ISEbd-11_Kotova_M_D_Labwork2_Difficult #3
@ -0,0 +1,102 @@
|
||||
using ExcavatorDifficult.Drawing;
|
||||
using ExcavatorDifficult.Entity;
|
||||
|
||||
namespace ExcavatorDifficult.Drawings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
|
||||
/// </summary>
|
||||
public class DrawingExcavator : DrawingExcavatorEmpty
|
||||
{
|
||||
private InterDopRink? DrawingKatki;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия обвеса</param>
|
||||
/// <param name="support">Признак наличия антикрыла</param>
|
||||
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
|
||||
public DrawingExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
|
||||
bool katki, int width, int height, int numKatki, int numchoose) : base (speed, weight, bodyColor, width, height, numKatki, numchoose)
|
||||
{
|
||||
if (EntityExcavatorEmpty != null)
|
||||
{
|
||||
EntityExcavatorEmpty = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump, katki);
|
||||
}
|
||||
int choose = numchoose % 3;
|
||||
switch (choose)
|
||||
{
|
||||
case 0:
|
||||
DrawingKatki = new DrawingRinkSquare();
|
||||
break;
|
||||
case 1:
|
||||
DrawingKatki = new DrawingRinkTriagle();
|
||||
break;
|
||||
case 2:
|
||||
DrawingKatki = new DrawingRinkCircule();
|
||||
break;
|
||||
}
|
||||
DrawingKatki.Properties = numKatki;
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityExcavatorEmpty is not EntityExcavator entityExcavator)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
|
||||
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
if (entityExcavator.Bucket)
|
||||
{
|
||||
Point point1 = new Point(_startPosX + 100, _startPosY);
|
||||
Point point2 = new Point(_startPosX + 180, _startPosY);
|
||||
Point point4 = new Point(_startPosX + 180, _startPosY + 40);
|
||||
Point point5 = new Point(_startPosX + 170, _startPosY + 60);
|
||||
Point point6 = new Point(_startPosX + 150, _startPosY + 60);
|
||||
Point point7 = new Point(_startPosX + 140, _startPosY + 40);
|
||||
Point point8 = new Point(_startPosX + 172, _startPosY + 40);
|
||||
Point point9 = new Point(_startPosX + 172, _startPosY + 10);
|
||||
Point point10 = new Point(_startPosX + 100, _startPosY + 10);
|
||||
|
||||
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
|
||||
g.FillPolygon(additionalBrush, Bucket);
|
||||
}
|
||||
|
||||
if (entityExcavator.Support)
|
||||
{
|
||||
Point point1 = new Point(_startPosX + 2, _startPosY + 50);
|
||||
Point point2 = new Point(_startPosX + 12, _startPosY + 80);
|
||||
Point point3 = new Point(_startPosX + 22, _startPosY + 80);
|
||||
Point point4 = new Point(_startPosX + 12, _startPosY + 50);
|
||||
Point[] Support = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(additionalBrush, Support);
|
||||
|
||||
}
|
||||
|
||||
if (entityExcavator.BulldozerDump)
|
||||
{
|
||||
Point point11 = new Point(_startPosX + 100, _startPosY + 40);
|
||||
Point point12 = new Point(_startPosX + 160, _startPosY + 80);
|
||||
Point point13 = new Point(_startPosX + 130, _startPosY + 80);
|
||||
Point point14 = new Point(_startPosX + 100, _startPosY + 50);
|
||||
Point[] Dump = { point11, point12, point13, point14 };
|
||||
g.FillPolygon(additionalBrush, Dump);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,243 @@
|
||||
|
||||
using ExcavatorDifficult.Drawing;
|
||||
using ExcavatorDifficult.Entity;
|
||||
|
||||
namespace ExcavatorDifficult;
|
||||
|
||||
public class DrawingExcavatorEmpty
|
||||
{
|
||||
|
||||
private InterDopRink? DrawingKatki;
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityExcavatorEmpty? EntityExcavatorEmpty { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки экскаватора
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки экскаватора
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки экскаватора
|
||||
/// </summary>
|
||||
protected readonly int _drawningExcavatorWidth = 180;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки экскаватора
|
||||
/// </summary>
|
||||
protected readonly int _drawningExcavatorHeight = 80;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningExcavatorWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningExcavatorHeight;
|
||||
|
||||
|
||||
public DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
|
||||
{
|
||||
if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
|
||||
int choose = numchoose % 3;
|
||||
switch (choose)
|
||||
{
|
||||
case 0:
|
||||
DrawingKatki = new DrawingRinkSquare();
|
||||
break;
|
||||
case 1:
|
||||
DrawingKatki = new DrawingRinkTriagle();
|
||||
break;
|
||||
case 2:
|
||||
DrawingKatki = new DrawingRinkCircule();
|
||||
break;
