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12 Commits
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a7382f2382 | ||
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0a462ea559 | ||
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7595185259 | ||
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dcc4f2c688 | ||
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d48cbad4a6 | ||
1b6b309216 |
@ -0,0 +1,112 @@
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using SelfPropelledArtilleryUnit.Drawnings;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 190;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 100;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningTank>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.MaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="tank">Добавляемый объект</param>
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/// <returns></returns>
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public static bool operator +(AbstractCompany company, DrawningTank tank)
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{
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return company._collection.Insert(tank);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static bool operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningTank? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningTank? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int MaxCount { get; set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj);
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/// <summary>
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/// вставить по позиции
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/// </summary>
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/// <param name="obj">добавляемый объект</param>
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/// <param name="position">индекс</param>
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/// <returns></returns>
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bool Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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bool Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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/// <summary>
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/// Получение типа коллекции
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/// </summary>
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CollectionType GetCollectionType { get; }
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/// <summary>
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/// Получение объектов коллекции по одному
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/// </summary>
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/// <returns></returns>
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IEnumerable<T> GetItems();
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}
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@ -0,0 +1,87 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List<T?> _collection;
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/// <summary>
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/// Максимально допустимое число объектов в списке
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/// </summary>
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private int _maxCount;
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public int Count { get { return _collection.Count; } }
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public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
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public CollectionType GetCollectionType => CollectionType.List;
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public int MaxCount
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{
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get
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{
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return _maxCount;
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}
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set
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{
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if (value > 0) _maxCount = value;
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public ListGenericObjects()
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{
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_collection = new();
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}
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public T? Get(int position)
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{
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if (position < 0 || position >= _collection.Count || _collection == null || _collection.Count == 0) return null;
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return _collection[position];
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}
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public bool Insert(T obj)
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{
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if (_collection == null || _collection.Count == _maxCount) return false;
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_collection.Add(obj);
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return true;
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}
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public bool Insert(T obj, int position)
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{
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if (_collection == null || position < 0 || position > _maxCount) return false;
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_collection.Insert(position, obj);
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return true;
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}
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public bool Remove(int position)
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{
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if (_collection == null || position < 0 || position >= _collection.Count) return false;
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T? obj = _collection[position];
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_collection[position] = null;
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return true;
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}
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public IEnumerable<T> GetItems()
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{
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for (int i = 0; i < _collection.Count; i++)
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{
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yield return _collection[i];
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||||
}
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||||
