Done
This commit is contained in:
parent
9632e3e1d0
commit
e464cbb14e
132
ProjStormtrooper/ProjStormtrooper/AbstractStrategy.cs
Normal file
132
ProjStormtrooper/ProjStormtrooper/AbstractStrategy.cs
Normal file
@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(Direction.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(Direction.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(Direction.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(Direction.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(Direction directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
internal enum Direction
|
||||
public enum Direction
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
|
35
ProjStormtrooper/ProjStormtrooper/DrawingObjectPlane.cs
Normal file
35
ProjStormtrooper/ProjStormtrooper/DrawingObjectPlane.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public class DrawingObjectPlane : IMoveableObject
|
||||
{
|
||||
private readonly DrawingPlane? _drawingPlane = null;
|
||||
public DrawingObjectPlane(DrawingPlane drawingPlane)
|
||||
{
|
||||
_drawingPlane = drawingPlane;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingPlane == null || _drawingPlane.EntityPlane == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingPlane.GetPosX, _drawingPlane.GetPosY, _drawingPlane.GetWidth, _drawingPlane.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawingPlane?.EntityPlane?.Step ?? 0);
|
||||
|
||||
public bool CheckCanMove(Direction direction) => _drawingPlane?.CanMove(direction) ?? false;
|
||||
|
||||
public void MoveObject(Direction direction) => _drawingPlane?.MoveTransport(direction);
|
||||
}
|
||||
}
|
173
ProjStormtrooper/ProjStormtrooper/DrawingPlane.cs
Normal file
173
ProjStormtrooper/ProjStormtrooper/DrawingPlane.cs
Normal file
@ -0,0 +1,173 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
|
||||
public class DrawingPlane
|
||||
{
|
||||
public EntityPlane? EntityPlane { get; protected set; }
|
||||
private int _pictureWidth;
|
||||
private int _pictureHeight;
|
||||
protected int _startPosX;
|
||||
protected int _startPosY;
|
||||
protected readonly int _planeWidth = 110;
|
||||
protected readonly int _planeHeight = 110;
|
||||
public int GetPosX => _startPosX;
|
||||
public int GetPosY => _startPosY;
|
||||
public int GetWidth => _planeWidth;
|
||||
public int GetHeight => _planeHeight;
|
||||
|
||||
public DrawingPlane(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if (width < _planeWidth && height < _planeHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityPlane = new EntityPlane(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
protected DrawingPlane(int speed, double weight, Color bodyColor,
|
||||
int width, int height, int planeWidth, int planeHeight)
|
||||
{
|
||||
if (width < planeWidth && height < planeHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_planeWidth = planeWidth;
|
||||
_planeHeight = planeHeight;
|
||||
EntityPlane = new EntityPlane(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
public bool CanMove(Direction direction)
|
||||
{
|
||||
if (EntityPlane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
|
||||
Direction.Up => _startPosY - EntityPlane.Step > 0,
|
||||
|
||||
Direction.Down => _startPosY + _planeHeight + EntityPlane.Step < _pictureHeight,
|
||||
|
||||
Direction.Left => _startPosX - EntityPlane.Step > 0,
|
||||
|
||||
Direction.Right => _startPosX + _planeWidth + EntityPlane.Step < _pictureWidth,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth - _planeWidth)
|
||||
{
|
||||
x = _pictureWidth - _planeWidth;
|
||||
}
|
||||
_startPosX = x;
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight - _planeHeight)
|
||||
{
|
||||
y = _pictureHeight - _planeHeight;
|
||||
}
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
|
||||
case Direction.Up:
|
||||
_startPosY -= (int)EntityPlane.Step;
|
||||
break;
|
||||
|
||||
case Direction.Down:
