1 Commits
Lab02 ... Lab01

Author SHA1 Message Date
de8bd02d0f Лаболаторная работа №1 2024-02-14 18:41:03 +04:00
16 changed files with 315 additions and 1040 deletions

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@@ -4,37 +4,32 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.Draw;
namespace ProectMilitaryAircraft;
/// <summary>
/// Навравление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
Up =1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
Down =2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
Left =3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
Right =4,
}

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@@ -1,235 +0,0 @@
using ProectMilitaryAircraft.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.Draw;
public class DrawningAircraft
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntityAircraft? EntityAircraft { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прописовки самолета
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координа прорисовки самолета
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
private readonly int _drawningMilitaryAircraftWidth = 120;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
private readonly int _drawingMilitaryAircraftHeight = 110;
/// <summary>
/// Координа Х
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningMilitaryAircraftWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingMilitaryAircraftHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningAircraft()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningAircraft(int speed, double weight, Color bodyColor, int width, int height) : this()
{
if (width < _drawingMilitaryAircraftHeight || height < _drawningMilitaryAircraftWidth)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
}
/// <summary>
/// Констуктор для наследников
/// </summary>
/// <param name="drawningMilitaryAircraftWidth">Ширина прорисовки самолета</param>
/// <param name="drawingMilitaryAircraftHeight">Высота прорисовки самолета</param>
protected DrawningAircraft(int speed, double weight, Color bodyColor, int width, int height, int drawningMilitaryAircraftWidth, int drawingMilitaryAircraftHeight) : this()
{
if (width < _drawingMilitaryAircraftHeight || height < _drawningMilitaryAircraftWidth)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_drawningMilitaryAircraftWidth = drawningMilitaryAircraftWidth;
_drawingMilitaryAircraftHeight = drawingMilitaryAircraftHeight;
EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"> Ширина поля</param>
/// <param name="height"> Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetpictureSize(int width, int height)
{
// TODO провека, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
//TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//Влево
case DirectionType.Left:
if (_startPosX.Value - EntityAircraft.Step > 0)
{
if (_startPosX - 50 <= _pictureWidth)
_startPosX -= (int)EntityAircraft.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAircraft.Step > 0)
{
_startPosY -= (int)EntityAircraft.Step;
}
return true;
//Вправо
case DirectionType.Right:
#pragma warning disable CS8629 // Тип значения, допускающего NULL, может быть NULL.
if (_startPosX.Value + EntityAircraft.Step <= _pictureWidth.Value)
{
if (_startPosX + 98 <= _pictureWidth)
_startPosX += (int)EntityAircraft.Step;
}
#pragma warning restore CS8629 // Тип значения, допускающего NULL, может быть NULL.
return true;
//Влево
case DirectionType.Down:
#pragma warning disable CS8629 // Тип значения, допускающего NULL, может быть NULL.
if (_startPosY.Value + EntityAircraft.Step <= _pictureHeight.Value)
{
if (_startPosY + 90 <= _pictureHeight)
_startPosY += (int)EntityAircraft.Step;
}
#pragma warning restore CS8629 // Тип значения, допускающего NULL, может быть NULL.
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityAircraft.BodyColor);
//крыло
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value, 10, 80);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 10, 80);
//хвост
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
//Границы Самолета
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
//Хвост (центр)
g.FillRectangle(br, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
//Кабина
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value + 25);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 25, _startPosX.Value + 80, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value + 55);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 55);
}
}