}
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}
|
@ -0,0 +1,117 @@
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using System;
|
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
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|
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
|
||||
{
|
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/// <summary>
|
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/// Массив объектов, которые храним
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/// </summary>
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||||
private T?[] _collection;
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public int Count { get { return _collection.Length; } }
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|
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public int MaxCount
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{
|
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get
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{
|
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return _collection.Length;
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}
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|
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set
|
||||
{
|
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if (value > 0 && _collection.Length == 0)
|
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{
|
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_collection = new T?[value];
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}
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}
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}
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public CollectionType GetCollectionType => CollectionType.Massive;
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|
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public int SetMaxCount { set => throw new NotImplementedException(); }
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|
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/// <summary>
|
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/// Конструктор
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||||
/// </summary>
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public MassiveGenericObjects()
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{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= _collection.Length)
|
||||
return null;
|
||||
return _collection[position];
|
||||
}
|
||||
|
||||
public bool Insert(T obj)
|
||||
{
|
||||
for (int i = 0; i < _collection.Length; i++)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Insert(T obj, int position)
|
||||
{
|
||||
if (position < 0 || position >= _collection.Length) { return false; }
|
||||
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = position + 1; i < _collection.Length; i++)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
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_collection[i] = obj;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
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for (int i = position - 1; i >= 0; i--)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
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_collection[i] = obj;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
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return false;
|
||||
}
|
||||
|
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public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= _collection.Length) { return false; }
|
||||
|
||||
T? obj = _collection[position];
|
||||
_collection[position] = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<T> GetItems()
|
||||
{
|
||||
for (int i = 0; i < _collection.Length; i++)
|
||||
{
|
||||
yield return _collection[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,186 @@
|
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using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||
|
||||
public class StorageCollection<T>
|
||||
where T : DrawningTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с коллекциями
|
||||
/// </summary>
|
||||
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
||||
|
||||
/// <summary>
|
||||
/// Возвращение списка названий коллекций
|
||||
/// </summary>
|
||||
public List<string> Keys => _storages.Keys.ToList();
|
||||
|
||||
private readonly string _collectionKey = "CollectionStorage";
|
||||
|
||||
private readonly string _separatorForKeyValue = "|";
|
||||
|
||||
private readonly string _separatorItem = ";";
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public StorageCollection()
|
||||
{
|
||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции в хранилище
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <param name="collectionType">тип коллекции</param>
|
||||
public void AddCollection(string name, CollectionType collectionType)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name)) return;
|
||||
if (_storages.ContainsKey(name)) return;
|
||||
if (collectionType == CollectionType.None) return;
|
||||
if (collectionType == CollectionType.Massive)
|
||||
{
|
||||
_storages[name] = new MassiveGenericObjects<T>();
|
||||
}
|
||||
else if (collectionType == CollectionType.List)
|
||||
{
|
||||
_storages[name] = new ListGenericObjects<T>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
public void DelCollection(string name)
|
||||
{
|
||||
if (_storages.ContainsKey(name))
|
||||
{
|
||||
_storages.Remove(name);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Доступ к коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_storages.ContainsKey(name))
|
||||
{
|
||||
return _storages[name];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
public bool SaveData(string filename)
|
||||
{
|
||||
if (_storages.Count == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
File.Delete(filename);
|
||||
}
|
||||
using (StreamWriter writer = new StreamWriter(filename))
|
||||
{
|
||||
writer.Write(_collectionKey);
|
||||
foreach (KeyValuePair<string, ICollectionGenericObjects<T>> value in _storages)
|
||||
{
|
||||
StringBuilder sb = new();
|
||||
sb.Append(Environment.NewLine);
|
||||
// не сохраняем пустые коллекции
|
||||
if (value.Value.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
sb.Append(value.Key);
|
||||
sb.Append(_separatorForKeyValue);
|
||||
sb.Append(value.Value.GetCollectionType);
|
||||
sb.Append(_separatorForKeyValue);
|
||||
sb.Append(value.Value.MaxCount);
|
||||
sb.Append(_separatorForKeyValue);
|
||||
foreach (T? item in value.Value.GetItems())
|
||||
{
|
||||
string data = item?.GetDataForSave() ?? string.Empty;
|
||||
if (string.IsNullOrEmpty(data))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
sb.Append(data);
|
||||
sb.Append(_separatorItem);
|
||||
}
|
||||
writer.Write(sb);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool LoadData(string filename)
|
||||
{
|
||||
if (!File.Exists(filename))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
