ISEbd-11_Kotova_M_D_Labwork2_Difficult #3

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MariaKotova wants to merge 1 commits from LabWork2 into LabWork1
22 changed files with 1344 additions and 358 deletions

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using ExcavatorDifficult.Drawing;
using ExcavatorDifficult.Entity;
namespace ExcavatorDifficult.Drawings;
/// <summary>
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
/// </summary>
public class DrawingExcavator : DrawingExcavatorEmpty
{
private InterDopRink? DrawingKatki;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия обвеса</param>
/// <param name="support">Признак наличия антикрыла</param>
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
public DrawingExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
bool katki, int width, int height, int numKatki, int numchoose) : base (speed, weight, bodyColor, width, height, numKatki, numchoose)
{
if (EntityExcavatorEmpty != null)
{
EntityExcavatorEmpty = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump, katki);
}
int choose = numchoose % 3;
switch (choose)
{
case 0:
DrawingKatki = new DrawingRinkSquare();
break;
case 1:
DrawingKatki = new DrawingRinkTriagle();
break;
case 2:
DrawingKatki = new DrawingRinkCircule();
break;
}
DrawingKatki.Properties = numKatki;
}
public override void DrawTransport(Graphics g)
{
if (EntityExcavatorEmpty is not EntityExcavator entityExcavator)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
base.DrawTransport(g);
if (entityExcavator.Bucket)
{
Point point1 = new Point(_startPosX + 100, _startPosY);
Point point2 = new Point(_startPosX + 180, _startPosY);
Point point4 = new Point(_startPosX + 180, _startPosY + 40);
Point point5 = new Point(_startPosX + 170, _startPosY + 60);
Point point6 = new Point(_startPosX + 150, _startPosY + 60);
Point point7 = new Point(_startPosX + 140, _startPosY + 40);
Point point8 = new Point(_startPosX + 172, _startPosY + 40);
Point point9 = new Point(_startPosX + 172, _startPosY + 10);
Point point10 = new Point(_startPosX + 100, _startPosY + 10);
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
g.FillPolygon(additionalBrush, Bucket);
}
if (entityExcavator.Support)
{
Point point1 = new Point(_startPosX + 2, _startPosY + 50);
Point point2 = new Point(_startPosX + 12, _startPosY + 80);
Point point3 = new Point(_startPosX + 22, _startPosY + 80);
Point point4 = new Point(_startPosX + 12, _startPosY + 50);
Point[] Support = { point1, point2, point3, point4 };
g.FillPolygon(additionalBrush, Support);
}
if (entityExcavator.BulldozerDump)
{
Point point11 = new Point(_startPosX + 100, _startPosY + 40);
Point point12 = new Point(_startPosX + 160, _startPosY + 80);
Point point13 = new Point(_startPosX + 130, _startPosY + 80);
Point point14 = new Point(_startPosX + 100, _startPosY + 50);
Point[] Dump = { point11, point12, point13, point14 };
g.FillPolygon(additionalBrush, Dump);
}
}
}

