13 Commits
lab1 ... lab3

Author SHA1 Message Date
Marselchi
3e892c6021 Какой-то косяк, без малейшего понятия откуда это 2023-11-24 12:56:39 +04:00
Marselchi
47223fcbae Сколько косяков... 2023-11-24 12:46:13 +04:00
Marselchi
0c14b3b223 Упс с файлом програм 2023-11-24 12:44:34 +04:00
Marselchi
542fe732ec Исправление косяка 2023-11-24 12:42:10 +04:00
Marselchi
d8f53d52d1 Фулл третья лаба 2023-11-24 12:39:11 +04:00
Marselchi
7a9cd6dcd2 Merge branch 'lab2' into lab3 2023-11-24 12:31:35 +04:00
Marselchi
f245f6a830 Небольшая правка 2023-11-24 12:28:31 +04:00
Marselchi
a2cf8e2bc7 Починка конфликтов(надеюсь) 2023-11-24 12:22:34 +04:00
Marselchi
2a48e6436c Лаба 2 2023-11-24 12:14:07 +04:00
Marselchi
e1257a26e4 Правочки 2023-09-25 14:25:04 +04:00
Marselchi
7bdefd69c1 Правочка 2023-09-25 14:09:01 +04:00
Marselchi
fffb93e61b Лаба 2 2023-09-25 14:04:52 +04:00
Marselchi
344124546e Восстановление потеряшек 2023-09-25 09:57:18 +04:00
20 changed files with 1360 additions and 129 deletions

View File

@@ -0,0 +1,80 @@
using Liner.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.Drawing
{
public class DrawingBigLiner : DrawingLiner
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
/// <param name="deck">Признак наличия доп палубы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingBigLiner(int speed, double weight, Color bodyColor, Color bottomColor, bool swimmingPool, bool deck, int width, int height)
: base(speed,weight,bodyColor,bottomColor,width,height,100,80)
{
if(EntityLiner!= null)
{
EntityLiner = new EntityBigLiner(speed, weight, bodyColor, bottomColor, deck, swimmingPool);
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
// высота палубы - 20 пикселей
public override void DrawTransport(Graphics g)
{
if (EntityLiner is not EntityBigLiner liner)
{
return;
}
Pen pen = new(Color.Black);
Brush poolBrush = new SolidBrush(Color.Blue);
Brush bottomBrush = new SolidBrush(EntityLiner.BottomColor);
Brush deckBrush = new SolidBrush(EntityLiner.BodyColor);
// палуба
Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
int addY = 20;
// нижний корпус
Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
// бассейн
Point[] pool = {new Point(_startPosX + 10, _startPosY), new Point(_startPosX + 30, _startPosY),
new Point(_startPosX+30, _startPosY + 10), new Point(_startPosX + 10, _startPosY + 10)};
g.FillPolygon(deckBrush, firstDeck);
g.DrawPolygon(pen, firstDeck);//рисуем палубу
Point[] currentDeck = new Point[4]; //буффер для прорисовки доп палуб
firstDeck.CopyTo(currentDeck, 0);
if (liner.Deck) //рисуем вторую палубу
{
for (int i = 0; i < 4; i++)
{
currentDeck[i].Y += addY;
}
g.FillPolygon(deckBrush, currentDeck);
g.DrawPolygon(pen, currentDeck);
addY += 20;
}
for (int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
{
bottom[i].Y += addY;
pool[i].Y += addY;
}
g.FillPolygon(bottomBrush, bottom);
g.DrawPolygon(pen, bottom);//рисуем нижний корпус
if (liner.SwimmingPool) { g.FillPolygon(poolBrush, pool); }//рисуем бассейн
}
}
}