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@@ -1,122 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Text;
using System.Windows.Forms;
using ProectMilitaryAircraft.Entities;
namespace ProectMilitaryAircraft.Draw;
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение объекта - сущности
/// </summary>
public class DrawningMilitaryAircraft : DrawningAircraft
{
/// <summary>
/// Констуктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Доп. цвет</param>
/// <param name="pin"> Признак наличия "Штыря на носу самолета"</param>
/// <param name="rokets">Признак наличия "Символики"</param>
/// <param name="symbolism">Признак наличия "Символики"</param>
public DrawningMilitaryAircraft(int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism, int width, int height) :base (speed, weight, bodyColor, width, height,120, 110)
{
if (EntityAircraft != null)
{
EntityAircraft = new EntityMilitaryAircraft(speed, weight, bodyColor, additionalColor, pin, rokets, symbolism);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityAircraft is not EntityMilitaryAircraft airCraft || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush abr = new SolidBrush(airCraft.AdditionalColor);
Brush br = new SolidBrush(airCraft.BodyColor);
//крыло
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value, 10, 80);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 10, 80);
//хвост
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
//Границы Самолета
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
//Хвост (центр)
g.FillRectangle(br, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
//Кабина
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value + 25);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 25, _startPosX.Value + 80, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value + 55);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 55);
base.DrawTransport(g);
//Ракеты
if (airCraft.Rokets)
{
//Ракеты 1-3
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
//Ракеты 4-6
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
}
if (airCraft.Symbolism)
{
//Символ
g.FillEllipse(abr, _startPosX.Value + 15, _startPosY.Value + 35, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 35, 10, 10);
g.FillRectangle(abr, _startPosX.Value + 30, _startPosY.Value + 35, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 35, 10, 10);
g.FillEllipse(abr, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
}
if (airCraft.Pin)
{
//Носовая часть
g.FillEllipse(abr, _startPosX.Value + 78, _startPosY.Value + 37, 10, 5);
}
}
}

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@@ -0,0 +1,246 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Text;
using System.Windows.Forms;
namespace ProectMilitaryAircraft;
/// <summary>
/// Класс, отвечающий за отрисовку и перемещение объекта - сущности
/// </summary>
public class DrawningMilitaryAircraft
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntityMilitaryAircraft? EntityMilitaryAircraft { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прописовки самолета
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координа прорисовки самолета
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
private readonly int _drawningMilitaryAircraftWidth = 120;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
private readonly int _drawingMilitaryAircraftHeight = 110;
/// <summary>
///
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Доп. цвет</param>
/// <param name="pin"> Признак наличия "Штыря на носу самолета"</param>
/// <param name="rokets">Признак наличия "Символики"</param>
/// <param name="symbolism">Признак наличия "Символики"</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism)
{
EntityMilitaryAircraft = new EntityMilitaryAircraft();
EntityMilitaryAircraft.Init(speed, weight, bodyColor, additionalColor, pin, rokets, symbolism);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"> Ширина поля</param>
/// <param name="height"> Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetpictureSize(int width, int height)
{
if (width <= _drawningMilitaryAircraftWidth || height <= _drawingMilitaryAircraftHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата Y</param>
public void SetPosition (int x, int y)
{
int endx = x + _drawningMilitaryAircraftWidth;
int endy = y + _drawingMilitaryAircraftHeight;
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (endx > _pictureWidth || x < 0 || endy > _pictureHeight || y < 0)
{
x = 0;
y = 0;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityMilitaryAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch(direction)
{
//Влево
case DirectionType.Left:
if (_startPosX.Value - EntityMilitaryAircraft.Step > 0)
{
if (_startPosX -50 <= _pictureWidth)
_startPosX -= (int)EntityMilitaryAircraft.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMilitaryAircraft.Step > 0)
{
_startPosY -= (int) EntityMilitaryAircraft.Step;
}
return true;
//Вправо
case DirectionType.Right:
if (_startPosX.Value + EntityMilitaryAircraft.Step <= _pictureWidth.Value)
{
if (_startPosX + 98 <= _pictureWidth)
_startPosX += (int)EntityMilitaryAircraft.Step;
}
return true;
//Влево
case DirectionType.Down:
if (_startPosY.Value + EntityMilitaryAircraft.Step <= _pictureHeight.Value)
{
if (_startPosY + 90 <= _pictureHeight)
_startPosY += (int)EntityMilitaryAircraft.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityMilitaryAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush abr = new SolidBrush(EntityMilitaryAircraft.AdditionalColor);
Brush br = new SolidBrush(EntityMilitaryAircraft.BodyColor);
//крыло
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value, 10, 80);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value, 10, 80);
//хвост
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 27, 10, 5);
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 47, 10, 5);
//Границы Самолета
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 50, 20);
//Хвост (центр)
g.FillRectangle(br, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
g.DrawRectangle(pen, _startPosX.Value + 2, _startPosY.Value + 37, 10, 5);
//Кабина
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value +25);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 25, _startPosX.Value + 80, _startPosY.Value +40);
g.DrawLine(pen, _startPosX.Value + 80, _startPosY.Value + 40, _startPosX.Value + 60, _startPosY.Value + 55);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 55);
//Ракеты
if (EntityMilitaryAircraft.Rokets)
{
//Ракеты 1-3
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 20, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 13, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 6, 5, 5);
//Ракеты 4-6
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 55, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 62, 5, 5);
g.FillEllipse(abr, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 69, 5, 5);
}
if (EntityMilitaryAircraft.Symbolism)
{
//Символ
g.FillEllipse(abr, _startPosX.Value +15, _startPosY.Value +35, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 35, 10, 10);
g.FillRectangle(abr, _startPosX.Value + 30, _startPosY.Value +35, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 35, 10, 10);
g.FillEllipse(abr, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 35, 10, 10);
}
if (EntityMilitaryAircraft.Pin)
{
//Носовая часть
g.FillEllipse(abr, _startPosX.Value + 78, _startPosY.Value + 37, 10, 5);
}
}
}

