generic classes

This commit is contained in:
Nap 2022-10-26 17:09:12 +04:00
parent 98e2a363e5
commit 544a3d3006
2 changed files with 185 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Карта с набром объектов под нее
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetBattleshipGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 130;
private readonly int _placeSizeHeight = 40;
private readonly SetBattleshipGeneric<T> _setBattleship;
private readonly U _map;
public MapWithSetBattleshipGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setBattleship = new SetBattleshipGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public static bool operator +(MapWithSetBattleshipGeneric<T, U> map, T battleship)
{
return map._setBattleship.Insert(battleship);
}
public static bool operator -(MapWithSetBattleshipGeneric<T, U> map, int position)
{
return map._setBattleship.Remove(position);
}
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureWidth);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawBattleship(gr, _placeSizeWidth, _placeSizeHeight, _pictureWidth, _pictureHeight);
return bmp;
}
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setBattleship.Count; i++)
{
var battleship = _setBattleship.Get(i);
if (battleship != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, battleship);
}
}
return new(_pictureWidth, _pictureHeight);
}
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
public void Shaking()
{
int j = _setBattleship.Count - 1;
for (int i = 0; i < _setBattleship.Count; i++)
{
if (_setBattleship.Get(i) == null)
{
for (; j > i; j--)
{
var battleship = _setBattleship.Get(j);
if (battleship != null)
{
_setBattleship.Insert(battleship, i);
_setBattleship.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics gr)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
gr.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
gr.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
private void DrawBattleship(Graphics gr, int x, int y, int width, int height)
{
for (int i = 0; i < _setBattleship.Count; i++)
{
_setBattleship.Get(i)?.SetObject(x, y, width, height);
_setBattleship.Get(i)?.DrawningObject(gr);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetBattleshipGeneric<T>
where T : class
{
private readonly T[] _places;
public int Count => _places.Length;
public SetBattleshipGeneric(int count)
{
_places = new T[count];
}
public bool Insert(T battleship)
{
_places[0] = battleship;
return true;
}
public bool Insert(T battleship, int position)
{
int EmptyEl = position;
if (_places[position] != null)
{
for (int i = position; i < Count; i++)
if (_places[i] == null)
{
EmptyEl = i;
break;
}
for (int j = EmptyEl; j > position; j--)
_places[j] = _places[j - 1];
}
_places[position] = battleship;
return true;
}
public bool Remove(int position)
{
_places[position] = null;
return true;
}
public T Get(int position)
{
return _places[position];
}
}
}