LabWork02

This commit is contained in:
Osyagina_Anna 2024-03-21 10:42:53 +04:00
parent 8271110f01
commit b3e0208941
17 changed files with 777 additions and 278 deletions

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@ -1,171 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat
{
public class DrawningMotorboat
{
public EntityMotorboat? EntityMotorboat { get; private set; }
private int? _pictureWidth;
private int? _pictureHeight;
private int? _startPosX;
private int? _startPosY;
private readonly int _drawningMotorboatWidth = 160;
private readonly int _drawningMotorboatHeight = 60;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool motor, bool glass)
{
EntityMotorboat = new EntityMotorboat();
EntityMotorboat.Init(speed, weight, bodyColor, additionalColor,
motor, glass);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public bool SetPictureSize(int width, int height)
{
if (_drawningMotorboatWidth < width && _drawningMotorboatHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningMotorboatWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningMotorboatWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningMotorboatHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningMotorboatHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityMotorboat == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityMotorboat.Step > 0)
{
_startPosX -= (int)EntityMotorboat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMotorboat.Step > 0)
{
_startPosY -= (int)EntityMotorboat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityMotorboat.Step + _drawningMotorboatWidth < _pictureWidth)
{
_startPosX += (int)EntityMotorboat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityMotorboat.Step + _drawningMotorboatHeight < _pictureHeight)
{
_startPosY += (int)EntityMotorboat.Step;
}
return true;
default:
return false;
}
}
public void DrawTransport(Graphics g)
{
if (EntityMotorboat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ return; }
Pen pen = new(Color.Black, 1);
Brush mainBrush = new SolidBrush(EntityMotorboat.BodyColor);
// корпус
Point[] hull = new Point[]
{
new Point(_startPosX.Value + 5, _startPosY.Value + 0),
new Point(_startPosX.Value + 120, _startPosY.Value + 0),
new Point(_startPosX.Value + 160, _startPosY.Value + 35),
new Point(_startPosX.Value + 120, _startPosY.Value + 70),
new Point(_startPosX.Value + 5, _startPosY.Value + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// стекло впереди
if (EntityMotorboat.Glass) {
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
}
// основная часть
Brush blockBrush = new SolidBrush(EntityMotorboat.AdditionalColor);
g.FillRectangle(blockBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
// двигатель
if (EntityMotorboat.Motor)
{
Brush engineBrush = new
SolidBrush(EntityMotorboat.AdditionalColor);
g.FillRectangle(engineBrush, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
}
}
}
}

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@ -4,10 +4,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat
namespace ProjectMotorboat.Drownings
{
public enum DirectionType
{
Unknow = -1,
Up = 1,
Down = 2,
Left = 3,

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@ -0,0 +1,170 @@
using ProjectMotorboat.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.Drownings;
public class DrawningBoat
{
public EntityBoat? EntityBoat { get; protected set; }
private int? _pictureWidth;
private int? _pictureHeight;
protected int? _startPosX;
protected int? _startPosY;
private readonly int _drawningBoatWidth = 160;
private readonly int _drawningBoatHeight = 60;
public int? GetPosX => _startPosX;
public int? GetPosY => _startPosY;
public int GetWidth => _drawningBoatWidth;
public int GetHeight => _drawningBoatHeight;
private DrawningBoat()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
protected DrawningBoat(int drawningBoatWidth, int drawningBoatHeight) : this()
{
_drawningBoatWidth = drawningBoatWidth;
_drawningBoatHeight = drawningBoatHeight;
}
public bool SetPictureSize(int width, int height)
{
if (_drawningBoatWidth < width && _drawningBoatHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningBoatWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningBoatWidth;
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningBoatHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningBoatHeight;
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityBoat == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBoat.Step + _drawningBoatWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBoat.Step + _drawningBoatHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ return; }
Pen pen = new(Color.Black);
Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
// корпус
Point[] hull = new Point[]
{
new Point(_startPosX.Value + 5, _startPosY.Value + 0),
new Point(_startPosX.Value + 120, _startPosY.Value + 0),
new Point(_startPosX.Value + 160, _startPosY.Value + 35),
new Point(_startPosX.Value + 120, _startPosY.Value + 70),
new Point(_startPosX.Value + 5, _startPosY.Value + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// основная часть
Brush blockBrush = new SolidBrush(EntityBoat.BodyColor);
g.FillRectangle(blockBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 15, 80, 40);
}
}

