Продвинутый объект
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@ -14,15 +14,15 @@ namespace Battleship
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBattleship Battleship { get; private set; }
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public EntityBattleship Battleship { get; protected set; }
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/// <summary>
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/// Левая координата отрисовки боевого корабля
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки боевого корабля
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -34,7 +34,7 @@ namespace Battleship
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/// <summary>
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/// Ширина отрисовки боевого корабля
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/// </summary>
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private readonly int _battleshipWidth = 80;
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private readonly int _battleshipWidth = 120;
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/// <summary>
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/// Высота отрисовки боевого корабля
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/// </summary>
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@ -50,6 +50,20 @@ namespace Battleship
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Battleship = new EntityBattleship(speed, weight, bodyColor);
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес военного корабля</param>
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/// <param name="bodyColor">Цвет корпуса корабля</param>
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/// <param name="carWidth">Ширина отрисовки военного корабля</param>
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/// <param name="carHeight">Высота отрисовки военного корабля</param>
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protected DrawningBattleship(int speed, float weight, Color bodyColor, int battleshipWidth, int battleshipHeight) :
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this(speed, weight, bodyColor)
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{
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_battleshipWidth = battleshipWidth;
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_battleshipHeight = battleshipHeight;
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}
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/// <summary>
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/// Установка позиции боевого корабля
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/// </summary>
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/// <param name="x">Координата X</param>
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@ -116,7 +130,7 @@ namespace Battleship
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/// Отрисовка боевого корабля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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@ -130,10 +144,10 @@ namespace Battleship
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g.DrawRectangle(pen, _startPosX - 4, _startPosY + 4, 4, 10);
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g.DrawRectangle(pen, _startPosX - 4, _startPosY + 16 , 4, 10);
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g.DrawRectangle(pen, _startPosX + 40, _startPosY + 4, 10, 20);
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g.DrawRectangle(pen, _startPosX , _startPosY, 70, 30);
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PointF point_triangle_1 = new PointF(_startPosX + 70, _startPosY);
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PointF point_triangle_2 = new PointF(_startPosX + 90, _startPosY + 15);
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PointF point_triangle_3 = new PointF(_startPosX + 70, _startPosY + 30);
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g.DrawRectangle(pen, _startPosX , _startPosY, 110, 30);
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PointF point_triangle_1 = new PointF(_startPosX + 110, _startPosY);
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PointF point_triangle_2 = new PointF(_startPosX + 130, _startPosY + 15);
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PointF point_triangle_3 = new PointF(_startPosX + 110, _startPosY + 30);
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PointF[] assembled_triangle =
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{
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point_triangle_1,
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@ -150,7 +164,7 @@ namespace Battleship
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//палуба корабля
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Brush br = new SolidBrush(Battleship?.BodyColor ?? Color.Black);
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g.FillRectangle(br, _startPosX, _startPosY, 70, 30);
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g.FillRectangle(br, _startPosX, _startPosY, 110, 30);
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g.FillPolygon(br, assembled_triangle);
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//отсек корабля
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65
Battleship/Battleship/DrawningGunBattleship.cs
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65
Battleship/Battleship/DrawningGunBattleship.cs
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@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship
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{
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internal class DrawningGunBattleship : DrawningBattleship
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес военного корабля</param>
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/// <param name="bodyColor">Цвет корпуса корабля</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="compartmentRocket">Признак наличия отсека для ракет</param>
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/// <param name="gunTower">Признак наличия орудийной башни</param>
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/// <param name="sternFence">Признак наличия забора на корме</param>
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public DrawningGunBattleship(int speed, float weight, Color bodyColor, Color dopColor, bool compartmentRocket, bool gunTower, bool sternFence) :
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base(speed, weight, bodyColor, 110, 60)
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{
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Battleship = new EntityGunBattleship(speed, weight, bodyColor, dopColor, compartmentRocket, gunTower, sternFence);
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}
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public override void DrawTransport(Graphics g)
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{
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if (Battleship is not EntityGunBattleship gunBattleship)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush dopBrush = new SolidBrush(gunBattleship.DopColor);
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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if (gunBattleship.CompartmentRocket)
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{
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g.FillRectangle(dopBrush, _startPosX + 85, _startPosY + 10, 15, 20);
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g.DrawRectangle(pen, _startPosX + 85, _startPosY + 10, 15, 20);
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}
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if (gunBattleship.GunTower)
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{
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g.FillEllipse(dopBrush, _startPosX + 105, _startPosY + 12, 17, 17);
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g.FillRectangle(dopBrush, _startPosX + 121, _startPosY + 17, 11, 7);
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g.DrawEllipse(pen, _startPosX + 105, _startPosY + 12, 17, 17);
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g.DrawRectangle(pen, _startPosX + 121, _startPosY + 17, 11, 7);
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}
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if (gunBattleship.SternFence)
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{
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g.FillRectangle(dopBrush, _startPosX + 13, _startPosY + 8, 5, 25);