|
||||
_startPosY += (int)EntityPlane.Step;
|
||||
break;
|
||||
|
||||
case Direction.Left:
|
||||
_startPosX -= (int)EntityPlane.Step;
|
||||
break;
|
||||
|
||||
case Direction.Right:
|
||||
_startPosX += (int)EntityPlane.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen penBlack = new Pen(Color.Black);
|
||||
Brush brushBlack = new SolidBrush(Color.Black);
|
||||
Brush brushBodyColor = new SolidBrush(EntityPlane.BodyColor);
|
||||
|
||||
|
||||
int bodyHeight = _planeHeight / 9;
|
||||
|
||||
|
||||
Point[] pointsCockPit = {
|
||||
new Point(_startPosX, _startPosY + _planeHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 + bodyHeight / 2)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBlack, pointsCockPit);
|
||||
|
||||
|
||||
|
||||
Point[] pointsWings = {
|
||||
new Point(_startPosX + _planeWidth / 2, _startPosY),
|
||||
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY),
|
||||
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 6, _startPosY + _planeHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY + _planeHeight),
|
||||
new Point(_startPosX + _planeWidth / 2 , _startPosY + _planeHeight)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBodyColor, pointsWings);
|
||||
g.DrawPolygon(penBlack, pointsWings);
|
||||
|
||||
|
||||
|
||||
Point[] pointsTail = {
|
||||
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 - _planeHeight / 3),
|
||||
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 - _planeHeight / 8),
|
||||
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 + _planeHeight / 8),
|
||||
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 + _planeHeight / 3)
|
||||
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBodyColor, pointsTail);
|
||||
g.DrawPolygon(penBlack, pointsTail);
|
||||
|
||||
|
||||
|
||||
g.FillRectangle(brushBodyColor, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
|
||||
g.DrawRectangle(penBlack, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,119 +6,43 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
internal class DrawingStormtrooper
|
||||
public class DrawingStormtrooper : DrawingPlane
|
||||
{
|
||||
public EntityStormtrooper? EntityStormtrooper { get; private set; }
|
||||
private int _pictureWidth;
|
||||
private int _pictureHeight;
|
||||
private int _startPosX;
|
||||
private int _startPosY;
|
||||
private readonly int _stormtrooperWidth = 110;
|
||||
private readonly int _stormtrooperHeight = 110;
|
||||
|
||||
public bool Init(int speed, double weight, Color bodyColor,
|
||||
public DrawingStormtrooper(int speed, double weight, Color bodyColor,
|
||||
Color additionalColor, bool rockets, bool bombs,
|
||||
int width, int height)
|
||||
int width, int height) : base(speed, weight, bodyColor, width, height, 140, 90)
|
||||
{
|
||||
if (width < _stormtrooperWidth && height < _stormtrooperHeight)
|
||||
if (EntityPlane != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityStormtrooper = new EntityStormtrooper();
|
||||
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth - _stormtrooperWidth)
|
||||
{
|
||||
x = _pictureWidth - _stormtrooperWidth;
|
||||
}
|
||||
_startPosX = x;
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight - _stormtrooperHeight)
|
||||
{
|
||||
y = _pictureHeight - _stormtrooperHeight;
|
||||
}
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (EntityStormtrooper == null)
|
||||
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
|
||||
case Direction.Left:
|
||||
if (_startPosX - EntityStormtrooper.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityStormtrooper.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
if (_startPosY - EntityStormtrooper.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityStormtrooper.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
case Direction.Right:
|
||||
