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16
ProjStormtrooper/ProjStormtrooper/Direction.cs
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16
ProjStormtrooper/ProjStormtrooper/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjStormtrooper
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{
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internal enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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274
ProjStormtrooper/ProjStormtrooper/DrawingStormtrooper.cs
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274
ProjStormtrooper/ProjStormtrooper/DrawingStormtrooper.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjStormtrooper
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{
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internal class DrawingStormtrooper
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{
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _stormtrooperWidth = 110;
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private readonly int _stormtrooperHeight = 110;
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public bool Init(int speed, double weight, Color bodyColor,
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Color additionalColor, bool rockets, bool bombs,
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int width, int height)
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{
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if (width < _stormtrooperWidth && height < _stormtrooperHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _stormtrooperWidth)
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{
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x = _pictureWidth - _stormtrooperWidth;
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}
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_startPosX = x;
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _stormtrooperHeight)
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{
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y = _pictureHeight - _stormtrooperHeight;
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}
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_startPosY = y;
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}
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public void MoveTransport(Direction direction)
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{
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if (EntityStormtrooper == null)
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{
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return;
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}
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switch (direction)
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{
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case Direction.Left:
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if (_startPosX - EntityStormtrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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}
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break;
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case Direction.Up:
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if (_startPosY - EntityStormtrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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}
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break;
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case Direction.Right:
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if (_startPosX + EntityStormtrooper.Step + _stormtrooperWidth < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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}
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break;
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case Direction.Down:
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if (_startPosY + EntityStormtrooper.Step + _stormtrooperHeight < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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}
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break;
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}
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}
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public void DrawStormtrooper(Graphics g)
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{
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if (EntityStormtrooper == null)
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{
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return;
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}
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Pen penBlack = new Pen(Color.Black);
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Brush brushBlack = new SolidBrush(Color.Black);
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Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor);
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int bodyHeight = _stormtrooperHeight / 9;
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if (EntityStormtrooper.Bombs)
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{
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Point[] pointsBombTail = {
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2)
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};
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g.FillPolygon(brushAdditionalColor, pointsBombTail);
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g.DrawPolygon(penBlack, pointsBombTail);
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for (int i = 0; i < pointsBombTail.Length; i++)
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{
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Point p = pointsBombTail[i];
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p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
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pointsBombTail[i] = p;
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}
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g.FillPolygon(brushAdditionalColor, pointsBombTail);
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g.DrawPolygon(penBlack, pointsBombTail);
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g.FillEllipse(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g.DrawEllipse(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g.FillEllipse(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g.DrawEllipse(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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}
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if (EntityStormtrooper.Rockets)
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{
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int rocketWidth = bodyHeight * 4;
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int rocketHeight = bodyHeight / 2;
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Brush brushRed = new SolidBrush(Color.Red);
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Point[] pointsRocketCockPit = {
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
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};
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Point[] pointsRocketTail = {
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
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};
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g.FillPolygon(brushRed, pointsRocketCockPit);
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g.DrawPolygon(penBlack, pointsRocketCockPit);
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g.FillPolygon(brushBlack, pointsRocketTail);
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g.DrawPolygon(penBlack, pointsRocketTail);
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for (int i = 0; i < pointsRocketCockPit.Length; i++)
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{
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Point p = pointsRocketCockPit[i];
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p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
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pointsRocketCockPit[i] = p;
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}
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for (int i = 0; i < pointsRocketTail.Length; i++)
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{
