PIBD-11 Shipilov N.S. Seaplane LabWork01 Simple LabWork1 #1

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NikitaShipilov wants to merge 5 commits from LabWork1 into main
16 changed files with 785 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane;
public class DrawingSeaplane
{
public EntitySeaplane? EntitySeaplane {get;private set;}
private int? _pictureWidth;
private int? _pictureHeight;
private int? _startPosX;
private int? _startPosY;
private readonly int _drawingSeaplaneWidth = 190;
private readonly int _drawingSeaplaneHeight = 85;
public void Init (int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool inflatableBoat)
{
EntitySeaplane = new EntitySeaplane();
EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, floats, inflatableBoat);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
public bool SetPictureSize(int width, int height)
{
if (_drawingSeaplaneWidth > width || _drawingSeaplaneHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawingSeaplaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingSeaplaneWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawingSeaplaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingSeaplaneHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x - _drawingSeaplaneWidth >= _pictureWidth.Value)
{
x = _pictureWidth.Value - _drawingSeaplaneWidth - _drawingSeaplaneWidth;
}
if (y < 0)
{
y = 0;
}
else if (y - _drawingSeaplaneHeight >= _pictureHeight)
{
y = _pictureHeight.Value - _drawingSeaplaneHeight - _drawingSeaplaneHeight;
}
_startPosY = y;
_startPosX = x;
}
public bool MoveTransport(DirectionType direction)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue || !_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySeaplane.Step >= 0)
{
_startPosX -= (int)EntitySeaplane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySeaplane.Step >= 0)
{
_startPosY -= (int)EntitySeaplane.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntitySeaplane.Step <= _pictureWidth.Value - _drawingSeaplaneWidth)
{
_startPosX += (int)EntitySeaplane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntitySeaplane.Step <= _pictureHeight.Value - _drawingSeaplaneHeight)
{
_startPosY += (int)EntitySeaplane.Step;
}
return true;
default:
return false;
}
}
public void DrawTransport(Graphics g)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntitySeaplane.BodyColor);
Brush brBlack = new SolidBrush(Color.Black);
Brush brRed = new SolidBrush(Color.Red);
//границы самолета
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 34, 20, 20);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 44, 20, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 45, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 170, _startPosY.Value + 45, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 34, 160, 30);
Point[] pointsFaceTop = {
new Point(_startPosX.Value + 170, _startPosY.Value+30),
new Point(_startPosX.Value + 170, _startPosY.Value + 50),
new Point(_startPosX.Value + 190, _startPosY.Value + 50)
};
g.DrawPolygon(pen, pointsFaceTop);
Point[] pointsFaceBottom = {
new Point(_startPosX.Value + 170, _startPosY.Value + 70),
new Point(_startPosX.Value + 170, _startPosY.Value + 50),
new Point(_startPosX.Value + 190, _startPosY.Value + 50)
};
g.DrawPolygon(pen, pointsFaceBottom);
Point[] pointsKeel = {
new Point(_startPosX.Value + 10, _startPosY.Value),
new Point(_startPosX.Value + 10, _startPosY.Value+35),
new Point(_startPosX.Value + 50, _startPosY.Value+35)
};
g.DrawPolygon(pen, pointsKeel);
if (!EntitySeaplane.Floats)
{
// Рисуем переднее шасси с одним колесом
g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 75, 10, 10);
// Рисуем задние шасси с двумя колесами
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 75, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 75, 10, 10);
// Рисуем ногу переднего шасси
g.DrawLine(pen, _startPosX.Value + 145, _startPosY.Value + 65, _startPosX.Value + 145, _startPosY.Value + 80);
// Рисуем ноги заднего шасси
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 65, _startPosX.Value + 30, _startPosY.Value + 80);
}
// Рисуем триммера
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value+30, 10, 10);
g.DrawEllipse(pen, _startPosX.Value+30, _startPosY.Value+30, 10, 10);
g.DrawRectangle(pen, _startPosX.Value+5, _startPosY.Value+30, 30, 10);
// Рисуем крыло
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 45, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 45, 6, 6);
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 45, 60, 6);
// Закрашиваем носовую часть и киль
g.FillPolygon(additionalBrush, pointsFaceBottom);
g.FillPolygon(additionalBrush, pointsFaceTop);