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g.DrawRectangle(pen, _startPosX + 13, _startPosY + 8, 5, 25);
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}
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}
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}
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}
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49
Battleship/Battleship/EntityGunBattleship.cs
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49
Battleship/Battleship/EntityGunBattleship.cs
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@ -0,0 +1,49 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship
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{
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/// <summary>
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/// Класс-сущность "Военный корабль с оружием"
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/// </summary>
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internal class EntityGunBattleship : EntityBattleship
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{
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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public Color DopColor { get; private set; }
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/// <summary>
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/// Признак наличия отсека для ракет
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/// </summary>
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public bool CompartmentRocket { get; private set; }
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/// <summary>
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/// Признак наличия орудийной башни
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/// </summary>
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public bool GunTower { get; private set; }
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/// <summary>
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/// Признак наличия забора на корме
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/// </summary>
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public bool SternFence { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес военного корабля</param>
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/// <param name="bodyColor">Цвет корпуса корабля</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="compartmentRocket">Признак наличия отсека для ракет</param>
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/// <param name="gunTower">Признак наличия орудийной башни</param>
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/// <param name="sternFence">Признак наличия забора на корме</param>
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public EntityGunBattleship(int speed, float weight, Color bodyColor, Color dopColor, bool compartmentRocket, bool gunTower, bool sternFence) :
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base(speed, weight, bodyColor)
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{
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DopColor = dopColor;
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CompartmentRocket = compartmentRocket;
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GunTower = gunTower;
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SternFence = sternFence;
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}
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}
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}
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13
Battleship/Battleship/FormBattleship.Designer.cs
generated
13
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -38,6 +38,7 @@
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonCreateModif = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).BeginInit();
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this.statusStripBattleship.SuspendLayout();
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this.SuspendLayout();
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@ -138,12 +139,23 @@
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this.buttonLeft.UseVisualStyleBackColor = true;
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this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
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//
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// buttonCreateModif
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//
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this.buttonCreateModif.Location = new System.Drawing.Point(93, 397);
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this.buttonCreateModif.Name = "buttonCreateModif";
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this.buttonCreateModif.Size = new System.Drawing.Size(110, 23);
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this.buttonCreateModif.TabIndex = 7;
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this.buttonCreateModif.Text = "Модификация";
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this.buttonCreateModif.UseVisualStyleBackColor = true;
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this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
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//
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// FormBattleship
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoSize = true;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.buttonCreateModif);
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this.Controls.Add(this.buttonLeft);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonUp);
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@ -173,5 +185,6 @@
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private Button buttonUp;
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private Button buttonRight;
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private Button buttonLeft;
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private Button buttonCreateModif;
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}
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}
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@ -20,19 +20,26 @@ namespace Battleship
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pictureBoxBattleship.Image = bmp;
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreate_Click(object sender, EventArgs e)
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/// Ìåòîä óñòàíîâêè äàííûõ
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/// </summary>
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private void SetData()
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{
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Random rnd = new();
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_battleship = new DrawningBattleship(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_battleship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_battleship.Battleship.Speed}";
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toolStripStatusLabelWeight.Text = $"Âåñ: {_battleship.Battleship.Weight}";
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toolStripStatusLabeBodylColor.Text = $"Öâåò: {_battleship.Battleship.BodyColor.Name}";
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_battleship = new DrawningBattleship(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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SetData();
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Draw();
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}
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/// <summary>
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@ -71,5 +78,20 @@ namespace Battleship
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_battleship?.ChangeBorders(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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Draw();
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateModif_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_battleship = new DrawningGunBattleship(rnd.Next(100, 300), rnd.Next(1000, 2000),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
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SetData();
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Draw();
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}
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}
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}
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