Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
9109e1ada4 | |||
1429feb1a0 | |||
a678395c8b | |||
bed8d7d922 | |||
544a3d3006 | |||
98e2a363e5 | |||
d3178c2581 | |||
a273654d6e | |||
880d59a6e6 |
131
Battleship/Battleship/AbstractMap.cs
Normal file
131
Battleship/Battleship/AbstractMap.cs
Normal file
@ -0,0 +1,131 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new Random();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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_drawingObject.MoveObject(direction);
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bool collision = CheckCollision();
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if (collision)
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{
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switch (direction)
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{
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case Direction.Left:
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_drawingObject.MoveObject(Direction.Right);
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break;
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case Direction.Right:
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_drawingObject.MoveObject(Direction.Left);
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break;
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case Direction.Up:
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_drawingObject.MoveObject(Direction.Down);
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break;
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case Direction.Down:
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_drawingObject.MoveObject(Direction.Up);
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break;
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}
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawingObject.SetObject(x, y, _width, _height);
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return !CheckCollision();
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawningObject(gr);
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return bmp;
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}
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private bool CheckCollision()
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{
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var pos = _drawingObject.GetCurrentPosition();
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int startX = (int)((pos.Left) / _size_x);
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int endX = (int)((pos.Right) / _size_x);
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int startY = (int)((pos.Top) / _size_y);
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int endY = (int)((pos.Bottom) / _size_y);
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if (startX < 0 || startY < 0 || endX > _map.GetLength(1) || endY > _map.GetLength(0)) { return false; }
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for (int y = startY; y < endY; y++)
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{
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for (int x = startX; x < endX; x++)
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{
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if (_map[x, y] == _barrier)
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{
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return true;
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}
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}
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}
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return false;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
|
@ -9,8 +9,9 @@ namespace Battleship
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/// <summary>
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/// Направление перемещения
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/// </summary>
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internal enum Direction
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public enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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|
@ -9,20 +9,20 @@ namespace Battleship
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawningBattleship
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public class DrawningBattleship
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBattleship Battleship { get; private set; }
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public EntityBattleship Battleship { get; protected set; }
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/// <summary>
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/// Левая координата отрисовки боевого корабля
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки боевого корабля
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -34,21 +34,34 @@ namespace Battleship
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/// <summary>
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/// Ширина отрисовки боевого корабля
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/// </summary>
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private readonly int _battleshipWidth = 80;
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private readonly int _battleshipWidth = 130;