|
||||
}
|
||||
DrawingKatki.Properties = numKatki;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
protected DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
|
||||
{
|
||||
if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_drawningExcavatorWidth = exWidth;
|
||||
_drawningExcavatorHeight = exHeight;
|
||||
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>4ееее
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth - _drawningExcavatorWidth)
|
||||
{
|
||||
x = _pictureWidth - _drawningExcavatorWidth;
|
||||
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight - _drawningExcavatorHeight)
|
||||
{
|
||||
y = _pictureHeight - _drawningExcavatorHeight;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityExcavatorEmpty == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityExcavatorEmpty.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityExcavatorEmpty.Step > 0,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + _drawningExcavatorWidth + EntityExcavatorEmpty.Step <= _pictureWidth,
|
||||
//влево
|
||||
DirectionType.Down => _startPosY + _drawningExcavatorHeight + EntityExcavatorEmpty.Step <= _pictureHeight,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityExcavatorEmpty == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityExcavatorEmpty.Step;
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityExcavatorEmpty.Step;
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityExcavatorEmpty.Step;
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityExcavatorEmpty.Step;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityExcavatorEmpty == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
|
||||
|
||||
|
||||
//границы экскаватора
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 20, 100, 30);
|
||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 80, _startPosY, 20, 20);
|
||||
g.DrawArc(pen, _startPosX, _startPosY + 45, 30, 40, 130, 100);
|
||||
g.DrawArc(pen, _startPosX + 80, _startPosY + 50, 30, 40, 285, 110);
|
||||
g.DrawLine(pen, _startPosX + 5, _startPosY + 80, _startPosX + 109, _startPosY + 80);
|
||||
|
||||
|
||||
//заливка кабины и основного железа
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(bodybrush, _startPosX, _startPosY + 20, 100, 30);
|
||||
g.FillRectangle(bodybrush, _startPosX + 30, _startPosY, 10, 20);
|
||||
g.FillRectangle(bodybrush, _startPosX + 80, _startPosY, 20, 20);
|
||||
|
||||
|
||||
//катки орнамент(4,5,6)
|
||||
DrawingKatki.Draw(_startPosX, _startPosY, EntityExcavatorEmpty.BodyColor, g);
|
||||
|
||||
//фары
|
||||
Brush brfara = new SolidBrush(Color.Blue);
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 27, 10, 10);
|
||||
g.FillRectangle(brfara, _startPosX, _startPosY + 27, 10, 10);
|
||||
//окно
|
||||
g.FillRectangle(brfara, _startPosX + 85, _startPosY + 10, 10, 10);
|
||||
}
|
||||
}
|
59
ExcavatorDifficult/ExcavatorDifficult/Drawing/DrawingRink.cs
Normal file
59
ExcavatorDifficult/ExcavatorDifficult/Drawing/DrawingRink.cs
Normal file
@ -0,0 +1,59 @@
|
||||
namespace ExcavatorDifficult;
|
||||
|
||||
public class DrawingRink
|
||||
|
||||
{
|
||||
|
||||
private NumberOfRink numberOfRink;
|
||||
|
||||
public int KatNum
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value <= 4 || value > 6)
|
||||
{
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
}
|
||||
else if (value == 5)
|
||||
{
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
}
|
||||
else if (value == 6)
|
||||
{
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawRinks(Graphics g, int _startPosX, int _startPosY, Color rinkColor)
|
||||
{
|
||||
|
||||
Brush bodybrush = new SolidBrush(rinkColor);
|
||||
|
||||
|
||||
switch (numberOfRink)
|
||||
{
|
||||
case NumberOfRink.FourRink:
|
||||
g.FillEllipse(bodybrush, _startPosX + 10, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 60, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 68, 15, 15);
|
||||
break;
|
||||
case NumberOfRink.FiveRink:
|
||||
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 55, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 68, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 95, _startPosY + 68, 15, 15);
|
||||
break;
|
||||
case NumberOfRink.SixRink:
|
||||
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 80, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 40, _startPosY + 80, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 80, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 80, _startPosY + 80, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 20, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 58, 15, 15);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public class DrawingRinkCircule : InterDopRink
