PIbd-21 Sagirov M.M. LinerBase Lab2 #7

Closed
Marselchii wants to merge 7 commits from lab2 into lab1
14 changed files with 743 additions and 124 deletions

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@ -0,0 +1,81 @@
using Liner.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.Drawing
{
public class DrawingBigLiner : DrawingLiner
Review

Класс из первой части должен стать дочерним классом, а не родительским

Класс из первой части должен стать дочерним классом, а не родительским
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
/// <param name="deck">Признак наличия доп палубы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingBigLiner(int speed, double weight, Color bodyColor, Color bottomColor, bool swimmingPool, bool deck, int width, int height)
: base(speed,weight,bodyColor,bottomColor,width,height,100,80)
{
if(EntityLiner!= null)
{
EntityLiner = new EntityBigLiner(speed, weight, bodyColor, bottomColor, deck, swimmingPool);
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
// высота палубы - 20 пикселей
public override void DrawTransport(Graphics g)
{
if (EntityLiner is not EntityBigLiner liner)
{
return;
}
Pen pen = new(Color.Black);
Brush poolBrush = new SolidBrush(Color.Blue);
Brush bottomBrush = new SolidBrush(EntityLiner.BottomColor);
Brush deckBrush = new SolidBrush(EntityLiner.BodyColor);
// палуба
Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
int addY = 20;
// нижний корпус
Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
// бассейн
Point[] pool = {new Point(_startPosX + 10, _startPosY), new Point(_startPosX + 30, _startPosY),
new Point(_startPosX+30, _startPosY + 10), new Point(_startPosX + 10, _startPosY + 10)};
g.FillPolygon(deckBrush, firstDeck);
g.DrawPolygon(pen, firstDeck);//рисуем палубу
Point[] currentDeck = new Point[4]; //буффер для прорисовки доп палуб
firstDeck.CopyTo(currentDeck, 0);
if (liner.Deck) //рисуем вторую палубу
{
for (int i = 0; i < 4; i++)
{
currentDeck[i].Y += addY;
}
g.FillPolygon(deckBrush, currentDeck);
g.DrawPolygon(pen, currentDeck);
addY += 20;
}
for (int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
{
bottom[i].Y += addY;
pool[i].Y += addY;
}
g.FillPolygon(bottomBrush, bottom);
g.DrawPolygon(pen, bottom);//рисуем нижний корпус
if (liner.SwimmingPool) { g.FillPolygon(poolBrush, pool); }//рисуем бассейн
g.Dispose();
}
}
}