if (_startPosX + EntityStormtrooper.Step + _stormtrooperWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityStormtrooper.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
case Direction.Down:
|
||||
if (_startPosY + EntityStormtrooper.Step + _stormtrooperHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityStormtrooper.Step;
|
||||
}
|
||||
break;
|
||||
EntityPlane = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawStormtrooper(Graphics g)
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityStormtrooper == null)
|
||||
if (EntityPlane is not EntityStormtrooper stormtrooper)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen penBlack = new Pen(Color.Black);
|
||||
Brush brushBlack = new SolidBrush(Color.Black);
|
||||
Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor);
|
||||
Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor);
|
||||
Brush brushAdditionalColor = new SolidBrush(stormtrooper.AdditionalColor);
|
||||
|
||||
|
||||
int bodyHeight = _stormtrooperHeight / 9;
|
||||
int bodyHeight = _planeHeight / 9;
|
||||
|
||||
if (EntityStormtrooper.Bombs)
|
||||
|
||||
if (stormtrooper.Bombs)
|
||||
{
|
||||
Point[] pointsBombTail = {
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2)
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 - 5),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 + 5),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushAdditionalColor, pointsBombTail);
|
||||
@ -127,7 +51,7 @@ namespace ProjStormtrooper
|
||||
for (int i = 0; i < pointsBombTail.Length; i++)
|
||||
{
|
||||
Point p = pointsBombTail[i];
|
||||
p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
|
||||
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
|
||||
pointsBombTail[i] = p;
|
||||
}
|
||||
|
||||
@ -135,30 +59,30 @@ namespace ProjStormtrooper
|
||||
g.DrawPolygon(penBlack, pointsBombTail);
|
||||
|
||||
g.FillEllipse(brushAdditionalColor,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
g.DrawEllipse(penBlack,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
|
||||
g.FillEllipse(brushAdditionalColor,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
g.DrawEllipse(penBlack,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
}
|
||||
|
||||
|
||||
if (EntityStormtrooper.Rockets)
|
||||
if (stormtrooper.Rockets)
|
||||
{
|
||||
int rocketWidth = bodyHeight * 4;
|
||||
int rocketHeight = bodyHeight / 2;
|
||||
@ -166,21 +90,21 @@ namespace ProjStormtrooper
|
||||
Brush brushRed = new SolidBrush(Color.Red);
|
||||
|
||||
Point[] pointsRocketCockPit = {
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
|
||||
};
|
||||
|
||||
Point[] pointsRocketTail = {
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight + rocketWidth - 10,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushRed, pointsRocketCockPit);
|
||||
@ -192,14 +116,14 @@ namespace ProjStormtrooper
|
||||
for (int i = 0; i < pointsRocketCockPit.Length; i++)
|
||||
{
|
||||
Point p = pointsRocketCockPit[i];
|
||||
p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
|
||||
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
|
||||
pointsRocketCockPit[i] = p;
|
||||
}
|
||||
|
||||
for (int i = 0; i < pointsRocketTail.Length; i++)
|
||||
{
|
||||
Point p = pointsRocketTail[i];
|
||||
p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
|
||||
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
|
||||
pointsRocketTail[i] = p;
|
||||
}
|
||||
|
||||
@ -210,65 +134,29 @@ namespace ProjStormtrooper
|
||||
g.DrawPolygon(penBlack, pointsRocketTail);
|
||||
|
||||
g.FillRectangle(brushAdditionalColor,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
g.DrawRectangle(penBlack,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
|
||||
g.FillRectangle(brushAdditionalColor,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
|
||||
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
g.DrawRectangle(penBlack,
|
||||
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
|
||||