using (StreamReader reader = File.OpenText(filename))
|
||||
{
|
||||
string str = reader.ReadLine();
|
||||
if (str == null || str.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!str.StartsWith(_collectionKey))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_storages.Clear();
|
||||
string strs = "";
|
||||
while ((strs = reader.ReadLine()) != null)
|
||||
{
|
||||
string[] record = strs.Split(_separatorForKeyValue, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (record.Length != 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
CollectionType collectionType = (CollectionType)Enum.Parse(typeof(CollectionType), record[1]);
|
||||
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionType);
|
||||
if (collection == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
collection.MaxCount = Convert.ToInt32(record[2]);
|
||||
string[] set = record[3].Split(_separatorItem, StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (string elem in set)
|
||||
{
|
||||
if (elem?.CreateDrawningTank() is T tank)
|
||||
{
|
||||
if (!collection.Insert(tank))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
_storages.Add(record[0], collection);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
|
||||
{
|
||||
return collectionType switch
|
||||
{
|
||||
CollectionType.Massive => new MassiveGenericObjects<T>(),
|
||||
CollectionType.List => new ListGenericObjects<T>(),
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||
|
||||
public class TankSharingService : AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="collection"></param>
|
||||
public TankSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void DrawBackgound(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
Pen pen = new(Color.Black, 2);
|
||||
for (int i = 0; i < width; i++)
|
||||
{
|
||||
for (int j = 0; j < height + 1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5 + _placeSizeWidth - 45, j * _placeSizeHeight);
|
||||
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5, j * _placeSizeHeight - _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
int tankWidth = 0;
|
||||
int tankHeight = height - 1;
|
||||
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
||||
{
|
||||
if (_collection.Get(i) != null)
|
||||
{
|
||||
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection.Get(i).SetPosition(_placeSizeWidth * tankWidth + 20, tankHeight * _placeSizeHeight + 20);
|
||||
}
|
||||
|
||||
if (tankWidth < width - 1)
|
||||
tankWidth++;
|
||||
else
|
||||
{
|
||||
tankWidth = 0;
|
||||
tankHeight--;
|
||||
}
|
||||
if (tankHeight < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
|
@ -0,0 +1,61 @@
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Drawnings;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningArtillery : DrawningTank
|
||||
{
|
||||
/// <summary>
|
||||
/// конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="cannon">Признак наличия пушки</param>
|
||||
/// <param name="rocket">Признак наличия залповой установки</param>
|
||||
|
||||
public DrawningArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(130,70)
|
||||
{
|
||||
EntityTank = new EntityArtillery(speed, weight, bodyColor, additionalColor, cannon, rocket);
|
||||
}
|
||||
public DrawningArtillery(EntityArtillery tank) : base(130, 20)
|
||||
{
|
||||
EntityTank = tank;
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
|
||||
if (EntityTank == null || EntityTank is not EntityArtillery artillery || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(artillery.AdditionalColor);
|
||||
|
||||
//орудие
|
||||
if (artillery.Cannon)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 25, 50, 5);
|
||||
}
|
||||
//установка
|
||||
if (artillery.Rocket)
|
||||
{
|
||||
//колонна
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 10, 5, 30);
|
||||
//контейнер
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
|
||||
//ракеты
|
||||
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
@ -0,0 +1,237 @@
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
public class DrawningTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityTank? EntityTank { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected private int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected private int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _drawningTankWidth = 130;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _drawningTankHeight = 70;
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningTankWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningTankHeight;
|
||||
private DrawningTank()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
public DrawningTank(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityTank = new EntityTank(speed, weight, bodyColor);
|
||||
}
|
||||
protected DrawningTank(int drawningTankWidth, int drawningTankHeight) : this()
|
||||
{
|
||||
_drawningTankWidth = drawningTankWidth;
|
||||
_pictureHeight = drawningTankHeight;
|
||||
}
|
||||
public DrawningTank(EntityTank tank)
|
||||
{
|
||||
EntityTank = tank;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (_drawningTankHeight > height || _drawningTankWidth > width)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
if (x < 0 || x + _drawningTankWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
}
|
||||
|
||||
if (y < 0 || y + _drawningTankHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningTankHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityTank == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityTank.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityTank.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityTank.Step + _drawningTankWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityTank.Step;
|
||||
}
|
||||
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityTank.Step + _drawningTankHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTank == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush brush = new SolidBrush(EntityTank.BodyColor);
|
||||
Brush grayBrush = new SolidBrush(Color.Gray);
|
||||
Brush blackBrush = new SolidBrush(Color.Black);
|
||||
//тело
|
||||
g.FillRectangle(brush, _startPosX.Value, _startPosY.Value + 40, 110, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 110, 20);
|
||||
|
||||
//башня
|
||||
g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value + 20, 50, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 20, 50, 20);
|
||||
//ходовая
|
||||
//основа
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 110, 20);
|
||||
g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + 50, 110, 20);
|
||||
//1-й
|
||||
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//2-й
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//3-й
|
||||
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//4-й
|
||||
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
|
||||
|
||||
//5-ЛевБол
|
||||
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
|
||||
|
||||
//6-ПравБол
|
||||
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
|
||||
g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,51 @@
