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7 Commits

Author SHA1 Message Date
Никита Шипилов
b54f5e39f8 Добавление стратегии 2024-03-18 06:44:27 +04:00
Никита Шипилов
cb9068a06d Добавление родителей и ввод конструкторов 2024-03-17 23:05:49 +04:00
Никита Шипилов
9d7d666aa8 Убрал из кода дополнительное задание 2024-03-17 22:05:38 +04:00
102b4cffde Убрал KellHeight 2024-02-19 10:12:24 +04:00
Никита Шипилов
d8fa13de94 Изменение SetPictureSize в DrawingSeaplane 2024-02-19 01:08:19 +04:00
Никита Шипилов
127241a449 Лабораторная работа №1 2024-02-18 18:43:40 +04:00
3a9fee87bb Добавил два класса и DirectionType 2024-02-05 11:23:37 +04:00
26 changed files with 1296 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.Drawings;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
Unknow = -1,
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectSeaplane.Entities;
namespace ProjectSeaplane.Drawings;
public class DrawingPlane
{
public EntityPlane? EntityPlane { get; protected set; }
private int? _pictureWidth;
private int? _pictureHeight;
protected int? _startPosX;
protected int? _startPosY;
private readonly int _drawingPlaneWidth = 190;
private readonly int _drawingPlaneHeight = 70;
public int? GetPosX => _startPosX;
public int? GetPosY => _startPosY;
public int GetWidth => _drawingPlaneWidth;
public int GetHeight => _drawingPlaneHeight;
private DrawingPlane()
{
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
public DrawingPlane(int speed, double weight, Color bodyColor) : this()
{
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
protected DrawingPlane(int drawingSeaplaneWidth, int drawingSeaplaneHeight) : this()
{
_drawingPlaneWidth = drawingSeaplaneWidth;
_drawingPlaneHeight = drawingSeaplaneHeight;
}
public bool SetPictureSize(int width, int height)
{
if (_drawingPlaneWidth > width || _drawingPlaneHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawingPlaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingPlaneWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawingPlaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingPlaneHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x - _drawingPlaneWidth >= _pictureWidth.Value)
{
x = _pictureWidth.Value - _drawingPlaneWidth - _drawingPlaneWidth;
}
if (y < 0)
{
y = 0;
}
else if (y - _drawingPlaneHeight >= _pictureHeight)
{
y = _pictureHeight.Value - _drawingPlaneHeight - _drawingPlaneHeight;
}
_startPosY = y;
_startPosX = x;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue || !_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityPlane.Step >= 0)
{
_startPosX -= (int)EntityPlane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityPlane.Step >= 0)
{
_startPosY -= (int)EntityPlane.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityPlane.Step <= _pictureWidth.Value - _drawingPlaneWidth)
{
_startPosX += (int)EntityPlane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityPlane.Step <= _pictureHeight.Value - _drawingPlaneHeight)
{
_startPosY += (int)EntityPlane.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityPlane.BodyColor);
Brush brBlack = new SolidBrush(Color.Black);
//границы самолета
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 34, 20, 20);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 44, 20, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 45, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 170, _startPosY.Value + 45, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 34, 160, 30);
Point[] pointsFaceTop = {
new Point(_startPosX.Value + 170, _startPosY.Value + 30),
new Point(_startPosX.Value + 170, _startPosY.Value + 50),
new Point(_startPosX.Value + 190, _startPosY.Value + 50)
};
g.DrawPolygon(pen, pointsFaceTop);
Point[] pointsFaceBottom = {
new Point(_startPosX.Value + 170, _startPosY.Value + 70),
new Point(_startPosX.Value + 170, _startPosY.Value + 50),
new Point(_startPosX.Value + 190, _startPosY.Value + 50)
};
g.DrawPolygon(pen, pointsFaceBottom);
Point[] pointsKeel = {
new Point(_startPosX.Value + 10, _startPosY.Value),
new Point(_startPosX.Value + 10, _startPosY.Value + 35),
new Point(_startPosX.Value + 50, _startPosY.Value + 35)
};
g.DrawPolygon(pen, pointsKeel);
// Рисуем триммера
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 30, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 30, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 30, 30, 10);
// Рисуем крыло
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 45, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 45, 6, 6);
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 45, 60, 6);
// Закрашиваем носовую часть и киль
g.FillPolygon(bodyBrush, pointsFaceBottom);
g.FillPolygon(bodyBrush, pointsFaceTop);
g.FillPolygon(bodyBrush, pointsKeel);
// Закрашиваем корпус
g.FillEllipse(bodyBrush, _startPosX.Value, _startPosY.Value + 34, 20, 20);
g.FillEllipse(bodyBrush, _startPosX.Value, _startPosY.Value + 44, 20, 20);
g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 45, 10, 10);
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value + 34, 160, 30);
// Закрашиваем триммера
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value + 30, 10, 10);
g.FillEllipse(brBlack, _startPosX.Value + 30, _startPosY.Value + 30, 10, 10);
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 30, 30, 10);
// Закрашиваем крыло
g.FillEllipse(brBlack, _startPosX.Value + 70, _startPosY.Value + 44, 6, 6);
g.FillEllipse(brBlack, _startPosX.Value + 130, _startPosY.Value + 44, 6, 6);
g.FillRectangle(brBlack, _startPosX.Value + 75, _startPosY.Value + 45, 60, 5);
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectSeaplane.Entities;
namespace ProjectSeaplane.Drawings;
public class DrawingSeaplane : DrawingPlane
{
public DrawingSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool inflatableBoat) : base(190, 85)
{
EntityPlane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, floats, inflatableBoat);
}
public override void DrawTransport(Graphics g)
{
if (EntityPlane == null || EntityPlane is not EntitySeaplane seaplane || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(seaplane.AdditionalColor);
Brush brBlack = new SolidBrush(Color.Black);
Brush brRed = new SolidBrush(Color.Red);
if (!seaplane.Floats)
{
// Рисуем переднее шасси с одним колесом
g.DrawEllipse(pen, _startPosX.Value + 140, _startPosY.Value + 75, 10, 10);
// Рисуем задние шасси с двумя колесами
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 75, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 75, 10, 10);
// Рисуем ногу переднего шасси
g.DrawLine(pen, _startPosX.Value + 145, _startPosY.Value + 65, _startPosX.Value + 145, _startPosY.Value + 80);
// Рисуем ноги заднего шасси
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 65, _startPosX.Value + 30, _startPosY.Value + 80);
}
base.DrawTransport(g);
// Поплавки
if (seaplane.Floats)
{
g.DrawLine(pen, _startPosX.Value + 125, _startPosY.Value + 65, _startPosX.Value + 125, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 65, _startPosX.Value + 50, _startPosY.Value + 80);
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 75, 10, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 125, _startPosY.Value + 75, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 75, 85, 10);
}
// Надувная лодка
if (seaplane.InflatableBoat)
{
g.FillEllipse(brRed, _startPosX.Value, _startPosY.Value + 60, 8, 8);
g.FillEllipse(brRed, _startPosX.Value + 165, _startPosY.Value + 60, 8, 8);
g.FillRectangle(brRed, _startPosX.Value + 4, _startPosY.Value + 60, 165, 8);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.Entities;
public class EntityPlane
{
public int Speed { get; set; }
public double Weight { get; set; }
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
public EntityPlane(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.Entities;
public class EntitySeaplane : EntityPlane
{
public Color AdditionalColor { get; private set; }
public bool Floats { get; private set; }
public bool InflatableBoat { get; private set; }
public EntitySeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool inflatableBoat) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Floats = floats;
InflatableBoat = inflatableBoat;
}
}