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/// <summary>
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/// Высота отрисовки боевого корабля
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/// </summary>
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private readonly int _battleshipHeight = 50;
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private readonly int _battleshipHeight = 40;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес боевого корабля</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor)
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public DrawningBattleship(int speed, float weight, Color bodyColor)
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{
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Battleship = new EntityBattleship();
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Battleship.Init(speed, weight, bodyColor);
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Battleship = new EntityBattleship(speed, weight, bodyColor);
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес военного корабля</param>
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/// <param name="bodyColor">Цвет корпуса корабля</param>
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/// <param name="battleshipWidth">Ширина отрисовки военного корабля</param>
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/// <param name="battleshipHeight">Высота отрисовки военного корабля</param>
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protected DrawningBattleship(int speed, float weight, Color bodyColor, int battleshipWidth, int battleshipHeight) :
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this(speed, weight, bodyColor)
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{
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_battleshipWidth = battleshipWidth;
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_battleshipHeight = battleshipHeight;
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}
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/// <summary>
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/// Установка позиции боевого корабля
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@ -117,7 +130,7 @@ namespace Battleship
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/// Отрисовка боевого корабля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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@ -131,10 +144,10 @@ namespace Battleship
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g.DrawRectangle(pen, _startPosX - 4, _startPosY + 4, 4, 10);
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g.DrawRectangle(pen, _startPosX - 4, _startPosY + 16 , 4, 10);
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g.DrawRectangle(pen, _startPosX + 40, _startPosY + 4, 10, 20);
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g.DrawRectangle(pen, _startPosX , _startPosY, 70, 30);
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PointF point_triangle_1 = new PointF(_startPosX + 70, _startPosY);
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PointF point_triangle_2 = new PointF(_startPosX + 90, _startPosY + 15);
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PointF point_triangle_3 = new PointF(_startPosX + 70, _startPosY + 30);
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g.DrawRectangle(pen, _startPosX , _startPosY, 110, 30);
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PointF point_triangle_1 = new PointF(_startPosX + 110, _startPosY);
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PointF point_triangle_2 = new PointF(_startPosX + 130, _startPosY + 15);
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PointF point_triangle_3 = new PointF(_startPosX + 110, _startPosY + 30);
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PointF[] assembled_triangle =
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{
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point_triangle_1,
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@ -151,7 +164,7 @@ namespace Battleship
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//палуба корабля
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Brush br = new SolidBrush(Battleship?.BodyColor ?? Color.Black);
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g.FillRectangle(br, _startPosX, _startPosY, 70, 30);
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g.FillRectangle(br, _startPosX, _startPosY, 110, 30);
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g.FillPolygon(br, assembled_triangle);
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//отсек корабля
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@ -190,5 +203,13 @@ namespace Battleship
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_startPosY = _pictureHeight.Value - _battleshipHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosX + _battleshipWidth, _startPosY, _startPosY + _battleshipHeight);
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}
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}
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}
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|
65
Battleship/Battleship/DrawningGunBattleship.cs
Normal file
65
Battleship/Battleship/DrawningGunBattleship.cs
Normal file
@ -0,0 +1,65 @@
|