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using ExcavatorDifficult.Drawing;
using ExcavatorDifficult.Entity;
namespace ExcavatorDifficult;
public class DrawingExcavatorEmpty
{
private InterDopRink? DrawingKatki;
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavatorEmpty? EntityExcavatorEmpty { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаватора
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаватора
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
protected readonly int _drawningExcavatorWidth = 180;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
protected readonly int _drawningExcavatorHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningExcavatorWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningExcavatorHeight;
public DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
{
if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
{
_pictureWidth = width;
_pictureHeight = height;
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
int choose = numchoose % 3;
switch (choose)
{
case 0:
DrawingKatki = new DrawingRinkSquare();
break;
case 1:
DrawingKatki = new DrawingRinkTriagle();
break;
case 2:
DrawingKatki = new DrawingRinkCircule();
break;
}
DrawingKatki.Properties = numKatki;
}
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
protected DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
{
if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_drawningExcavatorWidth = exWidth;
_drawningExcavatorHeight = exHeight;
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
}
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>4ееее
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _drawningExcavatorWidth)
{
x = _pictureWidth - _drawningExcavatorWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _drawningExcavatorHeight)
{
y = _pictureHeight - _drawningExcavatorHeight;
}
_startPosX = x;
_startPosY = y;
}
public bool CanMove(DirectionType direction)
{
if (EntityExcavatorEmpty == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityExcavatorEmpty.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityExcavatorEmpty.Step > 0,
// вправо
DirectionType.Right => _startPosX + _drawningExcavatorWidth + EntityExcavatorEmpty.Step <= _pictureWidth,
//влево
DirectionType.Down => _startPosY + _drawningExcavatorHeight + EntityExcavatorEmpty.Step <= _pictureHeight,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityExcavatorEmpty == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityExcavatorEmpty.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityExcavatorEmpty.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityExcavatorEmpty.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityExcavatorEmpty.Step;
break;
default:
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityExcavatorEmpty == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX, _startPosY + 20, 100, 30);
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 20);
g.DrawRectangle(pen, _startPosX + 80, _startPosY, 20, 20);
g.DrawArc(pen, _startPosX, _startPosY + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX + 80, _startPosY + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX + 5, _startPosY + 80, _startPosX + 109, _startPosY + 80);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX, _startPosY + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX + 30, _startPosY, 10, 20);
g.FillRectangle(bodybrush, _startPosX + 80, _startPosY, 20, 20);
//катки орнамент(4,5,6)
DrawingKatki.Draw(_startPosX, _startPosY, EntityExcavatorEmpty.BodyColor, g);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX, _startPosY + 27, 10, 10);
g.FillRectangle(brfara, _startPosX, _startPosY + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX + 85, _startPosY + 10, 10, 10);
}
}

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namespace ExcavatorDifficult;
public class DrawingRink
Review

