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32 changed files with 2028 additions and 50 deletions

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namespace ProjectByldozerHard.Drawing;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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using ProjectByldozerHard.Entities;
namespace ProjectByldozerHard.Drawing;
public class DrawingRink
{
public EntityByldozer? EntityByldozer { get; private set; }
public NumberOfRink numberOfRink;
public int KatNum
{
set
{
if (value <= 4 || value > 6)
{
numberOfRink = NumberOfRink.FourRink;
}
else if (value == 5)
{
numberOfRink = NumberOfRink.FiveRink;
}
else if (value == 6)
{
numberOfRink = NumberOfRink.SixRink;
}
}
}
public void DrawRinks(Graphics g, int _startPosX, int _startPosY)
{
Brush bodybrush = new SolidBrush(Color.Black);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(bodybrush, _startPosX + 30, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 55, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 105, _startPosY + 48, 15, 15);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(bodybrush, _startPosX + 28, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 48, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 68, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 88, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 108, _startPosY + 48, 15, 15);
break;
case NumberOfRink.SixRink:
g.FillEllipse(bodybrush, _startPosX + 30, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 55, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 80, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 105, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 45, _startPosY + 40, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 90, _startPosY + 40, 15, 15);
break;
}
}
}

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namespace ProjectByldozerHard.Drawing;
public class DrawingRinkCircule : InterDopRink
{
private NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush bodybrush = new SolidBrush(rinkColor);
Brush brBlack = new SolidBrush(Color.Black);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 13, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 38, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 63, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 88, _startPosY + 60, 10, 10);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(brBlack, _startPosX + 6, _startPosY + 54, 15, 15);
g.FillEllipse(brBlack, _startPosX + 26, _startPosY + 54, 15, 15);
g.FillEllipse(brBlack, _startPosX + 46, _startPosY + 54, 15, 15);
g.FillEllipse(brBlack, _startPosX + 66, _startPosY + 54, 15, 15);
g.FillEllipse(brBlack, _startPosX + 86, _startPosY + 54, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 9, _startPosY + 54, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 29, _startPosY + 54, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 47, _startPosY + 54, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 67, _startPosY + 54, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 87, _startPosY + 54, 10, 10);
break;
case NumberOfRink.SixRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 60, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 60, 15, 15);
g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 60, 15, 15);
g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 60, 15, 15);
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 45, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 45, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 12, _startPosY + 62, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 38, _startPosY + 62, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 57, _startPosY + 62, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 77, _startPosY + 62, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 22, _startPosY + 47, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 67, _startPosY + 47, 10, 10);
break;
}
}
}