g.FillPolygon(additionalBrush, pointsKeel);
// Закрашиваем корпус
g.FillEllipse(bodyBrush, _startPosX.Value, _startPosY.Value + 34, 20, 20);
g.FillEllipse(bodyBrush, _startPosX.Value, _startPosY.Value + 44, 20, 20);
g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 45, 10, 10);
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value + 34, 160, 30);
// Закрашиваем триммера
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value+30, 10, 10);
g.FillEllipse(brBlack, _startPosX.Value + 30, _startPosY.Value+30, 10, 10);
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value+30, 30, 10);
// Закрашиваем крыло
g.FillEllipse(brBlack, _startPosX.Value + 70, _startPosY.Value + 44, 6, 6);
g.FillEllipse(brBlack, _startPosX.Value + 130, _startPosY.Value + 44, 6, 6);
g.FillRectangle(brBlack, _startPosX.Value + 75, _startPosY.Value + 45, 60, 5);
// Поплавки
if (EntitySeaplane.Floats)
{
g.DrawLine(pen, _startPosX.Value + 125, _startPosY.Value + 65, _startPosX.Value + 125, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 65, _startPosX.Value + 50, _startPosY.Value + 80);
g.FillEllipse(brBlack, _startPosX.Value + 40, _startPosY.Value + 75, 10, 10);
g.FillEllipse(brBlack, _startPosX.Value + 125, _startPosY.Value + 75, 10, 10);
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 75, 85, 10);
}
// Надувная лодка
if (EntitySeaplane.InflatableBoat)
{
g.FillEllipse(brRed, _startPosX.Value, _startPosY.Value + 60, 8, 8);
g.FillEllipse(brRed, _startPosX.Value + 165, _startPosY.Value + 60, 8, 8);
g.FillRectangle(brRed, _startPosX.Value + 4, _startPosY.Value + 60, 165, 8);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane;
public class EntitySeaplane
{
public int Speed { get; set; }
public double Weight { get; set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public double Step => Speed * 100 / Weight;
public bool Floats { get; private set; }
public bool InflatableBoat { get; private set; }
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool inflatableBoat)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Floats = floats;
InflatableBoat = inflatableBoat;
}
}

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@ -1,39 +0,0 @@
namespace ProjectSeaplane
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectSeaplane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectSeaplane
{
partial class FormSeaplane
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSeaplane = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
SuspendLayout();
//
// pictureBoxSeaplane
//
pictureBoxSeaplane.Dock = DockStyle.Fill;
pictureBoxSeaplane.Location = new Point(0, 0);
pictureBoxSeaplane.Name = "pictureBoxSeaplane";
pictureBoxSeaplane.Size = new Size(817, 546);
pictureBoxSeaplane.TabIndex = 0;
pictureBoxSeaplane.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 511);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(683, 499);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(765, 499);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(724, 499);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(724, 458);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormSeaplane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(817, 546);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxSeaplane);
Name = "FormSeaplane";
Text = "FormSeaplane";
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxSeaplane;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectSeaplane
{
public partial class FormSeaplane : Form
{
private DrawingSeaplane? _drawingSeaplane;
public FormSeaplane()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingSeaplane == null)
{
return;
}
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingSeaplane.DrawTransport(gr);
pictureBoxSeaplane.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingSeaplane = new DrawingSeaplane();
_drawingSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2))
);
_drawingSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawingSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingSeaplane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingSeaplane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingSeaplane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingSeaplane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingSeaplane.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectSeaplane
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormSeaplane());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectSeaplane.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectSeaplane.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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