|
||||
{
|
||||
private NumberOfRink numberOfRink;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
break;
|
||||
case 2:
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
break;
|
||||
case 3:
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
break;
|
||||
default:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush bodybrush = new SolidBrush(rinkColor);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
|
||||
|
||||
switch (numberOfRink)
|
||||
{
|
||||
case NumberOfRink.FourRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
g.FillEllipse(bodybrush, _startPosX+13, _startPosY + 60, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 38, _startPosY + 60, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 63, _startPosY + 60, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 88, _startPosY + 60, 10, 10);
|
||||
break;
|
||||
case NumberOfRink.FiveRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 90, _startPosY + 58, 15, 15);
|
||||
|
||||
g.FillEllipse(bodybrush, _startPosX + 13, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 33, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 51, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 71, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 91, _startPosY + 58, 10, 10);
|
||||
|
||||
break;
|
||||
case NumberOfRink.SixRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 50, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 50, 15, 15);
|
||||
|
||||
g.FillEllipse(bodybrush, _startPosX+17, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 42, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 62, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 82, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 27, _startPosY + 52, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 72, _startPosY + 52, 10, 10);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public class DrawingRinkSquare : InterDopRink
|
||||
{
|
||||
|
||||
NumberOfRink numberOfRink;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
break;
|
||||
case 2:
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
break;
|
||||
case 3:
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
break;
|
||||
default:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush bodybrush = new SolidBrush(rinkColor);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
int circleRadius = 4;
|
||||
|
||||
switch (numberOfRink)
|
||||
{
|
||||
case NumberOfRink.FourRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
int circleSize = 10;
|
||||
int squareSize = 7;
|
||||
|
||||
g.FillRectangle(bodybrush, _startPosX + 12, _startPosY + 60, circleSize, squareSize);
|
||||
g.FillRectangle(bodybrush, _startPosX + 37, _startPosY + 60, circleSize, squareSize);
|
||||
g.FillRectangle(bodybrush, _startPosX + 62, _startPosY + 60, circleSize, squareSize);
|
||||
g.FillRectangle(bodybrush, _startPosX + 87, _startPosY + 60, circleSize, squareSize);
|
||||
|
||||
break;
|
||||
case NumberOfRink.FiveRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
g.FillRectangle(bodybrush, _startPosX + 5 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 45 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 65 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 85 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
break;
|
||||
case NumberOfRink.SixRink:
|
||||
g.FillEllipse(brBlack, _startPosX, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 50, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 50, 15, 15);
|
||||
|
||||
g.FillRectangle(bodybrush, _startPosX + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 50 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 75 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 15 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 60 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public class DrawingRinkTriagle : InterDopRink
|
||||
{
|
||||
NumberOfRink numberOfRink;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
break;
|
||||
case 2:
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
break;
|
||||
case 3:
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
break;
|
||||
default:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
Brush KatkiColor = new SolidBrush(rinkColor);
|
||||
|
||||
if (numberOfRink == NumberOfRink.FourRink)
|
||||
{
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
Point point1 = new Point(_startPosX + 17, _startPosY + 60);
|
||||
Point point2 = new Point(_startPosX + 24, _startPosY + 70);
