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19 changed files with 1245 additions and 66 deletions

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@ -0,0 +1,131 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
internal abstract class AbstractMap
{
private IDrawningObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new Random();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawingObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
_drawingObject.MoveObject(direction);
bool collision = CheckCollision();
if (collision)
{
switch (direction)
{
case Direction.Left:
_drawingObject.MoveObject(Direction.Right);
break;
case Direction.Right:
_drawingObject.MoveObject(Direction.Left);
break;
case Direction.Up:
_drawingObject.MoveObject(Direction.Down);
break;
case Direction.Down:
_drawingObject.MoveObject(Direction.Up);
break;
}
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawingObject.SetObject(x, y, _width, _height);
return !CheckCollision();
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawingObject.DrawningObject(gr);
return bmp;
}
private bool CheckCollision()
{
var pos = _drawingObject.GetCurrentPosition();
int startX = (int)((pos.Left) / _size_x);
int endX = (int)((pos.Right) / _size_x);
int startY = (int)((pos.Top) / _size_y);
int endY = (int)((pos.Bottom) / _size_y);
if (startX < 0 || startY < 0 || endX > _map.GetLength(1) || endY > _map.GetLength(0)) { return false; }
for (int y = startY; y < endY; y++)
{
for (int x = startX; x < endX; x++)
{
if (_map[x, y] == _barrier)
{
return true;
}
}
}
return false;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -9,8 +9,9 @@ namespace Battleship
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
public enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,

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@ -9,20 +9,20 @@ namespace Battleship
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawningBattleship
public class DrawningBattleship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBattleship Battleship { get; private set; }
public EntityBattleship Battleship { get; protected set; }
/// <summary>
/// Левая координата отрисовки боевого корабля
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки боевого корабля
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -34,21 +34,34 @@ namespace Battleship
/// <summary>
/// Ширина отрисовки боевого корабля
/// </summary>
private readonly int _battleshipWidth = 80;
private readonly int _battleshipWidth = 130;
/// <summary>
/// Высота отрисовки боевого корабля
/// </summary>
private readonly int _battleshipHeight = 50;
private readonly int _battleshipHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес боевого корабля</param>
/// <param name="bodyColor">Цвет корпуса</param>
public void Init(int speed, float weight, Color bodyColor)
public DrawningBattleship(int speed, float weight, Color bodyColor)
{
Battleship = new EntityBattleship();
Battleship.Init(speed, weight, bodyColor);
Battleship = new EntityBattleship(speed, weight, bodyColor);
}
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес военного корабля</param>
/// <param name="bodyColor">Цвет корпуса корабля</param>
/// <param name="battleshipWidth">Ширина отрисовки военного корабля</param>
/// <param name="battleshipHeight">Высота отрисовки военного корабля</param>
protected DrawningBattleship(int speed, float weight, Color bodyColor, int battleshipWidth, int battleshipHeight) :
this(speed, weight, bodyColor)
{
_battleshipWidth = battleshipWidth;
_battleshipHeight = battleshipHeight;
}
/// <summary>
/// Установка позиции боевого корабля
@ -117,7 +130,7 @@ namespace Battleship
/// Отрисовка боевого корабля
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
@ -131,10 +144,10 @@ namespace Battleship
g.DrawRectangle(pen, _startPosX - 4, _startPosY + 4, 4, 10);
g.DrawRectangle(pen, _startPosX - 4, _startPosY + 16 , 4, 10);
g.DrawRectangle(pen, _startPosX + 40, _startPosY + 4, 10, 20);
g.DrawRectangle(pen, _startPosX , _startPosY, 70, 30);
PointF point_triangle_1 = new PointF(_startPosX + 70, _startPosY);
PointF point_triangle_2 = new PointF(_startPosX + 90, _startPosY + 15);
PointF point_triangle_3 = new PointF(_startPosX + 70, _startPosY + 30);
g.DrawRectangle(pen, _startPosX , _startPosY, 110, 30);
PointF point_triangle_1 = new PointF(_startPosX + 110, _startPosY);
PointF point_triangle_2 = new PointF(_startPosX + 130, _startPosY + 15);
PointF point_triangle_3 = new PointF(_startPosX + 110, _startPosY + 30);
PointF[] assembled_triangle =
{
point_triangle_1,
@ -151,7 +164,7 @@ namespace Battleship
//палуба корабля
Brush br = new SolidBrush(Battleship?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX, _startPosY, 70, 30);
g.FillRectangle(br, _startPosX, _startPosY, 110, 30);
g.FillPolygon(br, assembled_triangle);
//отсек корабля
@ -190,5 +203,13 @@ namespace Battleship
_startPosY = _pictureHeight.Value - _battleshipHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosX + _battleshipWidth, _startPosY, _startPosY + _battleshipHeight);
}
}
}