Доп класс с первой части должен был быть одной из реализаций Доп интерфейса

Доп класс с первой части должен был быть одной из реализаций Доп интерфейса
{
private NumberOfRink numberOfRink;
public int KatNum
{
set
{
if (value <= 4 || value > 6)
{
numberOfRink = NumberOfRink.FourRink;
}
else if (value == 5)
{
numberOfRink = NumberOfRink.FiveRink;
}
else if (value == 6)
{
numberOfRink = NumberOfRink.SixRink;
}
}
}
public void DrawRinks(Graphics g, int _startPosX, int _startPosY, Color rinkColor)
{
Brush bodybrush = new SolidBrush(rinkColor);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(bodybrush, _startPosX + 10, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 60, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 68, 15, 15);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 55, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 95, _startPosY + 68, 15, 15);
break;
case NumberOfRink.SixRink:
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 40, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 80, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 20, _startPosY + 58, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 58, 15, 15);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawingRinkCircule : InterDopRink
{
private NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush bodybrush = new SolidBrush(rinkColor);
Brush brBlack = new SolidBrush(Color.Black);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
g.FillEllipse(bodybrush, _startPosX+13, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 38, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 63, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 88, _startPosY + 60, 10, 10);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 90, _startPosY + 58, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 13, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 33, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 51, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 71, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 91, _startPosY + 58, 10, 10);
break;
case NumberOfRink.SixRink:
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 50, 15, 15);
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 50, 15, 15);
g.FillEllipse(bodybrush, _startPosX+17, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 42, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 62, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 82, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 27, _startPosY + 52, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 72, _startPosY + 52, 10, 10);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawingRinkSquare : InterDopRink
{
NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush bodybrush = new SolidBrush(rinkColor);
Brush brBlack = new SolidBrush(Color.Black);
int circleRadius = 4;
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
int circleSize = 10;
int squareSize = 7;
g.FillRectangle(bodybrush, _startPosX + 12, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 37, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 62, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 87, _startPosY + 60, circleSize, squareSize);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
g.FillRectangle(bodybrush, _startPosX + 5 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 45 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 65 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 85 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
break;
case NumberOfRink.SixRink:
g.FillEllipse(brBlack, _startPosX, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 50, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 50, 15, 15);
g.FillRectangle(bodybrush, _startPosX + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 50 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 75 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 15 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 60 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawingRinkTriagle : InterDopRink
{
NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush brBlack = new SolidBrush(Color.Black);
Brush KatkiColor = new SolidBrush(rinkColor);
if (numberOfRink == NumberOfRink.FourRink)
{
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
Point point1 = new Point(_startPosX + 17, _startPosY + 60);
Point point2 = new Point(_startPosX + 24, _startPosY + 70);
Point point3 = new Point(_startPosX + 12, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 43, _startPosY + 60);
Point point5 = new Point(_startPosX + 47, _startPosY + 70);
Point point6 = new Point(_startPosX + 37, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 68, _startPosY + 60);
Point point8 = new Point(_startPosX + 73, _startPosY + 70);
Point point9 = new Point(_startPosX + 62, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 92, _startPosY + 60);
Point point11 = new Point(_startPosX + 87, _startPosY + 70);
Point point12 = new Point(_startPosX + 98, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
}
if (numberOfRink == NumberOfRink.FiveRink)
{
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
// Рисуем треугольники
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 32, _startPosY + 60);
Point point5 = new Point(_startPosX + 37, _startPosY + 70);
Point point6 = new Point(_startPosX + 27, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 52, _startPosY + 60);
Point point8 = new Point(_startPosX + 57, _startPosY + 70);
Point point9 = new Point(_startPosX + 47, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 72, _startPosY + 60);
Point point11 = new Point(_startPosX + 77, _startPosY + 70);
Point point12 = new Point(_startPosX + 67, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
Point point13 = new Point(_startPosX + 92, _startPosY + 60);
Point point14 = new Point(_startPosX + 97, _startPosY + 70);
Point point15 = new Point(_startPosX + 87, _startPosY + 70);
Point[] trianglePoints5 = { point13, point14, point15 };
g.FillPolygon(KatkiColor, trianglePoints5);
}
if (numberOfRink == NumberOfRink.SixRink)
{
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 58, 15, 15);
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 27, _startPosY + 60);
Point point5 = new Point(_startPosX + 32, _startPosY + 70);
Point point6 = new Point(_startPosX + 22, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 42, _startPosY + 60);
Point point8 = new Point(_startPosX + 47, _startPosY + 70);
Point point9 = new Point(_startPosX + 37, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 57, _startPosY + 60);
Point point11 = new Point(_startPosX + 62, _startPosY + 70);
Point point12 = new Point(_startPosX + 52, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
Point point13 = new Point(_startPosX + 72, _startPosY + 60);
Point point14 = new Point(_startPosX + 77, _startPosY + 70);
Point point15 = new Point(_startPosX + 67, _startPosY + 70);
Point[] trianglePoints5 = { point13, point14, point15 };
g.FillPolygon(KatkiColor, trianglePoints5);
Point point16 = new Point(_startPosX + 87, _startPosY + 60);
Point point17 = new Point(_startPosX + 92, _startPosY + 70);
Point point18 = new Point(_startPosX + 82, _startPosY + 70);
Point[] trianglePoints6 = { point16, point17, point18 };
g.FillPolygon(KatkiColor, trianglePoints6);
}
}
}

View File

@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public interface InterDopRink
{
public int Properties { get; set; }
public void Draw( int _startPosX, int _startPosY, Color rinkColor, Graphics g);
}

