diff --git a/ProjectLocomotive/ProjectLocomotive/DrawningLocomotive.cs b/ProjectLocomotive/ProjectLocomotive/DrawningLocomotive.cs index 8aae0e9..3e01307 100644 --- a/ProjectLocomotive/ProjectLocomotive/DrawningLocomotive.cs +++ b/ProjectLocomotive/ProjectLocomotive/DrawningLocomotive.cs @@ -83,7 +83,7 @@ public class DrawningLocomotive if (_startPosX.HasValue && _startPosY.HasValue) { - SetPosition(_startPosX.Value, _startPosY.Value); + SetPosition(_startPosX.Value, _startPosY.Value +10); } return true; @@ -183,67 +183,67 @@ public class DrawningLocomotive //границы круисера - Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) }; + Point[] points = { new Point(_startPosX.Value + 2, _startPosY.Value +10), new Point(_startPosX.Value + 140, _startPosY.Value +10), new Point(_startPosX.Value + 140, _startPosY.Value +10 + 20), new Point(_startPosX.Value, _startPosY.Value +10 + 20) }; g.FillPolygon(additionalBrush, points); g.DrawPolygon(pen, points); - g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20); - g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20); + g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value +10 + 20, 140, 20); + g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value +10 + 20, 140, 20); - //g.DrawLine(pen, _startPosX.Value + 2, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value); - //g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20); + //g.DrawLine(pen, _startPosX.Value + 2, _startPosY.Value +10, _startPosX.Value + 140, _startPosY.Value +10); + //g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value +10, _startPosX.Value + 140, _startPosY.Value +10 + 20); - //g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value ); + //g.DrawLine(pen, _startPosX.Value, _startPosY.Value +10 + 20, _startPosX.Value + 5, _startPosY.Value +10 ); - g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34); + g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value +10 + 3, 7, 34); //дверь - g.FillRectangle(bodyBrush, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29); - g.DrawRectangle(pen, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29); + g.FillRectangle(bodyBrush, _startPosX.Value + 47, _startPosY.Value +10 + 6, 15, 29); + g.DrawRectangle(pen, _startPosX.Value + 47, _startPosY.Value +10 + 6, 15, 29); //окна - g.FillRectangle(glassBrush, _startPosX.Value + 12, _startPosY.Value + 3, 13, 14); - g.FillRectangle(glassBrush, _startPosX.Value + 28, _startPosY.Value + 3, 13, 14); - g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14); + g.FillRectangle(glassBrush, _startPosX.Value + 12, _startPosY.Value +10 + 3, 13, 14); + g.FillRectangle(glassBrush, _startPosX.Value + 28, _startPosY.Value +10 + 3, 13, 14); + g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value +10 + 3, 13, 14); //колёса - Point[] points2 = { new Point(_startPosX.Value + 5 , _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) }; + Point[] points2 = { new Point(_startPosX.Value + 5 , _startPosY.Value +10 + 40), new Point(_startPosX.Value + 55, _startPosY.Value +10 + 40), new Point(_startPosX.Value + 45, _startPosY.Value +10 + 47), new Point(_startPosX.Value - 5, _startPosY.Value +10 + 47) }; g.FillPolygon(wheelBrush, points2); - Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) }; + Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value +10 + 47), new Point(_startPosX.Value + 95, _startPosY.Value +10 + 47), new Point(_startPosX.Value + 85, _startPosY.Value +10 + 40), new Point(_startPosX.Value + 135, _startPosY.Value +10 + 40) }; g.FillPolygon(wheelBrush, points3); - g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14); - g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15); - g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14); - g.DrawEllipse(pen2, _startPosX.Value + 10, _startPosY.Value + 41, 15, 15); + g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value +10 + 41, 14, 14); + g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value +10 + 41, 15, 15); + g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value +10 + 41, 14, 14); + g.DrawEllipse(pen2, _startPosX.Value + 10, _startPosY.Value +10 + 41, 15, 15); - g.FillEllipse(wheelBrush2, _startPosX.Value + 93, _startPosY.Value + 41, 14, 14); - g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value + 41, 15, 15); - g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14); - g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15); + g.FillEllipse(wheelBrush2, _startPosX.Value + 93, _startPosY.Value +10 + 41, 14, 14); + g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value +10 + 41, 15, 15); + g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value +10 + 41, 14, 14); + g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value +10 + 41, 15, 15); //внутренности поезда if (EntityLocomotive.Pipe) { - Point[] points4 = { new Point(_startPosX.Value + 20, _startPosY.Value ), new Point(_startPosX.Value + 30, _startPosY.Value), new Point(_startPosX.Value + 30, _startPosY.Value - 7), new Point(_startPosX.Value + 32, _startPosY.Value - 9), new Point(_startPosX.Value + 30, _startPosY.Value - 11), new Point(_startPosX.Value + 20, _startPosY.Value - 11), new Point(_startPosX.Value + 18, _startPosY.Value - 9), new Point(_startPosX.Value + 20, _startPosY.Value - 7), new Point(_startPosX.Value + 20, _startPosY.Value ) }; + Point[] points4 = { new Point(_startPosX.Value + 20, _startPosY.Value +10 ), new Point(_startPosX.Value + 30, _startPosY.Value +10), new Point(_startPosX.Value + 30, _startPosY.Value +10 - 7), new Point(_startPosX.Value + 32, _startPosY.Value +10 - 9), new Point(_startPosX.Value + 30, _startPosY.Value +10 - 11), new Point(_startPosX.Value + 20, _startPosY.Value +10 - 11), new Point(_startPosX.Value + 18, _startPosY.Value +10 - 9), new Point(_startPosX.Value + 20, _startPosY.Value +10 - 7), new Point(_startPosX.Value + 20, _startPosY.Value +10 ) }; g.FillPolygon(wheelBrush, points4); } if (EntityLocomotive.Fueltank) { - Point[] points5 = { new Point(_startPosX.Value + 52, _startPosY.Value + 50), new Point(_startPosX.Value + 92, _startPosY.Value + 50), new Point(_startPosX.Value + 87, _startPosY.Value + 35), new Point(_startPosX.Value + 57, _startPosY.Value + 35) }; + Point[] points5 = { new Point(_startPosX.Value + 52, _startPosY.Value +10 + 50), new Point(_startPosX.Value + 92, _startPosY.Value +10 + 50), new Point(_startPosX.Value + 87, _startPosY.Value +10 + 35), new Point(_startPosX.Value + 57, _startPosY.Value +10 + 35) }; g.FillPolygon(wheelBrush, points5); } if (EntityLocomotive.Headlight) { - g.DrawLine(pen3, _startPosX.Value, _startPosY.Value - 5, _startPosX.Value + 15, _startPosY.Value ); - g.FillEllipse(headlightBrush, _startPosX.Value-2, _startPosY.Value - 6, 6, 14); - g.DrawEllipse(pen, _startPosX.Value-2 , _startPosY.Value - 6, 6, 14); + g.DrawLine(pen3, _startPosX.Value, _startPosY.Value +10 - 5, _startPosX.Value + 15, _startPosY.Value +10 ); + g.FillEllipse(headlightBrush, _startPosX.Value-2, _startPosY.Value +10 - 6, 6, 14); + g.DrawEllipse(pen, _startPosX.Value-2 , _startPosY.Value +10 - 6, 6, 14); } }