|
||||
Point point3 = new Point(_startPosX + 12, _startPosY + 70);
|
||||
Point[] trianglePoints1 = { point1, point2, point3 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints1);
|
||||
|
||||
Point point4 = new Point(_startPosX + 43, _startPosY + 60);
|
||||
Point point5 = new Point(_startPosX + 47, _startPosY + 70);
|
||||
Point point6 = new Point(_startPosX + 37, _startPosY + 70);
|
||||
Point[] trianglePoints2 = { point4, point5, point6 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints2);
|
||||
|
||||
Point point7 = new Point(_startPosX + 68, _startPosY + 60);
|
||||
Point point8 = new Point(_startPosX + 73, _startPosY + 70);
|
||||
Point point9 = new Point(_startPosX + 62, _startPosY + 70);
|
||||
Point[] trianglePoints3 = { point7, point8, point9 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints3);
|
||||
|
||||
Point point10 = new Point(_startPosX + 92, _startPosY + 60);
|
||||
Point point11 = new Point(_startPosX + 87, _startPosY + 70);
|
||||
Point point12 = new Point(_startPosX + 98, _startPosY + 70);
|
||||
Point[] trianglePoints4 = { point10, point11, point12 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints4);
|
||||
}
|
||||
if (numberOfRink == NumberOfRink.FiveRink)
|
||||
{
|
||||
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
// Рисуем треугольники
|
||||
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
|
||||
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
|
||||
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
|
||||
Point[] trianglePoints1 = { point1, point2, point3 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints1);
|
||||
Point point4 = new Point(_startPosX + 32, _startPosY + 60);
|
||||
Point point5 = new Point(_startPosX + 37, _startPosY + 70);
|
||||
Point point6 = new Point(_startPosX + 27, _startPosY + 70);
|
||||
Point[] trianglePoints2 = { point4, point5, point6 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints2);
|
||||
Point point7 = new Point(_startPosX + 52, _startPosY + 60);
|
||||
Point point8 = new Point(_startPosX + 57, _startPosY + 70);
|
||||
Point point9 = new Point(_startPosX + 47, _startPosY + 70);
|
||||
Point[] trianglePoints3 = { point7, point8, point9 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints3);
|
||||
Point point10 = new Point(_startPosX + 72, _startPosY + 60);
|
||||
Point point11 = new Point(_startPosX + 77, _startPosY + 70);
|
||||
Point point12 = new Point(_startPosX + 67, _startPosY + 70);
|
||||
Point[] trianglePoints4 = { point10, point11, point12 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints4);
|
||||
Point point13 = new Point(_startPosX + 92, _startPosY + 60);
|
||||
Point point14 = new Point(_startPosX + 97, _startPosY + 70);
|
||||
Point point15 = new Point(_startPosX + 87, _startPosY + 70);
|
||||
Point[] trianglePoints5 = { point13, point14, point15 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints5);
|
||||
}
|
||||
if (numberOfRink == NumberOfRink.SixRink)
|
||||
{
|
||||
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 58, 15, 15);
|
||||
|
||||
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
|
||||
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
|
||||
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
|
||||
Point[] trianglePoints1 = { point1, point2, point3 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints1);
|
||||
Point point4 = new Point(_startPosX + 27, _startPosY + 60);
|
||||
Point point5 = new Point(_startPosX + 32, _startPosY + 70);
|
||||
Point point6 = new Point(_startPosX + 22, _startPosY + 70);
|
||||
Point[] trianglePoints2 = { point4, point5, point6 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints2);
|
||||
Point point7 = new Point(_startPosX + 42, _startPosY + 60);
|
||||
Point point8 = new Point(_startPosX + 47, _startPosY + 70);
|
||||
Point point9 = new Point(_startPosX + 37, _startPosY + 70);
|
||||
Point[] trianglePoints3 = { point7, point8, point9 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints3);
|
||||
Point point10 = new Point(_startPosX + 57, _startPosY + 60);
|
||||
Point point11 = new Point(_startPosX + 62, _startPosY + 70);
|
||||
Point point12 = new Point(_startPosX + 52, _startPosY + 70);
|
||||
Point[] trianglePoints4 = { point10, point11, point12 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints4);
|
||||
Point point13 = new Point(_startPosX + 72, _startPosY + 60);
|
||||
Point point14 = new Point(_startPosX + 77, _startPosY + 70);
|
||||
Point point15 = new Point(_startPosX + 67, _startPosY + 70);
|
||||
