.AddArc(rect.Right - d, rect.Y, d, d, 270, 90); // Верхний правый
|
||||
path.AddArc(rect.Right - d, rect.Bottom - d, d, d, 0, 90); // Нижний правый
|
||||
path.AddArc(rect.X, rect.Bottom - d, d, d, 90, 90); // Нижний левый
|
||||
path.CloseFigure();
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
private void DrawRoundedRectangle(Graphics g, Brush brush, Pen pen, Rectangle rect, int radius)
|
||||
{
|
||||
using (GraphicsPath path = CreateRoundedRectangle(rect, radius))
|
||||
{
|
||||
g.FillPath(brush, path); // Закрашенный фон
|
||||
g.DrawPath(pen, path); // Обводка
|
||||
}
|
||||
}
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodyBrush = new SolidBrush(EntityAircraft.BodyColor);
|
||||
Brush additionalBrush = new SolidBrush(EntityAircraft.AdditionalColor);
|
||||
|
||||
// Основной корпус самолёта
|
||||
g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 10, _drawingAircraftWidth, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, _drawingAircraftWidth, 20);
|
||||
|
||||
// orqa qanot
|
||||
Point[] trianglePoints = {
|
||||
new Point(_startPosX.Value, _startPosY.Value - 20), // Вершина
|
||||
new Point(_startPosX.Value, _startPosY.Value+10), // Левый угол
|
||||
new Point(_startPosX.Value + 30, _startPosY.Value+10) // Правый угол
|
||||
};
|
||||
|
||||
g.FillPolygon(bodyBrush, trianglePoints); // Закрашенный треугольник
|
||||
g.DrawPolygon(pen, trianglePoints); // Контур треугольника
|
||||
|
||||
if (EntityAircraft.ExtraFuelTanks)
|
||||
{
|
||||
// бак
|
||||
Rectangle extraFuelTanks = new Rectangle(_startPosX.Value - 5, _startPosY.Value + 5, 30, 10); // Прямоугольник от заданной точки
|
||||
int radius_extraFuelTanks = 4; // Радиус скругления
|
||||
DrawRoundedRectangle(g, bodyBrush, Pens.Black, extraFuelTanks, radius_extraFuelTanks);
|
||||
}
|
||||
|
||||
// oldi uchburchak
|
||||
Point[] triangle_right = {
|
||||
new Point(_startPosX.Value+120, _startPosY.Value + 20), // Вершина
|
||||
new Point(_startPosX.Value+100, _startPosY.Value+10), // Левый угол
|
||||
new Point(_startPosX.Value+100, _startPosY.Value+30) // Правый угол
|
||||
};
|
||||
|
||||
g.FillPolygon(bodyBrush, triangle_right); // Закрашенный треугольник
|
||||
g.DrawPolygon(pen, triangle_right); // Контур треугольника
|
||||
|
||||
Pen line_triangle_right = new Pen(Color.Black, 1); // Чёрная линия толщиной 2 пикселя
|
||||
g.DrawLine(line_triangle_right, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 120, _startPosY.Value + 20);
|
||||
|
||||
//иллюминатор
|
||||
Pen okno = new Pen(Color.Black, 3); // Чёрная линия толщиной 3 пикселя
|
||||
g.DrawLine(okno, _startPosX.Value + 40, _startPosY.Value + 20, _startPosX.Value + 80, _startPosY.Value + 20);
|
||||
|
||||
// шасси
|
||||
Pen shassi1 = new Pen(Color.Black, 2); // Чёрная линия толщиной 2 пикселя
|
||||
g.DrawLine(shassi1, _startPosX.Value + 40, _startPosY.Value + 30, _startPosX.Value + 40, _startPosY.Value + 36);
|
||||
|
||||
Pen koliso1 = new Pen(Color.Black, 2); // Чёрная обводка толщиной 2 пикселя
|
||||
g.DrawRectangle(koliso1, _startPosX.Value + 35, _startPosY.Value + 35, 4, 4);
|
||||
Brush brush = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brush, _startPosX.Value + 35, _startPosY.Value + 35, 4, 4);
|
||||
|
||||
Pen koliso2 = new Pen(Color.Black, 2); // Чёрная обводка толщиной 2 пикселя
|
||||
g.DrawRectangle(koliso2, _startPosX.Value + 42, _startPosY.Value + 35, 4, 4);
|
||||
g.FillRectangle(brush, _startPosX.Value + 42, _startPosY.Value + 35, 4, 4);
|
||||
|
||||
Pen shassi2 = new Pen(Color.Black, 2); // Чёрная линия толщиной 2 пикселя
|
||||
g.DrawLine(shassi1, _startPosX.Value + 90, _startPosY.Value + 30, _startPosX.Value + 90, _startPosY.Value + 36);
|
||||
|
||||
Pen koliso3 = new Pen(Color.Black, 2); // Чёрная обводка толщиной 2 пикселя
|
||||
g.DrawRectangle(koliso3, _startPosX.Value + 88, _startPosY.Value + 35, 4, 4);
|
||||
g.FillRectangle(brush, _startPosX.Value + 88, _startPosY.Value + 35, 4, 4);
|
||||
|
||||
if (EntityAircraft.Radar)
|
||||
{
|
||||
// radar
|
||||
Rectangle radar = new Rectangle(_startPosX.Value + 50, _startPosY.Value - 5, 20, 10); // Прямоугольник от заданной точки
|
||||
int radius_radara = 6; // Радиус скругления
|
||||
DrawRoundedRectangle(g, bodyBrush, Pens.Black, radar, radius_radara);
|
||||
}
|
||||
|
||||
Pen os_radar = new Pen(Color.Black, 2); // Чёрная линия толщиной 1 пикселя
|
||||
g.DrawLine(os_radar, _startPosX.Value + 60, _startPosY.Value + 10, _startPosX.Value + 60, _startPosY.Value + 5);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
66
ProjectAircraft12/ProjectAircraft12/EntityAircraft.cs
Normal file
66
ProjectAircraft12/ProjectAircraft12/EntityAircraft.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAircraft12;
|
||||
|
||||
public class EntityAircraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия радара
|
||||
/// </summary>
