ISEbd-12_Osyagina_A.A._Simple_LabWork02 #2

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Osyagina_Anna wants to merge 2 commits from LabWork02 into LabWork01
23 changed files with 777 additions and 500 deletions

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@ -1,171 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat
{
public class DrawningMotorboat
{
public EntityMotorboat? EntityMotorboat { get; private set; }
private int? _pictureWidth;
private int? _pictureHeight;
private int? _startPosX;
private int? _startPosY;
private readonly int _drawningMotorboatWidth = 160;
private readonly int _drawningMotorboatHeight = 60;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool motor, bool glass)
{
EntityMotorboat = new EntityMotorboat();
EntityMotorboat.Init(speed, weight, bodyColor, additionalColor,
motor, glass);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public bool SetPictureSize(int width, int height)
{
if (_drawningMotorboatWidth < width && _drawningMotorboatHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningMotorboatWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningMotorboatWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningMotorboatHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningMotorboatHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityMotorboat == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityMotorboat.Step > 0)
{
_startPosX -= (int)EntityMotorboat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMotorboat.Step > 0)
{
_startPosY -= (int)EntityMotorboat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityMotorboat.Step + _drawningMotorboatWidth < _pictureWidth)
{
_startPosX += (int)EntityMotorboat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityMotorboat.Step + _drawningMotorboatHeight < _pictureHeight)
{
_startPosY += (int)EntityMotorboat.Step;
}
return true;
default:
return false;
}
}
public void DrawTransport(Graphics g)
{
if (EntityMotorboat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ return; }
Pen pen = new(Color.Black, 1);
Brush mainBrush = new SolidBrush(EntityMotorboat.BodyColor);
// корпус
Point[] hull = new Point[]
{
new Point(_startPosX.Value + 5, _startPosY.Value + 0),
new Point(_startPosX.Value + 120, _startPosY.Value + 0),
new Point(_startPosX.Value + 160, _startPosY.Value + 35),
new Point(_startPosX.Value + 120, _startPosY.Value + 70),
new Point(_startPosX.Value + 5, _startPosY.Value + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// стекло впереди
if (EntityMotorboat.Glass) {
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
}
// основная часть
Brush blockBrush = new SolidBrush(EntityMotorboat.AdditionalColor);
g.FillRectangle(blockBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
// двигатель
if (EntityMotorboat.Motor)
{
Brush engineBrush = new
SolidBrush(EntityMotorboat.AdditionalColor);
g.FillRectangle(engineBrush, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
}
}
}
}

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@ -4,10 +4,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat
namespace ProjectMotorboat.Drownings
{
public enum DirectionType
{
Unknow = -1,
Up = 1,
Down = 2,
Left = 3,

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@ -0,0 +1,170 @@
using ProjectMotorboat.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.Drownings;
public class DrawningBoat
{
public EntityBoat? EntityBoat { get; protected set; }
private int? _pictureWidth;
private int? _pictureHeight;
protected int? _startPosX;
protected int? _startPosY;
private readonly int _drawningBoatWidth = 160;
private readonly int _drawningBoatHeight = 60;
public int? GetPosX => _startPosX;
public int? GetPosY => _startPosY;
public int GetWidth => _drawningBoatWidth;
public int GetHeight => _drawningBoatHeight;
private DrawningBoat()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
protected DrawningBoat(int drawningBoatWidth, int drawningBoatHeight) : this()
{
_drawningBoatWidth = drawningBoatWidth;
_drawningBoatHeight = drawningBoatHeight;
}
public bool SetPictureSize(int width, int height)
{
if (_drawningBoatWidth < width && _drawningBoatHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningBoatWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningBoatWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningBoatHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningBoatHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityBoat == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ return; }
Pen pen = new(Color.Black);
Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
// корпус
Point[] hull = new Point[]
{
new Point(_startPosX.Value + 5, _startPosY.Value + 0),
new Point(_startPosX.Value + 120, _startPosY.Value + 0),
new Point(_startPosX.Value + 160, _startPosY.Value + 35),
new Point(_startPosX.Value + 120, _startPosY.Value + 70),
new Point(_startPosX.Value + 5, _startPosY.Value + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// основная часть
Brush blockBrush = new SolidBrush(EntityBoat.BodyColor);
g.FillRectangle(blockBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
}
}