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@ -3,16 +3,16 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Liner.Entities;
namespace Liner
namespace Liner.Drawing
{
public class DrawingLiner
{
private Brush poolBrush = new SolidBrush(Color.Blue);
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLiner? EntityLiner { get; private set; }
public EntityLiner? EntityLiner { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -24,42 +24,66 @@ namespace Liner
/// <summary>
/// Левая координата прорисовки лайнера
/// </summary>
private int _startPosX;
protected int _startPosX;
/// <summary>
/// Верхняя координата прорисовки лайнера
/// </summary>
private int _startPosY;
protected int _startPosY;
/// <summary>
/// Ширина прорисовки лайнера
/// </summary>
private readonly int _linerWidth = 100;
protected readonly int _linerWidth = 100;
/// <summary>
/// Высота прорисовки лайнера
/// </summary>
private readonly int _linerHeight = 80;
protected readonly int _linerHeight = 60;
/// <summary>
/// Инициализация свойств
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _linerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _linerHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
/// <param name="deck">Признак наличия доп палубы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
/// нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor,Color bottomColor, bool swimmingPool, bool deck, int width, int height)
public DrawingLiner(int speed, double weight, Color bodyColor, Color bottomColor, int width, int height)
{
if(width < _linerWidth || height < _linerHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityLiner = new EntityLiner();
EntityLiner.Init(speed, weight, bodyColor,bottomColor, swimmingPool,deck);
return true;
EntityLiner = new EntityLiner(speed, weight, bodyColor, bottomColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="linerWidth">Ширина прорисовки лайнера</param>
/// <param name="linerHeight">Высота прорисовки лайнера</param>
protected DrawingLiner(int speed, double weight, Color bodyColor, Color bottomColor, int width, int height,int linerWidth,int linerHeight)
{
_linerHeight = linerHeight;
_linerWidth = linerWidth;
_pictureWidth = width;
_pictureHeight = height;
EntityLiner = new EntityLiner(speed, weight, bodyColor, bottomColor);
}
/// <summary>
/// Установка позиции
@ -68,7 +92,7 @@ namespace Liner
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if(x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
if (x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
{
_startPosX = 0;
_startPosY = 0;
@ -76,54 +100,8 @@ namespace Liner
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityLiner == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityLiner.Step > 0)
{
_startPosX -= (int)EntityLiner.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityLiner.Step > 0)
{
_startPosY -= (int)EntityLiner.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityLiner.Step < _pictureWidth - _linerWidth)
{
_startPosX += (int)EntityLiner.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityLiner.Step < _pictureHeight - _linerHeight)
{
_startPosY += (int)EntityLiner.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
// высота палубы - 20 пикселей
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityLiner == null)
{
@ -135,36 +113,72 @@ namespace Liner
// палуба
Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
int addY = 20;
// нижний корпус
Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
// бассейн
Point[] pool = {new Point(_startPosX + 10, _startPosY), new Point(_startPosX + 30, _startPosY),
new Point(_startPosX+30, _startPosY + 10), new Point(_startPosX + 10, _startPosY + 10)};
g.FillPolygon(deckBrush, firstDeck);
g.DrawPolygon(pen, firstDeck);//рисуем палубу
Point[] currentDeck = new Point[4]; //буффер для прорисовки доп палуб
firstDeck.CopyTo(currentDeck, 0);
if(EntityLiner.Deck) //рисуем вторую палубу
for (int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
{
for(int i = 0; i < 4; i++)
{
currentDeck[i].Y += addY;
}
g.FillPolygon(deckBrush, currentDeck);
g.DrawPolygon(pen, currentDeck);
addY += 20;
}
for(int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
{
bottom[i].Y += addY;
pool[i].Y += addY;
bottom[i].Y += 20;
}
g.FillPolygon(bottomBrush, bottom);
g.DrawPolygon(pen, bottom);//рисуем нижний корпус
if (EntityLiner.SwimmingPool) { g.FillPolygon(poolBrush, pool); }//рисуем бассейн
g.Dispose();
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityLiner == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityLiner.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityLiner.Step > 0,
//вправо
DirectionType.Right => _startPosX + EntityLiner.Step + _linerWidth < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityLiner.Step + _linerHeight < _pictureHeight
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityLiner == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityLiner.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityLiner.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityLiner.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityLiner.Step;
break;
}
}
}
}

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.Entities
{
public class EntityBigLiner : EntityLiner
Review

Класс из первой части должен стать дочерним классом, а не родительским

Класс из первой части должен стать дочерним классом, а не родительским
{
/// <summary>
/// Признак (опция) наличия бассейна
/// </summary>
public bool SwimmingPool { get; private set; }
/// <summary>
/// Признак (опция) наличия доп палубы
/// </summary>
public bool Deck { get; private set; }
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="bottomColor">Дополнительный цвет</param>
/// <param name="deck">Признак наличия доп палубы</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
public EntityBigLiner(int speed, double weight, Color bodyColor, Color bottomColor,bool deck, bool swimmingPool) : base(speed, weight, bodyColor,bottomColor)
{
Deck = deck;
SwimmingPool = swimmingPool;
}
}
}

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@ -5,7 +5,7 @@ using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace Liner
namespace Liner.Entities
{
public class EntityLiner
{
@ -26,34 +26,22 @@ namespace Liner
/// </summary>
public Color BottomColor { get; private set; }
/// <summary>
/// Признак (опция) наличия бассейна
/// </summary>
public bool SwimmingPool { get; private set; }
/// <summary>
/// Признак (опция) наличия доп палубы
/// </summary>
public bool Deck { get; private set; }
/// <summary>
/// Шаг
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса лайнера
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="bottomColor">Цвет палубы</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
/// <param name="deck">Признак наличия доп палубы</param>
public void Init(int speed, double weight, Color bodyColor, Color bottomColor, bool swimmingPool, bool deck)
/// <param name="bottomColor">Доп цвет</param>
public EntityLiner(int speed, double weight, Color bodyColor, Color bottomColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
BottomColor = bottomColor;
SwimmingPool = swimmingPool;
Deck = deck;
}
}
}

