This commit is contained in:
Sharosh322 2023-12-09 22:09:33 +04:00
parent 9632e3e1d0
commit e464cbb14e
16 changed files with 717 additions and 229 deletions

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@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(Direction.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(Direction.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(Direction.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(Direction.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(Direction directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace ProjStormtrooper
{
internal enum Direction
public enum Direction
{
Up = 1,
Down = 2,

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
public class DrawingObjectPlane : IMoveableObject
{
private readonly DrawingPlane? _drawingPlane = null;
public DrawingObjectPlane(DrawingPlane drawingPlane)
{
_drawingPlane = drawingPlane;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingPlane == null || _drawingPlane.EntityPlane == null)
{
return null;
}
return new ObjectParameters(_drawingPlane.GetPosX, _drawingPlane.GetPosY, _drawingPlane.GetWidth, _drawingPlane.GetHeight);
}
}
public int GetStep => (int)(_drawingPlane?.EntityPlane?.Step ?? 0);
public bool CheckCanMove(Direction direction) => _drawingPlane?.CanMove(direction) ?? false;
public void MoveObject(Direction direction) => _drawingPlane?.MoveTransport(direction);
}
}

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@ -0,0 +1,173 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
public class DrawingPlane
{
public EntityPlane? EntityPlane { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _planeWidth = 110;
protected readonly int _planeHeight = 110;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _planeWidth;
public int GetHeight => _planeHeight;
public DrawingPlane(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _planeWidth && height < _planeHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
protected DrawingPlane(int speed, double weight, Color bodyColor,
int width, int height, int planeWidth, int planeHeight)
{
if (width < planeWidth && height < planeHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_planeWidth = planeWidth;
_planeHeight = planeHeight;
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
public bool CanMove(Direction direction)
{
if (EntityPlane == null)
{
return false;
}
return direction switch
{
Direction.Up => _startPosY - EntityPlane.Step > 0,
Direction.Down => _startPosY + _planeHeight + EntityPlane.Step < _pictureHeight,
Direction.Left => _startPosX - EntityPlane.Step > 0,
Direction.Right => _startPosX + _planeWidth + EntityPlane.Step < _pictureWidth,
_ => false,
};
}
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _planeWidth)
{
x = _pictureWidth - _planeWidth;
}
_startPosX = x;
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _planeHeight)
{
y = _pictureHeight - _planeHeight;
}
_startPosY = y;
}
public void MoveTransport(Direction direction)
{
if (!CanMove(direction) || EntityPlane == null)
{
return;
}
switch (direction)
{
case Direction.Up:
_startPosY -= (int)EntityPlane.Step;
break;
case Direction.Down:
_startPosY += (int)EntityPlane.Step;
break;
case Direction.Left:
_startPosX -= (int)EntityPlane.Step;
break;
case Direction.Right:
_startPosX += (int)EntityPlane.Step;
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityPlane == null)
{
return;
}
Pen penBlack = new Pen(Color.Black);
Brush brushBlack = new SolidBrush(Color.Black);
Brush brushBodyColor = new SolidBrush(EntityPlane.BodyColor);
int bodyHeight = _planeHeight / 9;
Point[] pointsCockPit = {
new Point(_startPosX, _startPosY + _planeHeight / 2),
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2),
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 + bodyHeight / 2)
};
g.FillPolygon(brushBlack, pointsCockPit);
Point[] pointsWings = {
new Point(_startPosX + _planeWidth / 2, _startPosY),
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY),
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 6, _startPosY + _planeHeight / 2),
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY + _planeHeight),
new Point(_startPosX + _planeWidth / 2 , _startPosY + _planeHeight)
};
g.FillPolygon(brushBodyColor, pointsWings);
g.DrawPolygon(penBlack, pointsWings);
Point[] pointsTail = {
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 - _planeHeight / 3),
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 - _planeHeight / 8),
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 + _planeHeight / 8),
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 + _planeHeight / 3)
};
g.FillPolygon(brushBodyColor, pointsTail);
g.DrawPolygon(penBlack, pointsTail);
g.FillRectangle(brushBodyColor, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
g.DrawRectangle(penBlack, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
}
}
}