Point[] trianglePoints5 = { point13, point14, point15 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints5);
|
||||
Point point16 = new Point(_startPosX + 87, _startPosY + 60);
|
||||
Point point17 = new Point(_startPosX + 92, _startPosY + 70);
|
||||
Point point18 = new Point(_startPosX + 82, _startPosY + 70);
|
||||
Point[] trianglePoints6 = { point16, point17, point18 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints6);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public interface InterDopRink
|
||||
{
|
||||
public int Properties { get; set; }
|
||||
|
||||
public void Draw( int _startPosX, int _startPosY, Color rinkColor, Graphics g);
|
||||
}
|
@ -1,243 +0,0 @@
|
||||
namespace ExcavatorDifficult;
|
||||
|
||||
public class DrawingExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityExcavator? EntityExcavator { get; private set; }
|
||||
public DrawingRink Rink;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки экскаватора
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки экскаватора
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки экскаватора
|
||||
/// </summary>
|
||||
private int _drawningExcavatorWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки экскаватора
|
||||
/// </summary>
|
||||
private int _drawningExcavatorHeight;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия обвеса</param>
|
||||
/// <param name="support">Признак наличия антикрыла</param>
|
||||
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump, int width, int height)
|
||||
{
|
||||
|
||||
if (weight < _pictureWidth || height < _pictureHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_drawningExcavatorWidth = 174;
|
||||
|
||||
|
||||
_drawningExcavatorHeight = 80;
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityExcavator = new EntityExcavator();
|
||||
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
|
||||
Rink = new DrawingRink();
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth.Value - _drawningExcavatorWidth)
|
||||
{
|
||||
x = (_pictureWidth.Value - _drawningExcavatorWidth);
|
||||
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight.Value - _drawningExcavatorWidth)
|
||||
{
|
||||
y = _pictureHeight.Value - _drawningExcavatorHeight;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityExcavator.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityExcavator.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningExcavatorHeight + EntityExcavator.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
|
||||
Brush bodybrush = new SolidBrush(EntityExcavator.BodyColor);
|
||||
|
||||
|
||||
//границы экскаватора
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 20);
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
|
||||
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
|
||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
|
||||
|
||||
|
||||
//заливка кабины и основного железа
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
|
||||
|
||||
|
||||
Rink.DrawRinks(g, _startPosX.Value + 5, _startPosY.Value + 10);
|
||||
|
||||
//фары
|
||||
Brush brfara = new SolidBrush(Color.Blue);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
//окно
|
||||
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
|
||||
|
||||
|
||||
if (EntityExcavator.Bucket)
|
||||
{
|
||||
Point point1 = new Point(_startPosX.Value + 100, _startPosY.Value);
|
||||
Point point2 = new Point(_startPosX.Value + 180, _startPosY.Value);
|
||||
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
|
||||
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
|
||||
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
|
||||
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
|
||||
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
|
||||
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
|
||||
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value + 10);
|
||||
|
||||
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
|
||||
g.FillPolygon(additionalBrush, Bucket);
|
||||
}
|
||||
|
||||
if (EntityExcavator.Support)
|
||||
{
|
||||
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 50);
|
||||
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value + 80);
|
||||
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
|
||||
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value + 50);
|
||||
Point[] Support = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(additionalBrush, Support);
|
||||
|
||||
}
|
||||
|
||||
if (EntityExcavator.BulldozerDump)
|
||||
{
|
||||
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
|
||||
