191 lines
7.1 KiB
C#
191 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DumpTruck.Entities;
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namespace DumpTruck.DrawingObjects
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{
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public class DrawingTruck
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTruck? EntityTruck { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки грузовика
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки грузовика
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки грузовика
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/// </summary>
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protected readonly int _truckWidth = 160;
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/// <summary>
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/// Высота прорисовки грузовика
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/// </summary>
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protected readonly int _truckHeight = 90;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _truckWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _truckHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingTruck(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _truckWidth || height < _truckHeight) return;
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_pictureWidth = width;
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_pictureHeight = height;
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EntityTruck = new EntityTruck(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="truckWidth">Ширина прорисовки грузовика</param>
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/// <param name="truckWidth">Высота прорисовки грузовика</param>
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protected DrawingTruck(int speed, double weight, Color bodyColor, int width, int height, int truckWidth, int truckHeight)
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{
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if (width < truckWidth || height < truckHeight) return;
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_pictureWidth = width;
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_pictureHeight = height;
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_truckWidth = truckWidth;
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_truckHeight = truckHeight;
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EntityTruck = new EntityTruck(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _truckWidth > _pictureWidth) x = 0;
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if (y < 0 || y + _truckHeight > _pictureHeight) y = 0;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(Direction direction)
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{
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if (EntityTruck == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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Direction.Left => _startPosX - EntityTruck.Step > 0,
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//вверх
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Direction.Up => _startPosY - EntityTruck.Step > 0,
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// вправо
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Direction.Right => _startPosX + _truckWidth + EntityTruck.Step < _pictureWidth,
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//вниз
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Direction.Down => _startPosY + _truckHeight + EntityTruck.Step < _pictureHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!CanMove(direction) || EntityTruck == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityTruck.Step > 0)
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{
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_startPosX -= (int)EntityTruck.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityTruck.Step > 0)
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{
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_startPosY -= (int)EntityTruck.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + _truckWidth + EntityTruck.Step < _pictureWidth)
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{
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_startPosX += (int)EntityTruck.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _truckHeight + EntityTruck.Step < _pictureHeight)
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{
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_startPosY += (int)EntityTruck.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityTruck == null)
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{
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return;
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}
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Brush brush = new SolidBrush(EntityTruck.BodyColor);
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g.FillRectangle(brush, _startPosX, _startPosY + 40, 160, 10);
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g.FillRectangle(brush, _startPosX + 120, _startPosY, 40, 40);
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g.FillEllipse(brush, _startPosX, _startPosY + 50, 40, 40);
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g.FillEllipse(brush, _startPosX + 40, _startPosY + 50, 40, 40);
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g.FillEllipse(brush, _startPosX + 120, _startPosY + 50, 40, 40);
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}
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}
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}
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