лаба 2

This commit is contained in:
Roman-Klemendeev 2024-04-09 00:13:56 +04:00
parent 1f8af5dc6e
commit 843eb88f3d
17 changed files with 939 additions and 349 deletions

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@ -1,206 +0,0 @@

namespace ProjectGasolineTanker;
public class DrawningGasolineTanker
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityGasolineTanker? EntityGasolineTanker { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningCarWidth = 90;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningCarHeight = 63;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tank">Признак </param>
/// <param name="signalbeacon">Признак </param>
/// <param name="gas">Признак </param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool signalbeacon, bool gas)
{
EntityGasolineTanker = new EntityGasolineTanker();
EntityGasolineTanker.Init(speed, weight, bodyColor, additionalColor, tank, signalbeacon, gas);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningCarWidth && height > _drawningCarHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawningCarWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningCarWidth;
}
if (_startPosY.Value + _drawningCarHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningCarHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_pictureHeight.Value < (_startPosY + _drawningCarHeight))
{
_startPosY = _pictureHeight - _drawningCarHeight;
}
if (_pictureWidth.Value < (_startPosX = _drawningCarWidth))
{
_startPosX = _pictureWidth - _drawningCarWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityGasolineTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityGasolineTanker.Step > 0)
{
_startPosX -= (int)EntityGasolineTanker.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityGasolineTanker.Step > 0)
{
_startPosY -= (int)EntityGasolineTanker.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningCarWidth + EntityGasolineTanker.Step < _pictureWidth)
{
_startPosX += (int)EntityGasolineTanker.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityGasolineTanker.Step + _drawningCarHeight < _pictureHeight)
{
_startPosY += (int)EntityGasolineTanker.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityGasolineTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityGasolineTanker.AdditionalColor);
//кузов
Brush br = new SolidBrush(EntityGasolineTanker.BodyColor);
g.FillRectangle(br, _startPosX.Value + 0, _startPosY.Value + 35, 90, 7);
g.FillRectangle(br, _startPosX.Value + 67, _startPosY.Value + 5, 22, 28);
//колеса
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX.Value + 0, _startPosY.Value + 40, 23, 23);
g.FillEllipse(brBlack, _startPosX.Value + 23, _startPosY.Value + 40, 23, 23);
g.FillEllipse(brBlack, _startPosX.Value + 67, _startPosY.Value + 40, 23, 23);
if (EntityGasolineTanker.Tank)
{
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 5, 64, 30);
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 64, 30);
}
if (EntityGasolineTanker.Signalbeacon)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 79, _startPosY.Value + 0, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 79, _startPosY.Value + 0, 5, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 79, _startPosY.Value + 0, 5, 10);
}
}
}

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namespace ProjectGasolineTanker.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectGasolineTanker.Entities;
namespace ProjectGasolineTanker.Drawnings;
public class DrawningGasolineTanker : DrawningTanker
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tank">Признак </param>
/// <param name="signalbeacon">Признак </param>
public DrawningGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool signalbeacon) : base(90, 63)
{
EntityTanker = new EntityGasolineTanker(speed, weight, bodyColor, additionalColor, tank, signalbeacon);
}
public override void DrawTransport(Graphics g)
{
if (EntityTanker == null || EntityTanker is not EntityGasolineTanker gasolineTanker || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(gasolineTanker.AdditionalColor);
if (gasolineTanker.Tank)
{
g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 5, 64, 30);
g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 64, 30);
}
_startPosY += 5;
base.DrawTransport(g);
_startPosY -= 5;
if (gasolineTanker.Signalbeacon)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 79, _startPosY.Value + 0, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 79, _startPosY.Value + 0, 5, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 79, _startPosY.Value + 0, 5, 10);
}
}
}