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
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using System.Text;
|
||||
using System.Threading.Tasks;
|
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|
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namespace Battleship
|
||||
{
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internal class DrawningGunBattleship : DrawningBattleship
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{
|
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/// <summary>
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||||
/// Инициализация свойств
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/// </summary>
|
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/// <param name="speed">Скорость</param>
|
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/// <param name="weight">Вес военного корабля</param>
|
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/// <param name="bodyColor">Цвет корпуса корабля</param>
|
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="compartmentRocket">Признак наличия отсека для ракет</param>
|
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/// <param name="gunTower">Признак наличия орудийной башни</param>
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/// <param name="sternFence">Признак наличия забора на корме</param>
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public DrawningGunBattleship(int speed, float weight, Color bodyColor, Color dopColor, bool compartmentRocket, bool gunTower, bool sternFence) :
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base(speed, weight, bodyColor, 140, 40)
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{
|
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Battleship = new EntityGunBattleship(speed, weight, bodyColor, dopColor, compartmentRocket, gunTower, sternFence);
|
||||
}
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public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Battleship is not EntityGunBattleship gunBattleship)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(gunBattleship.DopColor);
|
||||
|
||||
if (gunBattleship.CompartmentRocket)
|
||||
{
|
||||
g.FillRectangle(dopBrush, _startPosX + 85, _startPosY + 10, 15, 20);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX + 85, _startPosY + 10, 15, 20);
|
||||
}
|
||||
|
||||
_startPosX += 10;
|
||||
_startPosY += 5;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
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_startPosY -= 5;
|
||||
|
||||
if (gunBattleship.GunTower)
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||||
{
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g.FillEllipse(dopBrush, _startPosX + 105, _startPosY + 12, 17, 17);
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g.FillRectangle(dopBrush, _startPosX + 121, _startPosY + 17, 11, 7);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX + 105, _startPosY + 12, 17, 17);
|
||||
g.DrawRectangle(pen, _startPosX + 121, _startPosY + 17, 11, 7);
|
||||
}
|
||||
|
||||
if (gunBattleship.SternFence)
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{
|
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g.FillRectangle(dopBrush, _startPosX + 13, _startPosY + 8, 5, 25);
|
||||
g.DrawRectangle(pen, _startPosX + 13, _startPosY + 8, 5, 25);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
40
Battleship/Battleship/DrawningObjectBattleship.cs
Normal file
40
Battleship/Battleship/DrawningObjectBattleship.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
internal class DrawningObjectBattleship : IDrawningObject
|
||||
{
|
||||
private DrawningBattleship _battleship = null;
|
||||
|
||||
public DrawningObjectBattleship(DrawningBattleship battleship)
|
||||
{
|
||||
_battleship = battleship;
|
||||
}
|
||||
|
||||
public float Step => _battleship?.Battleship?.Step ?? 0;
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _battleship?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_battleship?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_battleship.SetPosition(x, y, width, height);
|
||||
}
|
||||
|
||||
void IDrawningObject.DrawningObject(Graphics g)
|
||||
{
|
||||
_battleship.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ namespace Battleship
|
||||
/// <summary>
|
||||
/// Класс-сущность "Боевой корабль"
|
||||
/// </summary>
|
||||
internal class EntityBattleship
|
||||
public class EntityBattleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
@ -34,7 +34,7 @@ namespace Battleship
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <returns></returns>
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public EntityBattleship(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
|
49
Battleship/Battleship/EntityGunBattleship.cs
Normal file
49
Battleship/Battleship/EntityGunBattleship.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Военный корабль с оружием"
|
||||
/// </summary>
|
||||
internal class EntityGunBattleship : EntityBattleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color DopColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия отсека для ракет
|
||||
/// </summary>
|
||||
public bool CompartmentRocket { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия орудийной башни
|
||||
/// </summary>
|
||||
public bool GunTower { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия забора на корме
|
||||