View File

@@ -3,16 +3,17 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Liner.Entities;
using Liner.MovingStrategies;
namespace Liner
namespace Liner.Drawing
{
public class DrawingLiner
{
private Brush poolBrush = new SolidBrush(Color.Blue);
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLiner? EntityLiner { get; private set; }
public EntityLiner? EntityLiner { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@@ -24,42 +25,70 @@ namespace Liner
/// <summary>
/// Левая координата прорисовки лайнера
/// </summary>
private int _startPosX;
protected int _startPosX;
/// <summary>
/// Верхняя координата прорисовки лайнера
/// </summary>
private int _startPosY;
protected int _startPosY;
/// <summary>
/// Ширина прорисовки лайнера
/// </summary>
private readonly int _linerWidth = 100;
protected readonly int _linerWidth = 100;
/// <summary>
/// Высота прорисовки лайнера
/// </summary>
private readonly int _linerHeight = 80;
protected readonly int _linerHeight = 60;
/// <summary>
/// Инициализация свойств
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _linerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _linerHeight;
/// <summary>
/// Получение объекта IMoveableObject из объекта DrawingLiner
/// </summary>
public IMoveableObject GetMoveableObject => new DrawingObjectLiner(this);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
/// <param name="deck">Признак наличия доп палубы</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
/// нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor,Color bottomColor, bool swimmingPool, bool deck, int width, int height)
public DrawingLiner(int speed, double weight, Color bodyColor, Color bottomColor, int width, int height)
{
if(width < _linerWidth || height < _linerHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityLiner = new EntityLiner();
EntityLiner.Init(speed, weight, bodyColor,bottomColor, swimmingPool,deck);
return true;
EntityLiner = new EntityLiner(speed, weight, bodyColor, bottomColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="linerWidth">Ширина прорисовки лайнера</param>
/// <param name="linerHeight">Высота прорисовки лайнера</param>
protected DrawingLiner(int speed, double weight, Color bodyColor, Color bottomColor, int width, int height,int linerWidth,int linerHeight)
{
_linerHeight = linerHeight;
_linerWidth = linerWidth;
_pictureWidth = width;
_pictureHeight = height;
EntityLiner = new EntityLiner(speed, weight, bodyColor, bottomColor);
}
/// <summary>
/// Установка позиции
@@ -68,7 +97,7 @@ namespace Liner
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if(x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
if (x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
{
_startPosX = 0;
_startPosY = 0;
@@ -76,54 +105,8 @@ namespace Liner
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityLiner == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityLiner.Step > 0)
{
_startPosX -= (int)EntityLiner.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityLiner.Step > 0)
{
_startPosY -= (int)EntityLiner.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityLiner.Step < _pictureWidth - _linerWidth)
{
_startPosX += (int)EntityLiner.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityLiner.Step < _pictureHeight - _linerHeight)
{
_startPosY += (int)EntityLiner.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
// высота палубы - 20 пикселей
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityLiner == null)
{
@@ -135,36 +118,71 @@ namespace Liner
// палуба
Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
int addY = 20;
// нижний корпус
Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
// бассейн
Point[] pool = {new Point(_startPosX + 10, _startPosY), new Point(_startPosX + 30, _startPosY),
new Point(_startPosX+30, _startPosY + 10), new Point(_startPosX + 10, _startPosY + 10)};
g.FillPolygon(deckBrush, firstDeck);
g.DrawPolygon(pen, firstDeck);//рисуем палубу
Point[] currentDeck = new Point[4]; //буффер для прорисовки доп палуб
firstDeck.CopyTo(currentDeck, 0);
if(EntityLiner.Deck) //рисуем вторую палубу
for (int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
{
for(int i = 0; i < 4; i++)
{
currentDeck[i].Y += addY;
}
g.FillPolygon(deckBrush, currentDeck);
g.DrawPolygon(pen, currentDeck);
addY += 20;
}
for(int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
{
bottom[i].Y += addY;
pool[i].Y += addY;
bottom[i].Y += 20;
}
g.FillPolygon(bottomBrush, bottom);
g.DrawPolygon(pen, bottom);//рисуем нижний корпус
if (EntityLiner.SwimmingPool) { g.FillPolygon(poolBrush, pool); }//рисуем бассейн
g.Dispose();
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityLiner == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityLiner.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityLiner.Step > 0,
//вправо
DirectionType.Right => _startPosX + EntityLiner.Step + _linerWidth < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityLiner.Step + _linerHeight < _pictureHeight
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityLiner == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityLiner.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityLiner.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityLiner.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityLiner.Step;
break;
}
}
}
}

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@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.Entities
{
public class EntityBigLiner : EntityLiner
{
/// <summary>
/// Признак (опция) наличия бассейна
/// </summary>
public bool SwimmingPool { get; private set; }
/// <summary>
/// Признак (опция) наличия доп палубы
/// </summary>
public bool Deck { get; private set; }
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="bottomColor">Дополнительный цвет</param>
/// <param name="deck">Признак наличия доп палубы</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
public EntityBigLiner(int speed, double weight, Color bodyColor, Color bottomColor,bool deck, bool swimmingPool) : base(speed, weight, bodyColor,bottomColor)
{
Deck = deck;
SwimmingPool = swimmingPool;
}
}
}