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namespace ProjectByldozerHard.Drawing;
public class DrawingRinkSquare : InterDopRink
{
NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush bodybrush = new SolidBrush(rinkColor);
Brush brBlack = new SolidBrush(Color.Black);
int circleRadius = 4;
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
int circleSize = 10;
int squareSize = 7;
g.FillRectangle(bodybrush, _startPosX + 12, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 37, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 62, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 87, _startPosY + 60, circleSize, squareSize);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
g.FillRectangle(bodybrush, _startPosX + 5 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 45 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 65 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 85 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
break;
case NumberOfRink.SixRink:
g.FillEllipse(brBlack, _startPosX+3, _startPosY + 61, 15, 15);
g.FillEllipse(brBlack, _startPosX + 28, _startPosY + 61, 15, 15);
g.FillEllipse(brBlack, _startPosX + 53, _startPosY + 61, 15, 15);
g.FillEllipse(brBlack, _startPosX + 78, _startPosY + 61, 15, 15);
g.FillEllipse(brBlack, _startPosX + 18, _startPosY + 46, 15, 15);
g.FillEllipse(brBlack, _startPosX + 63, _startPosY + 46, 15, 15);
g.FillRectangle(bodybrush, _startPosX +3 + circleRadius - 2, _startPosY + 61 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 28 + circleRadius - 2, _startPosY + 61 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 53 + circleRadius - 2, _startPosY + 61 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 78 + circleRadius - 2, _startPosY + 61 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 18 + circleRadius - 2, _startPosY + 46 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 63 + circleRadius - 2, _startPosY + 46 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectByldozerHard.Drawing;
public class DrawingRinkTriagle : InterDopRink
{
NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush brBlack = new SolidBrush(Color.Black);
Brush KatkiColor = new SolidBrush(rinkColor);
if (numberOfRink == NumberOfRink.FourRink)
{
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
Point point1 = new Point(_startPosX + 17, _startPosY + 60);
Point point2 = new Point(_startPosX + 24, _startPosY + 70);
Point point3 = new Point(_startPosX + 12, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 43, _startPosY + 60);
Point point5 = new Point(_startPosX + 47, _startPosY + 70);
Point point6 = new Point(_startPosX + 37, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 68, _startPosY + 60);
Point point8 = new Point(_startPosX + 73, _startPosY + 70);
Point point9 = new Point(_startPosX + 62, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 92, _startPosY + 60);
Point point11 = new Point(_startPosX + 87, _startPosY + 70);
Point point12 = new Point(_startPosX + 98, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
}
if (numberOfRink == NumberOfRink.FiveRink)
{
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
// Рисуем треугольники
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 32, _startPosY + 60);
Point point5 = new Point(_startPosX + 37, _startPosY + 70);
Point point6 = new Point(_startPosX + 27, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 52, _startPosY + 60);
Point point8 = new Point(_startPosX + 57, _startPosY + 70);
Point point9 = new Point(_startPosX + 47, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 72, _startPosY + 60);
Point point11 = new Point(_startPosX + 77, _startPosY + 70);
Point point12 = new Point(_startPosX + 67, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
Point point13 = new Point(_startPosX + 92, _startPosY + 60);
Point point14 = new Point(_startPosX + 97, _startPosY + 70);
Point point15 = new Point(_startPosX + 87, _startPosY + 70);
Point[] trianglePoints5 = { point13, point14, point15 };
g.FillPolygon(KatkiColor, trianglePoints5);
}
if (numberOfRink == NumberOfRink.SixRink)
{
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 58, 15, 15);
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 27, _startPosY + 60);
Point point5 = new Point(_startPosX + 32, _startPosY + 70);
Point point6 = new Point(_startPosX + 22, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 42, _startPosY + 60);
Point point8 = new Point(_startPosX + 47, _startPosY + 70);
Point point9 = new Point(_startPosX + 37, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 57, _startPosY + 60);
Point point11 = new Point(_startPosX + 62, _startPosY + 70);
Point point12 = new Point(_startPosX + 52, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
Point point13 = new Point(_startPosX + 72, _startPosY + 60);
Point point14 = new Point(_startPosX + 77, _startPosY + 70);
Point point15 = new Point(_startPosX + 67, _startPosY + 70);
Point[] trianglePoints5 = { point13, point14, point15 };
g.FillPolygon(KatkiColor, trianglePoints5);
Point point16 = new Point(_startPosX + 87, _startPosY + 60);
Point point17 = new Point(_startPosX + 92, _startPosY + 70);
Point point18 = new Point(_startPosX + 82, _startPosY + 70);
Point[] trianglePoints6 = { point16, point17, point18 };
g.FillPolygon(KatkiColor, trianglePoints6);
}
}
}