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@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
internal class DrawningGunBattleship : DrawningBattleship
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес военного корабля</param>
/// <param name="bodyColor">Цвет корпуса корабля</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="compartmentRocket">Признак наличия отсека для ракет</param>
/// <param name="gunTower">Признак наличия орудийной башни</param>
/// <param name="sternFence">Признак наличия забора на корме</param>
public DrawningGunBattleship(int speed, float weight, Color bodyColor, Color dopColor, bool compartmentRocket, bool gunTower, bool sternFence) :
base(speed, weight, bodyColor, 140, 40)
{
Battleship = new EntityGunBattleship(speed, weight, bodyColor, dopColor, compartmentRocket, gunTower, sternFence);
}
public override void DrawTransport(Graphics g)
{
if (Battleship is not EntityGunBattleship gunBattleship)
{
return;
}
Pen pen = new(Color.Black);
Brush dopBrush = new SolidBrush(gunBattleship.DopColor);
if (gunBattleship.CompartmentRocket)
{
g.FillRectangle(dopBrush, _startPosX + 85, _startPosY + 10, 15, 20);
g.DrawRectangle(pen, _startPosX + 85, _startPosY + 10, 15, 20);
}
_startPosX += 10;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
if (gunBattleship.GunTower)
{
g.FillEllipse(dopBrush, _startPosX + 105, _startPosY + 12, 17, 17);
g.FillRectangle(dopBrush, _startPosX + 121, _startPosY + 17, 11, 7);
g.DrawEllipse(pen, _startPosX + 105, _startPosY + 12, 17, 17);
g.DrawRectangle(pen, _startPosX + 121, _startPosY + 17, 11, 7);
}
if (gunBattleship.SternFence)
{
g.FillRectangle(dopBrush, _startPosX + 13, _startPosY + 8, 5, 25);
g.DrawRectangle(pen, _startPosX + 13, _startPosY + 8, 5, 25);
}
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
internal class DrawningObjectBattleship : IDrawningObject
{
private DrawningBattleship _battleship = null;
public DrawningObjectBattleship(DrawningBattleship battleship)
{
_battleship = battleship;
}
public float Step => _battleship?.Battleship?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _battleship?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_battleship?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_battleship.SetPosition(x, y, width, height);
}
void IDrawningObject.DrawningObject(Graphics g)
{
_battleship.DrawTransport(g);
}
}
}

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@ -9,7 +9,7 @@ namespace Battleship
/// <summary>
/// Класс-сущность "Боевой корабль"
/// </summary>
internal class EntityBattleship
public class EntityBattleship
{
/// <summary>
/// Скорость
@ -34,7 +34,7 @@ namespace Battleship
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
public EntityBattleship(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;

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@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Класс-сущность "Военный корабль с оружием"
/// </summary>
internal class EntityGunBattleship : EntityBattleship
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия отсека для ракет
/// </summary>
public bool CompartmentRocket { get; private set; }
/// <summary>
/// Признак наличия орудийной башни
/// </summary>
public bool GunTower { get; private set; }
/// <summary>
/// Признак наличия забора на корме
/// </summary>
public bool SternFence { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес военного корабля</param>
/// <param name="bodyColor">Цвет корпуса корабля</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="compartmentRocket">Признак наличия отсека для ракет</param>
/// <param name="gunTower">Признак наличия орудийной башни</param>
/// <param name="sternFence">Признак наличия забора на корме</param>
public EntityGunBattleship(int speed, float weight, Color bodyColor, Color dopColor, bool compartmentRocket, bool gunTower, bool sternFence) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
CompartmentRocket = compartmentRocket;
GunTower = gunTower;
SternFence = sternFence;
}
}
}

