PIbd-14 Oripov SH. H. LabWork01 Simple #1

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Shoha12 wants to merge 2 commits from LabWork01 into main
16 changed files with 901 additions and 77 deletions

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namespace ProjectAircraft12;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraft12;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAircraft
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAircraft? EntityAircraft { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки самолета
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки самолета
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
private readonly int _drawingAircraftWidth = 100;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
private readonly int _drawingAircraftHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="radar">Признак наличия радара</param>
/// <param name="extraFuelTanks">Признак наличия дополнительных топливных баков</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool extraFuelTanks)
{
EntityAircraft = new EntityAircraft();
EntityAircraft.Init(speed, weight, bodyColor, additionalColor, radar, extraFuelTanks);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO: проверка, что объект "влезает" в размеры поля
if (width > _drawingAircraftWidth && height > _drawingAircraftHeight)
{
_pictureWidth = width;
_pictureHeight = height;
return true;
}
else
{
return false;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO: если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x < 0)
{
_startPosX = 0;
}
if(_pictureWidth < x + _drawingAircraftWidth)
{
_startPosX = _drawingAircraftWidth - _drawingAircraftWidth;
}
else
{
_startPosX = x;
}
if (y < 0)
{
_startPosY = 0;
}
if (_pictureHeight < y + _drawingAircraftWidth)
{
_startPosY = _pictureHeight - _drawingAircraftWidth;
}
else
{
_startPosY = y;
}
//_startPosX = x;
//_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityAircraft.Step > 0)
{
_startPosX -= (int)EntityAircraft.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityAircraft.Step > 0)
{
_startPosY -= (int)EntityAircraft.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawingAircraftWidth + EntityAircraft.Step < _pictureWidth)
{
_startPosX += (int)EntityAircraft.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawingAircraftHeight + EntityAircraft.Step < _pictureHeight)
{
_startPosY += (int)EntityAircraft.Step;
}
return true;
}
return false;
}
private GraphicsPath CreateRoundedRectangle(Rectangle rect, int radius)
{
GraphicsPath path = new GraphicsPath();
int d = radius * 2;
// Добавляем скруглённые углы
path.AddArc(rect.X, rect.Y, d, d, 180, 90); // Верхний левый
path.AddArc(rect.Right - d, rect.Y, d, d, 270, 90); // Верхний правый
path.AddArc(rect.Right - d, rect.Bottom - d, d, d, 0, 90); // Нижний правый
path.AddArc(rect.X, rect.Bottom - d, d, d, 90, 90); // Нижний левый
path.CloseFigure();
return path;
}
private void DrawRoundedRectangle(Graphics g, Brush brush, Pen pen, Rectangle rect, int radius)
{
using (GraphicsPath path = CreateRoundedRectangle(rect, radius))
{
g.FillPath(brush, path); // Закрашенный фон
g.DrawPath(pen, path); // Обводка
}
}
public void DrawTransport(Graphics g)
{
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityAircraft.BodyColor);
Brush additionalBrush = new SolidBrush(EntityAircraft.AdditionalColor);
// Основной корпус самолёта
g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 10, _drawingAircraftWidth, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, _drawingAircraftWidth, 20);
// orqa qanot
Point[] trianglePoints = {
new Point(_startPosX.Value, _startPosY.Value - 20), // Вершина
new Point(_startPosX.Value, _startPosY.Value+10), // Левый угол
new Point(_startPosX.Value + 30, _startPosY.Value+10) // Правый угол
};
g.FillPolygon(bodyBrush, trianglePoints); // Закрашенный треугольник
g.DrawPolygon(pen, trianglePoints); // Контур треугольника
if (EntityAircraft.ExtraFuelTanks)
{
// бак
Rectangle extraFuelTanks = new Rectangle(_startPosX.Value - 5, _startPosY.Value + 5, 30, 10); // Прямоугольник от заданной точки
int radius_extraFuelTanks = 4; // Радиус скругления
DrawRoundedRectangle(g, bodyBrush, Pens.Black, extraFuelTanks, radius_extraFuelTanks);
}
// oldi uchburchak
Point[] triangle_right = {
new Point(_startPosX.Value+120, _startPosY.Value + 20), // Вершина
new Point(_startPosX.Value+100, _startPosY.Value+10), // Левый угол
new Point(_startPosX.Value+100, _startPosY.Value+30) // Правый угол
};
g.FillPolygon(bodyBrush, triangle_right); // Закрашенный треугольник
g.DrawPolygon(pen, triangle_right); // Контур треугольника
Pen line_triangle_right = new Pen(Color.Black, 1); // Чёрная линия толщиной 2 пикселя
g.DrawLine(line_triangle_right, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 120, _startPosY.Value + 20);
//иллюминатор
Pen okno = new Pen(Color.Black, 3); // Чёрная линия толщиной 3 пикселя
g.DrawLine(okno, _startPosX.Value + 40, _startPosY.Value + 20, _startPosX.Value + 80, _startPosY.Value + 20);
// шасси
Pen shassi1 = new Pen(Color.Black, 2); // Чёрная линия толщиной 2 пикселя
g.DrawLine(shassi1, _startPosX.Value + 40, _startPosY.Value + 30, _startPosX.Value + 40, _startPosY.Value + 36);
Pen koliso1 = new Pen(Color.Black, 2); // Чёрная обводка толщиной 2 пикселя
g.DrawRectangle(koliso1, _startPosX.Value + 35, _startPosY.Value + 35, 4, 4);
Brush brush = new SolidBrush(Color.Black);
g.FillRectangle(brush, _startPosX.Value + 35, _startPosY.Value + 35, 4, 4);
Pen koliso2 = new Pen(Color.Black, 2); // Чёрная обводка толщиной 2 пикселя
g.DrawRectangle(koliso2, _startPosX.Value + 42, _startPosY.Value + 35, 4, 4);
g.FillRectangle(brush, _startPosX.Value + 42, _startPosY.Value + 35, 4, 4);
Pen shassi2 = new Pen(Color.Black, 2); // Чёрная линия толщиной 2 пикселя
g.DrawLine(shassi1, _startPosX.Value + 90, _startPosY.Value + 30, _startPosX.Value + 90, _startPosY.Value + 36);
Pen koliso3 = new Pen(Color.Black, 2); // Чёрная обводка толщиной 2 пикселя
g.DrawRectangle(koliso3, _startPosX.Value + 88, _startPosY.Value + 35, 4, 4);
g.FillRectangle(brush, _startPosX.Value + 88, _startPosY.Value + 35, 4, 4);
if (EntityAircraft.Radar)
{
// radar
Rectangle radar = new Rectangle(_startPosX.Value + 50, _startPosY.Value - 5, 20, 10); // Прямоугольник от заданной точки
int radius_radara = 6; // Радиус скругления
DrawRoundedRectangle(g, bodyBrush, Pens.Black, radar, radius_radara);
}
Pen os_radar = new Pen(Color.Black, 2); // Чёрная линия толщиной 1 пикселя
g.DrawLine(os_radar, _startPosX.Value + 60, _startPosY.Value + 10, _startPosX.Value + 60, _startPosY.Value + 5);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAircraft12;
public class EntityAircraft
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия радара
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Признак (опция) наличия дополнительных топливных баков
/// </summary>
public bool ExtraFuelTanks { get; private set; }
/// <summary>
/// Шаг перемещения самолета
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса самолета
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="radar">Признак наличия радара</param>
/// <param name="extraFuelTanks">Признак наличия дополнительных топливных баков</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool extraFuelTanks)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Radar = radar;
ExtraFuelTanks = extraFuelTanks;
}
}

