r v
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@ -83,7 +83,7 @@ public class DrawningLocomotive
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if (_startPosX.HasValue && _startPosY.HasValue)
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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SetPosition(_startPosX.Value, _startPosY.Value +10);
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}
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}
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return true;
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return true;
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@ -183,67 +183,67 @@ public class DrawningLocomotive
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//границы круисера
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//границы круисера
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Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
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Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value +10), new Point(_startPosX.Value + 140, _startPosY.Value +10), new Point(_startPosX.Value + 140, _startPosY.Value +10 + 20), new Point(_startPosX.Value, _startPosY.Value +10 + 20) };
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g.FillPolygon(additionalBrush, points);
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g.FillPolygon(additionalBrush, points);
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g.DrawPolygon(pen, points);
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g.DrawPolygon(pen, points);
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g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20);
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g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value +10 + 20, 140, 20);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value +10 + 20, 140, 20);
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//g.DrawLine(pen, _startPosX.Value + 2, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value);
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//g.DrawLine(pen, _startPosX.Value + 2, _startPosY.Value +10, _startPosX.Value + 140, _startPosY.Value +10);
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//g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20);
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//g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value +10, _startPosX.Value + 140, _startPosY.Value +10 + 20);
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//g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value );
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//g.DrawLine(pen, _startPosX.Value, _startPosY.Value +10 + 20, _startPosX.Value + 5, _startPosY.Value +10 );
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g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34);
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g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value +10 + 3, 7, 34);
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//дверь
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//дверь
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g.FillRectangle(bodyBrush, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29);
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g.FillRectangle(bodyBrush, _startPosX.Value + 47, _startPosY.Value +10 + 6, 15, 29);
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g.DrawRectangle(pen, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29);
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g.DrawRectangle(pen, _startPosX.Value + 47, _startPosY.Value +10 + 6, 15, 29);
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//окна
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//окна
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g.FillRectangle(glassBrush, _startPosX.Value + 12, _startPosY.Value + 3, 13, 14);
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g.FillRectangle(glassBrush, _startPosX.Value + 12, _startPosY.Value +10 + 3, 13, 14);
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g.FillRectangle(glassBrush, _startPosX.Value + 28, _startPosY.Value + 3, 13, 14);
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g.FillRectangle(glassBrush, _startPosX.Value + 28, _startPosY.Value +10 + 3, 13, 14);
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g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14);
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g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value +10 + 3, 13, 14);
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//колёса
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//колёса
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Point[] points2 = { new Point(_startPosX.Value + 5 , _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) };
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Point[] points2 = { new Point(_startPosX.Value + 5 , _startPosY.Value +10 + 40), new Point(_startPosX.Value + 55, _startPosY.Value +10 + 40), new Point(_startPosX.Value + 45, _startPosY.Value +10 + 47), new Point(_startPosX.Value - 5, _startPosY.Value +10 + 47) };
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g.FillPolygon(wheelBrush, points2);
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g.FillPolygon(wheelBrush, points2);
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Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) };
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Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value +10 + 47), new Point(_startPosX.Value + 95, _startPosY.Value +10 + 47), new Point(_startPosX.Value + 85, _startPosY.Value +10 + 40), new Point(_startPosX.Value + 135, _startPosY.Value +10 + 40) };
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g.FillPolygon(wheelBrush, points3);
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g.FillPolygon(wheelBrush, points3);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value +10 + 41, 14, 14);
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g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15);
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g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value +10 + 41, 15, 15);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value +10 + 41, 14, 14);
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g.DrawEllipse(pen2, _startPosX.Value + 10, _startPosY.Value + 41, 15, 15);
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g.DrawEllipse(pen2, _startPosX.Value + 10, _startPosY.Value +10 + 41, 15, 15);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 93, _startPosY.Value + 41, 14, 14);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 93, _startPosY.Value +10 + 41, 14, 14);
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g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value + 41, 15, 15);
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g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value +10 + 41, 15, 15);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14);
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g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value +10 + 41, 14, 14);
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g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15);
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g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value +10 + 41, 15, 15);
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//внутренности поезда
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//внутренности поезда
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if (EntityLocomotive.Pipe)
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if (EntityLocomotive.Pipe)
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{
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{
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Point[] points4 = { new Point(_startPosX.Value + 20, _startPosY.Value ), new Point(_startPosX.Value + 30, _startPosY.Value), new Point(_startPosX.Value + 30, _startPosY.Value - 7), new Point(_startPosX.Value + 32, _startPosY.Value - 9), new Point(_startPosX.Value + 30, _startPosY.Value - 11), new Point(_startPosX.Value + 20, _startPosY.Value - 11), new Point(_startPosX.Value + 18, _startPosY.Value - 9), new Point(_startPosX.Value + 20, _startPosY.Value - 7), new Point(_startPosX.Value + 20, _startPosY.Value ) };
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Point[] points4 = { new Point(_startPosX.Value + 20, _startPosY.Value +10 ), new Point(_startPosX.Value + 30, _startPosY.Value +10), new Point(_startPosX.Value + 30, _startPosY.Value +10 - 7), new Point(_startPosX.Value + 32, _startPosY.Value +10 - 9), new Point(_startPosX.Value + 30, _startPosY.Value +10 - 11), new Point(_startPosX.Value + 20, _startPosY.Value +10 - 11), new Point(_startPosX.Value + 18, _startPosY.Value +10 - 9), new Point(_startPosX.Value + 20, _startPosY.Value +10 - 7), new Point(_startPosX.Value + 20, _startPosY.Value +10 ) };
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g.FillPolygon(wheelBrush, points4);
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g.FillPolygon(wheelBrush, points4);
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}
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}
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if (EntityLocomotive.Fueltank)
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if (EntityLocomotive.Fueltank)
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{
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{
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Point[] points5 = { new Point(_startPosX.Value + 52, _startPosY.Value + 50), new Point(_startPosX.Value + 92, _startPosY.Value + 50), new Point(_startPosX.Value + 87, _startPosY.Value + 35), new Point(_startPosX.Value + 57, _startPosY.Value + 35) };
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Point[] points5 = { new Point(_startPosX.Value + 52, _startPosY.Value +10 + 50), new Point(_startPosX.Value + 92, _startPosY.Value +10 + 50), new Point(_startPosX.Value + 87, _startPosY.Value +10 + 35), new Point(_startPosX.Value + 57, _startPosY.Value +10 + 35) };
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g.FillPolygon(wheelBrush, points5);
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g.FillPolygon(wheelBrush, points5);
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}
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}
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if (EntityLocomotive.Headlight)
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if (EntityLocomotive.Headlight)
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{
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{
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g.DrawLine(pen3, _startPosX.Value, _startPosY.Value - 5, _startPosX.Value + 15, _startPosY.Value );
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g.DrawLine(pen3, _startPosX.Value, _startPosY.Value +10 - 5, _startPosX.Value + 15, _startPosY.Value +10 );
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g.FillEllipse(headlightBrush, _startPosX.Value-2, _startPosY.Value - 6, 6, 14);
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g.FillEllipse(headlightBrush, _startPosX.Value-2, _startPosY.Value +10 - 6, 6, 14);
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g.DrawEllipse(pen, _startPosX.Value-2 , _startPosY.Value - 6, 6, 14);
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g.DrawEllipse(pen, _startPosX.Value-2 , _startPosY.Value +10 - 6, 6, 14);
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}
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}
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}
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}
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