/// </summary>
|
||||
public bool SternFence { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес военного корабля</param>
|
||||
/// <param name="bodyColor">Цвет корпуса корабля</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="compartmentRocket">Признак наличия отсека для ракет</param>
|
||||
/// <param name="gunTower">Признак наличия орудийной башни</param>
|
||||
/// <param name="sternFence">Признак наличия забора на корме</param>
|
||||
public EntityGunBattleship(int speed, float weight, Color bodyColor, Color dopColor, bool compartmentRocket, bool gunTower, bool sternFence) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
CompartmentRocket = compartmentRocket;
|
||||
GunTower = gunTower;
|
||||
SternFence = sternFence;
|
||||
}
|
||||
}
|
||||
}
|
102
Battleship/Battleship/FormBattleship.Designer.cs
generated
102
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -29,15 +29,17 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxBattleship = new System.Windows.Forms.PictureBox();
|
||||
this.statusStripBattleship = new System.Windows.Forms.StatusStrip();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabeBodylColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabeBodylColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.statusStripBattleship = new System.Windows.Forms.StatusStrip();
|
||||
this.buttonSelectBatlleship = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).BeginInit();
|
||||
this.statusStripBattleship.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -53,36 +55,6 @@
|
||||
this.pictureBoxBattleship.TabStop = false;
|
||||
this.pictureBoxBattleship.Resize += new System.EventHandler(this.PictureBoxBattleship_Resize);
|
||||
//
|
||||
// statusStripBattleship
|
||||
//
|
||||
this.statusStripBattleship.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabeBodylColor});
|
||||
this.statusStripBattleship.Location = new System.Drawing.Point(0, 428);
|
||||
this.statusStripBattleship.Name = "statusStripBattleship";
|
||||
this.statusStripBattleship.Size = new System.Drawing.Size(800, 22);
|
||||
this.statusStripBattleship.TabIndex = 1;
|
||||
this.statusStripBattleship.Text = "statusStrip1";
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(65, 17);
|
||||
this.toolStripStatusLabelSpeed.Text = "Скорость: ";
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(32, 17);
|
||||
this.toolStripStatusLabelWeight.Text = "Вес: ";
|
||||
//
|
||||
// toolStripStatusLabeBodylColor
|
||||
//
|
||||
this.toolStripStatusLabeBodylColor.Name = "toolStripStatusLabeBodylColor";
|
||||
this.toolStripStatusLabeBodylColor.Size = new System.Drawing.Size(36, 17);
|
||||
this.toolStripStatusLabeBodylColor.Text = "Цвет:";
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
@ -138,12 +110,64 @@
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(93, 397);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(110, 23);
|
||||
this.buttonCreateModif.TabIndex = 7;
|
||||
this.buttonCreateModif.Text = "Модификация";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(65, 17);
|
||||
this.toolStripStatusLabelSpeed.Text = "Скорость: ";
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(32, 17);
|
||||
this.toolStripStatusLabelWeight.Text = "Вес: ";
|
||||
//
|
||||
// toolStripStatusLabeBodylColor
|
||||
//
|
||||
this.toolStripStatusLabeBodylColor.Name = "toolStripStatusLabeBodylColor";
|
||||
this.toolStripStatusLabeBodylColor.Size = new System.Drawing.Size(36, 17);
|
||||
this.toolStripStatusLabeBodylColor.Text = "Цвет:";
|
||||
//
|
||||
// statusStripBattleship
|
||||
//
|
||||
this.statusStripBattleship.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabeBodylColor});
|
||||
this.statusStripBattleship.Location = new System.Drawing.Point(0, 428);
|
||||
this.statusStripBattleship.Name = "statusStripBattleship";
|
||||
this.statusStripBattleship.Size = new System.Drawing.Size(800, 22);
|
||||
this.statusStripBattleship.TabIndex = 1;
|
||||
this.statusStripBattleship.Text = "statusStrip1";
|
||||
//
|
||||
// buttonSelectBatlleship
|
||||
//
|
||||
this.buttonSelectBatlleship.Location = new System.Drawing.Point(614, 397);
|
||||
this.buttonSelectBatlleship.Name = "buttonSelectBatlleship";
|
||||
this.buttonSelectBatlleship.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonSelectBatlleship.TabIndex = 8;
|
||||
this.buttonSelectBatlleship.Text = "Выбрать";
|
||||
this.buttonSelectBatlleship.UseVisualStyleBackColor = true;
|
||||
this.buttonSelectBatlleship.Click += new System.EventHandler(this.ButtonSelectBatlleship_Click);
|
||||
//
|
||||
// FormBattleship
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.AutoSize = true;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonSelectBatlleship);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
@ -164,14 +188,16 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxBattleship;
|
||||
private StatusStrip statusStripBattleship;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabeBodylColor;
|
||||
private Button buttonCreate;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateModif;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabeBodylColor;
|
||||
private StatusStrip statusStripBattleship;
|
||||
private Button buttonSelectBatlleship;
|
||||
}
|
||||
}
|
@ -3,6 +3,10 @@ namespace Battleship
|
||||
public partial class FormBattleship : Form
|
||||
{
|
||||
private DrawningBattleship _battleship;
