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2 Commits

Author SHA1 Message Date
Roman-Klemendeev
843eb88f3d лаба 2 2024-04-09 00:13:56 +04:00
Roman-Klemendeev
1f8af5dc6e 52 2024-04-06 00:38:00 +04:00
25 changed files with 1354 additions and 75 deletions

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namespace ProjectGasolineTanker.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectGasolineTanker.Entities;
namespace ProjectGasolineTanker.Drawnings;
public class DrawningGasolineTanker : DrawningTanker
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tank">Признак </param>
/// <param name="signalbeacon">Признак </param>
public DrawningGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool signalbeacon) : base(90, 63)
{
EntityTanker = new EntityGasolineTanker(speed, weight, bodyColor, additionalColor, tank, signalbeacon);
}
public override void DrawTransport(Graphics g)
{
if (EntityTanker == null || EntityTanker is not EntityGasolineTanker gasolineTanker || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(gasolineTanker.AdditionalColor);
if (gasolineTanker.Tank)
{
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 5, 64, 30);
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 64, 30);
}
_startPosY += 5;
base.DrawTransport(g);
_startPosY -= 5;
if (gasolineTanker.Signalbeacon)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 79, _startPosY.Value + 0, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 79, _startPosY.Value + 0, 5, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 79, _startPosY.Value + 0, 5, 10);
}
}
}

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using ProjectGasolineTanker.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectGasolineTanker.Drawnings;
public class DrawningTanker
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTanker? EntityTanker { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningCarWidth = 90;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningCarHeight = 58;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningCarWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningCarHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTanker()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес танка</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTanker(int speed, double weight, Color bodyColor) : this()
{
EntityTanker = new EntityTanker(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="drawingBusWidth">Ширина прорисовки танка</param>
/// <param name="drawingBusHeight">Высота прорисовки танка</param>
protected DrawningTanker(int drawningCarWidth, int drawningCarHeight) : this()
{
_drawningCarWidth = drawningCarWidth;
_drawningCarHeight = drawningCarHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawningCarHeight || width < _drawningCarWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningCarHeight)
{
_startPosY = _pictureHeight - _drawningCarHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningCarWidth)
{
_startPosX = _pictureWidth - _drawningCarWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningCarHeight)
{
_startPosY = _pictureHeight - _drawningCarHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningCarWidth)
{
_startPosX = _pictureWidth - _drawningCarWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityTanker == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTanker.Step > 0)
{
_startPosX -= (int)EntityTanker.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningCarWidth + EntityTanker.Step < _pictureWidth)
{
_startPosX += (int)EntityTanker.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTanker.Step > 0)
{
_startPosY -= (int)EntityTanker.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityTanker.Step + _drawningCarHeight < _pictureHeight)
{
_startPosY += (int)EntityTanker.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//кузов
Brush br = new SolidBrush(EntityTanker.BodyColor);
g.FillRectangle(br, _startPosX.Value + 0, _startPosY.Value + 30, 90, 7);
g.FillRectangle(br, _startPosX.Value + 67, _startPosY.Value + 0, 22, 28);
//колеса
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX.Value + 0, _startPosY.Value + 35, 23, 23);
g.FillEllipse(brBlack, _startPosX.Value + 23, _startPosY.Value + 35, 23, 23);
g.FillEllipse(brBlack, _startPosX.Value + 67, _startPosY.Value + 35, 23, 23);
}
}

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namespace ProjectGasolineTanker.Entities;
/// <summary>
/// Класс-сущность Бензовоз
/// </summary>
public class EntityGasolineTanker : EntityTanker
{
/// <summary>
/// Дополниетльный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие безнобака
/// </summary>
public bool Tank { get; private set; }
/// <summary>
/// Наличие радара
/// </summary>
public bool Signalbeacon { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса зенитной установки
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tank">Признак</param>
/// <param name="signalbeacon">Признак </param>
public EntityGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool signalbeacon) : base(speed, weight, bodyColor)
{
Signalbeacon = signalbeacon;
Tank = tank;
AdditionalColor = additionalColor;
}
}