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@ -6,119 +6,43 @@ using System.Threading.Tasks;
namespace ProjStormtrooper
{
internal class DrawingStormtrooper
public class DrawingStormtrooper : DrawingPlane
{
public EntityStormtrooper? EntityStormtrooper { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _stormtrooperWidth = 110;
private readonly int _stormtrooperHeight = 110;
public bool Init(int speed, double weight, Color bodyColor,
public DrawingStormtrooper(int speed, double weight, Color bodyColor,
Color additionalColor, bool rockets, bool bombs,
int width, int height)
int width, int height) : base(speed, weight, bodyColor, width, height, 140, 90)
{
if (width < _stormtrooperWidth && height < _stormtrooperHeight)
if (EntityPlane != null)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityStormtrooper = new EntityStormtrooper();
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _stormtrooperWidth)
{
x = _pictureWidth - _stormtrooperWidth;
}
_startPosX = x;
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _stormtrooperHeight)
{
y = _pictureHeight - _stormtrooperHeight;
}
_startPosY = y;
}
public void MoveTransport(Direction direction)
{
if (EntityStormtrooper == null)
{
return;
}
switch (direction)
{
case Direction.Left:
if (_startPosX - EntityStormtrooper.Step > 0)
{
_startPosX -= (int)EntityStormtrooper.Step;
}
break;
case Direction.Up:
if (_startPosY - EntityStormtrooper.Step > 0)
{
_startPosY -= (int)EntityStormtrooper.Step;
}
break;
case Direction.Right:
if (_startPosX + EntityStormtrooper.Step + _stormtrooperWidth < _pictureWidth)
{
_startPosX += (int)EntityStormtrooper.Step;
}
break;
case Direction.Down:
if (_startPosY + EntityStormtrooper.Step + _stormtrooperHeight < _pictureHeight)
{
_startPosY += (int)EntityStormtrooper.Step;
}
break;
EntityPlane = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
}
}
public void DrawStormtrooper(Graphics g)
public override void DrawTransport(Graphics g)
{
if (EntityStormtrooper == null)
if (EntityPlane is not EntityStormtrooper stormtrooper)
{
return;
}
Pen penBlack = new Pen(Color.Black);
Brush brushBlack = new SolidBrush(Color.Black);
Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor);
Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor);
Brush brushAdditionalColor = new SolidBrush(stormtrooper.AdditionalColor);
int bodyHeight = _stormtrooperHeight / 9;
if (EntityStormtrooper.Bombs)
int bodyHeight = _planeHeight / 9;
if (stormtrooper.Bombs)
{
Point[] pointsBombTail = {
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2)
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2),
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 - 5),
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 + 5),
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2)
};
g.FillPolygon(brushAdditionalColor, pointsBombTail);
@ -127,7 +51,7 @@ namespace ProjStormtrooper
for (int i = 0; i < pointsBombTail.Length; i++)
{
Point p = pointsBombTail[i];
p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
pointsBombTail[i] = p;
}
@ -135,30 +59,30 @@ namespace ProjStormtrooper
g.DrawPolygon(penBlack, pointsBombTail);
g.FillEllipse(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
_startPosX + _planeWidth / 2 - _planeWidth / 8,
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
bodyHeight * 3,
bodyHeight);
g.DrawEllipse(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
_startPosX + _planeWidth / 2 - _planeWidth / 8,