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Point p = pointsRocketTail[i];
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p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
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pointsRocketTail[i] = p;
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}
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g.FillPolygon(brushRed, pointsRocketCockPit);
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g.DrawPolygon(penBlack, pointsRocketCockPit);
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g.FillPolygon(brushBlack, pointsRocketTail);
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g.DrawPolygon(penBlack, pointsRocketTail);
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g.FillRectangle(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g.DrawRectangle(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g.FillRectangle(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g.DrawRectangle(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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}
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Point[] pointsCockPit = {
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new Point(_startPosX, _startPosY + _stormtrooperHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2)
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};
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g.FillPolygon(brushBlack, pointsCockPit);
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Point[] pointsWings = {
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new Point(_startPosX + _stormtrooperWidth / 2, _startPosY),
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new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY),
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new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight),
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new Point(_startPosX + _stormtrooperWidth / 2 , _startPosY + _stormtrooperHeight)
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};
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g.FillPolygon(brushBodyColor, pointsWings);
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g.DrawPolygon(penBlack, pointsWings);
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Point[] pointsTail = {
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new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3),
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new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8),
|
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new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8),
|
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new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3)
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||||
|
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};
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g.FillPolygon(brushBodyColor, pointsTail);
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g.DrawPolygon(penBlack, pointsTail);
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g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
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g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
|
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}
|
||||
|
||||
}
|
||||
}
|
30
ProjStormtrooper/ProjStormtrooper/EntityStormtrooper.cs
Normal file
30
ProjStormtrooper/ProjStormtrooper/EntityStormtrooper.cs
Normal file
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
internal class EntityStormtrooper
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool Bombs { get; private set; }
|
||||
public bool Rockets { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
Bombs = bombs;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
15
ProjStormtrooper/ProjStormtrooper/Program.cs
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15
ProjStormtrooper/ProjStormtrooper/Program.cs
Normal file
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||||
namespace ProjStormtrooper
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Stormtrooper());
|
||||
}
|
||||
}
|
||||
}
|
26
ProjStormtrooper/ProjStormtrooper/ProjStormtrooper.csproj
Normal file
26
ProjStormtrooper/ProjStormtrooper/ProjStormtrooper.csproj
Normal file
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|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
63
ProjStormtrooper/ProjStormtrooper/Properties/Resources.Designer.cs
generated
Normal file
63
ProjStormtrooper/ProjStormtrooper/Properties/Resources.Designer.cs
generated
Normal file
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|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjStormtrooper.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjStormtrooper.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
ProjStormtrooper/ProjStormtrooper/Properties/Resources.resx
Normal file
120
ProjStormtrooper/ProjStormtrooper/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
139
ProjStormtrooper/ProjStormtrooper/Stormtrooper.Designer.cs
generated
Normal file
139
ProjStormtrooper/ProjStormtrooper/Stormtrooper.Designer.cs
generated
Normal file
@ -0,0 +1,139 @@
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
partial class Stormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Stormtrooper));
|
||||
pictureBoxStormtrooper = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxStormtrooper
|
||||
//
|
||||
pictureBoxStormtrooper.Dock = DockStyle.Fill;
|
||||
pictureBoxStormtrooper.Location = new Point(0, 0);
|
||||
pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
|
||||
pictureBoxStormtrooper.Size = new Size(884, 461);
|
||||
pictureBoxStormtrooper.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxStormtrooper.TabIndex = 0;
|
||||
pictureBoxStormtrooper.TabStop = false;
|
||||
pictureBoxStormtrooper.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 426);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(806, 419);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 2;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(806, 383);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(770, 419);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(842, 419);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// Stormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxStormtrooper);
|
||||
Name = "Stormtrooper";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxStormtrooper;
|
||||
private Button buttonCreate;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
74
ProjStormtrooper/ProjStormtrooper/Stormtrooper.cs
Normal file
74
ProjStormtrooper/ProjStormtrooper/Stormtrooper.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using System.ComponentModel;
|
||||
using System.Windows.Forms.Layout;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public partial class Stormtrooper : Form
|
||||
{
|
||||
private DrawingStormtrooper? _drawingStormtrooper;
|
||||
|
||||
public Stormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
_drawingStormtrooper.DrawStormtrooper(g);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingStormtrooper = new DrawingStormtrooper();
|
||||
_drawingStormtrooper.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawingStormtrooper.SetPosition(random.Next(0, 0),
|
||||
random.Next(0, 0));
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
328
ProjStormtrooper/ProjStormtrooper/Stormtrooper.resx
Normal file
328
ProjStormtrooper/ProjStormtrooper/Stormtrooper.resx
Normal file
@ -0,0 +1,328 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
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</data>
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</root>
|
25
ProjStormtrooper/Stormtrooper.sln
Normal file
25
ProjStormtrooper/Stormtrooper.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34221.43
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjStormtrooper", "ProjStormtrooper\ProjStormtrooper.csproj", "{92C8545F-7184-42F3-A9D8-DEF885CC394F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{92C8545F-7184-42F3-A9D8-DEF885CC394F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{92C8545F-7184-42F3-A9D8-DEF885CC394F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{92C8545F-7184-42F3-A9D8-DEF885CC394F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{92C8545F-7184-42F3-A9D8-DEF885CC394F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {DAC0834C-1138-4E6E-AAFC-4189DB0D3D25}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user