Compare commits
4 Commits
Author | SHA1 | Date | |
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dcc4f2c688 | ||
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9eff3d959a | ||
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d48cbad4a6 | ||
1b6b309216 |
@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SelfPropelledArtilleryUnit;
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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@ -0,0 +1,229 @@
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namespace SelfPropelledArtilleryUnit;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningArtillery
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityArtillery? EntityArtillery { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningArtilleryWidth = 130;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningArtilleryHeight = 70;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="cannon">Признак наличия пушки</param>
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/// <param name="rocket">Признак наличия залповой установки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool cannon, bool rocket)
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{
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EntityArtillery = new EntityArtillery();
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EntityArtillery.Init(speed, weight, bodyColor, additionalColor, cannon, rocket);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningArtilleryHeight > height || _drawningArtilleryWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x < 0 || x + _drawningArtilleryWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningArtilleryWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0 || y + _drawningArtilleryHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningArtilleryHeight;
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}
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else
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{
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityArtillery == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityArtillery.Step > 0)
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{
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_startPosX -= (int)EntityArtillery.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityArtillery.Step > 0)
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{
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_startPosY -= (int)EntityArtillery.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityArtillery.Step + _drawningArtilleryWidth < _pictureWidth)
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{
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_startPosX += (int)EntityArtillery.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityArtillery.Step + _drawningArtilleryHeight < _pictureHeight)
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{
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_startPosY += (int)EntityArtillery.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityArtillery == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityArtillery.AdditionalColor);
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Brush brush = new SolidBrush(EntityArtillery.BodyColor);
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Brush grayBrush = new SolidBrush(Color.Gray);
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Brush blackBrush = new SolidBrush(Color.Black);
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//тело
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g.FillRectangle(brush, _startPosX.Value, _startPosY.Value + 40, 110, 20);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 40, 110, 20);
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//башня
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g.FillRectangle(brush, _startPosX.Value+30, _startPosY.Value+20,50,20);
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g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value + 20, 50, 20);
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//ходовая
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//основа
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 110, 20);
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g.FillEllipse(grayBrush, _startPosX.Value, _startPosY.Value + 50, 110, 20);
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//1-й
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g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
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g.FillEllipse(blackBrush, _startPosX.Value + 25, _startPosY.Value + 58, 11, 11);
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//2-й
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
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g.FillEllipse(blackBrush, _startPosX.Value + 40, _startPosY.Value + 58, 11, 11);
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//3-й
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g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
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g.FillEllipse(blackBrush, _startPosX.Value + 55, _startPosY.Value + 58, 11, 11);
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//4-й
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
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g.FillEllipse(blackBrush, _startPosX.Value + 70, _startPosY.Value + 58, 11, 11);
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//5-ЛевБол
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
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g.FillEllipse(blackBrush, _startPosX.Value + 90, _startPosY.Value + 52, 15, 15);
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//6-ПравБол
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g.DrawEllipse(pen, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
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g.FillEllipse(blackBrush, _startPosX.Value + 7, _startPosY.Value + 52, 15, 15);
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//орудие
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if (EntityArtillery.Cannon)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
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g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value + 25, 50, 5);
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}
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//установка
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if (EntityArtillery.Cannon)
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{
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//колонна
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g.FillRectangle(additionalBrush, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
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g.DrawRectangle(pen, _startPosX.Value +5, _startPosY.Value + 10, 5, 30);
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//контейнер
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g.FillRectangle(additionalBrush, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
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g.DrawRectangle(pen, _startPosX.Value + 3, _startPosY.Value + 5, 50, 13);
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//ракеты
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 5, 10, 3);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 10, 10, 3);
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g.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 15, 10, 3);
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}
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}
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}
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@ -0,0 +1,60 @@
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namespace SelfPropelledArtilleryUnit;
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/// <summary>
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/// Класс-сущность "САУ"
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/// </summary>
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public class EntityArtillery
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия пушки
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/// </summary>
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public bool Cannon { get; private set; }
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/// <summary>
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/// Признак (опция) наличия залповой установки
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/// </summary>
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public bool Rocket { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => Speed * 100 / Weight;
|
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/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="cannon">Признак наличия пушки</param>
|
||||
/// <param name="rocket">Признак наличия залповой установки</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool cannon, bool rocket)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Cannon = cannon;
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||||
Rocket = rocket;
|
||||
}
|
||||
|
||||
}
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|
@ -1,39 +0,0 @@
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namespace SelfPropelledArtilleryUnit
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||||
{
|
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partial class Form1
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||||
{
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||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
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#endregion
|
||||
}
|
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}
|
@ -1,10 +0,0 @@
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namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
135
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
generated
Normal file
135
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
generated
Normal file
@ -0,0 +1,135 @@
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormArtillery
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtillery));
|
||||
pictureBoxArtillery = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxArtillery
|
||||
//
|
||||
pictureBoxArtillery.Dock = DockStyle.Fill;
|
||||
pictureBoxArtillery.Location = new Point(0, 0);
|
||||
pictureBoxArtillery.Name = "pictureBoxArtillery";
|
||||
pictureBoxArtillery.Size = new Size(800, 461);
|
||||
pictureBoxArtillery.TabIndex = 0;
|
||||
pictureBoxArtillery.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 417);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(677, 417);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp1;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(717, 374);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(718, 417);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(759, 417);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormArtillery
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 461);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxArtillery);
|
||||
Name = "FormArtillery";
|
||||
Text = "Самоходка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtillery).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxArtillery;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormArtillery : Form
|
||||
{
|
||||
private DrawningArtillery? _drawningArtillery;
|
||||
|
||||
public FormArtillery()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningArtillery.DrawTransport(gr);
|
||||
pictureBoxArtillery.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningArtillery = new DrawningArtillery();
|
||||
_drawningArtillery.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
_drawningArtillery.SetPictureSize(pictureBoxArtillery.Width, pictureBoxArtillery.Height);
|
||||
_drawningArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningArtillery == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningArtillery.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace SelfPropelledArtilleryUnit
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormArtillery());
|
||||
}
|
||||
}
|
||||
}
|
113
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
113
SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,113 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,20 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user