Point point12 = new Point(_startPosX.Value + 160, _startPosY.Value + 80);
|
||||
Point point13 = new Point(_startPosX.Value + 130, _startPosY.Value + 80);
|
||||
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
|
||||
Point[] Dump = { point11, point12, point13, point14 };
|
||||
g.FillPolygon(additionalBrush, Dump);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
namespace ExcavatorDifficult;
|
||||
|
||||
public class DrawingRink
|
||||
{
|
||||
public EntityExcavator? EntityExcavator { get; private set; }
|
||||
|
||||
private NumberOfRink numberOfRink;
|
||||
|
||||
public int KatNum
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value <= 4 || value > 6)
|
||||
{
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
}
|
||||
else if (value == 5)
|
||||
{
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
}
|
||||
else if (value == 6)
|
||||
{
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void DrawRinks(Graphics g, int _startPosX, int _startPosY)
|
||||
{
|
||||
|
||||
Brush bodybrush = new SolidBrush(Color.Black);
|
||||
|
||||
|
||||
switch (numberOfRink)
|
||||
{
|
||||
case NumberOfRink.FourRink:
|
||||
g.FillEllipse(bodybrush, _startPosX, _startPosY + 48, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 48, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 50, _startPosY + 48, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 48, 15, 15);
|
||||
break;
|
||||
case NumberOfRink.FiveRink:
|
||||
g.FillEllipse(bodybrush, _startPosX + 5, _startPosY + 48, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 48, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 45, _startPosY + 48, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 48, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 48, 15, 15);
|
||||
break;
|
||||
case NumberOfRink.SixRink:
|
||||
g.FillEllipse(bodybrush, _startPosX, _startPosY + 52, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 52, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 50, _startPosY + 52, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 52, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 40, 15, 15);
|
||||
g.FillEllipse(bodybrush, _startPosX + 60, _startPosY + 40, 15, 15);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,26 +1,13 @@
|
||||
namespace ExcavatorDifficult;
|
||||
using ExcavatorDifficult.Entity;
|
||||
|
||||
public class EntityExcavator
|
||||
namespace ExcavatorDifficult;
|
||||
|
||||
public class EntityExcavator : EntityExcavatorEmpty
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public static Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
@ -36,33 +23,31 @@ public class EntityExcavator
|
||||
/// Признак (опция) наличие бульдозерного отвала
|
||||
/// </summary>
|
||||
public bool BulldozerDump { get; private set; }
|
||||
/// <summary>
|
||||
/// Катки гусеничные
|
||||
/// </summary>
|
||||
public bool Katki { get; private set; }
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса экскаватора
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия ковша</param>
|
||||
/// <param name="support">Признак наличия опоры</param>
|
||||
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
|
||||
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
|
||||
bool katki) : base(speed, weight, bodyColor)
|
||||
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Bucket = bucket;
|
||||
Support = support;
|
||||
BulldozerDump = bulldozerDump;
|
||||
Katki = katki;
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Entity;
|
||||
|
||||
public class EntityExcavatorEmpty
|
||||
{
|
||||
public int numKatki;
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
|
||||
public EntityExcavatorEmpty(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -34,9 +34,10 @@
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
numericUpDownrinkExcavator = new NumericUpDown();
|
||||
buttonCreateExKovsh = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownrinkExcavator).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxExcavator
|
||||
@ -50,7 +51,7 @@
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Location = new Point(26, 409);
|
||||
buttonCreate.Location = new Point(200, 409);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
@ -102,20 +103,43 @@
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// numericUpDownrinkExcavator
|
||||
// buttonCreateExKovsh
|
||||
//
|
||||
numericUpDownrinkExcavator.Location = new Point(126, 411);
|
||||
numericUpDownrinkExcavator.Margin = new Padding(3, 4, 3, 4);
|
||||
numericUpDownrinkExcavator.Name = "numericUpDownrinkExcavator";
|
||||
numericUpDownrinkExcavator.Size = new Size(150, 27);
