LabWork03
This commit is contained in:
parent
b3e0208941
commit
4be235fb0c
31
ConsoleApp1/ConsoleApp1.sln
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31
ConsoleApp1/ConsoleApp1.sln
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.8.34525.116
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleApp1", "ConsoleApp1\ConsoleApp1.csproj", "{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}"
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||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleApp2", "ConsoleApp2\ConsoleApp2.csproj", "{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}"
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||||
EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{D8A4ACE0-0728-47AB-9F80-9EDA475782ED}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{C1FC7C16-B9EC-4007-BD39-E6B47A89CE34}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {3368BA78-2800-49EC-9A71-865DC3C2F15F}
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||||
EndGlobalSection
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||||
EndGlobal
|
10
ConsoleApp1/ConsoleApp1/ConsoleApp1.csproj
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10
ConsoleApp1/ConsoleApp1/ConsoleApp1.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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68
ConsoleApp1/ConsoleApp1/Program.cs
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68
ConsoleApp1/ConsoleApp1/Program.cs
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using System.Collections;
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using System;
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// Класс компонента компьютера
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public class ComputerComponent
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{
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public string Name { get; set; }
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public string Type { get; set; }
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public ComputerComponent(string name, string type)
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{
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Name = name;
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Type = type;
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}
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}
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// АТД Очередь на основе массива
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public class CustomQueue
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{
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private ArrayList elements = new ArrayList();
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public int Count { get { return elements.Count; } }
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public void Enqueue(ComputerComponent component)
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{
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elements.Add(component);
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}
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public ComputerComponent Dequeue()
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{
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if (elements.Count == 0)
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{
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throw new InvalidOperationException("Queue is empty");
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}
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ComputerComponent component = (ComputerComponent)elements[0];
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elements.RemoveAt(0);
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return component;
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}
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public ComputerComponent Peek()
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{
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if (elements.Count == 0)
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{
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throw new InvalidOperationException("Queue is empty");
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}
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return (ComputerComponent)elements[0];
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}
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}
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class Program
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{
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public static void Main(string[] args)
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{
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CustomQueue queue = new CustomQueue();
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// Добавление компонентов в очередь
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ComputerComponent cpu = new ComputerComponent("Intel Core i7", "CPU");
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ComputerComponent gpu = new ComputerComponent("Nvidia RTX 3080", "GPU");
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queue.Enqueue(cpu);
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queue.Enqueue(gpu);
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// Проверка совместимости компонентов в сборке
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Console.WriteLine("Первый компонент в очереди: {0} ({1})", queue.Peek().Name, queue.Peek().Type);
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Console.WriteLine("Извлечен компонент из очереди: {0} ({1})", queue.Dequeue().Name, queue.Dequeue().Type);
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}
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}
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10
ConsoleApp1/ConsoleApp2/ConsoleApp2.csproj
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10
ConsoleApp1/ConsoleApp2/ConsoleApp2.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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113
ConsoleApp1/ConsoleApp2/Program.cs
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113
ConsoleApp1/ConsoleApp2/Program.cs
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using System;
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// Реализация АТД Очередь
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public class Queue<T>
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{
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private T[] elements;
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private int front, rear, size, capacity;
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public Queue(int capacity)
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{
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this.capacity = capacity;
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elements = new T[capacity];
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front = size = 0;
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rear = capacity - 1;
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}
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public void Enqueue(T item)
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{
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if (size == capacity)
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throw new Exception("Queue is full");
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rear = (rear + 1) % capacity;
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elements[rear] = item;
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size++;
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}
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public T Dequeue()
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{
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if (size == 0)
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throw new Exception("Queue is empty");
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T item = elements[front];
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front = (front + 1) % capacity;
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size--;
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return item;
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}
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// Реализация СД Массив
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public static void SelectionSort(int[] array)