|
||||
/// <summary>
|
||||
/// Âűáđŕííűé îáúĺęň
|
||||
/// </summary>
|
||||
public DrawningBattleship SelectedBattleship { get; private set; }
|
||||
|
||||
public FormBattleship()
|
||||
{
|
||||
@ -10,7 +14,7 @@ namespace Battleship
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||
/// Ěĺňîä ďđîđčńîâęč âîĺííîăî ęîđŕáë˙
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
@ -20,20 +24,32 @@ namespace Battleship
|
||||
pictureBoxBattleship.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// Ěĺňîä óńňŕíîâęč äŕííűő
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_battleship = new DrawningBattleship();
|
||||
_battleship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_battleship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_battleship.Battleship.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_battleship.Battleship.Weight}";
|
||||
toolStripStatusLabeBodylColor.Text = $"Öâåò: {_battleship.Battleship.BodyColor.Name}";
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ńîçäŕňü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_battleship = new DrawningBattleship(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
@ -72,5 +88,37 @@ namespace Battleship
|
||||
_battleship?.ChangeBorders(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ěîäčôčęŕöč˙"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialogDop = new();
|
||||
if (dialogDop.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialogDop.Color;
|
||||
}
|
||||
_battleship = new DrawningGunBattleship(rnd.Next(100, 300), rnd.Next(1000, 2000), color, dopColor,
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonSelectBatlleship_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBattleship = _battleship;
|
||||
DialogResult = DialogResult.OK;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -60,4 +60,7 @@
|
||||
<metadata name="statusStripBattleship.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>25</value>
|
||||
</metadata>
|
||||
</root>
|
217
Battleship/Battleship/FormMapWithSetBattleship.Designer.cs
generated
Normal file
217
Battleship/Battleship/FormMapWithSetBattleship.Designer.cs
generated
Normal file
@ -0,0 +1,217 @@
|
||||
namespace Battleship
|
||||
{
|
||||
partial class FormMapWithSetBattleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBoxTools = new System.Windows.Forms.GroupBox();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonShowOnMap = new System.Windows.Forms.Button();
|
||||
this.buttonShowStorage = new System.Windows.Forms.Button();
|
||||
this.buttonRemoveBattleship = new System.Windows.Forms.Button();
|
||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||
this.buttonAddBattleship = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
this.pictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
this.groupBoxTools.Controls.Add(this.buttonDown);
|
||||
this.groupBoxTools.Controls.Add(this.buttonLeft);
|
||||
this.groupBoxTools.Controls.Add(this.buttonUp);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRight);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRemoveBattleship);
|
||||
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
|
||||
this.groupBoxTools.Controls.Add(this.buttonAddBattleship);
|
||||
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
|
||||
this.groupBoxTools.Location = new System.Drawing.Point(632, 0);
|
||||
this.groupBoxTools.Name = "groupBoxTools";
|
||||
this.groupBoxTools.Size = new System.Drawing.Size(200, 493);
|
||||
this.groupBoxTools.TabIndex = 0;
|
||||
this.groupBoxTools.TabStop = false;
|
||||
this.groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Battleship.Properties.Resources.BatteleshipDown;
|
||||
this.buttonDown.Location = new System.Drawing.Point(77, 449);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 9;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Battleship.Properties.Resources.BattleshipLeft;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(41, 449);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 8;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Battleship.Properties.Resources.BattleshipUp;
|
||||
this.buttonUp.Location = new System.Drawing.Point(77, 413);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 7;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Battleship.Properties.Resources.BattleshipRight;
|
||||
this.buttonRight.Location = new System.Drawing.Point(113, 449);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 6;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonShowOnMap
|
||||
//
|
||||
this.buttonShowOnMap.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonShowOnMap.Location = new System.Drawing.Point(6, 367);
|
||||
this.buttonShowOnMap.Name = "buttonShowOnMap";
|
||||
this.buttonShowOnMap.Size = new System.Drawing.Size(188, 30);
|
||||
this.buttonShowOnMap.TabIndex = 5;
|
||||
this.buttonShowOnMap.Text = "Посмотреть карту";
|
||||
this.buttonShowOnMap.UseVisualStyleBackColor = true;
|
||||
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
|
||||
//
|
||||
// buttonShowStorage
|
||||
//
|
||||
this.buttonShowStorage.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonShowStorage.Location = new System.Drawing.Point(6, 290);
|
||||
this.buttonShowStorage.Name = "buttonShowStorage";
|
||||
this.buttonShowStorage.Size = new System.Drawing.Size(188, 30);
|
||||
this.buttonShowStorage.TabIndex = 4;
|
||||