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
public static class ExtentionDrawningTank
|
||||
{
|
||||
private static readonly string _separatorForObject = ":";
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта из строк характеристик
|
||||
/// </summary>
|
||||
/// <param name="info"></param>
|
||||
/// <returns></returns>
|
||||
public static DrawningTank? CreateDrawningTank(this string info)
|
||||
{
|
||||
string[] strs = info.Split(_separatorForObject);
|
||||
EntityTank? tank = EntityArtillery.CreateEntityArtillery(strs);
|
||||
if (tank != null && tank is EntityArtillery tankA)
|
||||
{
|
||||
return new DrawningArtillery(tankA);
|
||||
}
|
||||
|
||||
tank = EntityTank.CreateEntityTank(strs);
|
||||
if (tank != null)
|
||||
{
|
||||
return new DrawningTank(tank);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Подготовка данных для сохранения в файл
|
||||
/// </summary>
|
||||
/// <param name="drawningTank"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetDataForSave(this DrawningTank drawningTank)
|
||||
{
|
||||
string[]? array = drawningTank?.EntityTank?.GetStringRepresentation();
|
||||
|
||||
if (array == null) { return string.Empty; }
|
||||
|
||||
return string.Join(_separatorForObject, array);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,65 @@
|
||||
namespace SelfPropelledArtilleryUnit.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "САУ"
|
||||
/// </summary>
|
||||
|
||||
public class EntityArtillery : EntityTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public void SetAdditionalColor(Color color)
|
||||
{
|
||||
AdditionalColor = color;
|
||||
}
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия пушки
|
||||
/// </summary>
|
||||
public bool Cannon { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия залповой установки
|
||||
/// </summary>
|
||||
public bool Rocket { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="cannon">Признак наличия пушки</param>
|
||||
/// <param name="rocket">Признак наличия залповой установки</param>
|
||||
|
||||
public EntityArtillery(int speed, double weight, Color bodyColor, Color additionalColor, bool cannon, bool rocket) : base(speed, weight, bodyColor)
|
||||
{
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
Cannon = cannon;
|
||||
Rocket = rocket;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение строк характеристик
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string[] GetStringRepresentation()
|
||||
{
|
||||
return new[] { nameof(EntityArtillery), Speed.ToString(), Weight.ToString(), BodyColor.Name,
|
||||
AdditionalColor.Name, Cannon.ToString(), Rocket.ToString() };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта по строкам характеристик
|
||||
/// </summary>
|
||||
/// <param name="strs"></param>
|
||||
/// <returns></returns>
|
||||
public static EntityArtillery? CreateEntityArtillery(string[] strs)
|
||||
{
|
||||
if (strs.Length != 7 || strs[0] != nameof(EntityArtillery)) { return null; }
|
||||
|
||||
return new EntityArtillery(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]),
|
||||
Color.FromName(strs[3]), Color.FromName(strs[4]), Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,56 @@
|
||||
namespace SelfPropelledArtilleryUnit.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "танк"
|
||||
/// </summary>
|
||||
public class EntityTank
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
||||
public void SetBodyColor(Color color)
|
||||
{
|
||||
BodyColor = color;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
public EntityTank(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
}
|
||||
public virtual string[] GetStringRepresentation()
|
||||
{
|
||||
return new[] { nameof(EntityTank), Speed.ToString(), Weight.ToString(), BodyColor.Name };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта по строкам характеристик
|
||||
/// </summary>
|
||||
/// <param name="strs"></param>
|
||||
/// <returns></returns>
|
||||
public static EntityTank? CreateEntityTank(string[] strs)
|
||||
{
|
||||
if (strs.Length != 4 || strs[0] != nameof(EntityTank)) { return null; }
|
||||
|
||||
return new EntityTank(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,39 +0,0 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
147
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
generated
Normal file
147
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
generated
Normal file
@ -0,0 +1,147 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
|
||||
pictureBoxArtillery = new PictureBox();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxArtillery
|
||||
//
|
||||
pictureBoxArtillery.Dock = DockStyle.Fill;
|
||||
pictureBoxArtillery.Location = new Point(0, 0);
|
||||
pictureBoxArtillery.Name = "pictureBoxArtillery";
|
||||
pictureBoxArtillery.Size = new Size(800, 461);
|
||||
pictureBoxArtillery.TabIndex = 0;
|
||||
pictureBoxArtillery.TabStop = false;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(677, 417);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp1;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(717, 374);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(718, 417);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(759, 417);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(679, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(719, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormArtillery
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 461);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(pictureBoxArtillery);
|
||||
Name = "FormArtillery";
|
||||
Text = "Самоходка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxArtillery;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormArtillery : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTank? _drawningTank;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
public DrawningTank SetTank
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningTank = value;
|
||||
_drawningTank.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
public FormArtillery()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
pictureBoxArtillery.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTank(_drawningTank), pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
361
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormTankCollection.Designer.cs
generated
Normal file
361
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormTankCollection.Designer.cs
generated
Normal file
@ -0,0 +1,361 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormTankCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
panelCompanyTools = new Panel();
|
||||
buttonAddTank = new Button();
|
||||
buttonAddArtillery = new Button();
|
||||
buttonRefresh = new Button();
|
||||
maskedTextBoxPosition = new MaskedTextBox();
|
||||
buttonGoToCheak = new Button();
|
||||
buttonRemoveTank = new Button();
|
||||
buttonCreateCompany = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonCollectionAdd = new Button();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