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{
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for (int i = 0; i < array.Length - 1; i++)
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{
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int minIndex = i;
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for (int j = i + 1; j < array.Length; j++)
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{
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if (array[j] < array[minIndex])
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{
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minIndex = j;
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}
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}
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if (minIndex != i)
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{
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int temp = array[i];
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array[i] = array[minIndex];
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array[minIndex] = temp;
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}
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}
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}
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// Быстрая сортировка
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public static void QuickSort(int[] array, int left, int right)
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{
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if (left < right)
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{
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int pivot = Partition(array, left, right);
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QuickSort(array, left, pivot - 1);
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QuickSort(array, pivot + 1, right);
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}
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}
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private static int Partition(int[] array, int left, int right)
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{
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int pivot = array[right];
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int i = left - 1;
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for (int j = left; j < right; j++)
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{
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if (array[j] < pivot)
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{
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i++;
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int temp = array[i];
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array[i] = array[j];
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array[j] = temp;
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}
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}
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int temp1 = array[i + 1];
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array[i + 1] = array[right];
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array[right] = temp1;
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return i + 1;
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}
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public static void Main()
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{
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int[] array = { 64, 34, 25, 12, 22, 11, 90 };
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// Сортировка выбором
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Console.WriteLine("Before selection sort:");
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foreach (var item in array) Console.Write(item + " ");
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SelectionSort(array);
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Console.WriteLine("\n\nAfter selection sort:");
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foreach (var item in array) Console.Write(item + " ");
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// Быстрая сортировка
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Console.WriteLine("\n\nBefore quick sort:");
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foreach (var item in array) Console.Write(item + " ");
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QuickSort(array, 0, array.Length - 1);
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Console.WriteLine("\n\nAfter quick sort:");
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foreach (var item in array) Console.Write(item + " ");
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// Использование Очереди
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Queue<int> queue = new Queue<int>(5);
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queue.Enqueue(10);
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queue.Enqueue(20);
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queue.Dequeue();
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}
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}
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25
LAB01/LAB01.sln
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25
LAB01/LAB01.sln
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@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.8.34525.116
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LAB01", "LAB01\LAB01.csproj", "{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}"
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||||
EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{34001B70-EBBF-45A9-BEB8-AD3C2CB8B984}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {70E24174-2A6E-49F3-92B6-8C86A8B8C4EF}
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||||
EndGlobalSection
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||||
EndGlobal
|
39
LAB01/LAB01/Form1.Designer.cs
generated
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39
LAB01/LAB01/Form1.Designer.cs
generated
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namespace LAB01
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||||
{
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||||
partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing)
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{
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||||
if (disposing && (components != null))
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||||
{
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components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
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||||
}
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||||
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||||
#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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/// </summary>
|
||||
private void InitializeComponent()
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||||
{
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||||
this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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||||
}
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#endregion
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}
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}
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10
LAB01/LAB01/Form1.cs
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10
LAB01/LAB01/Form1.cs
Normal file
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namespace LAB01
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{
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public partial class Form1 : Form
|
||||
{
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||||
public Form1()
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||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
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||||
}
|
120
LAB01/LAB01/Form1.resx
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120
LAB01/LAB01/Form1.resx
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||
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Version 2.0
|
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|
||||
The primary goals of this format is to allow a simple XML format
|
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that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
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||||
associated with the data types.