this.buttonShowStorage.Text = "Посмотреть хранилище";
|
||||
this.buttonShowStorage.UseVisualStyleBackColor = true;
|
||||
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
|
||||
//
|
||||
// buttonRemoveBattleship
|
||||
//
|
||||
this.buttonRemoveBattleship.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRemoveBattleship.Location = new System.Drawing.Point(6, 195);
|
||||
this.buttonRemoveBattleship.Name = "buttonRemoveBattleship";
|
||||
this.buttonRemoveBattleship.Size = new System.Drawing.Size(188, 29);
|
||||
this.buttonRemoveBattleship.TabIndex = 3;
|
||||
this.buttonRemoveBattleship.Text = "Удалить корабль";
|
||||
this.buttonRemoveBattleship.UseVisualStyleBackColor = true;
|
||||
this.buttonRemoveBattleship.Click += new System.EventHandler(this.ButtonRemoveBattleship_Click);
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
this.maskedTextBoxPosition.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(6, 166);
|
||||
this.maskedTextBoxPosition.Mask = "00";
|
||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(188, 23);
|
||||
this.maskedTextBoxPosition.TabIndex = 2;
|
||||
//
|
||||
// buttonAddBattleship
|
||||
//
|
||||
this.buttonAddBattleship.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonAddBattleship.Location = new System.Drawing.Point(6, 112);
|
||||
this.buttonAddBattleship.Name = "buttonAddBattleship";
|
||||
this.buttonAddBattleship.Size = new System.Drawing.Size(188, 29);
|
||||
this.buttonAddBattleship.TabIndex = 1;
|
||||
this.buttonAddBattleship.Text = "Добавить корабль";
|
||||
this.buttonAddBattleship.UseVisualStyleBackColor = true;
|
||||
this.buttonAddBattleship.Click += new System.EventHandler(this.ButtonAddBattleship_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Водная карта"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(6, 32);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(188, 23);
|
||||
this.comboBoxSelectorMap.TabIndex = 0;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox.Name = "pictureBox";
|
||||
this.pictureBox.Size = new System.Drawing.Size(632, 493);
|
||||
this.pictureBox.TabIndex = 0;
|
||||
this.pictureBox.TabStop = false;
|
||||
//
|
||||
// FormMapWithSetBattleship
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(832, 493);
|
||||
this.Controls.Add(this.pictureBox);
|
||||
this.Controls.Add(this.groupBoxTools);
|
||||
this.Name = "FormMapWithSetBattleship";
|
||||
this.Text = "FormMapWithSetBattleship";
|
||||
this.groupBoxTools.ResumeLayout(false);
|
||||
this.groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonShowOnMap;
|
||||
private Button buttonShowStorage;
|
||||
private Button buttonRemoveBattleship;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button buttonAddBattleship;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
private PictureBox pictureBox;
|
||||
}
|
||||
}
|
168
Battleship/Battleship/FormMapWithSetBattleship.cs
Normal file
168
Battleship/Battleship/FormMapWithSetBattleship.cs
Normal file
@ -0,0 +1,168 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using static System.Windows.Forms.DataFormats;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
public partial class FormMapWithSetBattleship : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Объект от класса карты с набором объектов
|
||||
/// </summary>
|
||||
private MapWithSetBattleshipGeneric<DrawningObjectBattleship, AbstractMap> _mapBattleshipCollectionGeneric;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormMapWithSetBattleship()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
}
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Водная карта":
|
||||
map = new WaterMap();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapBattleshipCollectionGeneric = new MapWithSetBattleshipGeneric<DrawningObjectBattleship, AbstractMap>(
|
||||
pictureBox.Width, pictureBox.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapBattleshipCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddBattleship_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBattleshipCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormBattleship form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DrawningObjectBattleship battleship = new(form.SelectedBattleship);
|
||||
if (_mapBattleshipCollectionGeneric + battleship != null )
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveBattleship_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_mapBattleshipCollectionGeneric - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBattleshipCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowSet();
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBattleshipCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowOnMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBattleshipCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBox.Image = _mapBattleshipCollectionGeneric.MoveObject(dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
60
Battleship/Battleship/FormMapWithSetBattleship.resx
Normal file
60
Battleship/Battleship/FormMapWithSetBattleship.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
43
Battleship/Battleship/IDrawningObject.cs
Normal file
43
Battleship/Battleship/IDrawningObject.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
||||
/// </summary>
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
129
Battleship/Battleship/MapWithSetBattleshipGeneric.cs
Normal file