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@ -1,39 +0,0 @@
namespace ProjectAircraft12
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectAircraft12
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAircraft12
{
partial class FormAircraft
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAircraft = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAircraft).BeginInit();
SuspendLayout();
//
// pictureBoxAircraft
//
pictureBoxAircraft.Dock = DockStyle.Fill;
pictureBoxAircraft.Location = new Point(0, 0);
pictureBoxAircraft.Name = "pictureBoxAircraft";
pictureBoxAircraft.Size = new Size(1016, 487);
pictureBoxAircraft.TabIndex = 0;
pictureBoxAircraft.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 445);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 30);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(861, 440);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(902, 399);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(902, 440);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(943, 440);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// FormAircraft
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1016, 487);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAircraft);
Name = "FormAircraft";
Text = "Самолёт с радаром";
((System.ComponentModel.ISupportInitialize)pictureBoxAircraft).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAircraft;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectAircraft12
{
public partial class FormAircraft : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningAircraft? _drawningAircraft;
/// <summary>
/// Конструктор формы
/// </summary>
public FormAircraft()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningAircraft == null)
{
return;
}
Bitmap bmp = new(pictureBoxAircraft.Width, pictureBoxAircraft.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAircraft.DrawTransport(gr);
pictureBoxAircraft.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAircraft = new DrawningAircraft();
_drawningAircraft.Init(random.Next(100, 300), random.Next(100, 300),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // bodyColor
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), // additionalColor
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAircraft.SetPictureSize(pictureBoxAircraft.Width, pictureBoxAircraft.Height);
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAircraft == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAircraft.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAircraft.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningAircraft.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningAircraft.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectAircraft12
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormAircraft());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAircraft12.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAircraft12.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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