171 lines
6.8 KiB
C#
171 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Liner
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{
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public class DrawingLiner
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{
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private Brush poolBrush = new SolidBrush(Color.Blue);
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLiner? EntityLiner { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки лайнера
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки лайнера
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки лайнера
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/// </summary>
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private readonly int _linerWidth = 100;
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/// <summary>
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/// Высота прорисовки лайнера
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/// </summary>
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private readonly int _linerHeight = 80;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лайнера</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="swimmingPool">Признак наличия бассейна</param>
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/// <param name="deck">Признак наличия доп палубы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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/// нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor,Color bottomColor, bool swimmingPool, bool deck, int width, int height)
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{
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if(width < _linerWidth || height < _linerHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityLiner = new EntityLiner();
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EntityLiner.Init(speed, weight, bodyColor,bottomColor, swimmingPool,deck);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if(x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
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{
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_startPosX = 0;
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_startPosY = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityLiner == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityLiner.Step > 0)
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{
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_startPosX -= (int)EntityLiner.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityLiner.Step > 0)
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{
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_startPosY -= (int)EntityLiner.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityLiner.Step < _pictureWidth - _linerWidth)
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{
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_startPosX += (int)EntityLiner.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityLiner.Step < _pictureHeight - _linerHeight)
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{
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_startPosY += (int)EntityLiner.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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// высота палубы - 20 пикселей
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public void DrawTransport(Graphics g)
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{
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if (EntityLiner == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bottomBrush = new SolidBrush(EntityLiner.BottomColor);
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Brush deckBrush = new SolidBrush(EntityLiner.BodyColor);
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// палуба
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Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
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new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
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int addY = 20;
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// нижний корпус
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Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
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new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
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// бассейн
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Point[] pool = {new Point(_startPosX + 10, _startPosY), new Point(_startPosX + 30, _startPosY),
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new Point(_startPosX+30, _startPosY + 10), new Point(_startPosX + 10, _startPosY + 10)};
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g.FillPolygon(deckBrush, firstDeck);
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g.DrawPolygon(pen, firstDeck);//рисуем палубу
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Point[] currentDeck = new Point[4]; //буффер для прорисовки доп палуб
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firstDeck.CopyTo(currentDeck, 0);
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if(EntityLiner.Deck) //рисуем вторую палубу
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{
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for(int i = 0; i < 4; i++)
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{
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currentDeck[i].Y += addY;
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}
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g.FillPolygon(deckBrush, currentDeck);
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g.DrawPolygon(pen, currentDeck);
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addY += 20;
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}
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for(int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
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{
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bottom[i].Y += addY;
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pool[i].Y += addY;
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}
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g.FillPolygon(bottomBrush, bottom);
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g.DrawPolygon(pen, bottom);//рисуем нижний корпус
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if (EntityLiner.SwimmingPool) { g.FillPolygon(poolBrush, pool); }//рисуем бассейн
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g.Dispose();
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}
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}
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}
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