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
bodyHeight * 3,
bodyHeight);
g.FillEllipse(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
_startPosX + _planeWidth / 2 - _planeWidth / 8,
_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
bodyHeight * 3,
bodyHeight);
g.DrawEllipse(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
_startPosX + _planeWidth / 2 - _planeWidth / 8,
_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
bodyHeight * 3,
bodyHeight);
}
if (EntityStormtrooper.Rockets)
if (stormtrooper.Rockets)
{
int rocketWidth = bodyHeight * 4;
int rocketHeight = bodyHeight / 2;
@ -166,21 +90,21 @@ namespace ProjStormtrooper
Brush brushRed = new SolidBrush(Color.Red);
Point[] pointsRocketCockPit = {
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight,
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2),
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
};
Point[] pointsRocketTail = {
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight + rocketWidth - 10,
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
_startPosY + _planeHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
};
g.FillPolygon(brushRed, pointsRocketCockPit);
@ -192,14 +116,14 @@ namespace ProjStormtrooper
for (int i = 0; i < pointsRocketCockPit.Length; i++)
{
Point p = pointsRocketCockPit[i];
p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
pointsRocketCockPit[i] = p;
}
for (int i = 0; i < pointsRocketTail.Length; i++)
{
Point p = pointsRocketTail[i];
p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
pointsRocketTail[i] = p;
}
@ -210,65 +134,29 @@ namespace ProjStormtrooper
g.DrawPolygon(penBlack, pointsRocketTail);
g.FillRectangle(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
_startPosX + _planeWidth / 2 - _planeWidth / 5,
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth,
rocketHeight);
g.DrawRectangle(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
_startPosX + _planeWidth / 2 - _planeWidth / 5,
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth,
rocketHeight);
g.FillRectangle(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
_startPosX + _planeWidth / 2 - _planeWidth / 5,
_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth,
rocketHeight);
g.DrawRectangle(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
_startPosX + _planeWidth / 2 - _planeWidth / 5,
_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth,
rocketHeight);
}
Point[] pointsCockPit = {
new Point(_startPosX, _startPosY + _stormtrooperHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2)
};
g.FillPolygon(brushBlack, pointsCockPit);
Point[] pointsWings = {
new Point(_startPosX + _stormtrooperWidth / 2, _startPosY),
new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY),
new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight),
new Point(_startPosX + _stormtrooperWidth / 2 , _startPosY + _stormtrooperHeight)
};
g.FillPolygon(brushBodyColor, pointsWings);
g.DrawPolygon(penBlack, pointsWings);
Point[] pointsTail = {
new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3),
new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8),
new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8),
new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3)
};
g.FillPolygon(brushBodyColor, pointsTail);
g.DrawPolygon(penBlack, pointsTail);
g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
base.DrawTransport(g);
}
}
}