textBoxCollectionName = new TextBox();
|
||||
labelCollectionName = new Label();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
menuStrip = new MenuStrip();
|
||||
файлToolStripMenuItem = new ToolStripMenuItem();
|
||||
saveToolStripMenuItem = new ToolStripMenuItem();
|
||||
loadToolStripMenuItem = new ToolStripMenuItem();
|
||||
saveFileDialog = new SaveFileDialog();
|
||||
openFileDialog = new OpenFileDialog();
|
||||
groupBoxTools.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
menuStrip.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||
groupBoxTools.Controls.Add(panelStorage);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(715, 24);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(200, 484);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(buttonAddTank);
|
||||
panelCompanyTools.Controls.Add(buttonAddArtillery);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(maskedTextBoxPosition);
|
||||
panelCompanyTools.Controls.Add(buttonGoToCheak);
|
||||
panelCompanyTools.Controls.Add(buttonRemoveTank);
|
||||
panelCompanyTools.Dock = DockStyle.Bottom;
|
||||
panelCompanyTools.Enabled = false;
|
||||
panelCompanyTools.Location = new Point(3, 276);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(194, 205);
|
||||
panelCompanyTools.TabIndex = 9;
|
||||
//
|
||||
// buttonAddTank
|
||||
//
|
||||
buttonAddTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddTank.Location = new Point(12, 9);
|
||||
buttonAddTank.Name = "buttonAddTank";
|
||||
buttonAddTank.Size = new Size(170, 30);
|
||||
buttonAddTank.TabIndex = 2;
|
||||
buttonAddTank.Text = "Добавление танка";
|
||||
buttonAddTank.UseVisualStyleBackColor = true;
|
||||
buttonAddTank.Click += ButtonAddTank_Click;
|
||||
//
|
||||
// buttonAddArtillery
|
||||
//
|
||||
buttonAddArtillery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddArtillery.Location = new Point(12, 45);
|
||||
buttonAddArtillery.Name = "buttonAddArtillery";
|
||||
buttonAddArtillery.Size = new Size(170, 31);
|
||||
buttonAddArtillery.TabIndex = 1;
|
||||
buttonAddArtillery.Text = "Добавление сау";
|
||||
buttonAddArtillery.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(12, 174);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(170, 23);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
maskedTextBoxPosition.Location = new Point(12, 82);
|
||||
maskedTextBoxPosition.Mask = "00";
|
||||
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
maskedTextBoxPosition.Size = new Size(176, 23);
|
||||
maskedTextBoxPosition.TabIndex = 3;
|
||||
maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonGoToCheak
|
||||
//
|
||||
buttonGoToCheak.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheak.Location = new Point(12, 143);
|
||||
buttonGoToCheak.Name = "buttonGoToCheak";
|
||||
buttonGoToCheak.Size = new Size(170, 25);
|
||||
buttonGoToCheak.TabIndex = 5;
|
||||
buttonGoToCheak.Text = "Передать на тесты";
|
||||
buttonGoToCheak.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheak.Click += ButtonGoToCheak_Click;
|
||||
//
|
||||
// buttonRemoveTank
|
||||
//
|
||||
buttonRemoveTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemoveTank.Location = new Point(12, 110);
|
||||
buttonRemoveTank.Name = "buttonRemoveTank";
|
||||
buttonRemoveTank.Size = new Size(170, 27);
|
||||
buttonRemoveTank.TabIndex = 4;
|
||||
buttonRemoveTank.Text = "Удалить танк";
|
||||
buttonRemoveTank.UseVisualStyleBackColor = true;
|
||||
buttonRemoveTank.Click += ButtonRemoveTank_Click;
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(5, 267);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(189, 24);
|
||||
buttonCreateCompany.TabIndex = 8;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonCollectionAdd);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(labelCollectionName);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 19);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(194, 213);
|
||||
panelStorage.TabIndex = 7;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(5, 186);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(189, 24);
|
||||
buttonCollectionDel.TabIndex = 7;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 15;
|
||||
listBoxCollection.Location = new Point(6, 115);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(185, 64);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonCollectionAdd
|
||||
//
|
||||
buttonCollectionAdd.Location = new Point(2, 81);
|
||||
buttonCollectionAdd.Name = "buttonCollectionAdd";
|
||||
buttonCollectionAdd.Size = new Size(189, 24);
|
||||
buttonCollectionAdd.TabIndex = 4;
|
||||
buttonCollectionAdd.Text = "Добавить коллекцию";
|
||||
buttonCollectionAdd.UseVisualStyleBackColor = true;
|
||||
buttonCollectionAdd.Click += ButtonCollectionAdd_Click;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(78, 57);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(66, 19);
|
||||
radioButtonList.TabIndex = 3;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(5, 57);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(67, 19);
|
||||
radioButtonMassive.TabIndex = 2;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(3, 30);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(188, 23);
|
||||
textBoxCollectionName.TabIndex = 1;
|
||||
//
|
||||
// labelCollectionName
|
||||
//
|
||||
labelCollectionName.AutoSize = true;
|
||||
labelCollectionName.Location = new Point(25, 12);
|
||||
labelCollectionName.Name = "labelCollectionName";
|
||||
labelCollectionName.Size = new Size(125, 15);
|
||||
labelCollectionName.TabIndex = 0;
|
||||
labelCollectionName.Text = "Название коллекции:";
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 238);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(182, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 24);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(715, 484);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
pictureBox.Click += pictureBox_Click;
|
||||
//
|
||||
// menuStrip
|
||||
//
|
||||
menuStrip.Items.AddRange(new ToolStripItem[] { файлToolStripMenuItem });
|
||||
menuStrip.Location = new Point(0, 0);
|
||||
menuStrip.Name = "menuStrip";
|
||||
menuStrip.Size = new Size(915, 24);
|
||||
menuStrip.TabIndex = 2;
|
||||
menuStrip.Text = "menuStrip1";
|
||||
//
|
||||
// файлToolStripMenuItem
|
||||
//
|
||||
файлToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { saveToolStripMenuItem, loadToolStripMenuItem });
|
||||
файлToolStripMenuItem.Name = "файлToolStripMenuItem";
|
||||
файлToolStripMenuItem.Size = new Size(48, 20);
|
||||
файлToolStripMenuItem.Text = "Файл";
|
||||
//
|
||||
// saveToolStripMenuItem
|
||||
//
|
||||
saveToolStripMenuItem.Name = "saveToolStripMenuItem";
|
||||
saveToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.S;
|
||||
saveToolStripMenuItem.Size = new Size(181, 22);
|
||||
saveToolStripMenuItem.Text = "Сохранение";
|
||||
saveToolStripMenuItem.Click += saveToolStripMenuItem_Click;
|
||||
//
|
||||
// loadToolStripMenuItem
|
||||
//
|
||||
loadToolStripMenuItem.Name = "loadToolStripMenuItem";
|
||||
loadToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.L;
|
||||
loadToolStripMenuItem.Size = new Size(181, 22);
|
||||
loadToolStripMenuItem.Text = "Загрузка";
|
||||
loadToolStripMenuItem.Click += loadToolStripMenuItem_Click;
|
||||
//
|
||||
// saveFileDialog
|
||||
//
|
||||
saveFileDialog.Filter = "txt file | *.txt";
|
||||
//
|
||||
// openFileDialog
|
||||
//
|
||||
openFileDialog.FileName = "openFileDialog1";
|
||||
openFileDialog.Filter = "txt file | *.txt";
|
||||
//
|
||||
// FormTankCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(915, 508);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Controls.Add(menuStrip);
|
||||
MainMenuStrip = menuStrip;
|
||||
Name = "FormTankCollection";
|
||||
Text = "Коллекция сау";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
menuStrip.ResumeLayout(false);
|
||||
menuStrip.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button buttonAddTank;
|
||||
private Button buttonAddArtillery;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRemoveTank;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheak;
|
||||
private Panel panelStorage;
|
||||
private TextBox textBoxCollectionName;
|
||||
private Label labelCollectionName;
|
||||
private ListBox listBoxCollection;
|
||||
private Button buttonCollectionAdd;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private Button buttonCreateCompany;
|
||||
private Button buttonCollectionDel;
|
||||
private Panel panelCompanyTools;
|
||||
private MenuStrip menuStrip;
|
||||
private ToolStripMenuItem файлToolStripMenuItem;
|
||||
private ToolStripMenuItem saveToolStripMenuItem;
|
||||
private ToolStripMenuItem loadToolStripMenuItem;
|
||||
private SaveFileDialog saveFileDialog;
|
||||
private OpenFileDialog openFileDialog;
|
||||
}
|
||||
}
|
@ -0,0 +1,264 @@
|
||||
|
||||
|
||||
using SelfPropelledArtilleryUnit.CollectionGenericObjects;
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
|
||||
public partial class FormTankCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
private readonly StorageCollection<DrawningTank> _storageCollection;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormTankCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
|
||||
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = false;
|
||||
}
|
||||
|
||||
private void ButtonAddTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormTankConfig form = new();
|
||||
form.AddEvent(SetTank);
|
||||
form.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление танка в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="tank"></param>
|
||||
private void SetTank(DrawningTank? tank)
|
||||
{
|
||||
if (_company == null || tank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + tank)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGoToCheak_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningTank? tank = null;
|
||||
int counter = 100;
|
||||
while (tank == null)
|
||||
{
|
||||
tank = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormArtillery form = new()
|
||||
{
|
||||
SetTank = tank
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _company.Show();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonCollectionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
|
||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
private void RerfreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i];
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
|
||||
ICollectionGenericObjects<DrawningTank>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new TankSharingService(pictureBox.Width, pictureBox.Height, collection);
|
||||
break;
|
||||
}
|
||||
panelCompanyTools.Enabled = true;
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
private void pictureBox_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
private void RefreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; i++)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i];
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_storageCollection.SaveData(saveFileDialog.FileName))
|
||||
{
|
||||
MessageBox.Show("Сохранение прошло успешно", "Резудьтат",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не сохранилось", "Результат",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void loadToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_storageCollection.LoadData(openFileDialog.FileName))
|
||||
{
|
||||
MessageBox.Show("Загрузка прошла успешно", "Результат",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
RefreshListBoxItems();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не загрузилось", "Результат",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,129 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>126, 17</value>
|
||||
</metadata>
|
||||
<metadata name="openFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>261, 17</value>
|
||||
</metadata>
|
||||
</root>
|
357
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormTankConfig.Designer.cs
generated
Normal file
357
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormTankConfig.Designer.cs
generated
Normal file
@ -0,0 +1,357 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormTankConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxConfig = new GroupBox();
|
||||
groupBoxColors = new GroupBox();
|
||||
panelPurple = new Panel();
|
||||
panelYellow = new Panel();
|
||||
panelBlack = new Panel();
|
||||
panelBlue = new Panel();
|
||||
panelGray = new Panel();
|
||||
panelGreen = new Panel();
|
||||
panelWhite = new Panel();
|
||||
panelRed = new Panel();
|
||||
checkBoxRocket = new CheckBox();
|
||||
checkBoxCannon = new CheckBox();
|
||||
numericUpDownWeight = new NumericUpDown();
|
||||
labelWeight = new Label();
|
||||
numericUpDownSpeed = new NumericUpDown();
|
||||
labelSpeed = new Label();
|
||||
labelModifiedObject = new Label();
|
||||
labelSimpleObject = new Label();
|
||||
pictureBoxObject = new PictureBox();
|
||||
buttonAdd = new Button();
|
||||
buttonCancel = new Button();
|
||||
panelObject = new Panel();
|
||||
labelAdditionalColor = new Label();
|
||||
labelBodyColor = new Label();
|
||||
groupBoxConfig.SuspendLayout();
|
||||
groupBoxColors.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
|
||||
panelObject.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxConfig
|
||||
//
|
||||
groupBoxConfig.Controls.Add(groupBoxColors);
|
||||
groupBoxConfig.Controls.Add(checkBoxRocket);
|
||||
groupBoxConfig.Controls.Add(checkBoxCannon);
|
||||
groupBoxConfig.Controls.Add(numericUpDownWeight);
|
||||
groupBoxConfig.Controls.Add(labelWeight);
|
||||
groupBoxConfig.Controls.Add(numericUpDownSpeed);
|
||||
groupBoxConfig.Controls.Add(labelSpeed);
|
||||
groupBoxConfig.Controls.Add(labelModifiedObject);
|
||||
groupBoxConfig.Controls.Add(labelSimpleObject);
|
||||
groupBoxConfig.Dock = DockStyle.Left;
|
||||
groupBoxConfig.Location = new Point(0, 0);
|
||||
groupBoxConfig.Name = "groupBoxConfig";
|
||||
groupBoxConfig.Size = new Size(575, 450);
|
||||
groupBoxConfig.TabIndex = 0;
|
||||
groupBoxConfig.TabStop = false;
|
||||
groupBoxConfig.Text = "Параметры";