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||||
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Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
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||||
</data>
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||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
10
LAB01/LAB01/LAB01.csproj
Normal file
10
LAB01/LAB01/LAB01.csproj
Normal file
@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
55
LAB01/LAB01/Program.cs
Normal file
55
LAB01/LAB01/Program.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
// Структура данных для комплектующих компьютера
|
||||
public class ComputerComponent
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Type { get; set; }
|
||||
// Другие характеристики компонента
|
||||
|
||||
public ComputerComponent(string name, string type)
|
||||
{
|
||||
Name = name;
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
|
||||
// Класс для проверки совместимости компонентов в сборке
|
||||
public class CompatibilityChecker
|
||||
{
|
||||
public bool CheckCompatibility(List<ComputerComponent> components)
|
||||
{
|
||||
// Логика проверки совместимости компонентов
|
||||
foreach (var component in components)
|
||||
{
|
||||
// Проверка совместимости
|
||||
if (component.Type == "CPU" && components.Exists(c => c.Type == "Motherboard"))
|
||||
{
|
||||
// Логика проверки совместимости процессора и материнской платы
|
||||
Console.WriteLine($"Процессор {component.Name} совместим с материнской платой.");
|
||||
}
|
||||
// Другие логические проверки
|
||||
|
||||
}
|
||||
Console.WriteLine("Проверка совместимости завершена.");
|
||||
return true; // или false в зависимости от результата проверки
|
||||
}
|
||||
}
|
||||
|
||||
// Пример использования
|
||||
class Program
|
||||
{
|
||||
static void Main()
|
||||
{
|
||||
var components = new List<ComputerComponent>
|
||||
{
|
||||
new ComputerComponent("Intel Core i7", "CPU"),
|
||||
new ComputerComponent("MSI Z390 Gaming Pro", "Motherboard"),
|
||||
// Другие компоненты
|
||||
};
|
||||
|
||||
var checker = new CompatibilityChecker();
|
||||
checker.CheckCompatibility(components);
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
using ProjectMotorboat.CollectionGenericObjects;
|
||||
using ProjectMotorboat.Drownings;
|
||||
|
||||
namespace ProjectMotorboat.CollectionGenericObjects;
|
||||
|
||||
|
||||
public abstract class AbstractCompany
|
||||
{
|
||||
protected readonly int _placeSizeWidth = 190;
|
||||
|
||||
protected readonly int _placeSizeHeight = 100;
|
||||
|
||||
protected readonly int _pictureWidth;
|
||||
|
||||
protected readonly int _pictureHeight;
|
||||
|
||||
protected ICollectionGenericObjects<DrawningBoat>? _collection = null;
|
||||
|
||||
|
||||
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
|
||||
|
||||
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBoat> collection)
|
||||
{
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = collection;
|
||||
_collection.SetMaxCount = GetMaxCount;
|
||||
}
|
||||
public static int operator +(AbstractCompany company, DrawningBoat boat)
|
||||
{
|
||||
return company._collection.Insert(boat);
|
||||
}
|
||||
|
||||
public static DrawningBoat operator -(AbstractCompany company, int position)
|
||||
{
|
||||
return company._collection.Remove(position);
|
||||
}
|
||||
public DrawningBoat? GetRandomObject()
|
||||
{
|
||||
Random rnd = new();
|
||||
return _collection?.Get(rnd.Next(GetMaxCount));
|
||||
}
|
||||
public Bitmap? Show()
|
||||
{
|
||||
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
|
||||
Graphics graphics = Graphics.FromImage(bitmap);
|
||||
DrawBackgound(graphics);
|
||||
|
||||
SetObjectsPosition();
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
|
||||
{
|
||||
DrawningBoat? obj = _collection?.Get(i);
|
||||
obj?.DrawTransport(graphics);
|
||||
}
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
protected abstract void DrawBackgound(Graphics g);
|
||||
|
||||
protected abstract void SetObjectsPosition();
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
using ProjectMotorboat.CollectionGenericObjects;
|
||||
using ProjectMotorboat.Drownings;
|
||||
|
||||
namespace ProjectMotorboat.CollectionGenericObjects;
|
||||
|
||||
|
||||
public class HarborService : AbstractCompany
|
||||
{
|
||||
public HarborService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBoat> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void DrawBackgound(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
Pen pen = new(Color.Black, 2);
|
||||
for (int i = 0; i < width; i++)
|
||||
{
|
||||
for (int j = 0; j < height + 1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5 + _placeSizeWidth - 45, j * _placeSizeHeight);
|
||||
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5, j * _placeSizeHeight - _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
int boatWidth = 0;
|
||||
int boatHeight = 0;
|
||||
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
||||
{
|
||||
if (_collection.Get(i) != null)
|
||||
{
|
||||
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection.Get(i).SetPosition(_placeSizeWidth * boatWidth + 20, boatHeight * _placeSizeHeight + 20);