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using ProjectGasolineTanker.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectGasolineTanker.Drawnings;
public class DrawningTanker
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTanker? EntityTanker { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningCarWidth = 90;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningCarHeight = 58;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningCarWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningCarHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTanker()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес танка</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTanker(int speed, double weight, Color bodyColor) : this()
{
EntityTanker = new EntityTanker(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="drawingBusWidth">Ширина прорисовки танка</param>
/// <param name="drawingBusHeight">Высота прорисовки танка</param>
protected DrawningTanker(int drawningCarWidth, int drawningCarHeight) : this()
{
_drawningCarWidth = drawningCarWidth;
_drawningCarHeight = drawningCarHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawningCarHeight || width < _drawningCarWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningCarHeight)
{
_startPosY = _pictureHeight - _drawningCarHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningCarWidth)
{
_startPosX = _pictureWidth - _drawningCarWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningCarHeight)
{
_startPosY = _pictureHeight - _drawningCarHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningCarWidth)
{
_startPosX = _pictureWidth - _drawningCarWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityTanker == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTanker.Step > 0)
{
_startPosX -= (int)EntityTanker.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningCarWidth + EntityTanker.Step < _pictureWidth)
{
_startPosX += (int)EntityTanker.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTanker.Step > 0)
{
_startPosY -= (int)EntityTanker.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityTanker.Step + _drawningCarHeight < _pictureHeight)
{
_startPosY += (int)EntityTanker.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//кузов
Brush br = new SolidBrush(EntityTanker.BodyColor);
g.FillRectangle(br, _startPosX.Value + 0, _startPosY.Value + 30, 90, 7);
g.FillRectangle(br, _startPosX.Value + 67, _startPosY.Value + 0, 22, 28);
//колеса
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX.Value + 0, _startPosY.Value + 35, 23, 23);
g.FillEllipse(brBlack, _startPosX.Value + 23, _startPosY.Value + 35, 23, 23);
g.FillEllipse(brBlack, _startPosX.Value + 67, _startPosY.Value + 35, 23, 23);
}
}

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namespace ProjectGasolineTanker.Entities;
/// <summary>
/// Класс-сущность Бензовоз
/// </summary>
public class EntityGasolineTanker : EntityTanker
{
/// <summary>
/// Дополниетльный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие безнобака
/// </summary>
public bool Tank { get; private set; }
/// <summary>
/// Наличие радара
/// </summary>
public bool Signalbeacon { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса зенитной установки
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tank">Признак</param>
/// <param name="signalbeacon">Признак </param>
public EntityGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool signalbeacon) : base(speed, weight, bodyColor)
{
Signalbeacon = signalbeacon;
Tank = tank;
AdditionalColor = additionalColor;
}
}

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@ -0,0 +1,36 @@
namespace ProjectGasolineTanker.Entities;
/// <summary>
/// Класс - сущность Грузовик
/// </summary>
public class EntityTanker
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Перемещение бензовоза
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityTanker(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,68 +0,0 @@
namespace ProjectGasolineTanker;
/// <summary>
/// Класс-сущность "Бензовоз"
/// </summary>
public class EntityGasolineTanker
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия бака
/// </summary>
public bool Tank { get; private set; }
/// <summary>
/// Признак (опция) сигнальным маяком
/// </summary>
public bool Signalbeacon { get; private set; }
/// <summary>
/// Признак (опция)
/// </summary>
public bool Gas { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tank">Признак</param>
/// <param name="signalbeacon">Признак </param>
/// <param name="gas">Признак наличия </param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool signalbeacon, bool gas)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Tank = tank;
Signalbeacon = signalbeacon;
Gas = gas;
}
}

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@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxGasolineTanker = new PictureBox();
buttoncreate = new Button();
buttonCreateGasolineTanker = new Button();
buttonleft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateTanker = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxGasolineTanker).BeginInit();
SuspendLayout();
//
@ -42,80 +45,113 @@
pictureBoxGasolineTanker.Dock = DockStyle.Fill;
pictureBoxGasolineTanker.Location = new Point(0, 0);
pictureBoxGasolineTanker.Name = "pictureBoxGasolineTanker";
pictureBoxGasolineTanker.Size = new Size(800, 451);
pictureBoxGasolineTanker.Size = new Size(923, 597);
pictureBoxGasolineTanker.TabIndex = 0;
pictureBoxGasolineTanker.TabStop = false;
//
// buttoncreate
// buttonCreateGasolineTanker
//
buttoncreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttoncreate.Location = new Point(0, 416);
buttoncreate.Name = "buttoncreate";
buttoncreate.Size = new Size(75, 23);
buttoncreate.TabIndex = 1;
buttoncreate.Text = "Создать";
buttoncreate.UseVisualStyleBackColor = true;
buttoncreate.Click += buttoncreate_Click;
buttonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateGasolineTanker.Location = new Point(12, 562);
buttonCreateGasolineTanker.Name = "buttonCreateGasolineTanker";
buttonCreateGasolineTanker.Size = new Size(223, 23);
buttonCreateGasolineTanker.TabIndex = 1;
buttonCreateGasolineTanker.Text = "Создать бензовоз";
buttonCreateGasolineTanker.UseVisualStyleBackColor = true;
buttonCreateGasolineTanker.Click += ButtonCreateGasolineTanker_Click;
//
// buttonleft
//
buttonleft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonleft.BackgroundImage = Properties.Resources.arrowLeft;
buttonleft.BackgroundImageLayout = ImageLayout.Stretch;
buttonleft.Location = new Point(673, 404);
buttonleft.Name = "buttonleft";
buttonleft.Location = new Point(787, 550);
buttonleft.Name = "buttonLeft";
buttonleft.Size = new Size(35, 35);
buttonleft.TabIndex = 2;
buttonleft.UseVisualStyleBackColor = true;
buttonleft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(755, 404);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(714, 404);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(714, 363);
buttonUp.Location = new Point(828, 509);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(828, 550);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(869, 550);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateTanker
//
buttonCreateTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTanker.Location = new Point(250, 562);
buttonCreateTanker.Name = "buttonCreateTanker";
buttonCreateTanker.Size = new Size(223, 23);
buttonCreateTanker.TabIndex = 6;
buttonCreateTanker.Text = "Создать грузовик";
buttonCreateTanker.UseVisualStyleBackColor = true;
buttonCreateTanker.Click += ButtonCreateTanker_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(790, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(836, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormGasolineTanker
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 451);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
ClientSize = new Size(923, 597);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTanker);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonleft);
Controls.Add(buttoncreate);
Controls.Add(buttonCreateGasolineTanker);
Controls.Add(pictureBoxGasolineTanker);
Name = "FormGasolineTanker";
Text = "Бензовоз";
@ -126,10 +162,13 @@
#endregion
private PictureBox pictureBoxGasolineTanker;
private Button buttoncreate;
private Button buttonCreateGasolineTanker;
private Button buttonleft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonCreateTanker;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,69 +1,145 @@