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@ -1,39 +0,0 @@
namespace ProjectSeaplane
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectSeaplane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectSeaplane
{
partial class FormSeaplane
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSeaplane = new PictureBox();
buttonCreateSeaplane = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonCreatePlane = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
SuspendLayout();
//
// pictureBoxSeaplane
//
pictureBoxSeaplane.Dock = DockStyle.Fill;
pictureBoxSeaplane.Location = new Point(0, 0);
pictureBoxSeaplane.Name = "pictureBoxSeaplane";
pictureBoxSeaplane.Size = new Size(817, 546);
pictureBoxSeaplane.TabIndex = 0;
pictureBoxSeaplane.TabStop = false;
//
// buttonCreateSeaplane
//
buttonCreateSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSeaplane.Location = new Point(12, 511);
buttonCreateSeaplane.Name = "buttonCreateSeaplane";
buttonCreateSeaplane.Size = new Size(205, 23);
buttonCreateSeaplane.TabIndex = 1;
buttonCreateSeaplane.Text = "Создать Seaplane";
buttonCreateSeaplane.UseVisualStyleBackColor = true;
buttonCreateSeaplane.Click += buttonCreateSeaplane_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(683, 499);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(765, 499);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(724, 499);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(724, 458);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreatePlane
//
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreatePlane.Location = new Point(223, 511);
buttonCreatePlane.Name = "buttonCreatePlane";
buttonCreatePlane.Size = new Size(205, 23);
buttonCreatePlane.TabIndex = 6;
buttonCreatePlane.Text = "Создать Plane";
buttonCreatePlane.UseVisualStyleBackColor = true;
buttonCreatePlane.Click += buttonCreatePlane_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(684, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(684, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(121, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormSeaplane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(817, 546);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreatePlane);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateSeaplane);
Controls.Add(pictureBoxSeaplane);
Name = "FormSeaplane";
Text = "FormSeaplane";
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxSeaplane;
private Button buttonCreateSeaplane;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonCreatePlane;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectSeaplane.Drawings;
using ProjectSeaplane.MovementStrategy;
namespace ProjectSeaplane
{
public partial class FormSeaplane : Form
{
private DrawingPlane? _drawingPlane;
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormSeaplane()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawingPlane == null)
{
return;
}
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingPlane.DrawTransport(gr);
pictureBoxSeaplane.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingPlane):
_drawingPlane = new DrawingPlane(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingSeaplane):
_drawingPlane = new DrawingSeaplane(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingPlane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void buttonCreateSeaplane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingSeaplane));
private void buttonCreatePlane_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingPlane));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingPlane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingPlane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingPlane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingPlane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingPlane.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingPlane == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveablePlane(_drawingPlane), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
protected bool MoveRight() => MoveTo(MovementDirection.Right);
protected bool MoveUp() => MoveTo(MovementDirection.Up);
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,59 @@
using ProjectSeaplane.Drawings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public class MoveablePlane : IMoveableObject
{
private readonly DrawingPlane? _plane = null;
public MoveablePlane(DrawingPlane plane)
{
_plane = plane;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_plane == null || _plane.EntityPlane == null || !_plane.GetPosX.HasValue || !_plane.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_plane.GetPosX.Value, _plane.GetPosY.Value, _plane.GetWidth, _plane.GetHeight);
}
}
public int GetStep => (int)(_plane?.EntityPlane?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_plane == null || _plane.EntityPlane == null)
{
return false;
}
return _plane.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public enum MovementDirection
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}

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@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters (int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane.MovementStrategy;
public enum StrategyStatus
{
NotInit,
InProgress,
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectSeaplane
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormSeaplane());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectSeaplane.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectSeaplane.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
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</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
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