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@ -8,6 +8,12 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Remove="MovingStrategy\**" />
<EmbeddedResource Remove="MovingStrategy\**" />
<None Remove="MovingStrategy\**" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>

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@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxLiner = new PictureBox();
buttonCreate = new Button();
buttonCreateLiner = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateBigLiner = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
SuspendLayout();
//
@ -47,16 +50,16 @@
pictureBoxLiner.TabIndex = 0;
pictureBoxLiner.TabStop = false;
//
// buttonCreate
// buttonCreateLiner
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(34, 584);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(87, 43);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Create Liner";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
buttonCreateLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLiner.Location = new Point(34, 584);
buttonCreateLiner.Name = "buttonCreateLiner";
buttonCreateLiner.Size = new Size(87, 43);
buttonCreateLiner.TabIndex = 1;
buttonCreateLiner.Text = "Create Liner";
buttonCreateLiner.UseVisualStyleBackColor = true;
buttonCreateLiner.Click += buttonCreateLiner_Click;
//
// buttonUp
//
@ -106,16 +109,50 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonCreateBigLiner
//
buttonCreateBigLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBigLiner.Location = new Point(127, 584);
buttonCreateBigLiner.Name = "buttonCreateBigLiner";
buttonCreateBigLiner.Size = new Size(87, 43);
buttonCreateBigLiner.TabIndex = 6;
buttonCreateBigLiner.Text = "Create BIG Liner";
buttonCreateBigLiner.UseVisualStyleBackColor = true;
buttonCreateBigLiner.Click += buttonCreateBigLiner_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
comboBoxStrategy.Location = new Point(829, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(856, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 8;
buttonStep.Text = "Step";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// MainScreen
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(984, 661);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBigLiner);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(buttonCreateLiner);
Controls.Add(pictureBoxLiner);
Name = "MainScreen";
Text = "Liner";
@ -127,10 +164,13 @@
#endregion
private PictureBox pictureBoxLiner;
private Button buttonCreate;
private Button buttonCreateLiner;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateBigLiner;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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@ -1,3 +1,7 @@
using Liner.Drawing;
using Liner.Entities;
using Liner.MovingStrategies;
namespace Liner
{
public partial class MainScreen : Form
@ -8,6 +12,10 @@ namespace Liner
private DrawingLiner? _drawingLiner;
private Bitmap bmp;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public MainScreen()
@ -30,18 +38,17 @@ namespace Liner
pictureBoxLiner.Image = bmp;
gr.Dispose();
}
private void buttonCreate_Click(object sender, EventArgs e)
private void buttonCreateLiner_Click(object sender, EventArgs e)
{
Random random = new();
_drawingLiner = new DrawingLiner();
_drawingLiner.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
_drawingLiner = new DrawingLiner(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
pictureBoxLiner.Width, pictureBoxLiner.Height);
_drawingLiner.SetPosition(random.Next(10, 100),
random.Next(10, 100));
_drawingLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
@ -68,7 +75,58 @@ namespace Liner
break;
}
Draw();
}
private void buttonCreateBigLiner_Click(object sender, EventArgs e)
{
Random random = new();
_drawingLiner = new DrawingBigLiner(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(1, 2)),
pictureBoxLiner.Width, pictureBoxLiner.Height);
_drawingLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingLiner == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectLiner(_drawingLiner), pictureBoxLiner.Width,
pictureBoxLiner.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Liner.Drawing;
namespace Liner.MovingStrategies
{
/// <summary>
/// Реализация интерфейса IMovableObject для работы с объектом DrawingLiner (паттерн Adapter)
/// </summary>
public class DrawingObjectLiner : IMoveableObject
{
private readonly DrawingLiner? _drawingLiner = null;
public DrawingObjectLiner(DrawingLiner DrawingLiner)
{
_drawingLiner = DrawingLiner;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingLiner == null || _drawingLiner.EntityLiner == null)
{
return null;
}
return new ObjectParameters(_drawingLiner.GetPosX,
_drawingLiner.GetPosY, _drawingLiner.GetWidth, _drawingLiner.GetHeight);
}
}
public int GetStep => (int)(_drawingLiner?.EntityLiner?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingLiner?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingLiner?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}