|
||||
}
|
||||
|
||||
if (boatWidth < width - 1)
|
||||
boatWidth++;
|
||||
else
|
||||
{
|
||||
boatWidth = 0;
|
||||
boatHeight++;
|
||||
}
|
||||
if (boatHeight > height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectMotorboat.CollectionGenericObjects;
|
||||
|
||||
public interface ICollectionGenericObjects<T>
|
||||
|
||||
where T : class
|
||||
{
|
||||
int Count { get; }
|
||||
int SetMaxCount { set; }
|
||||
int Insert(T obj);
|
||||
int Insert(T obj, int position);
|
||||
T Remove(int position);
|
||||
T? Get(int position);
|
||||
}
|
||||
|
@ -0,0 +1,97 @@
|
||||
namespace ProjectMotorboat.CollectionGenericObjects;
|
||||
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
|
||||
private T?[] _collection;
|
||||
public int Count => _collection.Length;
|
||||
public int SetMaxCount
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
if (_collection.Length > 0)
|
||||
{
|
||||
Array.Resize(ref _collection, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
_collection = new T?[value];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= _collection.Length)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _collection[position];
|
||||
}
|
||||
public int Insert(T obj)
|
||||
{
|
||||
for (int i = 0; i < _collection.Length; i++)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
public int Insert(T obj, int position)
|
||||
{
|
||||
if (position < 0 || position >= _collection.Length) { return position; }
|
||||
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = position + 1; i < _collection.Length; i++)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = position - 1; i >= 0; i--)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= _collection.Length)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
T? obj = _collection[position];
|
||||
_collection[position] = null;
|
||||
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
172
ProjectMotorboat/ProjectMotorboat/FormBoatCollection.Designer.cs
generated
Normal file
172
ProjectMotorboat/ProjectMotorboat/FormBoatCollection.Designer.cs
generated
Normal file
@ -0,0 +1,172 @@
|
||||
namespace ProjectMotorboat
|
||||
{
|
||||
partial class FormBoatCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
buttonDelBoat = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddMotorboat = new Button();
|
||||
buttonAddBoat = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonRefresh);
|
||||
groupBoxTools.Controls.Add(buttonGoToCheck);
|
||||
groupBoxTools.Controls.Add(buttonDelBoat);
|
||||
groupBoxTools.Controls.Add(maskedTextBox);
|
||||
groupBoxTools.Controls.Add(buttonAddMotorboat);
|
||||
groupBoxTools.Controls.Add(buttonAddBoat);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(821, 0);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(231, 569);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(20, 488);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(199, 54);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(20, 365);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.Size = new Size(199, 54);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||
//
|
||||
// buttonDelBoat
|
||||
//
|
||||
buttonDelBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonDelBoat.Location = new Point(20, 272);
|
||||
buttonDelBoat.Name = "buttonDelBoat";
|
||||
buttonDelBoat.Size = new Size(199, 54);
|
||||
buttonDelBoat.TabIndex = 4;
|
||||
buttonDelBoat.Text = "удалить лодку";
|
||||
buttonDelBoat.UseVisualStyleBackColor = true;
|
||||
buttonDelBoat.Click += ButtonRemoveBoat_Click;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Location = new Point(20, 239);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(199, 27);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddMotorboat
|
||||
//
|
||||
buttonAddMotorboat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddMotorboat.Location = new Point(20, 130);
|
||||
buttonAddMotorboat.Name = "buttonAddMotorboat";
|
||||
buttonAddMotorboat.Size = new Size(199, 54);
|
||||
buttonAddMotorboat.TabIndex = 2;
|
||||
buttonAddMotorboat.Text = "Добавление моторной лодки";
|
||||
buttonAddMotorboat.UseVisualStyleBackColor = true;
|
||||
buttonAddMotorboat.Click += ButtonMotorboat_Click;
|
||||
//
|
||||
// buttonAddBoat
|
||||
//
|
||||
buttonAddBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddBoat.Location = new Point(20, 70);
|
||||
buttonAddBoat.Name = "buttonAddBoat";
|
||||
buttonAddBoat.Size = new Size(199, 54);
|
||||
buttonAddBoat.TabIndex = 1;
|
||||
buttonAddBoat.Text = "Добавление лодки";
|
||||
buttonAddBoat.UseVisualStyleBackColor = true;
|
||||
buttonAddBoat.Click += ButtonAddBoat_Click;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(20, 36);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(199, 28);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(821, 569);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormBoatCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1052, 569);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormBoatCollection";
|
||||