View File

@ -1,243 +0,0 @@
namespace ExcavatorDifficult;
public class DrawingExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
public DrawingRink Rink;
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаватора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаватора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
private int _drawningExcavatorWidth;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
private int _drawningExcavatorHeight;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия обвеса</param>
/// <param name="support">Признак наличия антикрыла</param>
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump, int width, int height)
{
if (weight < _pictureWidth || height < _pictureHeight)
{
return false;
}
_drawningExcavatorWidth = 174;
_drawningExcavatorHeight = 80;
_pictureWidth = width;
_pictureHeight = height;
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
Rink = new DrawingRink();
return true;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth.Value - _drawningExcavatorWidth)
{
x = (_pictureWidth.Value - _drawningExcavatorWidth);
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight.Value - _drawningExcavatorWidth)
{
y = _pictureHeight.Value - _drawningExcavatorHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningExcavatorHeight + EntityExcavator.Step < _pictureHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityExcavator.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 20);
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
Rink.DrawRinks(g, _startPosX.Value + 5, _startPosY.Value + 10);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
if (EntityExcavator.Bucket)
{
Point point1 = new Point(_startPosX.Value + 100, _startPosY.Value);
Point point2 = new Point(_startPosX.Value + 180, _startPosY.Value);
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value + 10);
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
g.FillPolygon(additionalBrush, Bucket);
}
if (EntityExcavator.Support)
{
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 50);
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value + 80);
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value + 50);
Point[] Support = { point1, point2, point3, point4 };
g.FillPolygon(additionalBrush, Support);
}
if (EntityExcavator.BulldozerDump)
{
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
Point point12 = new Point(_startPosX.Value + 160, _startPosY.Value + 80);
Point point13 = new Point(_startPosX.Value + 130, _startPosY.Value + 80);
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
Point[] Dump = { point11, point12, point13, point14 };
g.FillPolygon(additionalBrush, Dump);
}
}
}

View File

@ -1,64 +0,0 @@
namespace ExcavatorDifficult;
public class DrawingRink
{
public EntityExcavator? EntityExcavator { get; private set; }
private NumberOfRink numberOfRink;
public int KatNum
{
set
{
if (value <= 4 || value > 6)
{
numberOfRink = NumberOfRink.FourRink;
}
else if (value == 5)
{
numberOfRink = NumberOfRink.FiveRink;
}
else if (value == 6)
{
numberOfRink = NumberOfRink.SixRink;
}
}
}
public void DrawRinks(Graphics g, int _startPosX, int _startPosY)
{
Brush bodybrush = new SolidBrush(Color.Black);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(bodybrush, _startPosX, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 50, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 48, 15, 15);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(bodybrush, _startPosX + 5, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 45, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 48, 15, 15);
break;
case NumberOfRink.SixRink:
g.FillEllipse(bodybrush, _startPosX, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 50, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 40, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 60, _startPosY + 40, 15, 15);
break;
}
}
}

View File

@ -1,26 +1,13 @@
namespace ExcavatorDifficult;
using ExcavatorDifficult.Entity;
public class EntityExcavator
namespace ExcavatorDifficult;
public class EntityExcavator : EntityExcavatorEmpty
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public static Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
@ -36,33 +23,31 @@ public class EntityExcavator
/// Признак (опция) наличие бульдозерного отвала
/// </summary>
public bool BulldozerDump { get; private set; }
/// <summary>
/// Катки гусеничные
/// </summary>
public bool Katki { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// Конструктор
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса экскаватора
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="support">Признак наличия опоры</param>
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
bool katki) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Support = support;
BulldozerDump = bulldozerDump;
Katki = katki;
}
}