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using ProjectByldozerHard.Entities;
namespace ProjectByldozerHard.Drawing;
public class DrawningByldozer : DrawningTrackedCar
{
private InterDopRink? DrawingKatki;
/// <summary>
/// конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="dump">Признак наличия отвала</param>
/// <param name="bakingpowder">Признак наличия разрыхлитель</param>
/// <param name="pipe">Признак наличия трубы</param>
public DrawningByldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool dump, bool bakingpowder, bool pipe,
bool katki, int width, int height, int numKatki, int numchoose) : base(speed, weight, bodyColor, width, height, numKatki, numchoose)
{
if (EntityTrackedCar != null)
{
EntityTrackedCar = new EntityByldozer(speed, weight, bodyColor, additionalColor, dump, bakingpowder, pipe, katki);
}
int choose = numchoose % 3;
switch (choose)
{
case 0:
DrawingKatki = new DrawingRinkSquare();
break;
case 1:
DrawingKatki = new DrawingRinkTriagle();
break;
case 2:
DrawingKatki = new DrawingRinkCircule();
break;
}
DrawingKatki.Properties = numKatki;
}
public override void DrawTransport(Graphics g)
{
if (EntityTrackedCar is not EntityByldozer entityByldozer)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityByldozer.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityTrackedCar.BodyColor);
base.DrawTransport(g);
///труба
if (entityByldozer.Pipe)
{
g.DrawRectangle(pen, _startPosX + 60, _startPosY, 5, 15);
g.FillRectangle(bodybrush, _startPosX + 60, _startPosY, 5, 15);
}
_startPosX -= 30;
_startPosY -= 5;
// отвал
if (entityByldozer.Dump)
{
Point point1 = new Point(_startPosX + 30, _startPosY + 35);
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
Point point4 = new Point(_startPosX + 25, _startPosY + 23);
Point point5 = new Point(_startPosX + 20, _startPosY + 23);
Point point6 = new Point(_startPosX + 15, _startPosY + 60);
Point point7 = new Point(_startPosX + 2, _startPosY + 80);
Point point8 = new Point(_startPosX + 25, _startPosY + 80);
Point point9 = new Point(_startPosX + 25, _startPosY + 46);
Point point10 = new Point(_startPosX + 30, _startPosY + 46);
Point[] Dump = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
g.FillPolygon(additionalBrush, Dump);
}
if (entityByldozer.Bakingpowder)
{
Point point1 = new Point(_startPosX + 131, _startPosY + 25);
Point point2 = new Point(_startPosX + 150, _startPosY + 25);
Point point4 = new Point(_startPosX + 150, _startPosY + 35);
Point point5 = new Point(_startPosX + 147, _startPosY + 35);
Point point6 = new Point(_startPosX + 147, _startPosY + 60);
Point point7 = new Point(_startPosX + 144, _startPosY + 60);
Point point8 = new Point(_startPosX + 145, _startPosY + 80);
Point point9 = new Point(_startPosX + 137, _startPosY + 60);
Point point10 = new Point(_startPosX + 134, _startPosY + 60);
Point point11 = new Point(_startPosX + 134, _startPosY + 35);
Point point12 = new Point(_startPosX + 131, _startPosY + 35);
Point[] Bakingpowder = { point1, point2, point4, point5, point6, point7, point8, point9, point10, point11, point12 };
g.FillPolygon(additionalBrush, Bakingpowder);
}
}
}

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using ProjectByldozerHard.Entities;
namespace ProjectByldozerHard.Drawing;
public class DrawningTrackedCar
{
private InterDopRink? DrawingKatki;
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTrackedCar? EntityTrackedCar { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки бульдозера
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бульдозера
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки бульдозера
/// </summary>
private readonly int _drawningByldozerWidth = 150;
/// <summary>
/// Высота прорисовки бульдозера
/// </summary>
private readonly int _drawningByldozerHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningByldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningByldozerHeight;
public DrawningTrackedCar(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
{
if (width > _drawningByldozerWidth || height > _drawningByldozerHeight)
{
_pictureWidth = width;
_pictureHeight = height;
EntityTrackedCar = new EntityTrackedCar(speed, weight, bodyColor);
int choose = numchoose % 3;
switch (choose)
{
case 0:
DrawingKatki = new DrawingRinkSquare();
break;
case 1:
DrawingKatki = new DrawingRinkTriagle();
break;
case 2:
DrawingKatki = new DrawingRinkCircule();
break;
}
DrawingKatki.Properties = numKatki;
}
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
protected DrawningTrackedCar(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
{
if (width > _drawningByldozerWidth || height > _drawningByldozerHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_drawningByldozerWidth = exWidth;
_drawningByldozerHeight = exHeight;
EntityTrackedCar = new EntityTrackedCar(speed, weight, bodyColor);
}
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>4ееее
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _drawningByldozerWidth)
{
x = _pictureWidth - _drawningByldozerWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _drawningByldozerHeight)
{
y = _pictureHeight - _drawningByldozerHeight;
}
_startPosX = x;
_startPosY = y;
}
public bool CanMove(DirectionType direction)
{
if (EntityTrackedCar == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityTrackedCar.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityTrackedCar.Step > 0,
// вправо
DirectionType.Right => _startPosX + _drawningByldozerWidth + EntityTrackedCar.Step <= _pictureWidth,
//влево
DirectionType.Down => _startPosY + _drawningByldozerHeight + EntityTrackedCar.Step <= _pictureHeight,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityTrackedCar == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityTrackedCar.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityTrackedCar.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityTrackedCar.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityTrackedCar.Step;
break;
default:
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTrackedCar == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodybrush = new SolidBrush(EntityTrackedCar.BodyColor);
//границы бульдозера
g.DrawRectangle(pen, _startPosX, _startPosY + 15, 100, 30);
g.DrawRectangle(pen, _startPosX + 70, _startPosY, 30, 20);
g.DrawArc(pen, _startPosX, _startPosY + 40, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX + 73, _startPosY + 45, 30, 40, 258, 140);
g.DrawLine(pen, _startPosX + 5, _startPosY + 75, _startPosX + 100, _startPosY + 75);
DrawingKatki.Draw(_startPosX, _startPosY, EntityTrackedCar.BodyColor, g);
//заливка кабины и гусениц
Brush br = new SolidBrush(Color.Pink);
g.FillRectangle(br, _startPosX, _startPosY + 15, 100, 30);
g.FillRectangle(br, _startPosX + 70, _startPosY, 30, 20);
}
}