Text = "Коллекция лодок";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private Button buttonAddBoat;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private Button buttonAddMotorboat;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonDelBoat;
|
||||
private Button buttonGoToCheck;
|
||||
private Button buttonRefresh;
|
||||
}
|
||||
}
|
190
ProjectMotorboat/ProjectMotorboat/FormBoatCollection.cs
Normal file
190
ProjectMotorboat/ProjectMotorboat/FormBoatCollection.cs
Normal file
@ -0,0 +1,190 @@
|
||||
using ProjectMotorboat.CollectionGenericObjects;
|
||||
using ProjectMotorboat.Drownings;
|
||||
using ProjectMotorboat.CollectionGenericObjects;
|
||||
using ProjectMotorboat.Drownings;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectMotorboat;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с компанией и ее коллекцией
|
||||
/// </summary>
|
||||
public partial class FormBoatCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormBoatCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new HarborService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningBoat>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление обычного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
|
||||
/// <summary>
|
||||
/// Добавление спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMotorboat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorboat));
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
DrawningBoat drawningBoat;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningMotorboat):
|
||||
drawningBoat = new DrawningMotorboat(random.Next(100, 300), random.Next(1000, 3000), GetColor(random),
|
||||
GetColor(random), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + drawningBoat != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передача объекта в другую форму
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningBoat? boat = null;
|
||||
int counter = 100;
|
||||
while (boat == null)
|
||||
{
|
||||
boat = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (boat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormMotorboat form = new()
|
||||
{
|
||||
SetBoat = boat
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перерисовка коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
}
|
120
ProjectMotorboat/ProjectMotorboat/FormBoatCollection.resx
Normal file
120
ProjectMotorboat/ProjectMotorboat/FormBoatCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -29,12 +29,10 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxMotorboat = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateBoat = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMotorboat).BeginInit();
|
||||
@ -49,17 +47,6 @@
|
||||
pictureBoxMotorboat.TabIndex = 0;
|
||||
pictureBoxMotorboat.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 409);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(240, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать моторную лодку";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
@ -109,17 +96,6 @@
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
buttonUp.MouseClick += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBoat
|
||||
//
|
||||
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBoat.Location = new Point(275, 409);
|
||||
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||
buttonCreateBoat.Size = new Size(240, 29);
|
||||
buttonCreateBoat.TabIndex = 6;
|
||||
buttonCreateBoat.Text = "Создать лодку";
|
||||
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateBoat.Click += ButtonBoat_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
@ -147,12 +123,10 @@
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateBoat);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxMotorboat);
|
||||
Name = "FormMotorboat";
|
||||
Text = "Моторная лодка";
|
||||
@ -163,12 +137,10 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxMotorboat;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateBoat;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
|
@ -7,6 +7,19 @@ public partial class FormMotorboat : Form
|
||||
{
|
||||
private DrawningBoat? _drawningBoat;
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public DrawningBoat SetBoat
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningBoat = value;
|
||||
_drawningBoat.SetPictureSize(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public FormMotorboat()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -23,38 +36,6 @@ public partial class FormMotorboat : Form
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxMotorboat.Image = bmp;
|
||||
}
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningMotorboat):
|
||||
_drawningBoat = new DrawningMotorboat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningBoat.SetPictureSize(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorboat));
|
||||
|
||||
|
||||
private void ButtonBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
|
||||
|
||||
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ namespace ProjectMotorboat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormMotorboat());
|
||||
Application.Run(new FormBoatCollection());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user