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@ -29,15 +29,17 @@
private void InitializeComponent()
{
this.pictureBoxBattleship = new System.Windows.Forms.PictureBox();
this.statusStripBattleship = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabeBodylColor = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonCreateModif = new System.Windows.Forms.Button();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabeBodylColor = new System.Windows.Forms.ToolStripStatusLabel();
this.statusStripBattleship = new System.Windows.Forms.StatusStrip();
this.buttonSelectBatlleship = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).BeginInit();
this.statusStripBattleship.SuspendLayout();
this.SuspendLayout();
@ -53,36 +55,6 @@
this.pictureBoxBattleship.TabStop = false;
this.pictureBoxBattleship.Resize += new System.EventHandler(this.PictureBoxBattleship_Resize);
//
// statusStripBattleship
//
this.statusStripBattleship.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabeBodylColor});
this.statusStripBattleship.Location = new System.Drawing.Point(0, 428);
this.statusStripBattleship.Name = "statusStripBattleship";
this.statusStripBattleship.Size = new System.Drawing.Size(800, 22);
this.statusStripBattleship.TabIndex = 1;
this.statusStripBattleship.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(65, 17);
this.toolStripStatusLabelSpeed.Text = "Скорость: ";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(32, 17);
this.toolStripStatusLabelWeight.Text = "Вес: ";
//
// toolStripStatusLabeBodylColor
//
this.toolStripStatusLabeBodylColor.Name = "toolStripStatusLabeBodylColor";
this.toolStripStatusLabeBodylColor.Size = new System.Drawing.Size(36, 17);
this.toolStripStatusLabeBodylColor.Text = "Цвет:";
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
@ -138,12 +110,64 @@
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreateModif
//
this.buttonCreateModif.Location = new System.Drawing.Point(93, 397);
this.buttonCreateModif.Name = "buttonCreateModif";
this.buttonCreateModif.Size = new System.Drawing.Size(110, 23);
this.buttonCreateModif.TabIndex = 7;
this.buttonCreateModif.Text = "Модификация";
this.buttonCreateModif.UseVisualStyleBackColor = true;
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(65, 17);
this.toolStripStatusLabelSpeed.Text = "Скорость: ";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(32, 17);
this.toolStripStatusLabelWeight.Text = "Вес: ";
//
// toolStripStatusLabeBodylColor
//
this.toolStripStatusLabeBodylColor.Name = "toolStripStatusLabeBodylColor";
this.toolStripStatusLabeBodylColor.Size = new System.Drawing.Size(36, 17);
this.toolStripStatusLabeBodylColor.Text = "Цвет:";
//
// statusStripBattleship
//
this.statusStripBattleship.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabeBodylColor});
this.statusStripBattleship.Location = new System.Drawing.Point(0, 428);
this.statusStripBattleship.Name = "statusStripBattleship";
this.statusStripBattleship.Size = new System.Drawing.Size(800, 22);
this.statusStripBattleship.TabIndex = 1;
this.statusStripBattleship.Text = "statusStrip1";
//
// buttonSelectBatlleship
//
this.buttonSelectBatlleship.Location = new System.Drawing.Point(614, 397);
this.buttonSelectBatlleship.Name = "buttonSelectBatlleship";
this.buttonSelectBatlleship.Size = new System.Drawing.Size(75, 23);
this.buttonSelectBatlleship.TabIndex = 8;
this.buttonSelectBatlleship.Text = "Выбрать";
this.buttonSelectBatlleship.UseVisualStyleBackColor = true;
this.buttonSelectBatlleship.Click += new System.EventHandler(this.ButtonSelectBatlleship_Click);
//
// FormBattleship
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSize = true;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonSelectBatlleship);
this.Controls.Add(this.buttonCreateModif);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonUp);
@ -164,14 +188,16 @@
#endregion
private PictureBox pictureBoxBattleship;
private StatusStrip statusStripBattleship;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabeBodylColor;
private Button buttonCreate;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private Button buttonLeft;
private Button buttonCreateModif;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabeBodylColor;
private StatusStrip statusStripBattleship;
private Button buttonSelectBatlleship;
}
}