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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using static System.Reflection.Metadata.BlobBuilder;
namespace ProjStormtrooper
{
public class EntityPlane
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 250 / Weight;
public EntityPlane(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -6,25 +6,18 @@ using System.Threading.Tasks;
namespace ProjStormtrooper
{
internal class EntityStormtrooper
public class EntityStormtrooper : EntityPlane
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Bombs { get; private set; }
public bool Rockets { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
public bool Bombs { get; private set; }
public EntityStormtrooper(int speed, double weight, Color bodyColor,
Color additionalColor, bool rockets, bool bombs) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rockets = rockets;
Bombs = bombs;
}
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(Direction direction);
void MoveObject(Direction direction);
}
}

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
public class MoveToRightBottom : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder >= FieldWidth - GetStep() && objParams.DownBorder >= FieldHeight - GetStep();
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
if (objParams.RightBorder < FieldWidth - GetStep())
{
MoveRight();
}
if (objParams.TopBorder < FieldHeight - GetStep())
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -2,7 +2,6 @@ namespace ProjStormtrooper
{
internal static class Program
{
[STAThread]
static void Main()
{

View File

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjStormtrooper
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}

View File

@ -30,11 +30,14 @@
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Stormtrooper));
pictureBoxStormtrooper = new PictureBox();
buttonCreate = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateStormtrooper = new Button();
buttonCreatePlane = new Button();
buttonStep = new Button();
comboBoxStrategy = new ComboBox();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
@ -49,17 +52,6 @@
pictureBoxStormtrooper.TabStop = false;
pictureBoxStormtrooper.Click += buttonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 426);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
@ -108,16 +100,65 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonCreateStormtrooper
//
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateStormtrooper.Location = new Point(12, 428);
buttonCreateStormtrooper.Margin = new Padding(3, 2, 3, 2);
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
buttonCreateStormtrooper.Size = new Size(176, 22);
buttonCreateStormtrooper.TabIndex = 7;
buttonCreateStormtrooper.Text = "Создать штурмовик";
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
buttonCreateStormtrooper.Click += buttonCreateStormtrooper_Click;
//
// buttonCreatePlane
//
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreatePlane.Location = new Point(194, 428);
buttonCreatePlane.Margin = new Padding(3, 2, 3, 2);
buttonCreatePlane.Name = "buttonCreatePlane";
buttonCreatePlane.Size = new Size(176, 22);
buttonCreatePlane.TabIndex = 8;
buttonCreatePlane.Text = "Создать самолет";
buttonCreatePlane.UseVisualStyleBackColor = true;
buttonCreatePlane.Click += buttonCreatePlane_Click_1;
//
// buttonStep
//
buttonStep.Location = new Point(790, 38);
buttonStep.Margin = new Padding(3, 2, 3, 2);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(82, 22);
buttonStep.TabIndex = 9;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToRightBottom" });
comboBoxStrategy.Location = new Point(739, 11);
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(133, 23);
comboBoxStrategy.TabIndex = 10;
//
// Stormtrooper
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonStep);
Controls.Add(buttonCreatePlane);
Controls.Add(buttonCreateStormtrooper);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxStormtrooper);
Name = "Stormtrooper";
StartPosition = FormStartPosition.CenterScreen;
@ -130,10 +171,13 @@
#endregion
private PictureBox pictureBoxStormtrooper;
private Button buttonCreate;
private Button buttonDown;
private Button buttonUp;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateStormtrooper;
private Button buttonCreatePlane;
private Button buttonStep;
private ComboBox comboBoxStrategy;
}
}

View File

@ -1,74 +1,118 @@
using ProjStormtrooper;
using System.ComponentModel;
using System.Windows.Forms.Layout;
namespace ProjStormtrooper
{
public partial class Stormtrooper : Form
{
private DrawingStormtrooper? _drawingStormtrooper;
{
private DrawingPlane? _drawingPlane;
private AbstractStrategy? _abstractStrategy;
public Stormtrooper()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingStormtrooper == null)
if (_drawingPlane == null)
{
return;
}
Bitmap bmp = new(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height);
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
Graphics g = Graphics.FromImage(bmp);
_drawingStormtrooper.DrawStormtrooper(g);
_drawingPlane.DrawTransport(g);
pictureBoxStormtrooper.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
private void buttonCreateStormtrooper_Click(object sender, EventArgs e)
{
Random random = new();
_drawingStormtrooper = new DrawingStormtrooper();
_drawingStormtrooper.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
_drawingStormtrooper.SetPosition(random.Next(0, 0),
random.Next(0, 0));
_drawingPlane = new DrawingStormtrooper(
random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height
);
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingStormtrooper == null)
if (_drawingPlane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
string buttonName = ((Button)sender)?.Name ?? string.Empty;
switch (buttonName)
{
case "buttonUp":
_drawingStormtrooper.MoveTransport(Direction.Up);
_drawingPlane.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawingStormtrooper.MoveTransport(Direction.Down);
_drawingPlane.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawingStormtrooper.MoveTransport(Direction.Left);
_drawingPlane.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawingStormtrooper.MoveTransport(Direction.Right);
_drawingPlane.MoveTransport(Direction.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingPlane == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToRightBottom(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectPlane(_drawingPlane), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void buttonCreatePlane_Click_1(object sender, EventArgs e)
{
Random random = new();
_drawingPlane = new DrawingPlane(
random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height
);
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
}
}

View File

@ -123,7 +123,7 @@
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