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4 Commits

Author SHA1 Message Date
cleverman1337
dcc4f2c688 LabWork01 2024-04-04 09:26:44 +04:00
cleverman1337
9eff3d959a LabWork01 2024-04-03 21:06:24 +04:00
cleverman1337
d48cbad4a6 added cannon and rocket 2024-03-06 20:57:03 +04:00
1b6b309216 Лабораторная работа №1 2024-02-21 20:00:27 +04:00
16 changed files with 1825 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelfPropelledArtilleryUnit;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningArtillery
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityArtillery? EntityArtillery { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningArtilleryWidth = 130;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningArtilleryHeight = 70;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
{
EntityArtillery = new EntityArtillery();
EntityArtillery.Init(speed, weight, bodyColor, additionalColor, cannon, rocket);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningArtilleryHeight > height || _drawningArtilleryWidth > width)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x < 0 || x + _drawningArtilleryWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningArtilleryWidth;
}
else
{
_startPosX = x;
}
if (y < 0 || y + _drawningArtilleryHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningArtilleryHeight;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityArtillery == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityArtillery.Step > 0)
{
_startPosX -= (int)EntityArtillery.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityArtillery.Step > 0)
{
_startPosY -= (int)EntityArtillery.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityArtillery.Step + _drawningArtilleryWidth < _pictureWidth)
{
_startPosX += (int)EntityArtillery.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityArtillery.Step + _drawningArtilleryHeight < _pictureHeight)
{
_startPosY += (int)EntityArtillery.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityArtillery == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityArtillery.AdditionalColor);
Brush brush = new SolidBrush(EntityArtillery.BodyColor);
Brush grayBrush = new SolidBrush(Color.Gray);
Brush blackBrush = new SolidBrush(Color.Black);
//тело
g.FillRectangle(brush, _startPosX.Value, _startPosY.Value + 40, 110, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 110, 20);
//башня
g.FillRectangle(brush, _startPosX.Value+30, _startPosY.Value+20,50,20);
g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value + 20, 50, 20);
//ходовая
//основа
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 110, 20);
g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + 50, 110, 20);
//1-й
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
//2-й
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
//3-й
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
//4-й
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
g.FillEllipse(blackBrush, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
//5-ЛевБол
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
g.FillEllipse(blackBrush, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
//6-ПравБол
g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
//орудие
if (EntityArtillery.Cannon)
{
g.FillRectangle(additionalBrush, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
}
//установка
if (EntityArtillery.Cannon)
{
//колонна
g.FillRectangle(additionalBrush, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
g.DrawRectangle(pen, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
//контейнер
g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
//ракеты
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
}
}
}

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namespace SelfPropelledArtilleryUnit;
/// <summary>
/// Класс-сущность "САУ"
/// </summary>
public class EntityArtillery
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Cannon { get; private set; }
/// <summary>
/// Признак (опция) наличия залповой установки
/// </summary>
public bool Rocket { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="cannon">Признак наличия пушки</param>
/// <param name="rocket">Признак наличия залповой установки</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool cannon, bool rocket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Cannon = cannon;
Rocket = rocket;
}
}

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@ -1,39 +0,0 @@
namespace SelfPropelledArtilleryUnit
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace SelfPropelledArtilleryUnit
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace SelfPropelledArtilleryUnit
{
partial class FormArtillery
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
pictureBoxArtillery = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
SuspendLayout();
//
// pictureBoxArtillery
//
pictureBoxArtillery.Dock = DockStyle.Fill;
pictureBoxArtillery.Location = new Point(0, 0);
pictureBoxArtillery.Name = "pictureBoxArtillery";
pictureBoxArtillery.Size = new Size(800, 461);
pictureBoxArtillery.TabIndex = 0;
pictureBoxArtillery.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 417);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(677, 417);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp1;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(717, 374);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(718, 417);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(759, 417);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// FormArtillery
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 461);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxArtillery);
Name = "FormArtillery";
Text = "Самоходка";
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxArtillery;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
}
}

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@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SelfPropelledArtilleryUnit
{
public partial class FormArtillery : Form
{
private DrawningArtillery? _drawningArtillery;
public FormArtillery()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningArtillery == null)
{
return;
}
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningArtillery.DrawTransport(gr);
pictureBoxArtillery.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningArtillery = new DrawningArtillery();
_drawningArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningArtillery.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
_drawningArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningArtillery == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningArtillery.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningArtillery.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningArtillery.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningArtillery.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormArtillery());
} }
} }
} }

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SelfPropelledArtilleryUnit.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp1 {
get {
object obj = ResourceManager.GetObject("arrowUp1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -117,4 +117,20 @@
<resheader name="writer"> <resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader> </resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root> </root>

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<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>