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@ -3,6 +3,10 @@ namespace Battleship
public partial class FormBattleship : Form
{
private DrawningBattleship _battleship;
/// <summary>
/// Âűáđŕííűé îáúĺęň
/// </summary>
public DrawningBattleship SelectedBattleship { get; private set; }
public FormBattleship()
{
@ -10,7 +14,7 @@ namespace Battleship
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// Ěĺňîä ďđîđčńîâęč âîĺííîăî ęîđŕáë˙
/// </summary>
private void Draw()
{
@ -20,20 +24,32 @@ namespace Battleship
pictureBoxBattleship.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// Ěĺňîä óńňŕíîâęč äŕííűő
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
private void SetData()
{
Random rnd = new();
_battleship = new DrawningBattleship();
_battleship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_battleship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_battleship.Battleship.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_battleship.Battleship.Weight}";
toolStripStatusLabeBodylColor.Text = $"Öâåò: {_battleship.Battleship.BodyColor.Name}";
}
/// <summary>
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ńîçäŕňü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_battleship = new DrawningBattleship(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
SetData();
Draw();
}
/// <summary>
@ -72,5 +88,37 @@ namespace Battleship
_battleship?.ChangeBorders(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Draw();
}
/// <summary>
/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Ěîäčôčęŕöč˙"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
dopColor = dialogDop.Color;
}
_battleship = new DrawningGunBattleship(rnd.Next(100, 300), rnd.Next(1000, 2000), color, dopColor,
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData();
Draw();
}
private void ButtonSelectBatlleship_Click(object sender, EventArgs e)
{
SelectedBattleship = _battleship;
DialogResult = DialogResult.OK;
}
}
}

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@ -60,4 +60,7 @@
<metadata name="statusStripBattleship.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>25</value>
</metadata>
</root>

