74 lines
2.8 KiB
C#
74 lines
2.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Data;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
|
|
namespace SelfPropelledArtilleryUnit
|
|
{
|
|
public partial class SelfPropelledArtilleryUnit : Form
|
|
{
|
|
private DrawningSelfPropelledArtilleryUnit? _drawningSelfPropelledArtilleryUnit;
|
|
|
|
public SelfPropelledArtilleryUnit()
|
|
{
|
|
InitializeComponent();
|
|
}
|
|
private void Draw()
|
|
{
|
|
if (_drawningSelfPropelledArtilleryUnit == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
|
Graphics gr = Graphics.FromImage(bmp);
|
|
_drawningSelfPropelledArtilleryUnit.DrawTransport(gr);
|
|
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
|
|
}
|
|
|
|
private void buttonCreate_Click(object sender, EventArgs e)
|
|
{
|
|
Random random = new();
|
|
_drawningSelfPropelledArtilleryUnit = new DrawningSelfPropelledArtilleryUnit();
|
|
_drawningSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
_drawningSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
|
|
_drawningSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
Draw();
|
|
}
|
|
private void ButtonMove_Click(object sender, EventArgs e)
|
|
{
|
|
if (_drawningSelfPropelledArtilleryUnit == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
bool result = false;
|
|
switch (name)
|
|
{
|
|
case "buttonUp":
|
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up); break;
|
|
case "buttonDown":
|
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down); break;
|
|
case "buttonLeft":
|
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left); break;
|
|
case "buttonRight":
|
|
result = _drawningSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right); break;
|
|
}
|
|
|
|
if (result)
|
|
{
|
|
Draw();
|
|
}
|
|
}
|
|
}
|
|
}
|