129
Battleship/Battleship/MapWithSetBattleshipGeneric.cs
Normal file
@ -0,0 +1,129 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Карта с набром объектов под нее
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class MapWithSetBattleshipGeneric<T, U>
|
||||
where T : class, IDrawningObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
private readonly int _placeSizeWidth = 150;
|
||||
private readonly int _placeSizeHeight = 45;
|
||||
private readonly SetBattleshipGeneric<T> _setBattleship;
|
||||
private readonly U _map;
|
||||
|
||||
public MapWithSetBattleshipGeneric(int picWidth, int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_setBattleship = new SetBattleshipGeneric<T>(width * height);
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
}
|
||||
public static int operator +(MapWithSetBattleshipGeneric<T, U> map, T battleship)
|
||||
{
|
||||
return map._setBattleship.Insert(battleship);
|
||||
}
|
||||
public static T operator -(MapWithSetBattleshipGeneric<T, U> map, int position)
|
||||
{
|
||||
return map._setBattleship.Remove(position);
|
||||
}
|
||||
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureWidth);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawBattleship(gr);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setBattleship.Count; i++)
|
||||
{
|
||||
var battleship = _setBattleship.Get(i);
|
||||
if (battleship != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, battleship);
|
||||
}
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
|
||||
public void Shaking()
|
||||
{
|
||||
int j = _setBattleship.Count - 1;
|
||||
for (int i = 0; i < _setBattleship.Count; i++)
|
||||
{
|
||||
if (_setBattleship.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var battleship = _setBattleship.Get(j);
|
||||
if (battleship != null)
|
||||
{
|
||||
_setBattleship.Insert(battleship, i);
|
||||
_setBattleship.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.LightSlateGray, 3);
|
||||
Brush brush = new SolidBrush(Color.SkyBlue);
|
||||
g.FillRectangle(brush, 0, 0, _pictureWidth, _pictureHeight);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth / 2 + 40, j * _placeSizeHeight + 2);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth + 7, 2, i * _placeSizeWidth + 7, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
|
||||
g.DrawLine(pen, i * _placeSizeWidth + 3, 2, i * _placeSizeWidth + 3, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
private void DrawBattleship(Graphics gr)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
for (int i = 0; i < _setBattleship.Count; i++)
|
||||
{
|
||||
if (_setBattleship.Get(i) != null)
|
||||
{
|
||||
_setBattleship.Get(i).SetObject(i % width * _placeSizeWidth + 15, (height - 1 - i / width) * _placeSizeHeight + 8, _pictureWidth, _pictureHeight);
|
||||
_setBattleship.Get(i)?.DrawningObject(gr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Battleship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBattleship());
|
||||
Application.Run(new FormMapWithSetBattleship());
|
||||
}
|
||||
}
|
||||
}
|
76
Battleship/Battleship/SetBattleshipGeneric.cs
Normal file
76
Battleship/Battleship/SetBattleshipGeneric.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetBattleshipGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
private readonly T[] _places;
|
||||
|
||||
public int Count => _places.Length;
|
||||
|
||||
public SetBattleshipGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
|
||||
public int Insert(T battleship)
|
||||
{
|
||||
return Insert(battleship, 0);
|
||||
}
|
||||
|
||||
public int Insert(T battleship, int position)
|
||||
{
|
||||
if (position >= _places.Length)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int indexNull = -1;
|
||||
for (int i = position; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
indexNull = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (indexNull == -1) return -1;
|
||||
for (int i = indexNull; i > position; i--)
|
||||
{
|
||||
T tmp = _places[i];
|
||||
_places[i] = _places[i - 1];
|
||||
_places[i - 1] = tmp;
|
||||
}
|
||||
}
|
||||
_places[position] = battleship;
|
||||
return position;
|
||||
}
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position >= _places.Length)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
T removedObject = _places[position];
|
||||
_places[position] = null;
|
||||
return removedObject;
|
||||
}
|
||||
public T Get(int position)
|
||||
{
|
||||
if (position >= Count || position < 0)
|
||||
return null;
|
||||
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
56
Battleship/Battleship/SimpleMap.cs
Normal file
56
Battleship/Battleship/SimpleMap.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Простая реализация абсрактного класса AbstractMap
|
||||
/// </summary>
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x+1), j * (_size_y+1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x+1), j * (_size_y+1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
46
Battleship/Battleship/WaterMap.cs
Normal file
46
Battleship/Battleship/WaterMap.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
internal class WaterMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Red);
|
||||
private readonly Brush lightGrassColor = new SolidBrush(Color.Blue);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(lightGrassColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user