using ProjectGasolineTanker.Drawnings;
using ProjectGasolineTanker.MovementStrategy;
using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker;
public partial class FormGasolineTanker : Form
{
private DrawningGasolineTanker? _drawningGasolineTanker;
private DrawningTanker? _drawningTanker;
private AbstractStrategy? _strategy;
public FormGasolineTanker()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningGasolineTanker == null)
if (_drawningTanker == null)
{
return;
}
Bitmap bmp = new(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningGasolineTanker.DrawTransport(gr);
_drawningTanker.DrawTransport(gr);
pictureBoxGasolineTanker.Image = bmp;
}
private void buttoncreate_Click(object sender, EventArgs e)
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
_drawningGasolineTanker = new DrawningGasolineTanker();
_drawningGasolineTanker.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningGasolineTanker.SetPictureSize(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
_drawningGasolineTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
Random random = new Random();
switch (type)
{
case nameof(DrawningTanker):
_drawningTanker = new DrawningTanker(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningGasolineTanker):
_drawningTanker = new DrawningGasolineTanker(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTanker.SetPictureSize(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
_drawningTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateGasolineTanker_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningGasolineTanker));
private void ButtonCreateTanker_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTanker));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningGasolineTanker == null)
if (_drawningTanker == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningGasolineTanker.MoveTransport(DirectionType.Up);
result = _drawningTanker.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningGasolineTanker.MoveTransport(DirectionType.Down);
break;
case "buttonleft":
result = _drawningGasolineTanker.MoveTransport(DirectionType.Left);
case "buttonLeft":
result = _drawningTanker.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningGasolineTanker.MoveTransport(DirectionType.Right);
result = _drawningTanker.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningTanker.MoveTransport(DirectionType.Down);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningTanker == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTanker(_drawningTanker),
pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,119 @@
using ProjectGasolineTanker.MovementStrategy;
namespace ProjectGasollineTanker.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,22 @@

namespace ProjectGasolineTanker.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,39 @@
using ProjectGasolineTanker.MovementStrategy;
using ProjectGasollineTanker.MovementStrategy;
internal class MoveToBorder : AbstractStrategy
{
/// <summary>
/// Стратегия перемещения объекта к Краю экрана
/// </summary>
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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@ -0,0 +1,56 @@

using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,62 @@
using ProjectGasolineTanker.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
public class MoveableTanker : IMoveableObject
{
/// <summary>
/// Поле-объект класса или его DrawningTanker наследника
/// </summary>
private readonly DrawningTanker? _tanker = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="tanker">Объект класса DrawningTanker</param>
public MoveableTanker(DrawningTanker tanker)
{
_tanker = tanker;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_tanker == null || _tanker.EntityTanker == null ||
!_tanker.GetPosX.HasValue || !_tanker.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_tanker.GetPosX.Value,
_tanker.GetPosY.Value, _tanker.GetWidth, _tanker.GetHeight);
}
}
public int GetStep => (int)(_tanker?.EntityTanker?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_tanker == null || _tanker.EntityTanker == null)
{
return false;
}
return _tanker.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <re turns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -1,24 +1,22 @@

namespace ProjectGasolineTanker;
public enum DirectionType
namespace ProjectGasolineTanker.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
Right = 4,
}

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@ -0,0 +1,60 @@
using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,19 @@

using ProjectGasollineTanker.MovementStrategy;
namespace ProjectGasolineTanker.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершино
/// </summary>
Finish
}