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namespace ProjectGasolineTanker.Entities;
/// <summary>
/// Класс - сущность Грузовик
/// </summary>
public class EntityTanker
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Перемещение бензовоза
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityTanker(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,39 +0,0 @@
namespace ProjectGasolineTanker
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectGasolineTanker
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectGasolineTanker
{
partial class FormGasolineTanker
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxGasolineTanker = new PictureBox();
buttonCreateGasolineTanker = new Button();
buttonleft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateTanker = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxGasolineTanker).BeginInit();
SuspendLayout();
//
// pictureBoxGasolineTanker
//
pictureBoxGasolineTanker.Dock = DockStyle.Fill;
pictureBoxGasolineTanker.Location = new Point(0, 0);
pictureBoxGasolineTanker.Name = "pictureBoxGasolineTanker";
pictureBoxGasolineTanker.Size = new Size(923, 597);
pictureBoxGasolineTanker.TabIndex = 0;
pictureBoxGasolineTanker.TabStop = false;
//
// buttonCreateGasolineTanker
//
buttonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateGasolineTanker.Location = new Point(12, 562);
buttonCreateGasolineTanker.Name = "buttonCreateGasolineTanker";
buttonCreateGasolineTanker.Size = new Size(223, 23);
buttonCreateGasolineTanker.TabIndex = 1;
buttonCreateGasolineTanker.Text = "Создать бензовоз";
buttonCreateGasolineTanker.UseVisualStyleBackColor = true;
buttonCreateGasolineTanker.Click += ButtonCreateGasolineTanker_Click;
//
// buttonleft
//
buttonleft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonleft.BackgroundImage = Properties.Resources.arrowLeft;
buttonleft.BackgroundImageLayout = ImageLayout.Stretch;
buttonleft.Location = new Point(787, 550);
buttonleft.Name = "buttonLeft";
buttonleft.Size = new Size(35, 35);
buttonleft.TabIndex = 2;
buttonleft.UseVisualStyleBackColor = true;
buttonleft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(828, 509);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(828, 550);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(869, 550);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateTanker
//
buttonCreateTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTanker.Location = new Point(250, 562);
buttonCreateTanker.Name = "buttonCreateTanker";
buttonCreateTanker.Size = new Size(223, 23);
buttonCreateTanker.TabIndex = 6;
buttonCreateTanker.Text = "Создать грузовик";
buttonCreateTanker.UseVisualStyleBackColor = true;
buttonCreateTanker.Click += ButtonCreateTanker_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(790, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(836, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormGasolineTanker
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 597);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTanker);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonleft);
Controls.Add(buttonCreateGasolineTanker);
Controls.Add(pictureBoxGasolineTanker);
Name = "FormGasolineTanker";
Text = "Бензовоз";
((System.ComponentModel.ISupportInitialize)pictureBoxGasolineTanker).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxGasolineTanker;
private Button buttonCreateGasolineTanker;
private Button buttonleft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonCreateTanker;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using ProjectGasolineTanker.Drawnings;
using ProjectGasolineTanker.MovementStrategy;
using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker;
public partial class FormGasolineTanker : Form
{
private DrawningTanker? _drawningTanker;
private AbstractStrategy? _strategy;
public FormGasolineTanker()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningTanker == null)
{
return;
}
Bitmap bmp = new(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTanker.DrawTransport(gr);
pictureBoxGasolineTanker.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new Random();
switch (type)
{
case nameof(DrawningTanker):
_drawningTanker = new DrawningTanker(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningGasolineTanker):
_drawningTanker = new DrawningGasolineTanker(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTanker.SetPictureSize(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
_drawningTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateGasolineTanker_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningGasolineTanker));
private void ButtonCreateTanker_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTanker));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTanker == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTanker.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
result = _drawningTanker.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTanker.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningTanker.MoveTransport(DirectionType.Down);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningTanker == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTanker(_drawningTanker),
pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

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@ -0,0 +1,119 @@
using ProjectGasolineTanker.MovementStrategy;
namespace ProjectGasollineTanker.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,22 @@

namespace ProjectGasolineTanker.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,39 @@
using ProjectGasolineTanker.MovementStrategy;
using ProjectGasollineTanker.MovementStrategy;
internal class MoveToBorder : AbstractStrategy
{
/// <summary>
/// Стратегия перемещения объекта к Краю экрана
/// </summary>
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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@ -0,0 +1,56 @@

using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,62 @@
using ProjectGasolineTanker.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
public class MoveableTanker : IMoveableObject
{
/// <summary>
/// Поле-объект класса или его DrawningTanker наследника
/// </summary>
private readonly DrawningTanker? _tanker = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="tanker">Объект класса DrawningTanker</param>
public MoveableTanker(DrawningTanker tanker)
{
_tanker = tanker;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_tanker == null || _tanker.EntityTanker == null ||
!_tanker.GetPosX.HasValue || !_tanker.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_tanker.GetPosX.Value,
_tanker.GetPosY.Value, _tanker.GetWidth, _tanker.GetHeight);
}
}
public int GetStep => (int)(_tanker?.EntityTanker?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_tanker == null || _tanker.EntityTanker == null)
{
return false;
}
return _tanker.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <re turns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,22 @@

namespace ProjectGasolineTanker.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

View File

@ -0,0 +1,60 @@
using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,19 @@

using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершино
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectGasolineTanker
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormGasolineTanker());
} }
} }
} }

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectGasolineTanker.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectGasolineTanker.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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The primary goals of this format is to allow a simple XML format
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... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
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