|
||||
public bool Radar { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия дополнительных топливных баков
|
||||
/// </summary>
|
||||
public bool ExtraFuelTanks { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения самолета
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса самолета
|
||||
/// </summary>
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самолета</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="radar">Признак наличия радара</param>
|
||||
/// <param name="extraFuelTanks">Признак наличия дополнительных топливных баков</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool extraFuelTanks)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Radar = radar;
|
||||
ExtraFuelTanks = extraFuelTanks;
|
||||
}
|
||||
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
namespace ProjectAircraft12
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectAircraft12
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
134
ProjectAircraft12/ProjectAircraft12/FormAircraft.Designer.cs
generated
Normal file
134
ProjectAircraft12/ProjectAircraft12/FormAircraft.Designer.cs
generated
Normal file
@ -0,0 +1,134 @@
|
||||
namespace ProjectAircraft12
|
||||
{
|
||||
partial class FormAircraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxAircraft = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAircraft).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxAircraft
|
||||
//
|
||||
pictureBoxAircraft.Dock = DockStyle.Fill;
|
||||
pictureBoxAircraft.Location = new Point(0, 0);
|
||||
pictureBoxAircraft.Name = "pictureBoxAircraft";
|
||||
pictureBoxAircraft.Size = new Size(1016, 487);
|
||||
pictureBoxAircraft.TabIndex = 0;
|
||||
pictureBoxAircraft.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 445);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 30);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(861, 440);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(902, 399);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.Down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(902, 440);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.Right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(943, 440);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormAircraft
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1016, 487);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxAircraft);
|
||||
Name = "FormAircraft";
|
||||
Text = "Самолёт с радаром";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAircraft).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxAircraft;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
98
ProjectAircraft12/ProjectAircraft12/FormAircraft.cs
Normal file
98
ProjectAircraft12/ProjectAircraft12/FormAircraft.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectAircraft12
|
||||
{
|
||||
public partial class FormAircraft : Form
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningAircraft? _drawningAircraft;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
|
||||
public FormAircraft()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Bitmap bmp = new(pictureBoxAircraft.Width, pictureBoxAircraft.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAircraft.DrawTransport(gr);
|
||||
pictureBoxAircraft.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAircraft = new DrawningAircraft();
|
||||
_drawningAircraft.Init(random.Next(100, 300), random.Next(100, 300),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // bodyColor
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // additionalColor
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAircraft.SetPictureSize(pictureBoxAircraft.Width, pictureBoxAircraft.Height);
|
||||
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -11,7 +11,7 @@ namespace ProjectAircraft12
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormAircraft());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectAircraft12/ProjectAircraft12/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectAircraft12/ProjectAircraft12/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectAircraft12.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAircraft12.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectAircraft12/ProjectAircraft12/Properties/Resources.resx
Normal file
133
ProjectAircraft12/ProjectAircraft12/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Down.png
Normal file
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Left.png
Normal file
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 41 KiB |
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Right.png
Normal file
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Up.png
Normal file
BIN
ProjectAircraft12/ProjectAircraft12/Resources/Up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
Loading…
x
Reference in New Issue
Block a user