View File

@@ -5,7 +5,7 @@ using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace Liner
namespace Liner.Entities
{
public class EntityLiner
{
@@ -26,34 +26,22 @@ namespace Liner
/// </summary>
public Color BottomColor { get; private set; }
/// <summary>
/// Признак (опция) наличия бассейна
/// </summary>
public bool SwimmingPool { get; private set; }
/// <summary>
/// Признак (опция) наличия доп палубы
/// </summary>
public bool Deck { get; private set; }
/// <summary>
/// Шаг
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса лайнера
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лайнера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="bottomColor">Цвет палубы</param>
/// <param name="swimmingPool">Признак наличия бассейна</param>
/// <param name="deck">Признак наличия доп палубы</param>
public void Init(int speed, double weight, Color bodyColor, Color bottomColor, bool swimmingPool, bool deck)
/// <param name="bottomColor">Доп цвет</param>
public EntityLiner(int speed, double weight, Color bodyColor, Color bottomColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
BottomColor = bottomColor;
SwimmingPool = swimmingPool;
Deck = deck;
}
}
}

123
Liner/FormLinerCollection.Designer.cs generated Normal file
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@@ -0,0 +1,123 @@
namespace Liner
{
partial class FormLinerCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefreshCollection = new Button();
buttonDeleteLiner = new Button();
textBoxNumber = new TextBox();
buttonAddLiner = new Button();
pictureBoxCollection = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonRefreshCollection);
groupBoxTools.Controls.Add(buttonDeleteLiner);
groupBoxTools.Controls.Add(textBoxNumber);
groupBoxTools.Controls.Add(buttonAddLiner);
groupBoxTools.Location = new Point(739, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(211, 565);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Tools";
//
// buttonRefreshCollection
//
buttonRefreshCollection.Location = new Point(11, 258);
buttonRefreshCollection.Name = "buttonRefreshCollection";
buttonRefreshCollection.Size = new Size(194, 40);
buttonRefreshCollection.TabIndex = 3;
buttonRefreshCollection.Text = "Refresh Collection";
buttonRefreshCollection.UseVisualStyleBackColor = true;
buttonRefreshCollection.Click += buttonRefreshCollection_Click;
//
// buttonDeleteLiner
//
buttonDeleteLiner.Location = new Point(11, 117);
buttonDeleteLiner.Name = "buttonDeleteLiner";
buttonDeleteLiner.Size = new Size(194, 40);
buttonDeleteLiner.TabIndex = 2;
buttonDeleteLiner.Text = "Delete Liner";
buttonDeleteLiner.UseVisualStyleBackColor = true;
buttonDeleteLiner.Click += buttonRemoveLiner_Click;
//
// textBoxNumber
//
textBoxNumber.Location = new Point(41, 77);
textBoxNumber.Name = "textBoxNumber";
textBoxNumber.Size = new Size(139, 23);
textBoxNumber.TabIndex = 1;
//
// buttonAddLiner
//
buttonAddLiner.Location = new Point(11, 22);
buttonAddLiner.Name = "buttonAddLiner";
buttonAddLiner.Size = new Size(194, 40);
buttonAddLiner.TabIndex = 0;
buttonAddLiner.Text = "Add Liner";
buttonAddLiner.UseVisualStyleBackColor = true;
buttonAddLiner.Click += buttonAddLiner_Click;
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new Point(2, 0);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new Size(731, 565);
pictureBoxCollection.TabIndex = 1;
pictureBoxCollection.TabStop = false;
//
// FormLinerCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(951, 568);
Controls.Add(pictureBoxCollection);
Controls.Add(groupBoxTools);
Name = "FormLinerCollection";
Text = "Liner Collection";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private TextBox textBoxNumber;
private Button buttonAddLiner;
private Button buttonRefreshCollection;
private Button buttonDeleteLiner;
private PictureBox pictureBoxCollection;
}
}