View File

@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Entity;
public class EntityExcavatorEmpty
{
public int numKatki;
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityExcavatorEmpty(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -34,9 +34,10 @@
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
numericUpDownrinkExcavator = new NumericUpDown();
buttonCreateExKovsh = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownrinkExcavator).BeginInit();
SuspendLayout();
//
// pictureBoxExcavator
@ -50,7 +51,7 @@
//
// buttonCreate
//
buttonCreate.Location = new Point(26, 409);
buttonCreate.Location = new Point(200, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
@ -102,20 +103,43 @@
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// numericUpDownrinkExcavator
// buttonCreateExKovsh
//
numericUpDownrinkExcavator.Location = new Point(126, 411);
numericUpDownrinkExcavator.Margin = new Padding(3, 4, 3, 4);
numericUpDownrinkExcavator.Name = "numericUpDownrinkExcavator";
numericUpDownrinkExcavator.Size = new Size(150, 27);
numericUpDownrinkExcavator.TabIndex = 6;
buttonCreateExKovsh.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateExKovsh.Location = new Point(12, 409);
buttonCreateExKovsh.Name = "buttonCreateExKovsh";
buttonCreateExKovsh.Size = new Size(182, 29);
buttonCreateExKovsh.TabIndex = 6;
buttonCreateExKovsh.Text = "Создать продвинутый";
buttonCreateExKovsh.UseVisualStyleBackColor = true;
buttonCreateExKovsh.Click += ButtonCreateExKovsh_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(694, 46);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(94, 29);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(numericUpDownrinkExcavator);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateExKovsh);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
@ -125,7 +149,6 @@
Name = "FormExcavator";
Text = "FormExcavator";
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownrinkExcavator).EndInit();
ResumeLayout(false);
}
@ -137,6 +160,8 @@
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private NumericUpDown numericUpDownrinkExcavator;
private Button buttonCreateExKovsh;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

View File

@ -1,4 +1,7 @@
namespace ExcavatorDifficult
using ExcavatorDifficult.Drawings;
using ExcavatorDifficult.MovementStrategy;
namespace ExcavatorDifficult
{
public partial class FormExcavator : Form
{
@ -6,11 +9,14 @@
/// <summary>
/// поле объект для прорисовки объекта
/// </summary>
private DrawingExcavator? _drawingExcavator;
private DrawingExcavatorEmpty? _drawingExcavator;
private AbstractStrategy? _abstractStrategy;
public FormExcavator()
{
InitializeComponent();
comboBoxStrategy.Items.Add("К центру");
comboBoxStrategy.Items.Add("К краю");
}
/// <summary>
@ -38,15 +44,25 @@
private void ButtonCreat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavator();
_drawingExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
_drawingExcavator = new DrawingExcavatorEmpty(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawingExcavator.Rink.KatNum=(int)numericUpDownrinkExcavator.Value;
Draw();
}
private void ButtonCreateExKovsh_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
@ -82,6 +98,43 @@
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new MoveableExcavator(_drawingExcavator), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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namespace ExcavatorDifficult.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}

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namespace ExcavatorDifficult.MovementStrategy;
public interface IMoveableObjectcs
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}

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namespace ExcavatorDifficult.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectBorderRight <= FieldWidth &&
objParams.ObjectBorderRight + GetStep() >= FieldWidth &&
objParams.ObjectBorderDown <= FieldHeight &&
objParams.ObjectBorderDown + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectBorderRight - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectBorderDown - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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namespace ExcavatorDifficult.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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namespace ExcavatorDifficult.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningExcavator
/// </summary>
public class MoveableExcavator : IMoveableObjectcs
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawingExcavatorEmpty? _excavator = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableExcavator(DrawingExcavatorEmpty excavator)
{
_excavator = excavator;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_excavator == null || _excavator.EntityExcavatorEmpty == null)
{
return null;
}
return new ObjectParameters(_excavator.GetPosX, _excavator.GetPosY, _excavator.GetWidth, _excavator.GetHeight);
}
}
public int GetStep => (int)(_excavator?.EntityExcavatorEmpty?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _excavator?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _excavator?.MoveTransport(direction);
}

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namespace ExcavatorDifficult.MovementStrategy;
/// <summary>
/// направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ExcavatorDifficult.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
public int ObjectBorderRight => _x + _width;
public int ObjectBorderDown => _y + _height;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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namespace ExcavatorDifficult.MovementStrategy;
/// <summary>
///статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// все готово к началу
/// </summary>
NotInit,
/// <summary>
/// выполняется
/// </summary>
InProgress,
/// <summary>
/// завершено
/// </summary>
Finish
}