diff --git a/Battleship/Battleship/MapWithSetBattleshipGeneric.cs b/Battleship/Battleship/MapWithSetBattleshipGeneric.cs
new file mode 100644
index 0000000..3582ddd
--- /dev/null
+++ b/Battleship/Battleship/MapWithSetBattleshipGeneric.cs
@@ -0,0 +1,124 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Battleship
+{
+ ///
+ /// Карта с набром объектов под нее
+ ///
+ ///
+ ///
+ internal class MapWithSetBattleshipGeneric
+ where T : class, IDrawningObject
+ where U : AbstractMap
+ {
+ private readonly int _pictureWidth;
+ private readonly int _pictureHeight;
+ private readonly int _placeSizeWidth = 130;
+ private readonly int _placeSizeHeight = 40;
+ private readonly SetBattleshipGeneric _setBattleship;
+ private readonly U _map;
+
+ public MapWithSetBattleshipGeneric(int picWidth, int picHeight, U map)
+ {
+ int width = picWidth / _placeSizeWidth;
+ int height = picHeight / _placeSizeHeight;
+ _setBattleship = new SetBattleshipGeneric(width * height);
+ _pictureWidth = picWidth;
+ _pictureHeight = picHeight;
+ _map = map;
+ }
+
+ public static bool operator +(MapWithSetBattleshipGeneric map, T battleship)
+ {
+ return map._setBattleship.Insert(battleship);
+ }
+
+ public static bool operator -(MapWithSetBattleshipGeneric map, int position)
+ {
+ return map._setBattleship.Remove(position);
+ }
+
+ public Bitmap ShowSet()
+ {
+ Bitmap bmp = new(_pictureWidth, _pictureWidth);
+ Graphics gr = Graphics.FromImage(bmp);
+ DrawBackground(gr);
+ DrawBattleship(gr, _placeSizeWidth, _placeSizeHeight, _pictureWidth, _pictureHeight);
+ return bmp;
+ }
+
+ public Bitmap ShowOnMap()
+ {
+ Shaking();
+ for (int i = 0; i < _setBattleship.Count; i++)
+ {
+ var battleship = _setBattleship.Get(i);
+ if (battleship != null)
+ {
+ return _map.CreateMap(_pictureWidth, _pictureHeight, battleship);
+ }
+ }
+ return new(_pictureWidth, _pictureHeight);
+ }
+
+ public Bitmap MoveObject(Direction direction)
+ {
+ if (_map != null)
+ {
+ return _map.MoveObject(direction);
+ }
+ return new(_pictureWidth, _pictureHeight);
+ }
+
+ public void Shaking()
+ {
+ int j = _setBattleship.Count - 1;
+ for (int i = 0; i < _setBattleship.Count; i++)
+ {
+ if (_setBattleship.Get(i) == null)
+ {
+ for (; j > i; j--)
+ {
+ var battleship = _setBattleship.Get(j);
+ if (battleship != null)
+ {
+ _setBattleship.Insert(battleship, i);
+ _setBattleship.Remove(j);
+ break;
+ }
+ }
+ if (j <= i)
+ {
+ return;
+ }
+ }
+ }
+ }
+
+ private void DrawBackground(Graphics gr)
+ {
+ Pen pen = new(Color.Black, 3);
+ for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
+ {
+ for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
+ {
+ gr.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
+ }
+ gr.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
+ }
+ }
+
+ private void DrawBattleship(Graphics gr, int x, int y, int width, int height)
+ {
+ for (int i = 0; i < _setBattleship.Count; i++)
+ {
+ _setBattleship.Get(i)?.SetObject(x, y, width, height);
+ _setBattleship.Get(i)?.DrawningObject(gr);
+ }
+ }
+ }
+}
diff --git a/Battleship/Battleship/SetBattleshipGeneric.cs b/Battleship/Battleship/SetBattleshipGeneric.cs
new file mode 100644
index 0000000..70f68f7
--- /dev/null
+++ b/Battleship/Battleship/SetBattleshipGeneric.cs
@@ -0,0 +1,61 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Battleship
+{
+ ///
+ /// Параметризованный набор объектов
+ ///
+ ///
+ internal class SetBattleshipGeneric
+ where T : class
+ {
+ private readonly T[] _places;
+
+ public int Count => _places.Length;
+
+ public SetBattleshipGeneric(int count)
+ {
+ _places = new T[count];
+ }
+
+ public bool Insert(T battleship)
+ {
+ _places[0] = battleship;
+ return true;
+ }
+
+ public bool Insert(T battleship, int position)
+ {
+ int EmptyEl = position;
+
+ if (_places[position] != null)
+ {
+ for (int i = position; i < Count; i++)
+ if (_places[i] == null)
+ {
+ EmptyEl = i;
+ break;
+ }
+ for (int j = EmptyEl; j > position; j--)
+ _places[j] = _places[j - 1];
+ }
+ _places[position] = battleship;
+ return true;
+ }
+
+ public bool Remove(int position)
+ {
+ _places[position] = null;
+ return true;
+ }
+
+ public T Get(int position)
+ {
+ return _places[position];
+ }
+ }
+}