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@@ -1,42 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.Entities;
/// <summary>
/// Класс-сущность "Cамолет"
/// </summary>
public class EntityAircraft
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityAircraft(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@@ -1,9 +1,21 @@
namespace ProectMilitaryAircraft.Entities;
namespace ProectMilitaryAircraft;
/// <summary>
/// Класс-сущность "Военный самолет"
/// </summary>
public class EntityMilitaryAircraft : EntityAircraft
public class EntityMilitaryAircraft
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get;private set; }
/// <summary>
/// Доп. цвет
/// </summary>
@@ -11,7 +23,7 @@ public class EntityMilitaryAircraft : EntityAircraft
/// <summary>
/// Признак (опция) наличия "Штыря на носу самолета"
/// </summary>
public bool Pin { get; private set; }
public bool Pin { get; private set; }
/// <summary>
/// Признак (опция) наличия "Ракет"
/// </summary>
@@ -21,6 +33,14 @@ public class EntityMilitaryAircraft : EntityAircraft
/// </summary>
public bool Symbolism { get; private set; }
/// <summary>
/// Шаг перемещения самолета
/// </summary>
public double Step
{
get { return Speed * 100 / Weight; }
}
/// <summary>
///
/// </summary>
@@ -31,8 +51,11 @@ public class EntityMilitaryAircraft : EntityAircraft
/// <param name="pin"> Признак наличия "Штыря на носу самолета"</param>
/// <param name="rokets">Признак наличия "Символики"</param>
/// <param name="symbolism">Признак наличия "Символики"</param>
public EntityMilitaryAircraft(int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism) :base(speed, weight, bodyColor)
public void Init( int speed, double weight, Color bodyColor, Color additionalColor, bool pin, bool rokets, bool symbolism )
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pin = pin;
Rokets = rokets;