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@@ -0,0 +1,88 @@
using Liner.Drawing;
using Liner.Generics;
using Liner.MovingStrategies;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Liner
{
/// <summary>
/// Форма для работы с набором объектов класса DrawingLiner
/// </summary>
public partial class FormLinerCollection : Form
{
/// <summary>
/// Набор объектов
/// </summary>
private readonly LinerGenericCollection<DrawingLiner, DrawingObjectLiner> _liners;
/// <summary>
/// Конструктор
/// </summary>
public FormLinerCollection()
{
InitializeComponent();
_liners = new LinerGenericCollection<DrawingLiner,
DrawingObjectLiner>(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAddLiner_Click(object sender, EventArgs e)
{
MainScreen form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_liners + form.SelectedLiner != -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = _liners.ShowLiners();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта из набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRemoveLiner_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(textBoxNumber.Text);
if (_liners - pos)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = _liners.ShowLiners();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление рисунка по набору
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRefreshCollection_Click(object sender, EventArgs e)
{
pictureBoxCollection.Image = _liners.ShowLiners();
}
}
}

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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,140 @@
using Liner.MovingStrategies;
using Liner.Drawing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.Generics
{
/// <summary>
/// Параметризованный класс для набора объектов DrawningCar
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
public class LinerGenericCollection<T, U>
where T : DrawingLiner
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 100;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 80;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public LinerGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static int? operator +(LinerGenericCollection<T, U> collect, T? obj)
{
if (obj == null)
{
return -1;
}
return collect?._collection.Insert(obj);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(LinerGenericCollection<T, U> collect, int pos)
{
T? obj = collect._collection.Get(pos);
if (obj != null)
{
collect._collection.Remove(pos);
return true;
}
return false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowLiners()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawObjects(gr);
DrawBackground(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for(int j = 0; j < _pictureHeight / _placeSizeHeight; j++)
{
g.DrawRectangle(pen, i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
}
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
int iX = ((_pictureWidth / _placeSizeWidth) - 1) * _placeSizeWidth;
int iY = 0;
for (int i = 0; i < _collection.Count; i++)
{
_collection.Get(i)?.SetPosition(iX,iY);
_collection.Get(i)?.DrawTransport(g);
iX -= _placeSizeWidth;
if(iX < 0)
{
iX = ((_pictureWidth / _placeSizeWidth) - 1) * _placeSizeWidth;
iY += _placeSizeHeight;
}
}
}
}
}

View File

@@ -0,0 +1,111 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.Generics
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
public class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="liner">Добавляемый лайнер</param>
/// <returns></returns>
public int Insert(T liner)
{
int nulli = 0;
while (_places[nulli] != null)
{
nulli++;
if(nulli == _places.Length)
{
return -1; // нет пустого места
}
}
//сдвиг
for(int i = nulli; i > 0; i--)
{
_places[i] = _places[i - 1];
}
_places[0] = liner;
return 0;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="liner">Добавляемый лайнер</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T liner, int position)
{
if (position < 0 || position > _places.Length)
{
return -1;
}
if (_places[position] != null)
{
int nulli = position;
while (_places[nulli] != null)
{
nulli++;
if (nulli == _places.Length)
{
return -1; // нет пустого места
}
}
}
_places[position] = liner;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
if (position < 0 || position > _places.Length)
{
return false;
}
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? Get(int position)
{
if (position < 0 || position > _places.Length)
{
return null;
}
return _places[position];
}
}
}

View File

@@ -8,6 +8,12 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Remove="MovingStrategy\**" />
<EmbeddedResource Remove="MovingStrategy\**" />
<None Remove="MovingStrategy\**" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>

