Лабораторная работа №1

This commit is contained in:
cleverman1337 2024-02-21 20:00:27 +04:00
parent c21d81b1e2
commit 1b6b309216
16 changed files with 793 additions and 75 deletions

View File

@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

View File

@ -0,0 +1,209 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Tab;
namespace SelfPropelledArtilleryUnit;
/// <summary>
///
/// </summary>
public class DrawningSelfPropelledArtillery
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySelfPropelledArtillery? EntitySelfPropelledArtillery { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _SelfPropelledArtilleryWidth = 110;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _SelfPropelledArtilleryHeight = 60;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// /// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void Init(int speed, float weight, Color bodyColor)
{
EntitySelfPropelledArtillery = new EntitySelfPropelledArtillery();
EntitySelfPropelledArtillery.Init(speed, weight,bodyColor);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySelfPropelledArtillery == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySelfPropelledArtillery.Step > 0)
{
_startPosX -= (int)EntitySelfPropelledArtillery.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySelfPropelledArtillery.Step > 0)
{
_startPosY -= (int)EntitySelfPropelledArtillery.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX + EntitySelfPropelledArtillery.Step < _pictureWidth - _SelfPropelledArtilleryWidth)
{
_startPosX += (int)EntitySelfPropelledArtillery.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntitySelfPropelledArtillery.Step < _pictureHeight - _SelfPropelledArtilleryHeight)
{
_startPosY += (int)EntitySelfPropelledArtillery.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(EntitySelfPropelledArtillery?.BodyColor ?? Color.Black);
g.FillRectangle(brush, _startPosX.Value + _SelfPropelledArtilleryWidth / 16 * 2, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 4, _SelfPropelledArtilleryWidth / 5);
g.FillRectangle(brush, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight / 3, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight / 3);
g.DrawRectangle(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 16 * 2, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 4, _SelfPropelledArtilleryWidth / 5);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight / 3, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight / 3);
Brush blackBrush = new SolidBrush(Color.Black);
Brush grayBrush = new SolidBrush(Color.Gray);
g.DrawRectangle(pen, _startPosX.Value + 62, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 5, _SelfPropelledArtilleryWidth / 15);
g.FillRectangle(blackBrush, _startPosX.Value + 62, _startPosY.Value, _SelfPropelledArtilleryWidth / 8 * 5, _SelfPropelledArtilleryWidth / 15);
g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight * 2 / 5, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight * 2 / 5);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 5 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 8 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 10 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.FillEllipse(blackBrush, _startPosX.Value+ _SelfPropelledArtilleryWidth * 12 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.FillEllipse(blackBrush, _startPosX.Value + _SelfPropelledArtilleryWidth * 15 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + _SelfPropelledArtilleryHeight * 2 / 5, _SelfPropelledArtilleryWidth, _SelfPropelledArtilleryHeight * 2 / 5);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 5 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 8 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 10 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 10 / 16, _SelfPropelledArtilleryWidth * 2 / 20, _SelfPropelledArtilleryHeight * 6 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 12 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 9 / 16, _SelfPropelledArtilleryWidth * 3 / 20, _SelfPropelledArtilleryHeight * 8 / 32);
g.DrawEllipse(pen, _startPosX.Value + _SelfPropelledArtilleryWidth * 15 / 20, _startPosY.Value + _SelfPropelledArtilleryHeight * 7 / 15, _SelfPropelledArtilleryWidth * 4 / 20, _SelfPropelledArtilleryHeight * 10 / 32);
}
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _SelfPropelledArtilleryWidth || _pictureHeight <= _SelfPropelledArtilleryHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _SelfPropelledArtilleryWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _SelfPropelledArtilleryWidth;
}
if (_startPosY + _SelfPropelledArtilleryHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _SelfPropelledArtilleryHeight;
}
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit;
public class EntitySelfPropelledArtillery
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
public bool Machine_gun { get; private set; }
public bool Cannon { get; private set; }
public void Init(int speed, float weight, Color bodyColor)
{
Random random = new();
Speed = speed <= 0 ? random.Next(50, 150) : speed;
Weight = weight <= 0 ? random.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}

View File

@ -1,39 +0,0 @@
namespace SelfPropelledArtilleryUnit
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace SelfPropelledArtilleryUnit
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,133 @@
namespace SelfPropelledArtilleryUnit
{
partial class FormSelfPropelledArtillery
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSelfPropelledArtillery = new PictureBox();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreate = new Button();
buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtillery).BeginInit();
SuspendLayout();
//
// pictureBoxSelfPropelledArtillery
//
pictureBoxSelfPropelledArtillery.Location = new Point(1, 0);
pictureBoxSelfPropelledArtillery.Name = "pictureBoxSelfPropelledArtillery";
pictureBoxSelfPropelledArtillery.Size = new Size(753, 374);
pictureBoxSelfPropelledArtillery.TabIndex = 0;
pictureBoxSelfPropelledArtillery.TabStop = false;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(689, 280);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(689, 339);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(721, 309);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 339);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(103, 35);
buttonCreate.TabIndex = 6;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(658, 309);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 7;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// FormSelfPropelledArtillery
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(756, 374);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(pictureBoxSelfPropelledArtillery);
Name = "FormSelfPropelledArtillery";
Text = "Самоходная установка";
((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtillery).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxSelfPropelledArtillery;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreate;
private Button buttonLeft;
}
}

View File

@ -0,0 +1,99 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit
{
public partial class FormSelfPropelledArtillery : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningSelfPropelledArtillery? _drawningSelfPropelledArtillery;
/// <summary>
/// Конструктор формы
/// </summary>
public FormSelfPropelledArtillery()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningSelfPropelledArtillery == null)
{
return;
}
Bitmap bmp = new(pictureBoxSelfPropelledArtillery.Width, pictureBoxSelfPropelledArtillery.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningSelfPropelledArtillery.DrawTransport(gr);
pictureBoxSelfPropelledArtillery.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSelfPropelledArtillery = new DrawningSelfPropelledArtillery();
_drawningSelfPropelledArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
_drawningSelfPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtillery.Width, pictureBoxSelfPropelledArtillery.Height);
_drawningSelfPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningSelfPropelledArtillery == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningSelfPropelledArtillery.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormSelfPropelledArtillery());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SelfPropelledArtilleryUnit.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>