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@ -0,0 +1,217 @@
namespace Battleship
{
partial class FormMapWithSetBattleship
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBoxTools = new System.Windows.Forms.GroupBox();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonShowOnMap = new System.Windows.Forms.Button();
this.buttonShowStorage = new System.Windows.Forms.Button();
this.buttonRemoveBattleship = new System.Windows.Forms.Button();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.buttonAddBattleship = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.pictureBox = new System.Windows.Forms.PictureBox();
this.groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
this.SuspendLayout();
//
// groupBoxTools
//
this.groupBoxTools.Controls.Add(this.buttonDown);
this.groupBoxTools.Controls.Add(this.buttonLeft);
this.groupBoxTools.Controls.Add(this.buttonUp);
this.groupBoxTools.Controls.Add(this.buttonRight);
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
this.groupBoxTools.Controls.Add(this.buttonRemoveBattleship);
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
this.groupBoxTools.Controls.Add(this.buttonAddBattleship);
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBoxTools.Location = new System.Drawing.Point(632, 0);
this.groupBoxTools.Name = "groupBoxTools";
this.groupBoxTools.Size = new System.Drawing.Size(200, 493);
this.groupBoxTools.TabIndex = 0;
this.groupBoxTools.TabStop = false;
this.groupBoxTools.Text = "Инструменты";
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Battleship.Properties.Resources.BatteleshipDown;
this.buttonDown.Location = new System.Drawing.Point(77, 449);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 9;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Battleship.Properties.Resources.BattleshipLeft;
this.buttonLeft.Location = new System.Drawing.Point(41, 449);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 8;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Battleship.Properties.Resources.BattleshipUp;
this.buttonUp.Location = new System.Drawing.Point(77, 413);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 7;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Battleship.Properties.Resources.BattleshipRight;
this.buttonRight.Location = new System.Drawing.Point(113, 449);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 6;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonShowOnMap
//
this.buttonShowOnMap.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonShowOnMap.Location = new System.Drawing.Point(6, 367);
this.buttonShowOnMap.Name = "buttonShowOnMap";
this.buttonShowOnMap.Size = new System.Drawing.Size(188, 30);
this.buttonShowOnMap.TabIndex = 5;
this.buttonShowOnMap.Text = "Посмотреть карту";
this.buttonShowOnMap.UseVisualStyleBackColor = true;
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
//
// buttonShowStorage
//
this.buttonShowStorage.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonShowStorage.Location = new System.Drawing.Point(6, 290);
this.buttonShowStorage.Name = "buttonShowStorage";
this.buttonShowStorage.Size = new System.Drawing.Size(188, 30);
this.buttonShowStorage.TabIndex = 4;
this.buttonShowStorage.Text = "Посмотреть хранилище";
this.buttonShowStorage.UseVisualStyleBackColor = true;
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
//
// buttonRemoveBattleship
//
this.buttonRemoveBattleship.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRemoveBattleship.Location = new System.Drawing.Point(6, 195);
this.buttonRemoveBattleship.Name = "buttonRemoveBattleship";
this.buttonRemoveBattleship.Size = new System.Drawing.Size(188, 29);
this.buttonRemoveBattleship.TabIndex = 3;
this.buttonRemoveBattleship.Text = "Удалить корабль";
this.buttonRemoveBattleship.UseVisualStyleBackColor = true;
this.buttonRemoveBattleship.Click += new System.EventHandler(this.ButtonRemoveBattleship_Click);
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.maskedTextBoxPosition.Location = new System.Drawing.Point(6, 166);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(188, 23);
this.maskedTextBoxPosition.TabIndex = 2;
//
// buttonAddBattleship
//
this.buttonAddBattleship.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.buttonAddBattleship.Location = new System.Drawing.Point(6, 112);
this.buttonAddBattleship.Name = "buttonAddBattleship";
this.buttonAddBattleship.Size = new System.Drawing.Size(188, 29);
this.buttonAddBattleship.TabIndex = 1;
this.buttonAddBattleship.Text = "Добавить корабль";
this.buttonAddBattleship.UseVisualStyleBackColor = true;
this.buttonAddBattleship.Click += new System.EventHandler(this.ButtonAddBattleship_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Водная карта"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(6, 32);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(188, 23);
this.comboBoxSelectorMap.TabIndex = 0;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// pictureBox
//
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox.Location = new System.Drawing.Point(0, 0);
this.pictureBox.Name = "pictureBox";
this.pictureBox.Size = new System.Drawing.Size(632, 493);
this.pictureBox.TabIndex = 0;
this.pictureBox.TabStop = false;
//
// FormMapWithSetBattleship
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(832, 493);
this.Controls.Add(this.pictureBox);
this.Controls.Add(this.groupBoxTools);
this.Name = "FormMapWithSetBattleship";
this.Text = "FormMapWithSetBattleship";
this.groupBoxTools.ResumeLayout(false);
this.groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonShowOnMap;
private Button buttonShowStorage;
private Button buttonRemoveBattleship;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonAddBattleship;
private ComboBox comboBoxSelectorMap;
private PictureBox pictureBox;
}
}

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@ -0,0 +1,168 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static System.Windows.Forms.DataFormats;
namespace Battleship
{
public partial class FormMapWithSetBattleship : Form
{
/// <summary>
/// Объект от класса карты с набором объектов
/// </summary>
private MapWithSetBattleshipGeneric<DrawningObjectBattleship, AbstractMap> _mapBattleshipCollectionGeneric;
/// <summary>
/// Конструктор
/// </summary>
public FormMapWithSetBattleship()
{
InitializeComponent();
}
/// <summary>
/// Выбор карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
AbstractMap map = null;
switch (comboBoxSelectorMap.Text)
{
case "Простая карта":
map = new SimpleMap();
break;
}
switch (comboBoxSelectorMap.Text)
{
case "Водная карта":
map = new WaterMap();
break;
}
if (map != null)
{
_mapBattleshipCollectionGeneric = new MapWithSetBattleshipGeneric<DrawningObjectBattleship, AbstractMap>(
pictureBox.Width, pictureBox.Height, map);
}
else
{
_mapBattleshipCollectionGeneric = null;
}
}
/// <summary>
/// Добавление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBattleship_Click(object sender, EventArgs e)
{
if (_mapBattleshipCollectionGeneric == null)
{
return;
}
FormBattleship form = new();
if (form.ShowDialog() == DialogResult.OK)
{
DrawningObjectBattleship battleship = new(form.SelectedBattleship);
if (_mapBattleshipCollectionGeneric + battleship != null )
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveBattleship_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_mapBattleshipCollectionGeneric - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Вывод набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowStorage_Click(object sender, EventArgs e)
{
if (_mapBattleshipCollectionGeneric == null)
{
return;
}
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowSet();
}
/// <summary>
/// Вывод карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowOnMap_Click(object sender, EventArgs e)
{
if (_mapBattleshipCollectionGeneric == null)
{
return;
}
pictureBox.Image = _mapBattleshipCollectionGeneric.ShowOnMap();
}
/// <summary>
/// Перемещение
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_mapBattleshipCollectionGeneric == null)
{
return;
}
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBox.Image = _mapBattleshipCollectionGeneric.MoveObject(dir);
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Интерфейс для работы с объектом, прорисовываемым на форме
/// </summary>
internal interface IDrawningObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