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
}
|
||||
|
||||
|
||||
Point[] pointsCockPit = {
|
||||
new Point(_startPosX, _startPosY + _stormtrooperHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBlack, pointsCockPit);
|
||||
|
||||
|
||||
|
||||
Point[] pointsWings = {
|
||||
new Point(_startPosX + _stormtrooperWidth / 2, _startPosY),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight),
|
||||
new Point(_startPosX + _stormtrooperWidth / 2 , _startPosY + _stormtrooperHeight)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBodyColor, pointsWings);
|
||||
g.DrawPolygon(penBlack, pointsWings);
|
||||
|
||||
Point[] pointsTail = {
|
||||
new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3),
|
||||
new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8),
|
||||
new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8),
|
||||
new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3)
|
||||
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBodyColor, pointsTail);
|
||||
g.DrawPolygon(penBlack, pointsTail);
|
||||
|
||||
|
||||
g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
|
||||
g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
26
ProjStormtrooper/ProjStormtrooper/EntityPlane.cs
Normal file
26
ProjStormtrooper/ProjStormtrooper/EntityPlane.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Reflection.Metadata.BlobBuilder;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public class EntityPlane
|
||||
{
|
||||
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public double Step => (double)Speed * 250 / Weight;
|
||||
|
||||
public EntityPlane(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -6,25 +6,18 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
internal class EntityStormtrooper
|
||||
public class EntityStormtrooper : EntityPlane
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool Bombs { get; private set; }
|
||||
public bool Rockets { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public bool Bombs { get; private set; }
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
|
||||
public EntityStormtrooper(int speed, double weight, Color bodyColor,
|
||||
Color additionalColor, bool rockets, bool bombs) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
Bombs = bombs;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
16
ProjStormtrooper/ProjStormtrooper/IMoveableObject.cs
Normal file
16
ProjStormtrooper/ProjStormtrooper/IMoveableObject.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
int GetStep { get; }
|
||||
bool CheckCanMove(Direction direction);
|
||||
void MoveObject(Direction direction);
|
||||
}
|
||||
}
|
55
ProjStormtrooper/ProjStormtrooper/MoveToCenter.cs
Normal file
55
ProjStormtrooper/ProjStormtrooper/MoveToCenter.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
38
ProjStormtrooper/ProjStormtrooper/MoveToRightBottom.cs
Normal file
38
ProjStormtrooper/ProjStormtrooper/MoveToRightBottom.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public class MoveToRightBottom : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder >= FieldWidth - GetStep() && objParams.DownBorder >= FieldHeight - GetStep();
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (objParams.RightBorder < FieldWidth - GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
if (objParams.TopBorder < FieldHeight - GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
30
ProjStormtrooper/ProjStormtrooper/ObjectParameters.cs
Normal file
30
ProjStormtrooper/ProjStormtrooper/ObjectParameters.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int DownBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,6 @@ namespace ProjStormtrooper
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
|
15
ProjStormtrooper/ProjStormtrooper/Status.cs
Normal file
15
ProjStormtrooper/ProjStormtrooper/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjStormtrooper
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
@ -30,11 +30,14 @@
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Stormtrooper));
|
||||
pictureBoxStormtrooper = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateStormtrooper = new Button();
|
||||
buttonCreatePlane = new Button();
|
||||
buttonStep = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -49,17 +52,6 @@
|
||||
pictureBoxStormtrooper.TabStop = false;
|
||||
pictureBoxStormtrooper.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 426);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
@ -108,16 +100,65 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreateStormtrooper
|
||||
//
|
||||
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateStormtrooper.Location = new Point(12, 428);
|
||||
buttonCreateStormtrooper.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
|
||||
buttonCreateStormtrooper.Size = new Size(176, 22);
|
||||
buttonCreateStormtrooper.TabIndex = 7;
|
||||
buttonCreateStormtrooper.Text = "Создать штурмовик";
|
||||
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
|
||||
buttonCreateStormtrooper.Click += buttonCreateStormtrooper_Click;
|
||||
//
|
||||
// buttonCreatePlane
|
||||
//
|
||||
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreatePlane.Location = new Point(194, 428);
|
||||
buttonCreatePlane.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreatePlane.Name = "buttonCreatePlane";
|
||||
buttonCreatePlane.Size = new Size(176, 22);
|
||||
buttonCreatePlane.TabIndex = 8;
|
||||
buttonCreatePlane.Text = "Создать самолет";
|
||||
buttonCreatePlane.UseVisualStyleBackColor = true;
|
||||
buttonCreatePlane.Click += buttonCreatePlane_Click_1;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(790, 38);
|
||||
buttonStep.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(82, 22);
|
||||
buttonStep.TabIndex = 9;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToRightBottom" });
|
||||
comboBoxStrategy.Location = new Point(739, 11);
|
||||
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(133, 23);
|
||||
comboBoxStrategy.TabIndex = 10;
|
||||
//
|
||||
// Stormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonCreatePlane);
|
||||
Controls.Add(buttonCreateStormtrooper);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxStormtrooper);
|
||||
Name = "Stormtrooper";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
@ -130,10 +171,13 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxStormtrooper;
|
||||
private Button buttonCreate;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateStormtrooper;
|
||||
private Button buttonCreatePlane;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using ProjStormtrooper;
|
||||
using System.ComponentModel;
|
||||
using System.Windows.Forms.Layout;
|
||||
|
||||
@ -5,70 +6,113 @@ namespace ProjStormtrooper
|
||||
{
|
||||
public partial class Stormtrooper : Form
|
||||
{
|
||||
private DrawingStormtrooper? _drawingStormtrooper;
|
||||
private DrawingPlane? _drawingPlane;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
public Stormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingStormtrooper == null)
|
||||
if (_drawingPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
_drawingStormtrooper.DrawStormtrooper(g);
|
||||
_drawingPlane.DrawTransport(g);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void buttonCreateStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingStormtrooper = new DrawingStormtrooper();
|
||||
_drawingStormtrooper.Init(random.Next(100, 300),
|
||||
_drawingPlane = new DrawingStormtrooper(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawingStormtrooper.SetPosition(random.Next(0, 0),
|
||||
random.Next(0, 0));
|
||||
pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height
|
||||
);
|
||||
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingStormtrooper == null)
|
||||
if (_drawingPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