|
||||
numericUpDownrinkExcavator.TabIndex = 6;
|
||||
buttonCreateExKovsh.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateExKovsh.Location = new Point(12, 409);
|
||||
buttonCreateExKovsh.Name = "buttonCreateExKovsh";
|
||||
buttonCreateExKovsh.Size = new Size(182, 29);
|
||||
buttonCreateExKovsh.TabIndex = 6;
|
||||
buttonCreateExKovsh.Text = "Создать продвинутый";
|
||||
buttonCreateExKovsh.UseVisualStyleBackColor = true;
|
||||
buttonCreateExKovsh.Click += ButtonCreateExKovsh_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(694, 46);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(94, 29);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// FormExcavator
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(numericUpDownrinkExcavator);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateExKovsh);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@ -125,7 +149,6 @@
|
||||
Name = "FormExcavator";
|
||||
Text = "FormExcavator";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownrinkExcavator).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
@ -137,6 +160,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private NumericUpDown numericUpDownrinkExcavator;
|
||||
private Button buttonCreateExKovsh;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ExcavatorDifficult
|
||||
using ExcavatorDifficult.Drawings;
|
||||
using ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
public partial class FormExcavator : Form
|
||||
{
|
||||
@ -6,11 +9,14 @@
|
||||
/// <summary>
|
||||
/// поле объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingExcavator? _drawingExcavator;
|
||||
private DrawingExcavatorEmpty? _drawingExcavator;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
public FormExcavator()
|
||||
{
|
||||
InitializeComponent();
|
||||
comboBoxStrategy.Items.Add("К центру");
|
||||
comboBoxStrategy.Items.Add("К краю");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -38,15 +44,25 @@
|
||||
private void ButtonCreat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingExcavator = new DrawingExcavator();
|
||||
_drawingExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
_drawingExcavator = new DrawingExcavatorEmpty(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawingExcavator.Rink.KatNum=(int)numericUpDownrinkExcavator.Value;
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonCreateExKovsh_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingExcavator = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
@ -82,6 +98,43 @@
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new MoveableExcavator(_drawingExcavator), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,142 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObjectcs? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public interface IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectBorderRight <= FieldWidth &&
|
||||
objParams.ObjectBorderRight + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectBorderDown <= FieldHeight &&
|
||||
objParams.ObjectBorderDown + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectBorderRight - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
var diffY = objParams.ObjectBorderDown - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,37 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningExcavator
|
||||
/// </summary>
|
||||
public class MoveableExcavator : IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawingExcavatorEmpty? _excavator = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningCar</param>
|
||||
public MoveableExcavator(DrawingExcavatorEmpty excavator)
|
||||
{
|
||||
_excavator = excavator;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_excavator == null || _excavator.EntityExcavatorEmpty == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_excavator.GetPosX, _excavator.GetPosY, _excavator.GetWidth, _excavator.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_excavator?.EntityExcavatorEmpty?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _excavator?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _excavator?.MoveTransport(direction);
|
||||
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
/// <summary>
|
||||
/// направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
public int ObjectBorderRight => _x + _width;
|
||||
public int ObjectBorderDown => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
/// <summary>
|
||||
///статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Доп класс с первой части должен был быть одной из реализаций Доп интерфейса