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@ -0,0 +1,129 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Карта с набром объектов под нее
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetBattleshipGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 150;
private readonly int _placeSizeHeight = 45;
private readonly SetBattleshipGeneric<T> _setBattleship;
private readonly U _map;
public MapWithSetBattleshipGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setBattleship = new SetBattleshipGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public static int operator +(MapWithSetBattleshipGeneric<T, U> map, T battleship)
{
return map._setBattleship.Insert(battleship);
}
public static T operator -(MapWithSetBattleshipGeneric<T, U> map, int position)
{
return map._setBattleship.Remove(position);
}
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureWidth);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawBattleship(gr);
return bmp;
}
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setBattleship.Count; i++)
{
var battleship = _setBattleship.Get(i);
if (battleship != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, battleship);
}
}
return new(_pictureWidth, _pictureHeight);
}
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
public void Shaking()
{
int j = _setBattleship.Count - 1;
for (int i = 0; i < _setBattleship.Count; i++)
{
if (_setBattleship.Get(i) == null)
{
for (; j > i; j--)
{
var battleship = _setBattleship.Get(j);
if (battleship != null)
{
_setBattleship.Insert(battleship, i);
_setBattleship.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.LightSlateGray, 3);
Brush brush = new SolidBrush(Color.SkyBlue);
g.FillRectangle(brush, 0, 0, _pictureWidth, _pictureHeight);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth / 2 + 40, j * _placeSizeHeight + 2);
}
g.DrawLine(pen, i * _placeSizeWidth + 7, 2, i * _placeSizeWidth + 7, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth + 3, 2, i * _placeSizeWidth + 3, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
private void DrawBattleship(Graphics gr)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
for (int i = 0; i < _setBattleship.Count; i++)
{
if (_setBattleship.Get(i) != null)
{
_setBattleship.Get(i).SetObject(i % width * _placeSizeWidth + 15, (height - 1 - i / width) * _placeSizeHeight + 8, _pictureWidth, _pictureHeight);
_setBattleship.Get(i)?.DrawningObject(gr);
}
}
}
}
}

View File

@ -11,7 +11,7 @@ namespace Battleship
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormBattleship());
Application.Run(new FormMapWithSetBattleship());
}
}
}

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@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetBattleshipGeneric<T>
where T : class
{
private readonly T[] _places;
public int Count => _places.Length;
public SetBattleshipGeneric(int count)
{
_places = new T[count];
}
public int Insert(T battleship)
{
return Insert(battleship, 0);
}
public int Insert(T battleship, int position)
{
if (position >= _places.Length)
{
return -1;
}
if (_places[position] != null)
{
int indexNull = -1;
for (int i = position; i < _places.Length; i++)
{
if (_places[i] == null)
{
indexNull = i;
break;
}
}
if (indexNull == -1) return -1;
for (int i = indexNull; i > position; i--)
{
T tmp = _places[i];
_places[i] = _places[i - 1];
_places[i - 1] = tmp;
}
}
_places[position] = battleship;
return position;
}
public T Remove(int position)
{
if (position >= _places.Length)
{
return null;
}
T removedObject = _places[position];
_places[position] = null;
return removedObject;
}
public T Get(int position)
{
if (position >= Count || position < 0)
return null;
return _places[position];
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Простая реализация абсрактного класса AbstractMap
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x+1), j * (_size_y+1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x+1), j * (_size_y+1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
internal class WaterMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.Red);
private readonly Brush lightGrassColor = new SolidBrush(Color.Blue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(lightGrassColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}