|
||||
//
|
||||
// groupBoxColors
|
||||
//
|
||||
groupBoxColors.Controls.Add(panelPurple);
|
||||
groupBoxColors.Controls.Add(panelYellow);
|
||||
groupBoxColors.Controls.Add(panelBlack);
|
||||
groupBoxColors.Controls.Add(panelBlue);
|
||||
groupBoxColors.Controls.Add(panelGray);
|
||||
groupBoxColors.Controls.Add(panelGreen);
|
||||
groupBoxColors.Controls.Add(panelWhite);
|
||||
groupBoxColors.Controls.Add(panelRed);
|
||||
groupBoxColors.Location = new Point(246, 12);
|
||||
groupBoxColors.Name = "groupBoxColors";
|
||||
groupBoxColors.Size = new Size(217, 113);
|
||||
groupBoxColors.TabIndex = 8;
|
||||
groupBoxColors.TabStop = false;
|
||||
groupBoxColors.Text = "Цвета";
|
||||
//
|
||||
// panelPurple
|
||||
//
|
||||
panelPurple.BackColor = Color.Purple;
|
||||
panelPurple.Location = new Point(129, 65);
|
||||
panelPurple.Name = "panelPurple";
|
||||
panelPurple.Size = new Size(26, 25);
|
||||
panelPurple.TabIndex = 4;
|
||||
//
|
||||
// panelYellow
|
||||
//
|
||||
panelYellow.BackColor = Color.Yellow;
|
||||
panelYellow.Location = new Point(129, 22);
|
||||
panelYellow.Name = "panelYellow";
|
||||
panelYellow.Size = new Size(26, 25);
|
||||
panelYellow.TabIndex = 1;
|
||||
//
|
||||
// panelBlack
|
||||
//
|
||||
panelBlack.BackColor = Color.Black;
|
||||
panelBlack.Location = new Point(88, 65);
|
||||
panelBlack.Name = "panelBlack";
|
||||
panelBlack.Size = new Size(26, 25);
|
||||
panelBlack.TabIndex = 6;
|
||||
//
|
||||
// panelBlue
|
||||
//
|
||||
panelBlue.BackColor = Color.Blue;
|
||||
panelBlue.Location = new Point(88, 22);
|
||||
panelBlue.Name = "panelBlue";
|
||||
panelBlue.Size = new Size(26, 25);
|
||||
panelBlue.TabIndex = 2;
|
||||
//
|
||||
// panelGray
|
||||
//
|
||||
panelGray.BackColor = Color.Gray;
|
||||
panelGray.Location = new Point(47, 65);
|
||||
panelGray.Name = "panelGray";
|
||||
panelGray.Size = new Size(26, 25);
|
||||
panelGray.TabIndex = 5;
|
||||
//
|
||||
// panelGreen
|
||||
//
|
||||
panelGreen.BackColor = Color.Green;
|
||||
panelGreen.Location = new Point(47, 22);
|
||||
panelGreen.Name = "panelGreen";
|
||||
panelGreen.Size = new Size(26, 25);
|
||||
panelGreen.TabIndex = 1;
|
||||
//
|
||||
// panelWhite
|
||||
//
|
||||
panelWhite.BackColor = Color.White;
|
||||
panelWhite.Location = new Point(6, 65);
|
||||
panelWhite.Name = "panelWhite";
|
||||
panelWhite.Size = new Size(26, 25);
|
||||
panelWhite.TabIndex = 3;
|
||||
//
|
||||
// panelRed
|
||||
//
|
||||
panelRed.BackColor = Color.Red;
|
||||
panelRed.Location = new Point(6, 22);
|
||||
panelRed.Name = "panelRed";
|
||||
panelRed.Size = new Size(26, 25);
|
||||
panelRed.TabIndex = 0;
|
||||
//
|
||||
// checkBoxRocket
|
||||
//
|
||||
checkBoxRocket.AutoSize = true;
|
||||
checkBoxRocket.Location = new Point(19, 122);
|
||||
checkBoxRocket.Name = "checkBoxRocket";
|
||||
checkBoxRocket.Size = new Size(231, 19);
|
||||
checkBoxRocket.TabIndex = 7;
|
||||
checkBoxRocket.Text = "Признак наличия залповой устаноки";
|
||||
checkBoxRocket.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBoxCannon
|
||||
//
|
||||
checkBoxCannon.AutoSize = true;
|
||||
checkBoxCannon.Location = new Point(20, 93);
|
||||
checkBoxCannon.Name = "checkBoxCannon";
|
||||
checkBoxCannon.Size = new Size(163, 19);
|
||||
checkBoxCannon.TabIndex = 6;
|
||||
checkBoxCannon.Text = "Признак наличия пушки";
|
||||
checkBoxCannon.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// numericUpDownWeight
|
||||
//
|
||||
numericUpDownWeight.Location = new Point(77, 48);
|
||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
||||
numericUpDownWeight.Size = new Size(99, 23);
|
||||
numericUpDownWeight.TabIndex = 5;
|
||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelWeight
|
||||
//
|
||||
labelWeight.AutoSize = true;
|
||||
labelWeight.Location = new Point(12, 48);
|
||||
labelWeight.Name = "labelWeight";
|
||||
labelWeight.Size = new Size(26, 15);
|
||||
labelWeight.TabIndex = 4;
|
||||
labelWeight.Text = "Вес";
|
||||
//
|
||||
// numericUpDownSpeed
|
||||
//
|
||||
numericUpDownSpeed.Location = new Point(77, 19);
|
||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
||||
numericUpDownSpeed.Size = new Size(99, 23);
|
||||
numericUpDownSpeed.TabIndex = 3;
|
||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelSpeed
|
||||
//
|
||||
labelSpeed.AutoSize = true;
|
||||
labelSpeed.Location = new Point(12, 19);
|
||||
labelSpeed.Name = "labelSpeed";
|
||||
labelSpeed.Size = new Size(59, 15);
|
||||
labelSpeed.TabIndex = 2;
|
||||
labelSpeed.Text = "Скорость";
|
||||
//
|
||||
// labelModifiedObject
|
||||
//
|
||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelModifiedObject.Location = new Point(363, 156);
|
||||
labelModifiedObject.Name = "labelModifiedObject";
|
||||
labelModifiedObject.Size = new Size(100, 23);
|
||||
labelModifiedObject.TabIndex = 1;
|
||||
labelModifiedObject.Text = "Продвинутый";
|
||||
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelModifiedObject.MouseDown += LabelObject_MouseDown;
|
||||
//
|
||||
// labelSimpleObject
|
||||
//
|
||||
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelSimpleObject.Location = new Point(246, 156);
|
||||
labelSimpleObject.Name = "labelSimpleObject";
|
||||
labelSimpleObject.Size = new Size(100, 23);
|
||||
labelSimpleObject.TabIndex = 0;
|
||||
labelSimpleObject.Text = "Простой";
|
||||
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelSimpleObject.MouseDown += LabelObject_MouseDown;
|
||||
//
|
||||
// pictureBoxObject
|
||||
//
|
||||
pictureBoxObject.Location = new Point(16, 77);
|
||||
pictureBoxObject.Name = "pictureBoxObject";
|
||||
pictureBoxObject.Size = new Size(193, 91);
|
||||
pictureBoxObject.TabIndex = 1;
|
||||
pictureBoxObject.TabStop = false;
|
||||
//
|
||||
// buttonAdd
|
||||
//
|
||||
buttonAdd.Location = new Point(597, 181);
|
||||
buttonAdd.Name = "buttonAdd";
|
||||
buttonAdd.Size = new Size(75, 23);
|
||||
buttonAdd.TabIndex = 2;
|
||||
buttonAdd.Text = "Добавить";
|
||||
buttonAdd.UseVisualStyleBackColor = true;
|
||||
buttonAdd.Click += ButtonAdd_Click;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
buttonCancel.Location = new Point(715, 181);
|
||||
buttonCancel.Name = "buttonCancel";
|
||||
buttonCancel.Size = new Size(75, 23);
|
||||
buttonCancel.TabIndex = 3;
|
||||
buttonCancel.Text = "Отмена";
|
||||
buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// panelObject
|
||||
//
|
||||
panelObject.AllowDrop = true;
|
||||
panelObject.Controls.Add(labelAdditionalColor);
|
||||
panelObject.Controls.Add(labelBodyColor);
|
||||
panelObject.Controls.Add(pictureBoxObject);
|
||||
panelObject.Location = new Point(581, 0);
|
||||
panelObject.Name = "panelObject";
|
||||
panelObject.Size = new Size(225, 179);
|
||||
panelObject.TabIndex = 4;
|
||||
panelObject.DragDrop += PanelObject_DragDrop;
|
||||
panelObject.DragEnter += PanelObject_DragEnter;
|
||||
//
|
||||
// labelAdditionalColor
|
||||
//
|
||||
labelAdditionalColor.AllowDrop = true;
|
||||
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelAdditionalColor.Location = new Point(134, 19);