View File

@@ -29,14 +29,11 @@
private void InitializeComponent()
{
pictureBoxMilitaryAircraft = new PictureBox();
buttonCreateMA = new Button();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonCreateA = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMilitaryAircraft).BeginInit();
SuspendLayout();
//
@@ -45,20 +42,20 @@
pictureBoxMilitaryAircraft.Dock = DockStyle.Fill;
pictureBoxMilitaryAircraft.Location = new Point(0, 0);
pictureBoxMilitaryAircraft.Name = "pictureBoxMilitaryAircraft";
pictureBoxMilitaryAircraft.Size = new Size(953, 651);
pictureBoxMilitaryAircraft.Size = new Size(1108, 499);
pictureBoxMilitaryAircraft.TabIndex = 0;
pictureBoxMilitaryAircraft.TabStop = false;
//
// buttonCreateMA
// buttonCreate
//
buttonCreateMA.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMA.Location = new Point(12, 616);
buttonCreateMA.Name = "buttonCreateMA";
buttonCreateMA.Size = new Size(172, 23);
buttonCreateMA.TabIndex = 1;
buttonCreateMA.Text = "Создать военный самолет";
buttonCreateMA.UseVisualStyleBackColor = true;
buttonCreateMA.Click += ButtonCreateMA_Click;
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 464);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
@@ -67,7 +64,7 @@
buttonLeft.BackgroundImage = Properties.Resources.Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.ForeColor = SystemColors.ControlLightLight;
buttonLeft.Location = new Point(824, 610);
buttonLeft.Location = new Point(979, 458);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
@@ -81,7 +78,7 @@
buttonUp.BackgroundImage = Properties.Resources.Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.ForeColor = SystemColors.ControlLightLight;
buttonUp.Location = new Point(865, 569);
buttonUp.Location = new Point(1020, 417);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
@@ -95,7 +92,7 @@
buttonRight.BackgroundImage = Properties.Resources.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.ForeColor = SystemColors.ControlLightLight;
buttonRight.Location = new Point(906, 610);
buttonRight.Location = new Point(1061, 458);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
@@ -109,59 +106,23 @@
buttonDown.BackgroundImage = Properties.Resources.Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.ForeColor = SystemColors.ControlLightLight;
buttonDown.Location = new Point(865, 610);
buttonDown.Location = new Point(1020, 458);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = false;
buttonDown.Click += ButtonMove_Click;
//
// buttonCreateA
//
buttonCreateA.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateA.Location = new Point(199, 616);
buttonCreateA.Name = "buttonCreateA";
buttonCreateA.Size = new Size(172, 23);
buttonCreateA.TabIndex = 6;
buttonCreateA.Text = "Создать самолет";
buttonCreateA.UseVisualStyleBackColor = true;
buttonCreateA.Click += ButtonCreateA_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К ценру", "К краю" });
comboBoxStrategy.Location = new Point(823, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStrategyStep.Location = new Point(870, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormMilitaryAircraft
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(953, 651);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateA);
ClientSize = new Size(1108, 499);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateMA);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxMilitaryAircraft);
Name = "FormMilitaryAircraft";
Text = "Военный самолет";
@@ -172,13 +133,10 @@
#endregion
private PictureBox pictureBoxMilitaryAircraft;
private Button buttonCreateMA;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonCreateA;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@@ -7,90 +7,48 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProectMilitaryAircraft.Draw;
using ProectMilitaryAircraft.MovementStrategy;
namespace ProectMilitaryAircraft
{
public partial class FormMilitaryAircraft : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningAircraft? _DrawningAircraft;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategys? _AbstractStrategy;
/// <summary>
/// Конструктор формы
/// </summary>
private DrawningMilitaryAircraft? _DrawningMilitaryAircraft;
public FormMilitaryAircraft()
{
InitializeComponent();
_AbstractStrategy = null;
InitializeComponent();
}
private void Draw()
{
if (_DrawningAircraft == null)
if (_DrawningMilitaryAircraft == null)
{
return;
}
Bitmap bmp = new(pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
Graphics gr = Graphics.FromImage(bmp);
_DrawningAircraft.DrawTransport(gr);
_DrawningMilitaryAircraft.DrawTransport(gr);
pictureBoxMilitaryAircraft.Image = bmp;
}
private void CreateObj(string type)
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
switch (type)
{
case nameof(DrawningAircraft):
_DrawningAircraft = new DrawningAircraft(rnd.Next(100, 300), rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
_DrawningMilitaryAircraft = new DrawningMilitaryAircraft();
_DrawningMilitaryAircraft.Init(rnd.Next(100, 300), rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
_DrawningMilitaryAircraft.SetpictureSize(pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
_DrawningMilitaryAircraft.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
break;
case nameof(DrawningMilitaryAircraft):
_DrawningAircraft = new DrawningMilitaryAircraft(rnd.Next(100, 300), rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
break;
default:
return;
}
_DrawningAircraft.SetpictureSize(pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
_DrawningAircraft.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
_AbstractStrategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка кнопки нажатия "Создать ваенный самолет"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMA_Click(object sender, EventArgs e) => CreateObj(nameof(DrawningMilitaryAircraft));
/// <summary>
/// Обработка кнопки нажатия "Создать самолет"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateA_Click(object sender, EventArgs e) => CreateObj(nameof(DrawningAircraft));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_DrawningAircraft == null)
if (_DrawningMilitaryAircraft == null)
{
return;
}
@@ -98,64 +56,26 @@ namespace ProectMilitaryAircraft
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
switch (name)
{
case "buttonUp":
result = _DrawningAircraft.MoveTransport(DirectionType.Up);
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _DrawningAircraft.MoveTransport(DirectionType.Down);
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _DrawningAircraft.MoveTransport(DirectionType.Left);
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _DrawningAircraft.MoveTransport(DirectionType.Right);
result = _DrawningMilitaryAircraft.MoveTransport(DirectionType.Right);
break;
}
if (result)
if (result)
{
Draw();
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_DrawningAircraft == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_AbstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_AbstractStrategy == null) { return; }
_AbstractStrategy.SetData(new MoveableAircraft(_DrawningAircraft), pictureBoxMilitaryAircraft.Width, pictureBoxMilitaryAircraft.Height);
}
if (_AbstractStrategy == null) { return; }
comboBoxStrategy.Enabled = false;
_AbstractStrategy.MakeStep();
Draw();
if (_AbstractStrategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_AbstractStrategy = null;
}
}
}
}