View File

@@ -29,11 +29,15 @@
private void InitializeComponent()
{
pictureBoxLiner = new PictureBox();
buttonCreate = new Button();
buttonCreateLiner = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateBigLiner = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonSelectLiner = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
SuspendLayout();
//
@@ -47,16 +51,16 @@
pictureBoxLiner.TabIndex = 0;
pictureBoxLiner.TabStop = false;
//
// buttonCreate
// buttonCreateLiner
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(34, 584);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(87, 43);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Create Liner";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
buttonCreateLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLiner.Location = new Point(34, 584);
buttonCreateLiner.Name = "buttonCreateLiner";
buttonCreateLiner.Size = new Size(87, 43);
buttonCreateLiner.TabIndex = 1;
buttonCreateLiner.Text = "Create Liner";
buttonCreateLiner.UseVisualStyleBackColor = true;
buttonCreateLiner.Click += buttonCreateLiner_Click;
//
// buttonUp
//
@@ -106,16 +110,61 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonCreateBigLiner
//
buttonCreateBigLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBigLiner.Location = new Point(127, 584);
buttonCreateBigLiner.Name = "buttonCreateBigLiner";
buttonCreateBigLiner.Size = new Size(87, 43);
buttonCreateBigLiner.TabIndex = 6;
buttonCreateBigLiner.Text = "Create BIG Liner";
buttonCreateBigLiner.UseVisualStyleBackColor = true;
buttonCreateBigLiner.Click += buttonCreateBigLiner_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
comboBoxStrategy.Location = new Point(829, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(856, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 8;
buttonStep.Text = "Step";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonSelectLiner
//
buttonSelectLiner.Location = new Point(856, 93);
buttonSelectLiner.Name = "buttonSelectLiner";
buttonSelectLiner.Size = new Size(75, 23);
buttonSelectLiner.TabIndex = 9;
buttonSelectLiner.Text = "Select Liner";
buttonSelectLiner.UseVisualStyleBackColor = true;
buttonSelectLiner.Click += buttonSelectLiner_Click;
//
// MainScreen
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(984, 661);
Controls.Add(buttonSelectLiner);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBigLiner);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(buttonCreateLiner);
Controls.Add(pictureBoxLiner);
Name = "MainScreen";
Text = "Liner";
@@ -127,10 +176,14 @@
#endregion
private PictureBox pictureBoxLiner;
private Button buttonCreate;
private Button buttonCreateLiner;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateBigLiner;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonSelectLiner;
}
}

View File

@@ -1,3 +1,8 @@
using Liner.Drawing;
using Liner.Entities;
using Liner.MovingStrategies;
using System.Drawing;
namespace Liner
{
public partial class MainScreen : Form
@@ -8,12 +13,22 @@ namespace Liner
private DrawingLiner? _drawingLiner;
private Bitmap bmp;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public DrawingLiner? SelectedLiner { get; private set; }
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public MainScreen()
{
InitializeComponent();
bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
SelectedLiner = null;
_abstractStrategy = null;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@ -28,20 +43,17 @@ namespace Liner
gr.Clear(Color.White);
_drawingLiner.DrawTransport(gr);
pictureBoxLiner.Image = bmp;
gr.Dispose();
}
private void buttonCreate_Click(object sender, EventArgs e)
private void buttonCreateLiner_Click(object sender, EventArgs e)
{
Random random = new();
_drawingLiner = new DrawingLiner();
_drawingLiner.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Color mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color addColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
_drawingLiner = new DrawingLiner(random.Next(100, 300),
random.Next(1000, 3000), mainColor, addColor,
pictureBoxLiner.Width, pictureBoxLiner.Height);
_drawingLiner.SetPosition(random.Next(10, 100),
random.Next(10, 100));
_drawingLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
@@ -68,7 +80,67 @@ namespace Liner
break;
}
Draw();
}
private void buttonCreateBigLiner_Click(object sender, EventArgs e)
{
Random random = new();
Color mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color addColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
addColor = dialog.Color;
}
_drawingLiner = new DrawingBigLiner(random.Next(100, 300),
random.Next(1000, 3000), mainColor, addColor,
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(1, 2)),
pictureBoxLiner.Width, pictureBoxLiner.Height);
_drawingLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingLiner == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectLiner(_drawingLiner), pictureBoxLiner.Width,
pictureBoxLiner.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void buttonSelectLiner_Click(object sender, EventArgs e)
{
SelectedLiner = _drawingLiner;
DialogResult = DialogResult.OK;
}
}
}

View File

@@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Liner.Drawing;
namespace Liner.MovingStrategies
{
/// <summary>
/// Реализация интерфейса IMovableObject для работы с объектом DrawingLiner (паттерн Adapter)
/// </summary>
public class DrawingObjectLiner : IMoveableObject
{
private readonly DrawingLiner? _drawingLiner = null;
public DrawingObjectLiner(DrawingLiner DrawingLiner)
{
_drawingLiner = DrawingLiner;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingLiner == null || _drawingLiner.EntityLiner == null)
{
return null;
}
return new ObjectParameters(_drawingLiner.GetPosX,
_drawingLiner.GetPosY, _drawingLiner.GetWidth, _drawingLiner.GetHeight);
}
}
public int GetStep => (int)(_drawingLiner?.EntityLiner?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingLiner?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingLiner?.MoveTransport(direction);
}
}

View File

@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Liner.MovingStrategies
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}

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@@ -11,7 +11,7 @@ namespace Liner
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new MainScreen());
Application.Run(new FormLinerCollection());
}
}
}
}