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@ -0,0 +1,44 @@
using ProjectMotorboat.Entities;
namespace ProjectMotorboat.Drownings;
public class DrawningMotorboat : DrawningBoat
{
public DrawningMotorboat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool glass) : base (160, 60)
{
EntityBoat = new EntityMotorboat(speed, weight, bodyColor, additionalColor, motor, glass);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityMotorboat motorboat|| !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(motorboat.AdditionalColor);
base.DrawTransport(g);
// стекло впереди
if (motorboat.Glass)
{
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 15, 100, 40);
}
// двигатель
if (motorboat.Motor)
{
Brush engineBrush = new
SolidBrush(motorboat.AdditionalColor);
g.FillRectangle(engineBrush, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 10, 5, 50);
}
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.Entities;
public class EntityBoat
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,18 @@
namespace ProjectMotorboat.Entities;
public class EntityMotorboat : EntityBoat
{
public Color AdditionalColor { get; private set; }
public bool Motor { get; private set; }
public bool Glass { get; private set; }
public EntityMotorboat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool glass) : base (speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Motor = motor;
Glass = glass;
}
}

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat;
public class EntityMotorboat
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Motor { get; private set; }
public bool Glass { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool motor, bool glass )
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Motor = motor;
Glass = glass;
}
}

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@ -34,6 +34,9 @@
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonCreateBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorboat).BeginInit();
SuspendLayout();
//
@ -51,11 +54,11 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.Size = new Size(240, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать моторную лодку";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
@ -106,11 +109,45 @@
buttonUp.Click += ButtonMove_Click;
buttonUp.MouseClick += ButtonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(275, 409);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(240, 29);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(604, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(184, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(686, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(93, 28);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormMotorboat
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@ -131,5 +168,8 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreateBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,85 +1,126 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectMotorboat.Drownings;
using ProjectMotorboat.MovementStrategy;
namespace ProjectMotorboat
namespace ProjectMotorboat;
public partial class FormMotorboat : Form
{
public partial class FormMotorboat : Form
private DrawningBoat? _drawningBoat;
private AbstractStrategy? _strategy;
public FormMotorboat()
{
private DrawningMotorboat? _drawningMotorboat;
public FormMotorboat()
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningBoat == null)
{
InitializeComponent();
return;
}
Bitmap bmp = new(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBoat.DrawTransport(gr);
pictureBoxMotorboat.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMotorboat):
_drawningBoat = new DrawningMotorboat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMotorboat = new DrawningMotorboat();
_drawningMotorboat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningMotorboat.SetPictureSize(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
_drawningMotorboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawningBoat.SetPictureSize(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorboat));
Bitmap bmp = new(pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorboat.DrawTransport(gr);
pictureBoxMotorboat.Image = bmp;
private void ButtonBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
private void Draw()
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
if (_drawningMotorboat == null)
case "buttonUp":
result = _drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBoat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorboat.Width,
pictureBoxMotorboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorboat.DrawTransport(gr);
pictureBoxMotorboat.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorboat == null)
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoat(_drawningBoat), pictureBoxMotorboat.Width, pictureBoxMotorboat.Height);
}
if (_strategy == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
case "buttonUp":
result = _drawningMotorboat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningMotorboat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningMotorboat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningMotorboat.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
protected bool MoveRight() => MoveTo(MovementDirection.Right);
protected bool MoveUp() => MoveTo(MovementDirection.Up);
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,51 @@
using ProjectMotorboat.Drownings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class MoveableBoat : IMoveableObject
{
private readonly DrawningBoat? _boat = null;
public MoveableBoat(DrawningBoat boat)
{
_boat = boat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null || !_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value, _boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public enum MovementDirection
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectMotorboat.MovementStrategy;
public enum StrategyStatus
{
NotInit,
InProgress,
Finish
}