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namespace ProjectByldozerHard.Drawing;
public interface InterDopRink
{
public int Properties { get; set; }
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g);
}

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namespace ProjectByldozerHard.Entities;
/// <summary>
/// Класс-сущность "бульдозер"
/// </summary>
public class EntityByldozer : EntityTrackedCar
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public static Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия отвала
/// </summary>
public bool Dump { get; private set; }
/// <summary>
/// Признак (опция) наличия разрыхлителя
/// </summary>
public bool Bakingpowder { get; private set; }
/// <summary>
/// Признак (опция) наличия трубы
/// </summary>
public bool Pipe { get; private set; }
/// <summary>
/// Катки
/// </summary>
public bool Katki { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="dump">Признак наличия обвеса</param>
/// <param name="bakingpowder">Признак наличия антикрыла</param>
/// <param name="pipe">Признак наличия трубы</param>
public EntityByldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool dump, bool bakingpowder,
bool pipe, bool katki) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Dump = dump;
Bakingpowder = bakingpowder;
Pipe = pipe;
Katki = katki;
}
}

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectByldozerHard.Entities;
/// <summary>
/// Класс-сущность "Бульдозер"
/// </summary>
public class EntityTrackedCar
{
public int numKatki;
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
///// Шаг перемещения автомобиля
///// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityTrackedCar(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,39 +0,0 @@
namespace ProjectByldozerHard
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectByldozerHard
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectByldozerHard
{
partial class FormByldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxByldozer = new PictureBox();
buttonCreat = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonCreateExKovsh = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxByldozer).BeginInit();
SuspendLayout();
//
// pictureBoxByldozer
//
pictureBoxByldozer.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
pictureBoxByldozer.Location = new Point(1, 0);
pictureBoxByldozer.Name = "pictureBoxByldozer";
pictureBoxByldozer.Size = new Size(736, 398);
pictureBoxByldozer.TabIndex = 0;
pictureBoxByldozer.TabStop = false;
//
// buttonCreat
//
buttonCreat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreat.Location = new Point(12, 362);
buttonCreat.Name = "buttonCreat";
buttonCreat.Size = new Size(75, 23);
buttonCreat.TabIndex = 1;
buttonCreat.Text = "Создать";
buttonCreat.UseVisualStyleBackColor = true;
buttonCreat.Click += ButtonCreat_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(550, 349);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(43, 36);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(599, 349);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(43, 36);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(599, 307);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(43, 36);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(648, 349);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(43, 36);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Location = new Point(599, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 6;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStep.Location = new Point(629, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 7;
buttonStep.Text = "шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += ButtonStep_Click;
//
// buttonCreateExKovsh
//
buttonCreateExKovsh.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateExKovsh.Location = new Point(115, 362);
buttonCreateExKovsh.Name = "buttonCreateExKovsh";
buttonCreateExKovsh.Size = new Size(189, 23);
buttonCreateExKovsh.TabIndex = 8;
buttonCreateExKovsh.Text = "Создать продвинутый";
buttonCreateExKovsh.UseVisualStyleBackColor = true;
buttonCreateExKovsh.Click += ButtonCreateExKovsh_Click;
//
// FormByldozer
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(737, 397);
Controls.Add(buttonCreateExKovsh);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreat);
Controls.Add(pictureBoxByldozer);
Name = "FormByldozer";
Text = "Бульдозер";
((System.ComponentModel.ISupportInitialize)pictureBoxByldozer).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxByldozer;
private Button buttonCreat;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonCreateExKovsh;
}
}