|
||||
labelAdditionalColor.Name = "labelAdditionalColor";
|
||||
labelAdditionalColor.Size = new Size(75, 23);
|
||||
labelAdditionalColor.TabIndex = 3;
|
||||
labelAdditionalColor.Text = "Доп. цвет";
|
||||
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelAdditionalColor.DragDrop += LabelAdditionalColor_DragDrop;
|
||||
labelAdditionalColor.DragEnter += LabelAdditionalColor_DragEnter;
|
||||
//
|
||||
// labelBodyColor
|
||||
//
|
||||
labelBodyColor.AllowDrop = true;
|
||||
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelBodyColor.Location = new Point(16, 19);
|
||||
labelBodyColor.Name = "labelBodyColor";
|
||||
labelBodyColor.Size = new Size(75, 23);
|
||||
labelBodyColor.TabIndex = 2;
|
||||
labelBodyColor.Text = "Цвет";
|
||||
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelBodyColor.DragDrop += LabelBodyColor_DragDrop;
|
||||
labelBodyColor.DragEnter += LabelBodyColor_DragEnter;
|
||||
//
|
||||
// FormLocomotiveConfig
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(818, 450);
|
||||
Controls.Add(panelObject);
|
||||
Controls.Add(buttonCancel);
|
||||
Controls.Add(buttonAdd);
|
||||
Controls.Add(groupBoxConfig);
|
||||
Name = "FormLocomotiveConfig";
|
||||
Text = "Создание объекта";
|
||||
groupBoxConfig.ResumeLayout(false);
|
||||
groupBoxConfig.PerformLayout();
|
||||
groupBoxColors.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
|
||||
panelObject.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxConfig;
|
||||
private Label labelModifiedObject;
|
||||
private Label labelSimpleObject;
|
||||
private NumericUpDown numericUpDownSpeed;
|
||||
private Label labelSpeed;
|
||||
private Label labelWeight;
|
||||
private NumericUpDown numericUpDownWeight;
|
||||
private CheckBox checkBoxRocket;
|
||||
private CheckBox checkBoxCannon;
|
||||
private GroupBox groupBoxColors;
|
||||
private Panel panelRed;
|
||||
private Panel panelPurple;
|
||||
private Panel panelYellow;
|
||||
private Panel panelBlack;
|
||||
private Panel panelBlue;
|
||||
private Panel panelGray;
|
||||
private Panel panelGreen;
|
||||
private Panel panelWhite;
|
||||
private PictureBox pictureBoxObject;
|
||||
private Button buttonAdd;
|
||||
private Button buttonCancel;
|
||||
private Panel panelObject;
|
||||
private Label labelAdditionalColor;
|
||||
private Label labelBodyColor;
|
||||
}
|
||||
}
|
@ -0,0 +1,137 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using SelfPropelledArtilleryUnit.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
|
||||
public partial class FormTankConfig : Form
|
||||
{
|
||||
private DrawningTank? _tank;
|
||||
|
||||
private event Action<DrawningTank>? TankDelegate;
|
||||
|
||||
public FormTankConfig()
|
||||
{
|
||||
InitializeComponent();
|
||||
panelRed.MouseDown += Panel_MouseDown;
|
||||
panelGreen.MouseDown += Panel_MouseDown;
|
||||
panelBlue.MouseDown += Panel_MouseDown;
|
||||
panelYellow.MouseDown += Panel_MouseDown;
|
||||
panelWhite.MouseDown += Panel_MouseDown;
|
||||
panelGray.MouseDown += Panel_MouseDown;
|
||||
panelBlack.MouseDown += Panel_MouseDown;
|
||||
panelPurple.MouseDown += Panel_MouseDown;
|
||||
|
||||
buttonCancel.Click += (sender, e) => Close();
|
||||
}
|
||||
|
||||
public void AddEvent(Action<DrawningTank> tankDelegate)
|
||||
{
|
||||
TankDelegate += tankDelegate;
|
||||
}
|
||||
private void DrawObject()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_tank?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
_tank?.SetPosition(5, 5);
|
||||
_tank?.DrawTransport(gr);
|
||||
pictureBoxObject.Image = bmp;
|
||||
}
|
||||
|
||||
private void LabelObject_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
private void PanelObject_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
|
||||
}
|
||||
|
||||
private void PanelObject_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
|
||||
{
|
||||
case "labelSimpleObject":
|
||||
_tank = new DrawningTank((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
|
||||
break;
|
||||
case "labelModifiedObject":
|
||||
_tank = new DrawningArtillery((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
|
||||
Color.Black, checkBoxCannon.Checked, checkBoxRocket.Checked);
|
||||
break;
|
||||
}
|
||||
labelBodyColor.BackColor = Color.Empty;
|
||||
labelAdditionalColor.BackColor = Color.Empty;
|
||||
DrawObject();
|
||||
}
|
||||
|
||||
private void Panel_MouseDown(object? sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Control)?.DoDragDrop((sender as Control).BackColor, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
//смена цветов
|
||||
private void LabelBodyColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data?.GetDataPresent(typeof(Color)) ?? false)
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
private void LabelBodyColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_tank != null)
|
||||
{
|
||||
_tank.EntityTank.SetBodyColor((Color)e.Data.GetData(typeof(Color)));
|
||||
DrawObject();
|
||||
}
|
||||
}
|
||||
private void LabelAdditionalColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_tank != null && _tank is DrawningArtillery)
|
||||
{
|
||||
if (e.Data?.GetDataPresent(typeof(Color)) ?? false)
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void LabelAdditionalColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_tank != null && _tank.EntityTank is EntityArtillery _artillery)
|
||||
{
|
||||
if (e.Data.GetDataPresent(typeof(Color)))
|
||||
{
|
||||
_artillery.SetAdditionalColor((Color)e.Data.GetData(typeof(Color)));
|
||||
|
||||
}
|
||||
DrawObject();
|
||||
}
|
||||
}
|
||||
private void ButtonAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
if (_tank != null)
|
||||
{
|
||||
TankDelegate?.Invoke(_tank);
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveableTank : IMoveableObject
|
||||
{
|
||||
private readonly DrawningTank? _tank;
|
||||
public MoveableTank(DrawningTank tank)
|
||||
{
|
||||
_tank = tank;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_tank == null || _tank.EntityTank == null || !_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_tank.GetPosX.Value, _tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_tank?.EntityTank?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_tank == null || _tank.EntityTank == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _tank.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormTankCollection());
|
||||
}
|
||||
}
|
||||
}
|
113
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
113
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,113 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
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@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -0,0 +1,13 @@
|
||||
using SelfPropelledArtilleryUnit.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit;
|
||||
/// <summary>
|
||||
/// Делегат передачи объекта класса-прорисовки
|
||||
/// </summary>
|
||||
/// <param name="tank"></param>
|
||||
public delegate void TankDelegate(DrawningTank tank);
|
Loading…
Reference in New Issue
Block a user