View File

@@ -1,139 +0,0 @@
using System;
using System.Collections.Generic;
using System.DirectoryServices.ActiveDirectory;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.MovementStrategy;
/// <summary>
/// класс - стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategys
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjects? _moveableObjects;
/// <summary>
/// Статус перемеения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObjects">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjects moveableObjects, int width, int height)
{
if(moveableObjects == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObjects = moveableObjects;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTrgetDestansion())
{
_state |= StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns> Результат перемещения (true - да, false - неи)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns> Результат перемещения (true - да, false - неи)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение Вверх
/// </summary>
/// <returns> Результат перемещения (true - да, false - неи)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение Вниз
/// </summary>
/// <returns> Результат перемещения (true - да, false - неи)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObjects?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObjects?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTrgetDestansion();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObjects?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@@ -1,31 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObjects
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction"> Направление</param>
/// <returns>true - Объект перемещен, false - перемещение невозможно-v</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@@ -1,57 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.MovementStrategy;
public class MoveToBorder : AbstractStrategys
{
protected override bool IsTrgetDestansion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.MovementStrategy;
public class MoveToCenter : AbstractStrategys
{
protected override bool IsTrgetDestansion()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
&& objParams.ObjectMiddleVertical +GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null) { return;}
int diffx = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffx) > GetStep())
{
if (diffx > 0) { MoveLeft(); } else { MoveRight(); }
}
int diffy = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffy) > GetStep())
{
if (diffy > 0) { MoveUp(); } else { MoveDown(); }
}
}
}

View File

@@ -1,69 +0,0 @@
using ProectMilitaryAircraft.Draw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.MovementStrategy;
/// <summary>
/// Класс - реалицация IMoveableObjects с использованием DrawningAircraft
/// </summary>
public class MoveableAircraft : IMoveableObjects
{
/// <summary>
/// Поле - объект класса DrawningAircraft или его наследника
/// </summary>
private readonly DrawningAircraft? _Air = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="Air">Объект класса DrawningAircraft</param>
public MoveableAircraft(DrawningAircraft Air)
{
_Air = Air;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_Air == null || _Air.EntityAircraft == null || !_Air.GetPosX.HasValue || !_Air.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_Air.GetPosX.Value, _Air.GetPosY.Value, _Air.GetWidth, _Air.GetHeight);
}
}
public int GetStep => (int)(_Air?.EntityAircraft?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if(_Air == null || _Air.EntityAircraft == null)
{
return false;
}
return _Air.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@@ -1,29 +0,0 @@
namespace ProectMilitaryAircraft.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
///Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

View File

@@ -1,74 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.MovementStrategy;
/// <summary>
/// Параметры - координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата Х
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _width;
/// <summary>
/// Середнина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _height / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@@ -1,29 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProectMilitaryAircraft.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}