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using ProjectByldozerHard.Drawing;
using ProjectByldozerHard.MovementStrategy;
namespace ProjectByldozerHard;
public partial class FormByldozer : Form
{
/// <summary>
/// поле объект для прорисовки объекта
/// </summary>
private DrawningTrackedCar? _drawingByldozer;
private AbstractStrategy? _abstractStrategy;
public FormByldozer()
{
InitializeComponent();
comboBoxStrategy.Items.Add("К центру");
comboBoxStrategy.Items.Add("К краю");
}
private void Draw()
{
if (_drawingByldozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxByldozer.Width, pictureBoxByldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingByldozer.DrawTransport(gr);
pictureBoxByldozer.Image = bmp;
}
/// <summary>
/// обработка кнопки создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingByldozer = new DrawningTrackedCar(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxByldozer.Width, pictureBoxByldozer.Height, random.Next(1, 4), random.Next(1, 4));
_drawingByldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// перемещение объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingByldozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingByldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingByldozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingByldozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingByldozer.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawingByldozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new MoveableByldozer(_drawingByldozer), pictureBoxByldozer.Width, pictureBoxByldozer.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void ButtonCreateExKovsh_Click(object sender, EventArgs e)
{
Random random = new();
_drawingByldozer = new DrawningByldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxByldozer.Width, pictureBoxByldozer.Height, random.Next(1, 4), random.Next(1, 4));
_drawingByldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,148 @@
using ProjectByldozerHard.Drawing;
namespace ProjectByldozerHard.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}

View File

@ -0,0 +1,26 @@

using ProjectByldozerHard.Drawing;
namespace ProjectByldozerHard.MovementStrategy;
public interface IMoveableObjectcs
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}

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@ -0,0 +1,53 @@

namespace ProjectByldozerHard.MovementStrategy;
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectBorderRight <= FieldWidth &&
objParams.ObjectBorderRight + GetStep() >= FieldWidth &&
objParams.ObjectBorderDown <= FieldHeight &&
objParams.ObjectBorderDown + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectBorderRight - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectBorderDown - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,52 @@

namespace ProjectByldozerHard.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,44 @@
using ProjectByldozerHard.Drawing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectByldozerHard.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject
/// </summary>
public class MoveableByldozer : IMoveableObjectcs
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawningTrackedCar? _trackedcar = null;
/// <summary>
/// Конструктор
/// </summary>
public MoveableByldozer(DrawningTrackedCar trackedcar)
{
_trackedcar = trackedcar;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_trackedcar == null || _trackedcar.EntityTrackedCar == null)
{
return null;
}
return new ObjectParameters(_trackedcar.GetPosX, _trackedcar.GetPosY, _trackedcar.GetWidth, _trackedcar.GetHeight);
}
}
public int GetStep => (int)(_trackedcar?.EntityTrackedCar?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _trackedcar?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _trackedcar?.MoveTransport(direction);
}

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@ -0,0 +1,26 @@

namespace ProjectByldozerHard.MovementStrategy;
// <summary>
/// направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,71 @@
namespace ProjectByldozerHard.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
public int ObjectBorderRight => _x + _width;
public int ObjectBorderDown => _y + _height;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectByldozerHard.MovementStrategy;
/// <summary>
///статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// все готово к началу
/// </summary>
NotInit,
/// <summary>
/// выполняется
/// </summary>
InProgress,
/// <summary>
/// завершено
/// </summary>
Finish
}

View File

@ -0,0 +1,21 @@
namespace ProjectByldozerHard;
/// <summary>
/// Количество катков
/// </summary>
public enum NumberOfRink
{
/// <summary>
/// 4 катка
/// </summary>
FourRink,
/// <summary>
/// 5 катков
/// </summary>
FiveRink,
/// <summary>
/// 6 катков
/// </summary>
SixRink
}

View File

@ -11,7 +11,7 @@ namespace ProjectByldozerHard
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormByldozer());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectByldozerHard.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectByldozerHard.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
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