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using ProjectMotorboat.Entities;
namespace ProjectMotorboat.Drownings;
public class DrawningMotorboat : DrawningBoat
{
public DrawningMotorboat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool glass) : base (160, 60)
{
EntityBoat = new EntityMotorboat(speed, weight, bodyColor, additionalColor, motor, glass);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityMotorboat motorboat|| !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(motorboat.AdditionalColor);
base.DrawTransport(g);
// стекло впереди
if (motorboat.Glass)
{
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
}
// двигатель
if (motorboat.Motor)
{
Brush engineBrush = new
SolidBrush(motorboat.AdditionalColor);
g.FillRectangle(engineBrush, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
}
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.Entities;
public class EntityBoat
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,18 @@
namespace ProjectMotorboat.Entities;
public class EntityMotorboat : EntityBoat
{
public Color AdditionalColor { get; private set; }
public bool Motor { get; private set; }
public bool Glass { get; private set; }
public EntityMotorboat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool glass) : base (speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Motor = motor;
Glass = glass;
}
}

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat;
public class EntityMotorboat
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Motor { get; private set; }
public bool Glass { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool motor, bool glass )
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Motor = motor;
Glass = glass;
}
}

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@ -34,6 +34,9 @@
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonCreateBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorboat).BeginInit();
SuspendLayout();
//
@ -51,11 +54,11 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.Size = new Size(240, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать моторную лодку";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
@ -106,11 +109,45 @@
buttonUp.Click += ButtonMove_Click;
buttonUp.MouseClick += ButtonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(275, 409);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(240, 29);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(604, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(184, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(686, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(93, 28);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormMotorboat
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@ -131,5 +168,8 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreateBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,85 +1,126 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectMotorboat.Drownings;
using ProjectMotorboat.MovementStrategy;
namespace ProjectMotorboat
namespace ProjectMotorboat;
public partial class FormMotorboat : Form
{
public partial class FormMotorboat : Form
private DrawningBoat? _drawningBoat;
private AbstractStrategy? _strategy;
public FormMotorboat()
{
private DrawningMotorboat? _drawningMotorboat;
public FormMotorboat()
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningBoat == null)
{
InitializeComponent();
return;
}
Bitmap bmp = new(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBoat.DrawTransport(gr);
pictureBoxMotorboat.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMotorboat):
_drawningBoat = new DrawningMotorboat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMotorboat = new DrawningMotorboat();
_drawningMotorboat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningMotorboat.SetPictureSize(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
_drawningMotorboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawningBoat.SetPictureSize(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorboat));
Bitmap bmp = new(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorboat.DrawTransport(gr);
pictureBoxMotorboat.Image = bmp;
private void ButtonBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
private void Draw()
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
if (_drawningMotorboat == null)
case "buttonUp":
result = _drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBoat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorboat.Width,
pictureBoxMotorboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorboat.DrawTransport(gr);
pictureBoxMotorboat.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorboat == null)
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoat(_drawningBoat), pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
}
if (_strategy == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
case "buttonUp":
result = _drawningMotorboat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningMotorboat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningMotorboat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningMotorboat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
protected bool MoveRight() => MoveTo(MovementDirection.Right);
protected bool MoveUp() => MoveTo(MovementDirection.Up);
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,51 @@
using ProjectMotorboat.Drownings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class MoveableBoat : IMoveableObject
{
private readonly DrawningBoat? _boat = null;
public MoveableBoat(DrawningBoat boat)
{
_boat = boat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null || !_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value, _boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public enum MovementDirection
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public enum StrategyStatus
{
NotInit,
InProgress,
Finish
}

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@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinFormsApp1", "WinFormsApp1\WinFormsApp1.csproj", "{50092433-6AF5-4E71-9559-079AE2F9901A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{50092433-6AF5-4E71-9559-079AE2F9901A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{50092433-6AF5-4E71-9559-079AE2F9901A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{50092433-6AF5-4E71-9559-079AE2F9901A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{50092433-6AF5-4E71-9559-079AE2F9901A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {59C3FED6-0E53-4AF0-9E1B-5ACF902ED5CE}
EndGlobalSection
EndGlobal

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@ -1,39 +0,0 @@
namespace WinFormsApp1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace WinFormsApp1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="assembly">
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<xsd:element name="data">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</root>

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@ -1,17 +0,0 @@
namespace WinFormsApp1
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>