string buttonName = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (buttonName)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Up);
|
||||
_drawingPlane.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Down);
|
||||
_drawingPlane.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Left);
|
||||
_drawingPlane.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingStormtrooper.MoveTransport(Direction.Right);
|
||||
_drawingPlane.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToRightBottom(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectPlane(_drawingPlane), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonCreatePlane_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingPlane = new DrawingPlane(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height
|
||||
);
|
||||
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
@ -123,7 +123,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAANQAAADuCAMAAAB24dnhAAAABGdBTUEAALGPC/xhBQAAAHtQTFRFAAAA
|
||||
////7u7u7e3t9fX1+Pj48/Pz+/v79PT0fn5+UFBQ5+fnMzMzs7Oz19fXb29vjY2NtLS00tLSpaWlHh4e
|
||||
vLy8U1NTOzs7CgoKTExMysrK4eHhLy8vFBQUNzc3a2trk5OTXV1denp6JycnnJycIyMjWlpaREREw8PD
|
||||
TPw7owAAAAlwSFlzAAAOwAAADsABataJCQAACpZJREFUeF7tnel2ozgQhQNiceI4e2dzMr1MT3e//xNO
|
||||
TPw7owAAAAlwSFlzAAAOvgAADr4B6kKxwAAACpZJREFUeF7tnel2ozgQhQNiceI4e2dzMr1MT3e//xNO
|
||||
lbgFRVo2SyQWH30/cuIbTOmmMCoJgc/SNDVJjaGXlgJCkpSimQxKkmS1lifJmWfObYhchwAbSKkpoSQJ
|
||||
lJaLaApKNDWcaMqjqVZEtMUbMVMxU8vMVK11m0rxO+EyBSVNlSkoaRrOFALYEKDOVNqYKqC0TPEPI2h7
|
||||
QmMvh2Ja/7wApjiEPiyEJmwBxSgrKRRjKlMwq3JWH3QqZ+7DPIQpCnHgWAeu/EAhPmsqC5KpmU3FTPUj
|
||||
@ -176,7 +176,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAANQAAADuCAMAAAB24dnhAAAABGdBTUEAALGPC/xhBQAAAHtQTFRFAAAA
|
||||
////7u7u7e3t9fX1+Pj48/Pz+/v79PT0fn5+UFBQ5+fnMzMzs7Oz19fXb29vjY2NtLS00tLSpaWlHh4e
|
||||
vLy8U1NTOzs7CgoKTExMysrK4eHhLy8vFBQUNzc3a2trk5OTXV1denp6JycnnJycIyMjWlpaREREw8PD
|
||||
TPw7owAAAAlwSFlzAAAOwAAADsABataJCQAACthJREFUeF7tnet62ygURSXr5tS5p0kTO22nTWam7/+E
|
||||
TPw7owAAAAlwSFlzAAAOvgAADr4B6kKxwAAACthJREFUeF7tnet62ygURSXr5tS5p0kTO22nTWam7/+E
|
||||
c4ANHNlYxjLIyMP60a/aUYJWkMwRwk6xMJSGCsmiRVCWjc6qGklZ1ibrkJRli2hRISDEZtu9rRuWOZro
|
||||
HE3YZhskvAnbLBI0O5VUc1W8V0sEhKOJ2UmVv4qi+FghIBxNzEyqKp/IqSjeEBCOJmYmVf4lnYriH7Oj
|
||||
o4l5SZXPcCqKn0jmL/X8CiXiHpmjiVlJPX6HkARWjibmJHV7DR1wI1NHE95SjmaRoFmXlPnpXArJYsGk
|
||||
@ -231,7 +231,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAO4AAADUCAMAAACs0e/bAAAABGdBTUEAALGPC/xhBQAAAHtQTFRFAAAA
|
||||
////7u7u7e3t9fX1+Pj48/Pz+/v79PT0fn5+UFBQ5+fnMzMzs7Oz19fXb29vjY2NtLS00tLSpaWlHh4e
|
||||
vLy8U1NTOzs7CgoKTExMysrK4eHhLy8vFBQUNzc3a2trk5OTXV1denp6JycnnJycIyMjWlpaREREw8PD
|
||||
TPw7owAAAAlwSFlzAAAOwAAADsABataJCQAACkhJREFUeF7lnQ17ozYWhSMEiNq7aZNt2k4yu/3Ybjv/
|
||||
TPw7owAAAAlwSFlzAAAOvgAADr4B6kKxwAAACkhJREFUeF7lnQ17ozYWhSMEiNq7aZNt2k4yu/3Ybjv/
|
||||
/xfukThCF1s2AmMHiTdPnxmfcXz9Ai4XIcOTGtCVh4FSZshaJko1PtMNE6XqITNMlGoZVZoB6B/Xx1Zk
|
||||
jyrreLyuVs/fq43r6tXq6ubl6Uuq7nplidT1yLoeWdcj63pEXSZa1sXrvPzydBjpeu5Z1vPEPwH/DTCQ
|
||||
1cI7qJnE30GoFt5BqIYHPzw9QTeUeFBZ8sS1DJiAYfuSdRmN6vpM1GUkty8mbvuytk6X0YPKeh6pi7X2
|
||||
@ -283,7 +283,7 @@
|
||||
iVBORw0KGgoAAAANSUhEUgAAAO4AAADUCAMAAACs0e/bAAAABGdBTUEAALGPC/xhBQAAAHtQTFRFAAAA
|
||||
////7u7u7e3t9fX1+Pj48/Pz+/v79PT0fn5+UFBQ5+fnMzMzs7Oz19fXb29vjY2NtLS00tLSpaWlHh4e
|
||||
vLy8U1NTOzs7CgoKTExMysrK4eHhLy8vFBQUNzc3a2trk5OTXV1denp6JycnnJycIyMjWlpaREREw8PD
|
||||
TPw7owAAAAlwSFlzAAAOwAAADsABataJCQAACPxJREFUeF7lnXtjmjAUxcMbq9W2a31Uu9a22/r9P+Fu
|
||||
TPw7owAAAAlwSFlzAAAOvgAADr4B6kKxwAAACPxJREFUeF7lnXtjmjAUxcMbq9W2a31Uu9a22/r9P+Fu
|
||||
wklycay+ECH3+MfWQ+TwQ4RLDKAipyS2ghFFhfNyOFGUWS/J4ERR6rwCThTlsOIEBgmO8T4xyy5j4+vh
|
||||
blaV12XsFXFv1MdUe13GXhVXTR7I6zL2urhKPcnCfXkShavUD2+iUdC4jBeNeoCbXA5XzbK8ejsaXTCW
|
||||
48Lhq7SAE8clHMqFE8csF04cN+R6jGZcNSrNPDuIjVXihGkkGAlbuQWcJEnh6BVu5Zcgh5OwFR7DqUUw
|
||||
|
Loading…
x
Reference in New Issue
Block a user